FINDSYM(secsym_eglGetImageAttribSEC, "eglGetImageAttribSEC", secsym_func_uint);
#endif
FINDSYM(glsym_glCompressedTexImage2d, "glCompressedTexImage2D", glsym_func_void);
+ FINDSYM2(glsym_glCompressedTexImage2d, "glCompressedTexImage2D", glsym_func_void);
}
static void shader_array_flush(Evas_Engine_GL_Context *gc);
"non-power-2 tex %i\n"
"rect tex %i\n"
"bgra : %i\n"
+ "etc1 : %i\n"
"max ansiotropic filtering: %3.3f\n"
"egl sec map image: %i\n"
"max vertex count: %i\n"
(int)shared->info.tex_npo2,
(int)shared->info.tex_rect,
(int)shared->info.bgra,
+ (int)shared->info.etc1,
(double)shared->info.anisotropic,
(int)shared->info.sec_image_map,
(int)shared->info.max_vertex_elements,