&& avctx->skip_frame < AVDISCARD_ALL){
if(ENABLE_H264_VDPAU_DECODER && avctx->codec_id == CODEC_ID_H264_VDPAU){
static const uint8_t start_code[] = {0x00, 0x00, 0x01};
- ff_vdpau_h264_add_data_chunk(s, start_code, sizeof(start_code));
- ff_vdpau_h264_add_data_chunk(s, &buf[buf_index - consumed], consumed );
+ ff_vdpau_add_data_chunk(s, start_code, sizeof(start_code));
+ ff_vdpau_add_data_chunk(s, &buf[buf_index - consumed], consumed );
}else
context_count++;
}
#include <stdint.h>
#include "h264.h"
-void ff_vdpau_h264_add_data_chunk(MpegEncContext *s, const uint8_t *buf,
- int buf_size);
+void ff_vdpau_add_data_chunk(MpegEncContext *s, const uint8_t *buf,
+ int buf_size);
void ff_vdpau_h264_set_reference_frames(H264Context *h);
void ff_vdpau_h264_picture_complete(H264Context *h);
}
}
-void ff_vdpau_h264_add_data_chunk(MpegEncContext *s,
- const uint8_t *buf, int buf_size)
+void ff_vdpau_add_data_chunk(MpegEncContext *s,
+ const uint8_t *buf, int buf_size)
{
struct vdpau_render_state * render;