Now that controls can be dynamic arrays, we need to know how many
elements are in such array. Add a helper for that.
Signed-off-by: Jernej Skrabec <jernej.skrabec@gmail.com>
Reviewed-by: Ezequiel Garcia <ezequiel@vanguardiasur.com.ar>
Signed-off-by: Hans Verkuil <hverkuil-cisco@xs4all.nl>
Signed-off-by: Mauro Carvalho Chehab <mchehab@kernel.org>
return NULL;
}
+u32 cedrus_get_num_of_controls(struct cedrus_ctx *ctx, u32 id)
+{
+ unsigned int i;
+
+ for (i = 0; ctx->ctrls[i]; i++)
+ if (ctx->ctrls[i]->id == id)
+ return ctx->ctrls[i]->elems;
+
+ return 0;
+}
+
static int cedrus_init_ctrls(struct cedrus_dev *dev, struct cedrus_ctx *ctx)
{
struct v4l2_ctrl_handler *hdl = &ctx->hdl;
}
void *cedrus_find_control_data(struct cedrus_ctx *ctx, u32 id);
+u32 cedrus_get_num_of_controls(struct cedrus_ctx *ctx, u32 id);
#endif