exit(-1);
}
- printf("Screen Depth : %d\n", SDL_GetVideoSurface()->format->BitsPerPixel);
- printf("Vendor : %s\n", glGetString(GL_VENDOR));
- printf("Renderer : %s\n", glGetString(GL_RENDERER));
- printf("Version : %s\n", glGetString(GL_VERSION));
+ fprintf(stderr, "Screen Depth : %d\n", SDL_GetVideoSurface()->format->BitsPerPixel);
+ fprintf(stderr, "Vendor : %s\n", glGetString(GL_VENDOR));
+ fprintf(stderr, "Renderer : %s\n", glGetString(GL_RENDERER));
+ fprintf(stderr, "Version : %s\n", glGetString(GL_VERSION));
re->gl_context = evas_gl_common_context_new();
if (!re->gl_context)