--- /dev/null
+#include <stdlib.h>
+#include <stdio.h>
+#include <dlfcn.h>
+#include <string.h>
+#include "evas_gl_core.h"
+
+
+#define FLAG_BIT_0 0x01
+#define FLAG_BIT_1 0x02
+#define FLAG_BIT_2 0x04
+#define FLAG_BIT_3 0x08
+#define FLAG_BIT_4 0x10
+#define FLAG_BIT_5 0x20
+#define FLAG_BIT_6 0x40
+#define FLAG_BIT_7 0x80
+
+//------------------------------------------------------//
+typedef _eng_fn (*glsym_func_eng_fn) ();
+typedef void (*glsym_func_void) ();
+typedef XID (*glsym_func_xid) ();
+typedef XVisualInfo *(*glsym_func_xvisinfo_ptr) ();
+typedef Bool (*glsym_func_bool) ();
+typedef unsigned int (*glsym_func_uint) ();
+typedef int (*glsym_func_int) ();
+typedef unsigned char (*glsym_func_uchar) ();
+typedef unsigned char *(*glsym_func_uchar_ptr) ();
+typedef const unsigned char *(*glsym_func_const_uchar_ptr) ();
+typedef char const *(*glsym_func_char_const_ptr) ();
+
+#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
+typedef EGLDisplay (*glsym_func_egldpy) ();
+typedef EGLContext (*glsym_func_eglctx) ();
+typedef EGLSurface (*glsym_func_eglsfc) ();
+typedef EGLBoolean (*glsym_func_eglbool) ();
+#else
+typedef GLXContext (*glsym_func_glxctx) ();
+typedef GLXDrawable (*glsym_func_glxdraw) ();
+typedef GLXFBConfig *(*glsym_func_glxfbcfg_ptr) ();
+#endif
+//------------------------------------------------------//
+
+static void *gl_lib_handle;
+
+#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
+static void *egl_lib_handle;
+static EGLDisplay global_dpy = EGL_DEFAULT_DISPLAY;
+static EGLSurface current_surf = EGL_NO_SURFACE;
+static EGLContext global_ctx = NULL;
+#else
+static Display *global_dpy = NULL;
+static GLXDrawable current_surf = None;
+static GLXContext global_ctx = NULL;
+#endif
+static int global_ctx_initted = 0;
+static EvasGlueContext current_ctx = NULL;
+static EvasGlueContext real_current_ctx = NULL;
+static int ctx_ref_count = 0;
+
+#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
+
+//------------------------------------------------------//
+// EGL APIs... Only ones that are being used.
+//--------//
+_eng_fn (*GL(eglGetProcAddress)) (const char *procname) = NULL;
+
+//--------//
+// Standard EGL APIs
+EGLint (*GL(eglGetError)) (void) = NULL;
+EGLDisplay (*GL(eglGetDisplay)) (EGLNativeDisplayType display_id) = NULL;
+EGLBoolean (*GL(eglInitialize)) (EGLDisplay dpy, EGLint* major, EGLint* minor) = NULL;
+EGLBoolean (*GL(eglTerminate)) (EGLDisplay dpy) = NULL;
+EGLBoolean (*GL(eglChooseConfig)) (EGLDisplay dpy, const EGLint* attrib_list, EGLConfig* configs, EGLint config_size, EGLint* num_config) = NULL;
+EGLSurface (*GL(eglCreateWindowSurface) ) (EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint* attrib_list) = NULL;
+EGLSurface (*GL(eglCreatePixmapSurface) ) (EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint* attrib_list) = NULL;
+EGLBoolean (*GL(eglDestroySurface)) (EGLDisplay dpy, EGLSurface surface) = NULL;
+EGLBoolean (*GL(eglBindAPI)) (EGLenum api) = NULL;
+EGLBoolean (*GL(eglWaitClient)) (void) = NULL;
+EGLBoolean (*GL(eglSurfaceAttrib)) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value) = NULL;
+void (*GL(eglBindTexImage)) (EGLDisplay dpy, EGLSurface surface, EGLint buffer) = NULL;
+EGLBoolean (*GL(eglReleaseTexImage)) (EGLDisplay dpy, EGLSurface surface, EGLint buffer) = NULL;
+EGLBoolean (*GL(eglSwapInterval)) (EGLDisplay dpy, EGLint interval) = NULL;
+EGLContext (*GL(eglCreateContext)) (EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint* attrib_list) = NULL;
+EGLBoolean (*GL(eglDestroyContext)) (EGLDisplay dpy, EGLContext ctx) = NULL;
+EGLBoolean (*GL(eglMakeCurrent)) (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) = NULL;
+EGLContext (*GL(eglGetCurrentContext)) (void) = NULL;
+EGLSurface (*GL(eglGetCurrentSurface)) (EGLint readdraw) = NULL;
+EGLDisplay (*GL(eglGetCurrentDisplay)) (void) = NULL;
+EGLBoolean (*GL(eglWaitGL)) (void) = NULL;
+EGLBoolean (*GL(eglWaitNative)) (EGLint engine) = NULL;
+EGLBoolean (*GL(eglSwapBuffers)) (EGLDisplay dpy, EGLSurface surface) = NULL;
+EGLBoolean (*GL(eglCopyBuffers)) (EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target) = NULL;
+char const *(*GL(eglQueryString)) (EGLDisplay dpy, EGLint name) = NULL;
+
+// Extensions
+void *(*GL(eglCreateImage)) (void *a, void *b, GLenum c, void *d, const int *e) = NULL;
+unsigned int (*GL(eglDestroyImage)) (void *a, void *b) = NULL;
+void (*GL(glEGLImageTargetTexture2DOES)) (int a, void *b) = NULL;
+void (*GL(glEGLImageTargetRenderbufferStorageOES)) (int a, void *b) = NULL;
+void *(*GL(eglMapImageSEC)) (void *a, void *b) = NULL;
+unsigned int (*GL(eglUnmapImageSEC)) (void *a, void *b) = NULL;
+unsigned int (*GL(eglGetImageAttribSEC)) (void *a, void *b, int c, int *d) = NULL;
+
+
+//--------//
+
+//------------------------------------------------------//
+// Internal EGL APIs... Only ones that are being used.
+//--------//
+static _eng_fn (*_sym_eglGetProcAddress) (const char* procname) = NULL;
+// Standard EGL funtions
+static EGLint (*_sym_eglGetError) (void) = NULL;
+static EGLDisplay (*_sym_eglGetDisplay) (EGLNativeDisplayType display_id) = NULL;
+static EGLBoolean (*_sym_eglInitialize) (EGLDisplay dpy, EGLint* major, EGLint* minor) = NULL;
+static EGLBoolean (*_sym_eglTerminate) (EGLDisplay dpy) = NULL;
+static EGLBoolean (*_sym_eglChooseConfig) (EGLDisplay dpy, const EGLint* attrib_list, EGLConfig* configs, EGLint config_size, EGLint* num_config) = NULL;
+static EGLSurface (*_sym_eglCreateWindowSurface ) (EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint* attrib_list) = NULL;
+static EGLSurface (*_sym_eglCreatePixmapSurface ) (EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint* attrib_list) = NULL;
+static EGLBoolean (*_sym_eglDestroySurface) (EGLDisplay dpy, EGLSurface surface) = NULL;
+static EGLBoolean (*_sym_eglBindAPI) (EGLenum api) = NULL;
+static EGLBoolean (*_sym_eglWaitClient) (void) = NULL;
+static EGLBoolean (*_sym_eglSurfaceAttrib) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value) = NULL;
+static void (*_sym_eglBindTexImage) (EGLDisplay dpy, EGLSurface surface, EGLint buffer) = NULL;
+static EGLBoolean (*_sym_eglReleaseTexImage) (EGLDisplay dpy, EGLSurface surface, EGLint buffer) = NULL;
+static EGLBoolean (*_sym_eglSwapInterval) (EGLDisplay dpy, EGLint interval) = NULL;
+static EGLContext (*_sym_eglCreateContext) (EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint* attrib_list) = NULL;
+static EGLBoolean (*_sym_eglDestroyContext) (EGLDisplay dpy, EGLContext ctx) = NULL;
+static EGLBoolean (*_sym_eglMakeCurrent) (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) = NULL;
+static EGLContext (*_sym_eglGetCurrentContext) (void) = NULL;
+static EGLSurface (*_sym_eglGetCurrentSurface) (EGLint readdraw) = NULL;
+static EGLDisplay (*_sym_eglGetCurrentDisplay) (void) = NULL;
+static EGLBoolean (*_sym_eglWaitGL) (void) = NULL;
+static EGLBoolean (*_sym_eglWaitNative) (EGLint engine) = NULL;
+static EGLBoolean (*_sym_eglSwapBuffers) (EGLDisplay dpy, EGLSurface surface) = NULL;
+static EGLBoolean (*_sym_eglCopyBuffers) (EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target) = NULL;
+static char const *(*_sym_eglQueryString) (EGLDisplay dpy, EGLint name) = NULL;
+
+// Extensions
+static void *(*_sym_eglCreateImage) (void *a, void *b, GLenum c, void *d, const int *e) = NULL;
+static unsigned int (*_sym_eglDestroyImage) (void *a, void *b) = NULL;
+static void (*_sym_glEGLImageTargetTexture2DOES) (int a, void *b) = NULL;
+static void (*_sym_glEGLImageTargetRenderbufferStorageOES) (int a, void *b) = NULL;
+static void *(*_sym_eglMapImageSEC) (void *a, void *b) = NULL;
+static unsigned int (*_sym_eglUnmapImageSEC) (void *a, void *b) = NULL;
+static unsigned int (*_sym_eglGetImageAttribSEC) (void *a, void *b, int c, int *d) = NULL;
+
+
+#else
+//------------------------------------------------------//
+// GLX APIs... Only ones that are being used.
+//--------//
+_eng_fn (*GL(glXGetProcAddress)) (const char* procName) = NULL;
+
+// Standard glX functions
+XVisualInfo* (*GL(glXChooseVisual)) (Display* dpy, int screen, int* attribList) = NULL;
+GLXContext (*GL(glXCreateContext)) (Display* dpy, XVisualInfo* vis, GLXContext shareList, Bool direct) = NULL;
+void (*GL(glXDestroyContext)) (Display* dpy, GLXContext ctx) = NULL;
+GLXContext (*GL(glXGetCurrentContext)) (void) = NULL;
+GLXDrawable (*GL(glXGetCurrentDrawable)) (void) = NULL;
+Bool (*GL(glXMakeCurrent)) (Display* dpy, GLXDrawable draw, GLXContext ctx) = NULL;
+void (*GL(glXSwapBuffers)) (Display* dpy, GLXDrawable draw) = NULL;
+void (*GL(glXWaitX)) (void) = NULL;
+void (*GL(glXWaitGL)) (void) = NULL;
+Bool (*GL(glXQueryExtension)) (Display* dpy, int* errorb, int *event) = NULL;
+const char *(*GL(glXQueryExtensionsString)) (Display *dpy, int screen) = NULL;
+
+//--------//
+GLXFBConfig* (*GL(glXChooseFBConfig)) (Display* dpy, int screen, const int* attribList, int* nitems) = NULL;
+GLXFBConfig* (*GL(glXGetFBConfigs)) (Display* dpy, int screen, int* nelements) = NULL;
+int (*GL(glXGetFBConfigAttrib)) (Display* dpy, GLXFBConfig config, int attribute, int* value) = NULL;
+XVisualInfo* (*GL(glXGetVisualFromFBConfig)) (Display* dpy, GLXFBConfig config) = NULL;
+void (*GL(glXDestroyWindow)) (Display* dpy, GLXWindow window) = NULL;
+Bool (*GL(glXMakeContextCurrent)) (Display* dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx) = NULL;
+//--------//
+
+void (*GL(glXBindTexImage)) (Display* dpy, GLXDrawable draw, int buffer, int* attribList) = NULL;
+void (*GL(glXReleaseTexImage)) (Display* dpy, GLXDrawable draw, int buffer) = NULL;
+int (*GL(glXGetVideoSync)) (unsigned int* count) = NULL;
+int (*GL(glXWaitVideoSync)) (int divisor, int remainder, unsigned int *count) = NULL;
+XID (*GL(glXCreatePixmap)) (Display* dpy, void* config, Pixmap pixmap, const int* attribList) = NULL;
+void (*GL(glXDestroyPixmap)) (Display* dpy, XID pixmap) = NULL;
+void (*GL(glXQueryDrawable)) (Display* dpy, XID draw, int attribute, unsigned int* value) = NULL;
+int (*GL(glXSwapIntervalSGI)) (int interval) = NULL;
+void (*GL(glXSwapIntervalEXT)) (Display* dpy, GLXDrawable draw, int interval) = NULL;
+
+//------------------//
+
+
+//------------------------------------------------------//
+// Internal GLX APIs... Only ones that are being used.
+//--------//
+static _eng_fn (*_sym_glXGetProcAddress) (const char* procName) = NULL;
+
+// Standard glX functions
+static XVisualInfo* (*_sym_glXChooseVisual) (Display* dpy, int screen, int* attribList) = NULL;
+static GLXContext (*_sym_glXCreateContext) (Display* dpy, XVisualInfo* vis, GLXContext shareList, Bool direct) = NULL;
+static void (*_sym_glXDestroyContext) (Display* dpy, GLXContext ctx) = NULL;
+static GLXContext (*_sym_glXGetCurrentContext) (void) = NULL;
+static GLXDrawable (*_sym_glXGetCurrentDrawable) (void) = NULL;
+static Bool (*_sym_glXMakeCurrent) (Display* dpy, GLXDrawable draw, GLXContext ctx) = NULL;
+static void (*_sym_glXSwapBuffers) (Display* dpy, GLXDrawable draw) = NULL;
+static void (*_sym_glXWaitX) (void) = NULL;
+static void (*_sym_glXWaitGL) (void) = NULL;
+static Bool (*_sym_glXQueryExtension) (Display* dpy, int* errorb, int* event) = NULL;
+static const char *(*_sym_glXQueryExtensionsString) (Display* dpy, int screen);
+
+//--------//
+static GLXFBConfig* (*_sym_glXChooseFBConfig) (Display* dpy, int screen, const int* attribList, int* nitems) = NULL;
+static GLXFBConfig* (*_sym_glXGetFBConfigs) (Display* dpy, int screen, int* nelements) = NULL;
+static int (*_sym_glXGetFBConfigAttrib) (Display* dpy, GLXFBConfig config, int attribute, int* value) = NULL;
+static XVisualInfo* (*_sym_glXGetVisualFromFBConfig) (Display* dpy, GLXFBConfig config) = NULL;
+static void (*_sym_glXDestroyWindow) (Display* dpy, GLXWindow window) = NULL;
+static Bool (*_sym_glXMakeContextCurrent) (Display* dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx) = NULL;
+//--------//
+
+static void (*_sym_glXBindTexImage) (Display* dpy, GLXDrawable draw, int buffer, int* attribList) = NULL;
+static void (*_sym_glXReleaseTexImage) (Display* dpy, GLXDrawable draw, int buffer) = NULL;
+static int (*_sym_glXGetVideoSync) (unsigned int* count) = NULL;
+static int (*_sym_glXWaitVideoSync) (int divisor, int remainder, unsigned int* count) = NULL;
+static XID (*_sym_glXCreatePixmap) (Display* dpy, void* config, Pixmap pixmap, const int* attribList) = NULL;
+static void (*_sym_glXDestroyPixmap) (Display* dpy, XID pixmap) = NULL;
+static void (*_sym_glXQueryDrawable) (Display* dpy, XID draw, int attribute, unsigned int* value) = NULL;
+static int (*_sym_glXSwapIntervalSGI) (int interval) = NULL;
+static void (*_sym_glXSwapIntervalEXT) (Display* dpy, GLXDrawable draw, int interval) = NULL;
+
+//------------------//
+#endif
+
+//------------------------------------------------------//
+
+
+/* version 1: */
+void (*GL(glActiveTexture)) (GLenum texture) = NULL;
+void (*GL(glAttachShader)) (GLuint program, GLuint shader) = NULL;
+void (*GL(glBindAttribLocation)) (GLuint program, GLuint index, const char* name) = NULL;
+void (*GL(glBindBuffer)) (GLenum target, GLuint buffer) = NULL;
+void (*GL(glBindFramebuffer)) (GLenum target, GLuint framebuffer) = NULL;
+void (*GL(glBindRenderbuffer)) (GLenum target, GLuint renderbuffer) = NULL;
+void (*GL(glBindTexture)) (GLenum target, GLuint texture) = NULL;
+void (*GL(glBlendColor)) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) = NULL;
+void (*GL(glBlendEquation)) ( GLenum mode ) = NULL;
+void (*GL(glBlendEquationSeparate)) (GLenum modeRGB, GLenum modeAlpha) = NULL;
+void (*GL(glBlendFunc)) (GLenum sfactor, GLenum dfactor) = NULL;
+void (*GL(glBlendFuncSeparate)) (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) = NULL;
+void (*GL(glBufferData)) (GLenum target, GLsizeiptr size, const void* data, GLenum usage) = NULL;
+void (*GL(glBufferSubData)) (GLenum target, GLintptr offset, GLsizeiptr size, const void* data) = NULL;
+GLenum (*GL(glCheckFramebufferStatus)) (GLenum target) = NULL;
+void (*GL(glClear)) (GLbitfield mask) = NULL;
+void (*GL(glClearColor)) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) = NULL;
+void (*GL(glClearDepthf)) (GLclampf depth) = NULL;
+void (*GL(glClearStencil)) (GLint s) = NULL;
+void (*GL(glColorMask)) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) = NULL;
+void (*GL(glCompileShader)) (GLuint shader) = NULL;
+void (*GL(glCompressedTexImage2D)) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data) = NULL;
+void (*GL(glCompressedTexSubImage2D)) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data) = NULL;
+void (*GL(glCopyTexImage2D)) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) = NULL;
+void (*GL(glCopyTexSubImage2D)) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) = NULL;
+GLuint (*GL(glCreateProgram)) (void) = NULL;
+GLuint (*GL(glCreateShader)) (GLenum type) = NULL;
+void (*GL(glCullFace)) (GLenum mode) = NULL;
+void (*GL(glDeleteBuffers)) (GLsizei n, const GLuint* buffers) = NULL;
+void (*GL(glDeleteFramebuffers)) (GLsizei n, const GLuint* framebuffers) = NULL;
+void (*GL(glDeleteProgram)) (GLuint program) = NULL;
+void (*GL(glDeleteRenderbuffers)) (GLsizei n, const GLuint* renderbuffers) = NULL;
+void (*GL(glDeleteShader)) (GLuint shader) = NULL;
+void (*GL(glDeleteTextures)) (GLsizei n, const GLuint* textures) = NULL;
+void (*GL(glDepthFunc)) (GLenum func) = NULL;
+void (*GL(glDepthMask)) (GLboolean flag) = NULL;
+void (*GL(glDepthRangef)) (GLclampf zNear, GLclampf zFar) = NULL;
+void (*GL(glDetachShader)) (GLuint program, GLuint shader) = NULL;
+void (*GL(glDisable)) (GLenum cap) = NULL;
+void (*GL(glDisableVertexAttribArray)) (GLuint index) = NULL;
+void (*GL(glDrawArrays)) (GLenum mode, GLint first, GLsizei count) = NULL;
+void (*GL(glDrawElements)) (GLenum mode, GLsizei count, GLenum type, const void* indices) = NULL;
+void (*GL(glEnable)) (GLenum cap) = NULL;
+void (*GL(glEnableVertexAttribArray)) (GLuint index) = NULL;
+void (*GL(glFinish)) (void) = NULL;
+void (*GL(glFlush)) (void) = NULL;
+void (*GL(glFramebufferRenderbuffer)) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) = NULL;
+void (*GL(glFramebufferTexture2D)) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) = NULL;
+void (*GL(glFrontFace)) (GLenum mode) = NULL;
+void (*GL(glGenBuffers)) (GLsizei n, GLuint* buffers) = NULL;
+void (*GL(glGenerateMipmap)) (GLenum target) = NULL;
+void (*GL(glGenFramebuffers)) (GLsizei n, GLuint* framebuffers) = NULL;
+void (*GL(glGenRenderbuffers)) (GLsizei n, GLuint* renderbuffers) = NULL;
+void (*GL(glGenTextures)) (GLsizei n, GLuint* textures) = NULL;
+void (*GL(glGetActiveAttrib)) (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) = NULL;
+void (*GL(glGetActiveUniform)) (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) = NULL;
+void (*GL(glGetAttachedShaders)) (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) = NULL;
+int (*GL(glGetAttribLocation)) (GLuint program, const char* name) = NULL;
+void (*GL(glGetBooleanv)) (GLenum pname, GLboolean* params) = NULL;
+void (*GL(glGetBufferParameteriv)) (GLenum target, GLenum pname, GLint* params) = NULL;
+GLenum (*GL(glGetError)) (void) = NULL;
+void (*GL(glGetFloatv)) (GLenum pname, GLfloat* params) = NULL;
+void (*GL(glGetFramebufferAttachmentParameteriv)) (GLenum target, GLenum attachment, GLenum pname, GLint* params) = NULL;
+void (*GL(glGetIntegerv)) (GLenum pname, GLint* params) = NULL;
+void (*GL(glGetProgramiv)) (GLuint program, GLenum pname, GLint* params) = NULL;
+void (*GL(glGetProgramInfoLog)) (GLuint program, GLsizei bufsize, GLsizei* length, char* infolog) = NULL;
+void (*GL(glGetRenderbufferParameteriv)) (GLenum target, GLenum pname, GLint* params) = NULL;
+void (*GL(glGetShaderiv)) (GLuint shader, GLenum pname, GLint* params) = NULL;
+void (*GL(glGetShaderInfoLog)) (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog) = NULL;
+void (*GL(glGetShaderPrecisionFormat)) (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) = NULL;
+void (*GL(glGetShaderSource)) (GLuint shader, GLsizei bufsize, GLsizei* length, char* source) = NULL;
+const GLubyte *(*GL(glGetString)) (GLenum name) = NULL;
+void (*GL(glGetTexParameterfv)) (GLenum target, GLenum pname, GLfloat* params) = NULL;
+void (*GL(glGetTexParameteriv)) (GLenum target, GLenum pname, GLint* params) = NULL;
+void (*GL(glGetUniformfv)) (GLuint program, GLint location, GLfloat* params) = NULL;
+void (*GL(glGetUniformiv)) (GLuint program, GLint location, GLint* params) = NULL;
+int (*GL(glGetUniformLocation)) (GLuint program, const char* name) = NULL;
+void (*GL(glGetVertexAttribfv)) (GLuint index, GLenum pname, GLfloat* params) = NULL;
+void (*GL(glGetVertexAttribiv)) (GLuint index, GLenum pname, GLint* params) = NULL;
+void (*GL(glGetVertexAttribPointerv)) (GLuint index, GLenum pname, void** pointer) = NULL;
+void (*GL(glHint)) (GLenum target, GLenum mode) = NULL;
+GLboolean (*GL(glIsBuffer)) (GLuint buffer) = NULL;
+GLboolean (*GL(glIsEnabled)) (GLenum cap) = NULL;
+GLboolean (*GL(glIsFramebuffer)) (GLuint framebuffer) = NULL;
+GLboolean (*GL(glIsProgram)) (GLuint program) = NULL;
+GLboolean (*GL(glIsRenderbuffer)) (GLuint renderbuffer) = NULL;
+GLboolean (*GL(glIsShader)) (GLuint shader) = NULL;
+GLboolean (*GL(glIsTexture)) (GLuint texture) = NULL;
+void (*GL(glLineWidth)) (GLfloat width) = NULL;
+void (*GL(glLinkProgram)) (GLuint program) = NULL;
+void (*GL(glPixelStorei)) (GLenum pname, GLint param) = NULL;
+void (*GL(glPolygonOffset)) (GLfloat factor, GLfloat units) = NULL;
+void (*GL(glReadPixels)) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels) = NULL;
+void (*GL(glReleaseShaderCompiler)) (void) = NULL;
+void (*GL(glRenderbufferStorage)) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height) = NULL;
+void (*GL(glSampleCoverage)) (GLclampf value, GLboolean invert) = NULL;
+void (*GL(glScissor)) (GLint x, GLint y, GLsizei width, GLsizei height) = NULL;
+void (*GL(glShaderBinary)) (GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length) = NULL;
+void (*GL(glShaderSource)) (GLuint shader, GLsizei count, const char** string, const GLint* length) = NULL;
+void (*GL(glStencilFunc)) (GLenum func, GLint ref, GLuint mask) = NULL;
+void (*GL(glStencilFuncSeparate)) (GLenum face, GLenum func, GLint ref, GLuint mask) = NULL;
+void (*GL(glStencilMask)) (GLuint mask) = NULL;
+void (*GL(glStencilMaskSeparate)) (GLenum face, GLuint mask) = NULL;
+void (*GL(glStencilOp)) (GLenum fail, GLenum zfail, GLenum zpass) = NULL;
+void (*GL(glStencilOpSeparate)) (GLenum face, GLenum fail, GLenum zfail, GLenum zpass) = NULL;
+void (*GL(glTexImage2D)) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels) = NULL;
+void (*GL(glTexParameterf)) (GLenum target, GLenum pname, GLfloat param) = NULL;
+void (*GL(glTexParameterfv)) (GLenum target, GLenum pname, const GLfloat* params) = NULL;
+void (*GL(glTexParameteri)) (GLenum target, GLenum pname, GLint param) = NULL;
+void (*GL(glTexParameteriv)) (GLenum target, GLenum pname, const GLint* params) = NULL;
+void (*GL(glTexSubImage2D)) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels) = NULL;
+void (*GL(glUniform1f)) (GLint location, GLfloat x) = NULL;
+void (*GL(glUniform1fv)) (GLint location, GLsizei count, const GLfloat* v) = NULL;
+void (*GL(glUniform1i)) (GLint location, GLint x) = NULL;
+void (*GL(glUniform1iv)) (GLint location, GLsizei count, const GLint* v) = NULL;
+void (*GL(glUniform2f)) (GLint location, GLfloat x, GLfloat y) = NULL;
+void (*GL(glUniform2fv)) (GLint location, GLsizei count, const GLfloat* v) = NULL;
+void (*GL(glUniform2i)) (GLint location, GLint x, GLint y) = NULL;
+void (*GL(glUniform2iv)) (GLint location, GLsizei count, const GLint* v) = NULL;
+void (*GL(glUniform3f)) (GLint location, GLfloat x, GLfloat y, GLfloat z) = NULL;
+void (*GL(glUniform3fv)) (GLint location, GLsizei count, const GLfloat* v) = NULL;
+void (*GL(glUniform3i)) (GLint location, GLint x, GLint y, GLint z) = NULL;
+void (*GL(glUniform3iv)) (GLint location, GLsizei count, const GLint* v) = NULL;
+void (*GL(glUniform4f)) (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) = NULL;
+void (*GL(glUniform4fv)) (GLint location, GLsizei count, const GLfloat* v) = NULL;
+void (*GL(glUniform4i)) (GLint location, GLint x, GLint y, GLint z, GLint w) = NULL;
+void (*GL(glUniform4iv)) (GLint location, GLsizei count, const GLint* v) = NULL;
+void (*GL(glUniformMatrix2fv)) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) = NULL;
+void (*GL(glUniformMatrix3fv)) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) = NULL;
+void (*GL(glUniformMatrix4fv)) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) = NULL;
+void (*GL(glUseProgram)) (GLuint program) = NULL;
+void (*GL(glValidateProgram)) (GLuint program) = NULL;
+void (*GL(glVertexAttrib1f)) (GLuint indx, GLfloat x) = NULL;
+void (*GL(glVertexAttrib1fv)) (GLuint indx, const GLfloat* values) = NULL;
+void (*GL(glVertexAttrib2f)) (GLuint indx, GLfloat x, GLfloat y) = NULL;
+void (*GL(glVertexAttrib2fv)) (GLuint indx, const GLfloat* values) = NULL;
+void (*GL(glVertexAttrib3f)) (GLuint indx, GLfloat x, GLfloat y, GLfloat z) = NULL;
+void (*GL(glVertexAttrib3fv)) (GLuint indx, const GLfloat* values) = NULL;
+void (*GL(glVertexAttrib4f)) (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) = NULL;
+void (*GL(glVertexAttrib4fv)) (GLuint indx, const GLfloat* values) = NULL;
+void (*GL(glVertexAttribPointer)) (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr) = NULL;
+void (*GL(glViewport)) (GLint x, GLint y, GLsizei width, GLsizei height) = NULL;
+
+/* Extensions */
+void (*GL(glGetProgramBinary)) (GLuint program, GLsizei bufsize, GLsizei *length, GLenum *binaryFormat, void *binary) = NULL;
+void (*GL(glProgramBinary)) (GLuint program, GLenum binaryFormat, const void *binary, GLint length) = NULL;
+void (*GL(glProgramParameteri)) (GLuint a, GLuint b, GLint d) = NULL;
+
+
+//------------------------------------------------------//
+// GLES 2.0 APIs...
+static void (*_sym_glActiveTexture) (GLenum texture) = NULL;
+static void (*_sym_glAttachShader) (GLuint program, GLuint shader) = NULL;
+static void (*_sym_glBindAttribLocation) (GLuint program, GLuint index, const char* name) = NULL;
+static void (*_sym_glBindBuffer) (GLenum target, GLuint buffer) = NULL;
+static void (*_sym_glBindFramebuffer) (GLenum target, GLuint framebuffer) = NULL;
+static void (*_sym_glBindRenderbuffer) (GLenum target, GLuint renderbuffer) = NULL;
+static void (*_sym_glBindTexture) (GLenum target, GLuint texture) = NULL;
+static void (*_sym_glBlendColor) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) = NULL;
+static void (*_sym_glBlendEquation) (GLenum mode) = NULL;
+static void (*_sym_glBlendEquationSeparate) (GLenum modeRGB, GLenum modeAlpha) = NULL;
+static void (*_sym_glBlendFunc) (GLenum sfactor, GLenum dfactor) = NULL;
+static void (*_sym_glBlendFuncSeparate) (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) = NULL;
+static void (*_sym_glBufferData) (GLenum target, GLsizeiptr size, const void* data, GLenum usage) = NULL;
+static void (*_sym_glBufferSubData) (GLenum target, GLintptr offset, GLsizeiptr size, const void* data) = NULL;
+static GLenum (*_sym_glCheckFramebufferStatus) (GLenum target) = NULL;
+static void (*_sym_glClear) (GLbitfield mask) = NULL;
+static void (*_sym_glClearColor) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) = NULL;
+static void (*_sym_glClearDepthf) (GLclampf depth) = NULL;
+static void (*_sym_glClearStencil) (GLint s) = NULL;
+static void (*_sym_glColorMask) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) = NULL;
+static void (*_sym_glCompileShader) (GLuint shader) = NULL;
+static void (*_sym_glCompressedTexImage2D) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data) = NULL;
+static void (*_sym_glCompressedTexSubImage2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data) = NULL;
+static void (*_sym_glCopyTexImage2D) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) = NULL;
+static void (*_sym_glCopyTexSubImage2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) = NULL;
+static GLuint (*_sym_glCreateProgram) (void) = NULL;
+static GLuint (*_sym_glCreateShader) (GLenum type) = NULL;
+static void (*_sym_glCullFace) (GLenum mode) = NULL;
+static void (*_sym_glDeleteBuffers) (GLsizei n, const GLuint* buffers) = NULL;
+static void (*_sym_glDeleteFramebuffers) (GLsizei n, const GLuint* framebuffers) = NULL;
+static void (*_sym_glDeleteProgram) (GLuint program) = NULL;
+static void (*_sym_glDeleteRenderbuffers) (GLsizei n, const GLuint* renderbuffers) = NULL;
+static void (*_sym_glDeleteShader) (GLuint shader) = NULL;
+static void (*_sym_glDeleteTextures) (GLsizei n, const GLuint* textures) = NULL;
+static void (*_sym_glDepthFunc) (GLenum func) = NULL;
+static void (*_sym_glDepthMask) (GLboolean flag) = NULL;
+static void (*_sym_glDepthRangef) (GLclampf zNear, GLclampf zFar) = NULL;
+static void (*_sym_glDetachShader) (GLuint program, GLuint shader) = NULL;
+static void (*_sym_glDisable) (GLenum cap) = NULL;
+static void (*_sym_glDisableVertexAttribArray) (GLuint index) = NULL;
+static void (*_sym_glDrawArrays) (GLenum mode, GLint first, GLsizei count) = NULL;
+static void (*_sym_glDrawElements) (GLenum mode, GLsizei count, GLenum type, const void* indices) = NULL;
+static void (*_sym_glEnable) (GLenum cap) = NULL;
+static void (*_sym_glEnableVertexAttribArray) (GLuint index) = NULL;
+static void (*_sym_glFinish) (void) = NULL;
+static void (*_sym_glFlush) (void) = NULL;
+static void (*_sym_glFramebufferRenderbuffer) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) = NULL;
+static void (*_sym_glFramebufferTexture2D) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) = NULL;
+static void (*_sym_glFrontFace) (GLenum mode) = NULL;
+static void (*_sym_glGenBuffers) (GLsizei n, GLuint* buffers) = NULL;
+static void (*_sym_glGenerateMipmap) (GLenum target) = NULL;
+static void (*_sym_glGenFramebuffers) (GLsizei n, GLuint* framebuffers) = NULL;
+static void (*_sym_glGenRenderbuffers) (GLsizei n, GLuint* renderbuffers) = NULL;
+static void (*_sym_glGenTextures) (GLsizei n, GLuint* textures) = NULL;
+static void (*_sym_glGetActiveAttrib) (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) = NULL;
+static void (*_sym_glGetActiveUniform) (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) = NULL;
+static void (*_sym_glGetAttachedShaders) (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) = NULL;
+static int (*_sym_glGetAttribLocation) (GLuint program, const char* name) = NULL;
+static void (*_sym_glGetBooleanv) (GLenum pname, GLboolean* params) = NULL;
+static void (*_sym_glGetBufferParameteriv) (GLenum target, GLenum pname, GLint* params) = NULL;
+static GLenum (*_sym_glGetError) (void) = NULL;
+static void (*_sym_glGetFloatv) (GLenum pname, GLfloat* params) = NULL;
+static void (*_sym_glGetFramebufferAttachmentParameteriv) (GLenum target, GLenum attachment, GLenum pname, GLint* params) = NULL;
+static void (*_sym_glGetIntegerv) (GLenum pname, GLint* params) = NULL;
+static void (*_sym_glGetProgramiv) (GLuint program, GLenum pname, GLint* params) = NULL;
+static void (*_sym_glGetProgramInfoLog) (GLuint program, GLsizei bufsize, GLsizei* length, char* infolog) = NULL;
+static void (*_sym_glGetRenderbufferParameteriv) (GLenum target, GLenum pname, GLint* params) = NULL;
+static void (*_sym_glGetShaderiv) (GLuint shader, GLenum pname, GLint* params) = NULL;
+static void (*_sym_glGetShaderInfoLog) (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog) = NULL;
+static void (*_sym_glGetShaderPrecisionFormat) (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) = NULL;
+static void (*_sym_glGetShaderSource) (GLuint shader, GLsizei bufsize, GLsizei* length, char* source) = NULL;
+static const GLubyte *(*_sym_glGetString) (GLenum name) = NULL;
+static void (*_sym_glGetTexParameterfv) (GLenum target, GLenum pname, GLfloat* params) = NULL;
+static void (*_sym_glGetTexParameteriv) (GLenum target, GLenum pname, GLint* params) = NULL;
+static void (*_sym_glGetUniformfv) (GLuint program, GLint location, GLfloat* params) = NULL;
+static void (*_sym_glGetUniformiv) (GLuint program, GLint location, GLint* params) = NULL;
+static int (*_sym_glGetUniformLocation) (GLuint program, const char* name) = NULL;
+static void (*_sym_glGetVertexAttribfv) (GLuint index, GLenum pname, GLfloat* params) = NULL;
+static void (*_sym_glGetVertexAttribiv) (GLuint index, GLenum pname, GLint* params) = NULL;
+static void (*_sym_glGetVertexAttribPointerv) (GLuint index, GLenum pname, void** pointer) = NULL;
+static void (*_sym_glHint) (GLenum target, GLenum mode) = NULL;
+static GLboolean (*_sym_glIsBuffer) (GLuint buffer) = NULL;
+static GLboolean (*_sym_glIsEnabled) (GLenum cap) = NULL;
+static GLboolean (*_sym_glIsFramebuffer) (GLuint framebuffer) = NULL;
+static GLboolean (*_sym_glIsProgram) (GLuint program) = NULL;
+static GLboolean (*_sym_glIsRenderbuffer) (GLuint renderbuffer) = NULL;
+static GLboolean (*_sym_glIsShader) (GLuint shader) = NULL;
+static GLboolean (*_sym_glIsTexture) (GLuint texture) = NULL;
+static void (*_sym_glLineWidth) (GLfloat width) = NULL;
+static void (*_sym_glLinkProgram) (GLuint program) = NULL;
+static void (*_sym_glPixelStorei) (GLenum pname, GLint param) = NULL;
+static void (*_sym_glPolygonOffset) (GLfloat factor, GLfloat units) = NULL;
+static void (*_sym_glReadPixels) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels) = NULL;
+static void (*_sym_glReleaseShaderCompiler) (void) = NULL;
+static void (*_sym_glRenderbufferStorage) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height) = NULL;
+static void (*_sym_glSampleCoverage) (GLclampf value, GLboolean invert) = NULL;
+static void (*_sym_glScissor) (GLint x, GLint y, GLsizei width, GLsizei height) = NULL;
+static void (*_sym_glShaderBinary) (GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length) = NULL;
+static void (*_sym_glShaderSource) (GLuint shader, GLsizei count, const char** string, const GLint* length) = NULL;
+static void (*_sym_glStencilFunc) (GLenum func, GLint ref, GLuint mask) = NULL;
+static void (*_sym_glStencilFuncSeparate) (GLenum face, GLenum func, GLint ref, GLuint mask) = NULL;
+static void (*_sym_glStencilMask) (GLuint mask) = NULL;
+static void (*_sym_glStencilMaskSeparate) (GLenum face, GLuint mask) = NULL;
+static void (*_sym_glStencilOp) (GLenum fail, GLenum zfail, GLenum zpass) = NULL;
+static void (*_sym_glStencilOpSeparate) (GLenum face, GLenum fail, GLenum zfail, GLenum zpass) = NULL;
+static void (*_sym_glTexImage2D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels) = NULL;
+static void (*_sym_glTexParameterf) (GLenum target, GLenum pname, GLfloat param) = NULL;
+static void (*_sym_glTexParameterfv) (GLenum target, GLenum pname, const GLfloat* params) = NULL;
+static void (*_sym_glTexParameteri) (GLenum target, GLenum pname, GLint param) = NULL;
+static void (*_sym_glTexParameteriv) (GLenum target, GLenum pname, const GLint* params) = NULL;
+static void (*_sym_glTexSubImage2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels) = NULL;
+static void (*_sym_glUniform1f) (GLint location, GLfloat x) = NULL;
+static void (*_sym_glUniform1fv) (GLint location, GLsizei count, const GLfloat* v) = NULL;
+static void (*_sym_glUniform1i) (GLint location, GLint x) = NULL;
+static void (*_sym_glUniform1iv) (GLint location, GLsizei count, const GLint* v) = NULL;
+static void (*_sym_glUniform2f) (GLint location, GLfloat x, GLfloat y) = NULL;
+static void (*_sym_glUniform2fv) (GLint location, GLsizei count, const GLfloat* v) = NULL;
+static void (*_sym_glUniform2i) (GLint location, GLint x, GLint y) = NULL;
+static void (*_sym_glUniform2iv) (GLint location, GLsizei count, const GLint* v) = NULL;
+static void (*_sym_glUniform3f) (GLint location, GLfloat x, GLfloat y, GLfloat z) = NULL;
+static void (*_sym_glUniform3fv) (GLint location, GLsizei count, const GLfloat* v) = NULL;
+static void (*_sym_glUniform3i) (GLint location, GLint x, GLint y, GLint z) = NULL;
+static void (*_sym_glUniform3iv) (GLint location, GLsizei count, const GLint* v) = NULL;
+static void (*_sym_glUniform4f) (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) = NULL;
+static void (*_sym_glUniform4fv) (GLint location, GLsizei count, const GLfloat* v) = NULL;
+static void (*_sym_glUniform4i) (GLint location, GLint x, GLint y, GLint z, GLint w) = NULL;
+static void (*_sym_glUniform4iv) (GLint location, GLsizei count, const GLint* v) = NULL;
+static void (*_sym_glUniformMatrix2fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) = NULL;
+static void (*_sym_glUniformMatrix3fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) = NULL;
+static void (*_sym_glUniformMatrix4fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) = NULL;
+static void (*_sym_glUseProgram) (GLuint program) = NULL;
+static void (*_sym_glValidateProgram) (GLuint program) = NULL;
+static void (*_sym_glVertexAttrib1f) (GLuint indx, GLfloat x) = NULL;
+static void (*_sym_glVertexAttrib1fv) (GLuint indx, const GLfloat* values) = NULL;
+static void (*_sym_glVertexAttrib2f) (GLuint indx, GLfloat x, GLfloat y) = NULL;
+static void (*_sym_glVertexAttrib2fv) (GLuint indx, const GLfloat* values) = NULL;
+static void (*_sym_glVertexAttrib3f) (GLuint indx, GLfloat x, GLfloat y, GLfloat z) = NULL;
+static void (*_sym_glVertexAttrib3fv) (GLuint indx, const GLfloat* values) = NULL;
+static void (*_sym_glVertexAttrib4f) (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) = NULL;
+static void (*_sym_glVertexAttrib4fv) (GLuint indx, const GLfloat* values) = NULL;
+static void (*_sym_glVertexAttribPointer) (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr) = NULL;
+static void (*_sym_glViewport) (GLint x, GLint y, GLsizei width, GLsizei height) = NULL;
+
+// GLES Extensions...
+static void (*_sym_glGetProgramBinary) (GLuint a, GLsizei b, GLsizei* c, GLenum* d, void* e) = NULL;
+static void (*_sym_glProgramBinary) (GLuint a, GLenum b, const void* c, GLint d) = NULL;
+static void (*_sym_glProgramParameteri) (GLuint a, GLuint b, GLint d) = NULL;
+
+
+//------------------------------------------------------//
+// For internal fastpath
+static int
+init_context_states(EvasGlueContext ctx)
+{
+ int i;
+
+ if (!ctx)
+ {
+ ERR("Context NULL\n");
+ return 0;
+ }
+
+ // Set Magic and other inits
+ ctx->magic = MAGIC_GLFAST;
+ ctx->first_time = 1;
+
+ //-------------------//
+ ctx->num_tex_units = MAX_TEXTURE_UNITS;
+ ctx->num_vertex_attribs = MAX_VERTEX_ATTRIBS;
+
+ //----------------------------------------//
+ // GL States
+ // Bind Functions
+ // glBind {Buffer, Framebuffer, Renderbuffer, Texture}
+ ctx->gl_array_buffer_binding = 0;
+ ctx->gl_element_array_buffer_binding = 0;
+ ctx->gl_framebuffer_binding = 0;
+ ctx->gl_renderbuffer_binding = 0;
+
+ // Enable States
+ // glEnable()
+ ctx->gl_blend = GL_FALSE;
+ ctx->gl_cull_face = GL_FALSE;
+ ctx->gl_cull_face_mode = GL_FALSE;
+ ctx->gl_depth_test = GL_FALSE;
+ ctx->gl_dither = GL_TRUE;
+ ctx->gl_polygon_offset_fill = GL_FALSE;
+ ctx->gl_sample_alpha_to_coverage = GL_FALSE;
+ ctx->gl_sample_coverage = GL_FALSE;
+ ctx->gl_scissor_test = GL_FALSE;
+ ctx->gl_stencil_test = GL_FALSE;
+
+ // Viewport - Set it to 0
+ ctx->gl_viewport[0] = 0; // (0,0,w,h)
+ ctx->gl_viewport[1] = 0; // (0,0,w,h)
+ ctx->gl_viewport[2] = 0; // (0,0,w,h)
+ ctx->gl_viewport[3] = 0; // (0,0,w,h)
+
+ // Program (Shaders)
+ ctx->gl_current_program = 0;
+
+ // Texture
+ // ctx->tex_state[MAX_TEXTURE_UNITS]
+ ctx->gl_active_texture = GL_TEXTURE0;
+ ctx->gl_generate_mipmap_hint = GL_DONT_CARE;
+ ctx->gl_texture_binding_2d = 0;
+ ctx->gl_texture_binding_cube_map = 0;
+
+
+ // Clear Color
+ ctx->gl_color_clear_value[0] = 0;
+ ctx->gl_color_clear_value[1] = 0;
+ ctx->gl_color_clear_value[2] = 0;
+ ctx->gl_color_clear_value[3] = 0;
+ ctx->gl_color_writemask[0] = GL_TRUE;
+ ctx->gl_color_writemask[1] = GL_TRUE;
+ ctx->gl_color_writemask[2] = GL_TRUE;
+ ctx->gl_color_writemask[3] = GL_TRUE;
+
+ // Depth
+ ctx->gl_depth_range[0] = 0;
+ ctx->gl_depth_range[1] = 1;
+ ctx->gl_depth_clear_value = 1;
+ ctx->gl_depth_func = GL_LESS;
+ ctx->gl_depth_writemask = GL_TRUE;
+
+ // Blending
+ ctx->gl_blend_color[0] = 0;
+ ctx->gl_blend_color[1] = 0;
+ ctx->gl_blend_color[2] = 0;
+ ctx->gl_blend_color[3] = 0;
+ ctx->gl_blend_src_rgb = GL_ONE;
+ ctx->gl_blend_src_alpha = GL_ONE;
+ ctx->gl_blend_dst_rgb = GL_ZERO;
+ ctx->gl_blend_dst_alpha = GL_ZERO;
+ ctx->gl_blend_equation_rgb = GL_FUNC_ADD;
+ ctx->gl_blend_equation_alpha = GL_FUNC_ADD;
+
+ // Stencil
+ ctx->gl_stencil_fail = GL_KEEP;
+ ctx->gl_stencil_func = GL_ALWAYS;
+ ctx->gl_stencil_pass_depth_fail = GL_KEEP;
+ ctx->gl_stencil_pass_depth_pass = GL_KEEP;
+ ctx->gl_stencil_ref = 0;
+ ctx->gl_stencil_value_mask = 0xffffffff;
+ ctx->gl_stencil_writemask = 0xffffffff;
+
+ ctx->gl_stencil_back_fail = GL_KEEP;
+ ctx->gl_stencil_back_func = GL_ALWAYS;
+ ctx->gl_stencil_back_depth_fail = GL_KEEP;
+ ctx->gl_stencil_back_depth_pass = GL_KEEP;
+ ctx->gl_stencil_back_ref = 0;
+ ctx->gl_stencil_back_value_mask = 0xffffffff;
+ ctx->gl_stencil_back_writemask = 0xffffffff;
+ ctx->gl_stencil_clear_value = 0;
+
+ // Misc.
+ ctx->gl_front_face = GL_CCW;
+ ctx->gl_line_width = 1;
+ ctx->gl_polygon_offset_factor = 0;
+ ctx->gl_polygon_offset_units = 0;
+
+ ctx->gl_sample_coverage_value = 1.0;
+ ctx->gl_sample_coverage_invert = GL_FALSE;
+ ctx->gl_scissor_box[0] = 0;
+ ctx->gl_scissor_box[1] = 0;
+ ctx->gl_scissor_box[2] = 0; // Supposed to be w
+ ctx->gl_scissor_box[3] = 0; // Supposed to be h
+
+ ctx->gl_pack_alignment = 4;
+ ctx->gl_unpack_alignment = 4;
+
+
+ // Vertex Attrib Array
+ for (i = 0; i < MAX_VERTEX_ATTRIBS; i++)
+ {
+ ctx->vertex_array[i].modified = GL_FALSE;
+ ctx->vertex_array[i].enabled = GL_FALSE;
+ ctx->vertex_array[i].size = 0;
+ ctx->vertex_array[i].type = GL_FLOAT;
+ ctx->vertex_array[i].normalized = GL_FALSE;
+ ctx->vertex_array[i].stride = GL_FALSE;
+ ctx->vertex_array[i].pointer = NULL;
+ }
+
+ ctx->gl_current_vertex_attrib[0] = 0;
+ ctx->gl_current_vertex_attrib[1] = 0;
+ ctx->gl_current_vertex_attrib[2] = 0;
+ ctx->gl_current_vertex_attrib[3] = 1;
+
+ return 1;
+}
+
+static void
+make_context_current(EvasGlueContext oldctx, EvasGlueContext newctx)
+{
+ unsigned char flag = 0;
+ int i = 0;
+
+ // Return if they're the same
+ if (oldctx==newctx) return;
+
+#define STATE_COMPARE(state) \
+ if ((oldctx->state) != (newctx->state))
+#define STATES_COMPARE(state_ptr, bytes) \
+ if ((memcmp((oldctx->state_ptr), (newctx->state_ptr), (bytes))) != 0)
+
+ _sym_glFlush();
+
+ //------------------//
+ // _bind_flag
+ flag = oldctx->_bind_flag | newctx->_bind_flag;
+ if (flag)
+ {
+ STATE_COMPARE(gl_array_buffer_binding)
+ {
+ _sym_glBindBuffer(GL_ARRAY_BUFFER, newctx->gl_array_buffer_binding);
+ }
+ STATE_COMPARE(gl_element_array_buffer_binding)
+ {
+ _sym_glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, newctx->gl_element_array_buffer_binding);
+ }
+ STATE_COMPARE(gl_framebuffer_binding)
+ {
+ _sym_glBindFramebuffer(GL_FRAMEBUFFER, newctx->gl_framebuffer_binding);
+ }
+ STATE_COMPARE(gl_renderbuffer_binding)
+ {
+ _sym_glBindRenderbuffer(GL_RENDERBUFFER, newctx->gl_renderbuffer_binding);
+ }
+ }
+
+ //------------------//
+ // Enable States
+ // _enable_flag1
+ flag = oldctx->_enable_flag1 | newctx->_enable_flag1;
+ if (flag)
+ {
+ STATE_COMPARE(gl_blend)
+ {
+ if (newctx->gl_blend)
+ _sym_glEnable(GL_BLEND);
+ else
+ _sym_glDisable(GL_BLEND);
+ }
+ STATE_COMPARE(gl_cull_face)
+ {
+ if (newctx->gl_cull_face)
+ _sym_glEnable(GL_CULL_FACE);
+ else
+ _sym_glDisable(GL_CULL_FACE);
+ }
+ STATE_COMPARE(gl_depth_test)
+ {
+ if (newctx->gl_depth_test)
+ _sym_glEnable(GL_DEPTH_TEST);
+ else
+ _sym_glDisable(GL_DEPTH_TEST);
+ }
+ STATE_COMPARE(gl_dither)
+ {
+ if (newctx->gl_dither)
+ _sym_glEnable(GL_DITHER);
+ else
+ _sym_glDisable(GL_DITHER);
+ }
+ }
+
+ // _enable_flag2
+ flag = oldctx->_enable_flag2 | newctx->_enable_flag2;
+ if (flag)
+ {
+ STATE_COMPARE(gl_polygon_offset_fill)
+ {
+ if (newctx->gl_polygon_offset_fill)
+ _sym_glEnable(GL_POLYGON_OFFSET_FILL);
+ else
+ _sym_glDisable(GL_POLYGON_OFFSET_FILL);
+ }
+ STATE_COMPARE(gl_sample_alpha_to_coverage)
+ {
+ if (newctx->gl_sample_alpha_to_coverage)
+ _sym_glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE);
+ else
+ _sym_glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE);
+ }
+ STATE_COMPARE(gl_sample_coverage)
+ {
+ if (newctx->gl_sample_coverage)
+ _sym_glEnable(GL_SAMPLE_COVERAGE);
+ else
+ _sym_glDisable(GL_SAMPLE_COVERAGE);
+ }
+ STATE_COMPARE(gl_scissor_test)
+ {
+ if (newctx->gl_scissor_test)
+ _sym_glEnable(GL_SCISSOR_TEST);
+ else
+ _sym_glDisable(GL_SCISSOR_TEST);
+ }
+ STATE_COMPARE(gl_stencil_test)
+ {
+ if (newctx->gl_stencil_test)
+ _sym_glEnable(GL_STENCIL_TEST);
+ else
+ _sym_glDisable(GL_STENCIL_TEST);
+ }
+ }
+
+ //------------------//
+ // _clear_flag1
+ flag = oldctx->_clear_flag1 | newctx->_clear_flag1;
+ if (flag)
+ {
+ // Viewport.
+ STATES_COMPARE(gl_viewport, 4*sizeof(GLint))
+ {
+ _sym_glViewport(newctx->gl_viewport[0],
+ newctx->gl_viewport[1],
+ newctx->gl_viewport[2],
+ newctx->gl_viewport[3]);
+ }
+ STATE_COMPARE(gl_current_program)
+ {
+ _sym_glUseProgram(newctx->gl_current_program);
+ }
+ STATES_COMPARE(gl_color_clear_value, 4*sizeof(GLclampf))
+ {
+ _sym_glClearColor(newctx->gl_color_clear_value[0],
+ newctx->gl_color_clear_value[1],
+ newctx->gl_color_clear_value[2],
+ newctx->gl_color_clear_value[3]);
+ }
+ }
+
+
+ // _clear_flag2
+ flag = oldctx->_clear_flag2 | newctx->_clear_flag2;
+ if (flag)
+ {
+ STATES_COMPARE(gl_color_writemask, 4*sizeof(GLboolean))
+ {
+ _sym_glColorMask(newctx->gl_color_writemask[0],
+ newctx->gl_color_writemask[1],
+ newctx->gl_color_writemask[2],
+ newctx->gl_color_writemask[3]);
+ }
+ STATES_COMPARE(gl_depth_range, 2*sizeof(GLclampf))
+ {
+ _sym_glDepthRangef(newctx->gl_depth_range[0],
+ newctx->gl_depth_range[1]);
+ }
+ STATE_COMPARE(gl_depth_clear_value)
+ {
+ _sym_glClearDepthf(newctx->gl_depth_clear_value);
+ }
+ STATE_COMPARE(gl_depth_func)
+ {
+ _sym_glDepthFunc(newctx->gl_depth_func);
+ }
+ STATE_COMPARE(gl_depth_writemask)
+ {
+ _sym_glDepthMask(newctx->gl_depth_writemask);
+ }
+ STATE_COMPARE(gl_cull_face_mode)
+ {
+ _sym_glCullFace(oldctx->gl_cull_face_mode);
+ }
+
+ }
+ //------------------//
+ // Texture here...
+ flag = oldctx->_tex_flag1 | newctx->_tex_flag1;
+ if (flag)
+ {
+
+ for (i = 0; i < oldctx->num_tex_units; i++)
+ {
+ STATE_COMPARE(tex_state[i].tex_id)
+ {
+ _sym_glActiveTexture(GL_TEXTURE0+i);
+ _sym_glBindTexture(newctx->tex_state[i].tex_unit, newctx->tex_state[i].tex_id);
+ }
+ }
+
+ // Restore active texture
+ _sym_glActiveTexture(newctx->gl_active_texture);
+
+ STATE_COMPARE(gl_generate_mipmap_hint)
+ {
+ _sym_glHint(GL_GENERATE_MIPMAP_HINT, newctx->gl_generate_mipmap_hint);
+ }
+ /*
+ STATE_COMPARE(gl_texture_binding_2d)
+ {
+ _sym_glBindTexture(GL_TEXTURE_2D, newctx->gl_texture_binding_2d);
+ }
+ STATE_COMPARE(gl_texture_binding_cube_map)
+ {
+ _sym_glBindTexture(GL_TEXTURE_CUBE_MAP, newctx->gl_texture_binding_cube_map);
+ }
+ */
+ }
+
+
+ //------------------//
+ flag = oldctx->_blend_flag | newctx->_blend_flag;
+ if (flag)
+ {
+ STATES_COMPARE(gl_blend_color, 4*sizeof(GLclampf))
+ {
+ _sym_glBlendColor(newctx->gl_blend_color[0],
+ newctx->gl_blend_color[1],
+ newctx->gl_blend_color[2],
+ newctx->gl_blend_color[3]);
+ }
+ if ((oldctx->gl_blend_src_rgb != newctx->gl_blend_src_rgb) ||
+ (oldctx->gl_blend_dst_rgb != newctx->gl_blend_dst_rgb) ||
+ (oldctx->gl_blend_src_alpha != newctx->gl_blend_src_alpha) ||
+ (oldctx->gl_blend_dst_alpha != newctx->gl_blend_dst_alpha))
+ {
+ _sym_glBlendFuncSeparate(newctx->gl_blend_src_rgb,
+ newctx->gl_blend_dst_rgb,
+ newctx->gl_blend_src_alpha,
+ newctx->gl_blend_dst_alpha);
+ }
+ if ((oldctx->gl_blend_equation_rgb != newctx->gl_blend_equation_rgb) ||
+ (oldctx->gl_blend_equation_alpha != newctx->gl_blend_equation_alpha))
+ {
+ _sym_glBlendEquationSeparate(newctx->gl_blend_equation_rgb, newctx->gl_blend_equation_alpha);
+ }
+
+ }
+
+ //------------------//
+ // _stencil_flag1
+ flag = oldctx->_stencil_flag1 | newctx->_stencil_flag1;
+ if (flag)
+ {
+ if ((oldctx->gl_stencil_func != newctx->gl_stencil_func) ||
+ (oldctx->gl_stencil_ref != newctx->gl_stencil_ref) ||
+ (oldctx->gl_stencil_value_mask != newctx->gl_stencil_value_mask))
+ {
+ _sym_glStencilFuncSeparate(GL_FRONT,
+ newctx->gl_stencil_func,
+ newctx->gl_stencil_ref,
+ newctx->gl_stencil_value_mask);
+ }
+ if ((oldctx->gl_stencil_fail != newctx->gl_stencil_fail) ||
+ (oldctx->gl_stencil_pass_depth_fail != newctx->gl_stencil_pass_depth_fail) ||
+ (oldctx->gl_stencil_pass_depth_pass != newctx->gl_stencil_pass_depth_pass))
+ {
+ _sym_glStencilOpSeparate(GL_FRONT,
+ newctx->gl_stencil_fail,
+ newctx->gl_stencil_pass_depth_fail,
+ newctx->gl_stencil_pass_depth_pass);
+ }
+ STATE_COMPARE(gl_stencil_writemask)
+ {
+ _sym_glStencilMaskSeparate(GL_FRONT, newctx->gl_stencil_writemask);
+ }
+ }
+
+
+ // _stencil_flag1
+ flag = oldctx->_stencil_flag2 | newctx->_stencil_flag2;
+ if (flag)
+ {
+ if ((oldctx->gl_stencil_back_func != newctx->gl_stencil_back_func) ||
+ (oldctx->gl_stencil_back_ref != newctx->gl_stencil_back_ref) ||
+ (oldctx->gl_stencil_back_depth_pass != newctx->gl_stencil_back_depth_pass))
+ {
+ _sym_glStencilFuncSeparate(GL_BACK,
+ newctx->gl_stencil_back_func,
+ newctx->gl_stencil_back_ref,
+ newctx->gl_stencil_back_value_mask);
+ }
+ if ((oldctx->gl_stencil_back_fail != newctx->gl_stencil_back_fail) ||
+ (oldctx->gl_stencil_back_depth_fail != newctx->gl_stencil_back_depth_fail) ||
+ (oldctx->gl_stencil_back_depth_pass != newctx->gl_stencil_back_depth_pass))
+ {
+ _sym_glStencilOpSeparate(GL_BACK,
+ newctx->gl_stencil_back_fail,
+ newctx->gl_stencil_back_depth_fail,
+ newctx->gl_stencil_back_depth_pass);
+ }
+ STATE_COMPARE(gl_stencil_back_writemask)
+ {
+ _sym_glStencilMaskSeparate(GL_BACK, newctx->gl_stencil_back_writemask);
+ }
+ STATE_COMPARE(gl_stencil_clear_value)
+ {
+ _sym_glClearStencil(newctx->gl_stencil_clear_value);
+ }
+ }
+
+ //------------------//
+ // _misc_flag1
+ flag = oldctx->_misc_flag1 | newctx->_misc_flag1;
+ if (flag)
+ {
+ STATE_COMPARE(gl_front_face)
+ {
+ _sym_glFrontFace(newctx->gl_front_face);
+ }
+ STATE_COMPARE(gl_line_width)
+ {
+ _sym_glLineWidth(newctx->gl_line_width);
+ }
+ if ((oldctx->gl_polygon_offset_factor != newctx->gl_polygon_offset_factor) ||
+ (oldctx->gl_polygon_offset_units != newctx->gl_polygon_offset_units))
+ {
+ _sym_glPolygonOffset(newctx->gl_polygon_offset_factor,
+ newctx->gl_polygon_offset_units);
+ }
+ if ((oldctx->gl_sample_coverage_value != newctx->gl_sample_coverage_value) ||
+ (oldctx->gl_sample_coverage_invert != newctx->gl_sample_coverage_invert))
+ {
+ _sym_glSampleCoverage(newctx->gl_sample_coverage_value,
+ newctx->gl_sample_coverage_invert);
+ }
+ }
+
+ // _misc_flag2
+ flag = oldctx->_misc_flag2 | newctx->_misc_flag2;
+ if (flag)
+ {
+ STATES_COMPARE(gl_scissor_box, 4*sizeof(GLint))
+ {
+ _sym_glScissor(newctx->gl_scissor_box[0],
+ newctx->gl_scissor_box[1],
+ newctx->gl_scissor_box[2],
+ newctx->gl_scissor_box[3]);
+ }
+ STATE_COMPARE(gl_pack_alignment)
+ {
+ _sym_glPixelStorei(GL_PACK_ALIGNMENT, newctx->gl_pack_alignment);
+ }
+ STATE_COMPARE(gl_unpack_alignment)
+ {
+ _sym_glPixelStorei(GL_UNPACK_ALIGNMENT, newctx->gl_unpack_alignment);
+ }
+ }
+
+ // _varray_flag
+ flag = oldctx->_varray_flag | newctx->_varray_flag;
+ if (flag)
+ {
+ for (i = 0; i < MAX_VERTEX_ATTRIBS; i++)
+ {
+ // If both untouched, don't bother
+ if ((oldctx->vertex_array[i].modified == GL_FALSE) &&
+ (newctx->vertex_array[i].modified == GL_FALSE))
+ continue;
+ _sym_glVertexAttribPointer(i,
+ newctx->vertex_array[i].size,
+ newctx->vertex_array[i].type,
+ newctx->vertex_array[i].normalized,
+ newctx->vertex_array[i].stride,
+ newctx->vertex_array[i].pointer);
+
+ if (newctx->vertex_array[i].enabled == GL_TRUE)
+ _sym_glEnableVertexAttribArray(i);
+ else
+ _sym_glDisableVertexAttribArray(i);
+ }
+ }
+#undef STATE_COMPARE
+#undef STATES_COMPARE
+}
+//----------------------------------------------------------------//
+// //
+// Wrapped Glue Functions //
+// //
+//----------------------------------------------------------------//
+
+#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
+
+//----------------------------------------------------------------//
+// Wrapped EGL Functions //
+//----------------------------------------------------------------//
+static _eng_fn
+evgl_eglGetProcAddress(const char* procname)
+{
+ return _sym_eglGetProcAddress(procname);
+}
+
+static EGLint
+evgl_eglGetError(void)
+{
+ return _sym_eglGetError();
+}
+
+static EGLDisplay
+evgl_eglGetDisplay(EGLNativeDisplayType display_id)
+{
+ return _sym_eglGetDisplay(display_id);
+}
+
+static EGLBoolean
+evgl_eglInitialize(EGLDisplay dpy, EGLint* major, EGLint* minor)
+{
+ return _sym_eglInitialize(dpy, major, minor);
+}
+
+static EGLBoolean
+evgl_eglTerminate(EGLDisplay dpy)
+{
+ return _sym_eglTerminate(dpy);
+}
+
+static EGLBoolean
+evgl_eglChooseConfig(EGLDisplay dpy, const EGLint* attrib_list, EGLConfig* configs, EGLint config_size, EGLint* num_config)
+{
+ return _sym_eglChooseConfig(dpy, attrib_list, configs, config_size, num_config);
+}
+
+static EGLSurface
+evgl_eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint* attrib_list)
+{
+ return _sym_eglCreateWindowSurface(dpy, config, win, attrib_list);
+}
+
+static EGLSurface
+evgl_eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint* attrib_list)
+{
+ return _sym_eglCreatePixmapSurface(dpy, config, pixmap, attrib_list);
+}
+
+static EGLBoolean
+evgl_eglDestroySurface(EGLDisplay dpy, EGLSurface surface)
+{
+ return _sym_eglDestroySurface(dpy, surface);
+}
+
+static EGLBoolean
+evgl_eglBindAPI(EGLenum api)
+{
+ return _sym_eglBindAPI(api);
+}
+
+static EGLBoolean
+evgl_eglWaitClient(void)
+{
+ return _sym_eglWaitClient();
+}
+
+static EGLBoolean
+evgl_eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value)
+{
+ return _sym_eglSurfaceAttrib(dpy, surface, attribute, value);
+}
+
+static void
+evgl_eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
+{
+ _sym_eglBindTexImage(dpy, surface, buffer);
+}
+
+static EGLBoolean
+evgl_eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
+{
+ return _sym_eglReleaseTexImage(dpy, surface, buffer);
+}
+
+static EGLBoolean
+evgl_eglSwapInterval(EGLDisplay dpy, EGLint interval)
+{
+ return _sym_eglSwapInterval(dpy, interval);
+}
+
+static EGLContext
+evgl_eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint* attrib_list)
+{
+ return _sym_eglCreateContext(dpy, config, share_context, attrib_list);
+}
+
+static EGLBoolean
+evgl_eglDestroyContext(EGLDisplay dpy, EGLContext ctx)
+{
+ return _sym_eglDestroyContext(dpy, ctx);
+}
+
+static EGLBoolean
+evgl_eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx)
+{
+ /*
+ if (_sym_eglMakeCurrent(dpy, draw, read, ctx))
+ {
+ current_egl_context = ctx;
+ current_surf = draw;
+ return EGL_TRUE;
+ }
+ else return EGL_FALSE;
+ */
+ return _sym_eglMakeCurrent(dpy, draw, read, ctx);
+}
+
+static EGLContext
+evgl_eglGetCurrentContext(void)
+{
+ //return current_egl_context;
+ return _sym_eglGetCurrentContext();
+}
+
+static EGLSurface
+evgl_eglGetCurrentSurface(EGLint readdraw)
+{
+ return _sym_eglGetCurrentSurface(readdraw);
+}
+
+static EGLDisplay
+evgl_eglGetCurrentDisplay(void)
+{
+ return _sym_eglGetCurrentDisplay();
+}
+
+static EGLBoolean
+evgl_eglWaitGL(void)
+{
+ return _sym_eglWaitGL();
+}
+
+static EGLBoolean
+evgl_eglWaitNative(EGLint engine)
+{
+ return _sym_eglWaitNative(engine);
+}
+
+static EGLBoolean
+evgl_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface)
+{
+ return _sym_eglSwapBuffers(dpy, surface);
+}
+
+static EGLBoolean
+evgl_eglCopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target)
+{
+ return _sym_eglCopyBuffers(dpy, surface, target);
+}
+
+static char const *
+evgl_eglQueryString(EGLDisplay dpy, EGLint name)
+{
+ return _sym_eglQueryString(dpy, name);
+}
+
+static void
+evgl_eglCreateImage (void *a, void *b, GLenum c, void *d, const int *e)
+{
+ _sym_eglCreateImage(a, b, c, d, e);
+}
+
+static unsigned int
+evgl_eglDestroyImage (void *a, void *b)
+{
+ return _sym_eglDestroyImage(a, b);
+}
+
+static void
+evgl_glEGLImageTargetTexture2DOES (int a, void *b)
+{
+ _sym_glEGLImageTargetTexture2DOES(a, b);
+}
+
+static void
+evgl_glEGLImageTargetRenderbufferStorageOES (int a, void *b)
+{
+ _sym_glEGLImageTargetRenderbufferStorageOES(a, b);
+}
+
+static void *
+evgl_eglMapImageSEC (void *a, void *b)
+{
+ _sym_eglMapImageSEC(a, b);
+}
+
+static unsigned int
+evgl_eglUnmapImageSEC (void *a, void *b)
+{
+ return _sym_eglUnmapImageSEC(a, b);
+}
+
+static unsigned int
+evgl_eglGetImageAttribSEC (void *a, void *b, int c, int *d)
+{
+ return _sym_eglGetImageAttribSEC(a, b, c, d);
+}
+//----------------------------------------------------------------//
+// Fastpath EGL Functions //
+// The functions have prefix 'fpgl_' for (fastpath gl) //
+//----------------------------------------------------------------//
+static EGLContext
+fpgl_eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint* attrib_list)
+{
+ EvasGlueContext ctx;
+
+ // Create a global context if it hasn't been created
+ if (!global_ctx)
+ {
+ global_dpy = dpy;
+ // Create a global context if it hasn't been created yet
+ global_ctx = _sym_eglCreateContext(dpy, config, NULL, attrib_list);
+
+ if (!global_ctx)
+ {
+ ERR("Failed creating a glX global context for FastPath.\n");
+ return 0;
+ }
+ }
+
+
+ // Allocate a new context
+ ctx = calloc(1, sizeof(struct _EvasGlueContext));
+ if (!ctx)
+ {
+ ERR("Error creating a new EvasGlueContext.\n");
+ return NULL;
+ }
+
+ // Initialize context states
+ if (!init_context_states(ctx))
+ {
+ ERR("Error intialing intial context\n");
+ free(ctx);
+ return NULL;
+ }
+
+ ctx_ref_count++;
+
+ return (EGLContext)ctx;
+}
+
+static EGLBoolean
+fpgl_eglDestroyContext(EGLDisplay dpy, EGLContext ctx)
+{
+ EvasGlueContext ectx = (EvasGlueContext)ctx;
+
+ if (ctx!=NULL)
+ {
+ if (ectx->magic != MAGIC_GLFAST)
+ {
+ ERR("Magic Check Failed!!!\n");
+ return EGL_FALSE;
+ }
+
+ if (ectx == current_ctx)
+ {
+ DBG("Destroying current context... %d\n", ctx_ref_count);
+ real_current_ctx = current_ctx;
+ current_ctx = NULL;
+ }
+
+ if (ectx)
+ free(ectx);
+
+ if (!(--ctx_ref_count))
+ {
+ DBG("Destroying the global context...\n");
+ _sym_eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+ _sym_eglDestroyContext(dpy, global_ctx);
+ global_ctx = NULL;
+ current_ctx = NULL;
+ real_current_ctx = NULL;
+ }
+
+ return EGL_TRUE;
+ }
+ else
+ {
+ ERR("Invalid Context.\n");
+ return EGL_FALSE;
+ }
+
+}
+
+static EGLBoolean
+fpgl_eglDestroySurface(EGLDisplay dpy, EGLSurface surface)
+{
+ // Do a Make Current NULL (This is to unreference the currently bound surface)
+ if (!_sym_eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT))
+ {
+ ERR("Error making context current with the drawable.\n");
+ return EGL_FALSE;
+ }
+
+ if (current_ctx)
+ real_current_ctx = current_ctx;
+
+ current_ctx = NULL;
+ current_surf = EGL_NO_SURFACE;
+
+ return _sym_eglDestroySurface(dpy, surface);
+}
+
+
+static EGLBoolean
+fpgl_eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx)
+{
+ EvasGlueContext ectx = (EvasGlueContext)ctx;
+
+ // Check if the values are null
+ if ((draw == EGL_NO_SURFACE) || (ctx == NULL))
+ {
+ if (current_ctx)
+ {
+ real_current_ctx = current_ctx;
+ }
+
+ /*
+ if (!_sym_eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT))
+ {
+ ERR("Error making context current with the drawable.\n");
+ return EGL_FALSE;
+ }
+ */
+
+ current_ctx = NULL;
+ current_surf = EGL_NO_SURFACE;
+
+ return EGL_TRUE;
+ }
+
+ // Check if the object is correct
+ if (ectx->magic != MAGIC_GLFAST)
+ {
+ ERR("Magic Check Failed!!!\n");
+ return EGL_FALSE;
+ }
+
+
+ // If it's a first time or drawable changed, do a make current
+ if (!global_ctx_initted)
+ {
+ if (!_sym_eglMakeCurrent(dpy, draw, read, global_ctx))
+ {
+ ERR("Error making context current with the drawable.\n");
+ return False;
+ }
+
+ current_ctx = ectx;
+ current_surf = draw;
+ real_current_ctx = current_ctx;
+
+ global_ctx_initted = 1;
+ }
+
+
+ if (!current_ctx) current_ctx = real_current_ctx;
+
+ // If drawable changed, do a make current
+ if (current_surf != draw)
+ {
+ if (!_sym_eglMakeCurrent(dpy, draw, read, global_ctx))
+ {
+ ERR("Error making context current with the drawable.\n");
+ return False;
+ }
+ current_surf = draw;
+ }
+
+ // If it's first time...
+ if (ectx->first_time == 1)
+ {
+ // FIXME!!!:
+ // Actually, i need to query the drawable size...
+ // Do some initializations that required make_current
+ _sym_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &ectx->num_tex_units);
+ _sym_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &ectx->num_vertex_attribs);
+ _sym_glGetIntegerv(GL_VIEWPORT, ectx->gl_viewport);
+ _sym_glGetIntegerv(GL_SCISSOR_BOX, ectx->gl_scissor_box);
+ DBG("----Num Tex Units: %d, Num Vertex Attribs: %d \n", ectx->num_tex_units, ectx->num_vertex_attribs);
+
+ ectx->first_time = 0;
+ }
+
+ // if context is same, return
+ if ( (current_ctx == ectx) && (current_surf == draw) )
+ {
+ return EGL_TRUE;
+ }
+
+ make_context_current(current_ctx, ectx);
+
+ current_ctx = ectx;
+ current_surf = draw;
+
+ return EGL_TRUE;
+}
+
+static EGLContext
+fpgl_eglGetCurrentContext(void)
+{
+ return (EGLContext)current_ctx;
+ //return _sym_eglGetCurrentContext();
+}
+
+static EGLSurface
+fpgl_eglGetCurrentSurface(EGLint readdraw)
+{
+ return current_surf;
+ //return _sym_eglGetCurrentSurface(readdraw);
+}
+
+// FIXME!!!!
+static void
+fvgl_glEGLImageTargetTexture2DOES (int a, void *b)
+{
+ _sym_glEGLImageTargetTexture2DOES(a, b);
+}
+
+// FIXME!!!!
+static void
+fvgl_glEGLImageTargetRenderbufferStorageOES (int a, void *b)
+{
+ _sym_glEGLImageTargetRenderbufferStorageOES(a, b);
+}
+
+
+#else
+
+//----------------------------------------------------------------//
+// Wrapped GLX Functions //
+//----------------------------------------------------------------//
+static _eng_fn
+evgl_glXGetProcAddress(const char* procName)
+{
+ return _sym_glXGetProcAddress(procName);
+}
+
+static XVisualInfo*
+evgl_glXChooseVisual(Display* dpy, int screen, int* attribList)
+{
+ return _sym_glXChooseVisual(dpy, screen, attribList);
+}
+
+static GLXContext
+evgl_glXCreateContext(Display* dpy, XVisualInfo* vis, GLXContext shareList, Bool direct)
+{
+ return _sym_glXCreateContext(dpy, vis, shareList, direct);
+}
+
+static void
+evgl_glXDestroyContext(Display* dpy, GLXContext ctx)
+{
+ _sym_glXDestroyContext(dpy, ctx);
+}
+
+static GLXContext
+evgl_glXGetCurrentContext(void)
+{
+ return _sym_glXGetCurrentContext();
+}
+
+static GLXDrawable
+evgl_glXGetCurrentDrawable(void)
+{
+ return _sym_glXGetCurrentDrawable();
+}
+
+
+static Bool
+evgl_glXMakeCurrent(Display* dpy, GLXDrawable draw, GLXContext ctx)
+{
+ return _sym_glXMakeCurrent(dpy, draw, ctx);
+}
+
+static void
+evgl_glXSwapBuffers(Display* dpy, GLXDrawable draw)
+{
+ _sym_glXSwapBuffers(dpy, draw);
+}
+
+static void
+evgl_glXWaitX(void)
+{
+ _sym_glXWaitX();
+}
+
+static void
+evgl_glXWaitGL(void)
+{
+ _sym_glXWaitGL();
+}
+
+static Bool
+evgl_glXQueryExtension(Display* dpy, int* errorb, int* event)
+{
+ return _sym_glXQueryExtension(dpy, errorb, event);
+}
+
+static const char *
+evgl_glXQueryExtensionsString(Display *dpy, int screen)
+{
+ return _sym_glXQueryExtensionsString(dpy, screen);
+}
+
+static GLXFBConfig*
+evgl_glXChooseFBConfig(Display* dpy, int screen, const int* attribList, int* nitems)
+{
+ return _sym_glXChooseFBConfig(dpy, screen, attribList, nitems);
+}
+
+static GLXFBConfig*
+evgl_glXGetFBConfigs(Display* dpy, int screen, int* nelements)
+{
+ return _sym_glXGetFBConfigs(dpy, screen, nelements);
+}
+
+//!!!!! FIXME Called too many times
+static int
+evgl_glXGetFBConfigAttrib(Display* dpy, GLXFBConfig config, int attribute, int* value)
+{
+ return _sym_glXGetFBConfigAttrib(dpy, config, attribute, value);
+}
+
+//!!!!! FIXME Called too many times
+static XVisualInfo*
+evgl_glXGetVisualFromFBConfig(Display* dpy, GLXFBConfig config)
+{
+ return _sym_glXGetVisualFromFBConfig(dpy, config);
+}
+
+static void
+evgl_glXDestroyWindow(Display* dpy, GLXWindow window)
+{
+ _sym_glXDestroyWindow(dpy, window);
+}
+
+static Bool
+evgl_glXMakeContextCurrent(Display* dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx)
+{
+ return _sym_glXMakeContextCurrent(dpy, draw, read, ctx);
+}
+
+static void
+evgl_glXBindTexImage(Display* dpy, GLXDrawable draw, int buffer, int* attribList)
+{
+ _sym_glXBindTexImage(dpy, draw, buffer, attribList);
+}
+
+static void
+evgl_glXReleaseTexImage(Display* dpy, GLXDrawable draw, int buffer)
+{
+ _sym_glXReleaseTexImage(dpy, draw, buffer);
+}
+
+static int
+evgl_glXGetVideoSync(unsigned int* count)
+{
+ return _sym_glXGetVideoSync(count);
+}
+
+static int
+evgl_glXWaitVideoSync(int divisor, int remainder, unsigned int* count)
+{
+ return _sym_glXWaitVideoSync(divisor, remainder, count);
+}
+
+static XID
+evgl_glXCreatePixmap(Display* dpy, void* config, Pixmap pixmap, const int* attribList)
+{
+ return _sym_glXCreatePixmap(dpy, config, pixmap, attribList);
+}
+
+static void
+evgl_glXDestroyPixmap(Display* dpy, XID pixmap)
+{
+ _sym_glXDestroyPixmap(dpy, pixmap);
+}
+
+static void
+evgl_glXQueryDrawable(Display* dpy, XID draw, int attribute, unsigned int* value)
+{
+ _sym_glXQueryDrawable(dpy, draw, attribute, value);
+}
+
+static int
+evgl_glXSwapIntervalSGI(int interval)
+{
+ return _sym_glXSwapIntervalSGI(interval);
+}
+
+static void
+evgl_glXSwapIntervalEXT(Display* dpy, GLXDrawable draw, int interval)
+{
+ _sym_glXSwapIntervalEXT(dpy, draw, interval);
+}
+
+
+//----------------------------------------------------------------//
+// Fastpath GLX Functions //
+// The functions have prefix 'fpgl_' for (fastpath gl) //
+//----------------------------------------------------------------//
+static GLXContext
+fpgl_glXCreateContext(Display* dpy, XVisualInfo* vis, GLXContext shareList, Bool direct)
+{
+ EvasGlueContext ctx;
+
+ // Create a global context if it hasn't been created
+ if (!global_ctx)
+ {
+ global_dpy = dpy;
+ // Create a global context if it hasn't been created yet
+ global_ctx = _sym_glXCreateContext(dpy, vis, NULL, 1);
+ if (!global_ctx)
+ {
+ ERR("Failed creating a glX global context for FastPath.\n");
+ return 0;
+ }
+ ctx_ref_count++;
+ }
+
+ // Allocate a new context
+ ctx = calloc(1, sizeof(struct _EvasGlueContext));
+ if (!ctx)
+ {
+ ERR("Error creating a new EvasGlueContext.\n");
+ return NULL;
+ }
+
+ if (!init_context_states(ctx))
+ {
+ ERR("Error intialing intial context\n");
+ free(ctx);
+ return NULL;
+ }
+
+ ctx_ref_count++;
+
+ return (GLXContext)ctx;
+
+}
+
+static void
+fpgl_glXDestroyContext(Display* dpy, GLXContext ctx)
+{
+ EvasGlueContext ectx = (EvasGlueContext)ctx;
+
+ if (ctx!=NULL)
+ {
+ if (ectx->magic != MAGIC_GLFAST)
+ {
+ ERR("Magic Check Failed!!!\n");
+ return;
+ }
+
+ if (ectx == current_ctx)
+ {
+ DBG("Destroying current context... %d\n", ctx_ref_count);
+ real_current_ctx = current_ctx;
+ current_ctx = NULL;
+ }
+
+ if (ectx)
+ free(ectx);
+
+ if (!(--ctx_ref_count))
+ {
+ DBG("Destroying the global context...\n");
+ _sym_glXDestroyContext(dpy, global_ctx);
+ global_ctx = NULL;
+ current_ctx = NULL;
+ real_current_ctx = NULL;
+ }
+ }
+}
+
+
+static GLXContext
+fpgl_glXGetCurrentContext(void)
+{
+ return (GLXContext)current_ctx;
+}
+
+static GLXDrawable
+fpgl_glXGetCurrentDrawable(void)
+{
+ //return _sym_glXGetCurrentDrawable();
+ return (GLXDrawable)current_surf;
+}
+
+
+static Bool
+fpgl_glXMakeCurrent(Display* dpy, GLXDrawable draw, GLXContext ctx)
+{
+ EvasGlueContext ectx = (EvasGlueContext)ctx;
+
+ // Check if the values are null
+ if ((draw == None) || (ctx == NULL))
+ {
+ if (current_ctx)
+ real_current_ctx = current_ctx;
+
+ /*
+ if (!_sym_glXMakeCurrent(dpy, None, NULL))
+ {
+ ERR("Error making context current with the drawable.\n");
+ return False;
+ }
+ */
+
+ current_ctx = NULL;
+ current_surf = None;
+
+ return 1;
+ }
+
+ // Check if the object is correct
+ if (ectx->magic != MAGIC_GLFAST)
+ {
+ ERR("Magic Check Failed!!!\n");
+ return 0;
+ }
+
+
+ // If it's the first time
+ if (!global_ctx_initted)
+ {
+ if (!_sym_glXMakeCurrent(dpy, draw, global_ctx))
+ {
+ ERR("Error making context current with the drawable.\n");
+ return False;
+ }
+
+ current_ctx = ectx;
+ current_surf = draw;
+
+ real_current_ctx = current_ctx;
+
+ global_ctx_initted = 1;
+ }
+
+
+ if (!current_ctx) current_ctx = real_current_ctx;
+
+ // If drawable changed, do a make current
+ if (current_surf != draw)
+ {
+ if (!_sym_glXMakeCurrent(dpy, draw, global_ctx))
+ {
+ ERR("Error making context current with the drawable.\n");
+ return False;
+ }
+ current_surf = draw;
+ }
+
+ // If it's first time...
+ if (ectx->first_time == 1)
+ {
+ // FIXME!!!:
+ // Actually, i need to query the drawable size...
+ // Do some initializations that required make_current
+ _sym_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &ectx->num_tex_units);
+ _sym_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &ectx->num_vertex_attribs);
+ _sym_glGetIntegerv(GL_VIEWPORT, ectx->gl_viewport);
+ _sym_glGetIntegerv(GL_SCISSOR_BOX, ectx->gl_scissor_box);
+ DBG("----Num Tex Units: %d, Num Vertex Attribs: %d \n", ectx->num_tex_units, ectx->num_vertex_attribs);
+
+ ectx->first_time = 0;
+ }
+
+ // if context is same, return
+ if ( (current_ctx == ectx) && (current_surf == draw) )
+ {
+ return True;
+ }
+
+ make_context_current(current_ctx, ectx);
+
+ current_ctx = ectx;
+ current_surf = draw;
+
+ return True;
+}
+
+static Bool
+fpgl_glXMakeContextCurrent(Display* dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx)
+{
+ ERR("NOT IMPLEMENTED YET!!! GLX Function Wrapped. Not fastpathed yet...\n");
+ return _sym_glXMakeContextCurrent(dpy, draw, read, ctx);
+}
+
+
+#endif // (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
+
+
+
+//----------------------------------------------------------------//
+// //
+// Wrapped GL Functions //
+// //
+//----------------------------------------------------------------//
+
+static void
+evgl_glActiveTexture(GLenum texture)
+{
+ _sym_glActiveTexture(texture);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glAttachShader(GLuint program, GLuint shader)
+{
+ _sym_glAttachShader(program, shader);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glBindAttribLocation(GLuint program, GLuint index, const char* name)
+{
+ _sym_glBindAttribLocation(program, index, name);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glBindBuffer(GLenum target, GLuint buffer)
+{
+ _sym_glBindBuffer(target, buffer);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glBindFramebuffer(GLenum target, GLuint framebuffer)
+{
+ _sym_glBindFramebuffer(target, framebuffer);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glBindRenderbuffer(GLenum target, GLuint renderbuffer)
+{
+ _sym_glBindRenderbuffer(target, renderbuffer);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glBindTexture(GLenum target, GLuint texture)
+{
+ _sym_glBindTexture(target, texture);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+{
+ _sym_glBlendColor(red, green, blue, alpha);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glBlendEquation(GLenum mode)
+{
+ _sym_glBlendEquation(mode);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
+{
+ _sym_glBlendEquationSeparate(modeRGB, modeAlpha);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glBlendFunc(GLenum sfactor, GLenum dfactor)
+{
+ _sym_glBlendFunc(sfactor, dfactor);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+{
+ _sym_glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glBufferData(GLenum target, GLsizeiptr size, const void* data, GLenum usage)
+{
+ _sym_glBufferData(target, size, data, usage);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void* data)
+{
+ _sym_glBufferSubData(target, offset, size, data);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static GLenum
+evgl_glCheckFramebufferStatus(GLenum target)
+{
+ GLenum result;
+
+ result = _sym_glCheckFramebufferStatus(target);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ return result;
+}
+
+static void
+evgl_glClear(GLbitfield mask)
+{
+ _sym_glClear(mask);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+{
+ _sym_glClearColor(red, green, blue, alpha);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glClearDepthf(GLclampf depth)
+{
+ _sym_glClearDepthf(depth);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glClearStencil(GLint s)
+{
+ _sym_glClearStencil(s);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ _sym_glColorMask(red, green, blue, alpha);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glCompileShader(GLuint shader)
+{
+ _sym_glCompileShader(shader);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data)
+{
+ _sym_glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data)
+{
+ _sym_glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ _sym_glCopyTexImage2D(target, level, internalformat, x, y, width, height, border);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ _sym_glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static GLuint
+evgl_glCreateProgram(void)
+{
+ GLuint program;
+
+ program = _sym_glCreateProgram();
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ return program;
+}
+
+static GLuint
+evgl_glCreateShader(GLenum type)
+{
+ GLuint shader;
+
+ shader = _sym_glCreateShader(type);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ return shader;
+}
+
+static void
+evgl_glCullFace(GLenum mode)
+{
+ _sym_glCullFace(mode);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glDeleteBuffers(GLsizei n, const GLuint* buffers)
+{
+ _sym_glDeleteBuffers(n, buffers);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
+{
+ _sym_glDeleteFramebuffers(n, framebuffers);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glDeleteProgram(GLuint program)
+{
+ _sym_glDeleteProgram(program);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
+{
+ _sym_glDeleteRenderbuffers(n, renderbuffers);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glDeleteShader(GLuint shader)
+{
+ _sym_glDeleteShader(shader);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glDeleteTextures(GLsizei n, const GLuint* textures)
+{
+ _sym_glDeleteTextures(n, textures);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glDepthFunc(GLenum func)
+{
+ _sym_glDepthFunc(func);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glDepthMask(GLboolean flag)
+{
+ _sym_glDepthMask(flag);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glDepthRangef(GLclampf zNear, GLclampf zFar)
+{
+ _sym_glDepthRangef(zNear, zFar);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glDetachShader(GLuint program, GLuint shader)
+{
+ _sym_glDetachShader(program, shader);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glDisable(GLenum cap)
+{
+ _sym_glDisable(cap);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glDisableVertexAttribArray(GLuint index)
+{
+ _sym_glDisableVertexAttribArray(index);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glDrawArrays(GLenum mode, GLint first, GLsizei count)
+{
+ _sym_glDrawArrays(mode, first, count);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glDrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices)
+{
+ _sym_glDrawElements(mode, count, type, indices);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glEnable(GLenum cap)
+{
+ _sym_glEnable(cap);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glEnableVertexAttribArray(GLuint index)
+{
+ _sym_glEnableVertexAttribArray(index);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glFinish(void)
+{
+ _sym_glFinish();
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glFlush(void)
+{
+ _sym_glFlush();
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+ _sym_glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ _sym_glFramebufferTexture2D(target, attachment, textarget, texture, level);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glFrontFace(GLenum mode)
+{
+ _sym_glFrontFace(mode);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
+{
+ _sym_glGetVertexAttribfv(index, pname, params);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
+{
+ _sym_glGetVertexAttribiv(index, pname, params);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glGetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer)
+{
+ _sym_glGetVertexAttribPointerv(index, pname, pointer);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+}
+
+static void
+evgl_glHint(GLenum target, GLenum mode)
+{
+ _sym_glHint(target, mode);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ if (target == GL_GENERATE_MIPMAP_HINT)
+ {
+ current_ctx->_tex_flag1 |= FLAG_BIT_2;
+ current_ctx->gl_generate_mipmap_hint = mode;
+ }
+}
+
+static void
+evgl_glGenBuffers(GLsizei n, GLuint* buffers)
+{
+ _sym_glGenBuffers(n, buffers);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glGenerateMipmap(GLenum target)
+{
+ _sym_glGenerateMipmap(target);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glGenFramebuffers(GLsizei n, GLuint* framebuffers)
+{
+ _sym_glGenFramebuffers(n, framebuffers);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glGenRenderbuffers(GLsizei n, GLuint* renderbuffers)
+{
+ _sym_glGenRenderbuffers(n, renderbuffers);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glGenTextures(GLsizei n, GLuint* textures)
+{
+ _sym_glGenTextures(n, textures);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name)
+{
+ _sym_glGetActiveAttrib(program, index, bufsize, length, size, type, name);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name)
+{
+ _sym_glGetActiveUniform(program, index, bufsize, length, size, type, name);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
+{
+ _sym_glGetAttachedShaders(program, maxcount, count, shaders);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static int
+evgl_glGetAttribLocation(GLuint program, const char* name)
+{
+ int location;
+
+ location = _sym_glGetAttribLocation(program, name);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ return location;
+}
+
+static void
+evgl_glGetBooleanv(GLenum pname, GLboolean* params)
+{
+ _sym_glGetBooleanv(pname, params);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
+{
+ _sym_glGetBufferParameteriv(target, pname, params);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static GLenum
+evgl_glGetError(void)
+{
+ return _sym_glGetError();
+}
+
+static void
+evgl_glGetFloatv(GLenum pname, GLfloat* params)
+{
+ _sym_glGetFloatv(pname, params);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
+{
+ _sym_glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glGetIntegerv(GLenum pname, GLint* params)
+{
+ _sym_glGetIntegerv(pname, params);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glGetProgramiv(GLuint program, GLenum pname, GLint* params)
+{
+ _sym_glGetProgramiv(program, pname, params);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, char* infolog)
+{
+ _sym_glGetProgramInfoLog(program, bufsize, length, infolog);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
+{
+ _sym_glGetRenderbufferParameteriv(target, pname, params);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glGetShaderiv(GLuint shader, GLenum pname, GLint* params)
+{
+ _sym_glGetShaderiv(shader, pname, params);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog)
+{
+ _sym_glGetShaderInfoLog(shader, bufsize, length, infolog);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
+{
+#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
+ _sym_glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+#else
+ if (range)
+ {
+ range[0] = -126; // floor(log2(FLT_MIN))
+ range[1] = 127; // floor(log2(FLT_MAX))
+ }
+ if (precision)
+ {
+ precision[0] = 24; // floor(-log2((1.0/16777218.0)));
+ }
+ return;
+ shadertype = precisiontype = 0;
+#endif
+
+}
+
+static void
+evgl_glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, char* source)
+{
+ _sym_glGetShaderSource(shader, bufsize, length, source);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static const GLubyte *
+evgl_glGetString(GLenum name)
+{
+ const GLubyte *str;
+
+ str =_sym_glGetString(name);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ return str;
+}
+
+static void
+evgl_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
+{
+ _sym_glGetTexParameterfv(target, pname, params);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glGetTexParameteriv(GLenum target, GLenum pname, GLint* params)
+{
+ _sym_glGetTexParameteriv(target, pname, params);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glGetUniformfv(GLuint program, GLint location, GLfloat* params)
+{
+ _sym_glGetUniformfv(program, location, params);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glGetUniformiv(GLuint program, GLint location, GLint* params)
+{
+ _sym_glGetUniformiv(program, location, params);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+static int
+evgl_glGetUniformLocation(GLuint program, const char* name)
+{
+ int location;
+
+ location = _sym_glGetUniformLocation(program, name);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ return location;
+}
+
+static GLboolean
+evgl_glIsBuffer(GLuint buffer)
+{
+ GLboolean result;
+
+ result = _sym_glIsBuffer(buffer);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ return result;
+}
+
+static GLboolean
+evgl_glIsEnabled(GLenum cap)
+{
+ GLboolean result;
+
+ result = _sym_glIsEnabled(cap);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ return result;
+}
+
+static GLboolean
+evgl_glIsFramebuffer(GLuint framebuffer)
+{
+ GLboolean result;
+
+ result = _sym_glIsFramebuffer(framebuffer);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ return result;
+}
+
+static GLboolean
+evgl_glIsProgram(GLuint program)
+{
+ GLboolean result;
+
+ result = _sym_glIsProgram(program);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ return result;
+}
+
+static GLboolean
+evgl_glIsRenderbuffer(GLuint renderbuffer)
+{
+ GLboolean result;
+
+ result = _sym_glIsRenderbuffer(renderbuffer);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ return result;
+}
+
+static GLboolean
+evgl_glIsShader(GLuint shader)
+{
+ GLboolean result;
+
+ result = _sym_glIsShader(shader);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ return result;
+}
+
+static GLboolean
+evgl_glIsTexture(GLuint texture)
+{
+ GLboolean result;
+
+ result = _sym_glIsTexture(texture);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ return result;
+}
+
+static void
+evgl_glLineWidth(GLfloat width)
+{
+ _sym_glLineWidth(width);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glLinkProgram(GLuint program)
+{
+ _sym_glLinkProgram(program);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glPixelStorei(GLenum pname, GLint param)
+{
+ _sym_glPixelStorei(pname, param);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glPolygonOffset(GLfloat factor, GLfloat units)
+{
+ _sym_glPolygonOffset(factor, units);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels)
+{
+ _sym_glReadPixels(x, y, width, height, format, type, pixels);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glReleaseShaderCompiler(void)
+{
+#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
+ _sym_glReleaseShaderCompiler();
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+#else
+ //FIXME!!! need something here?
+
+#endif
+}
+
+static void
+evgl_glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ _sym_glRenderbufferStorage(target, internalformat, width, height);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glSampleCoverage(GLclampf value, GLboolean invert)
+{
+ _sym_glSampleCoverage(value, invert);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ _sym_glScissor(x, y, width, height);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length)
+{
+#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
+ _sym_glShaderBinary(n, shaders, binaryformat, binary, length);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+#else
+// FIXME: need to dlsym/getprocaddress for this
+ return;
+/*
+ n = binaryformat = length = 0;
+ shaders = binary = 0;
+*/
+#endif
+}
+
+static void
+evgl_glShaderSource(GLuint shader, GLsizei count, const char** string, const GLint* length)
+{
+ _sym_glShaderSource(shader, count, string, length);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glStencilFunc(GLenum func, GLint ref, GLuint mask)
+{
+ _sym_glStencilFunc(func, ref, mask);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
+{
+ _sym_glStencilFuncSeparate(face, func, ref, mask);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glStencilMask(GLuint mask)
+{
+ _sym_glStencilMask(mask);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glStencilMaskSeparate(GLenum face, GLuint mask)
+{
+ _sym_glStencilMaskSeparate(face, mask);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
+{
+ _sym_glStencilOp(fail, zfail, zpass);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
+{
+ _sym_glStencilOpSeparate(face, fail, zfail, zpass);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels)
+{
+ _sym_glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glTexParameterf(GLenum target, GLenum pname, GLfloat param)
+{
+ _sym_glTexParameterf(target, pname, param);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
+{
+ _sym_glTexParameterfv(target, pname, params);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glTexParameteri(GLenum target, GLenum pname, GLint param)
+{
+ _sym_glTexParameteri(target, pname, param);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glTexParameteriv(GLenum target, GLenum pname, const GLint* params)
+{
+ _sym_glTexParameteriv(target, pname, params);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels)
+{
+ _sym_glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glUniform1f(GLint location, GLfloat x)
+{
+ _sym_glUniform1f(location, x);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glUniform1fv(GLint location, GLsizei count, const GLfloat* v)
+{
+ _sym_glUniform1fv(location, count, v);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glUniform1i(GLint location, GLint x)
+{
+ _sym_glUniform1i(location, x);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glUniform1iv(GLint location, GLsizei count, const GLint* v)
+{
+ _sym_glUniform1iv(location, count, v);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glUniform2f(GLint location, GLfloat x, GLfloat y)
+{
+ _sym_glUniform2f(location, x, y);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glUniform2fv(GLint location, GLsizei count, const GLfloat* v)
+{
+ _sym_glUniform2fv(location, count, v);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glUniform2i(GLint location, GLint x, GLint y)
+{
+ _sym_glUniform2i(location, x, y);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glUniform2iv(GLint location, GLsizei count, const GLint* v)
+{
+ _sym_glUniform2iv(location, count, v);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
+{
+ _sym_glUniform3f(location, x, y, z);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glUniform3fv(GLint location, GLsizei count, const GLfloat* v)
+{
+ _sym_glUniform3fv(location, count, v);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glUniform3i(GLint location, GLint x, GLint y, GLint z)
+{
+ _sym_glUniform3i(location, x, y, z);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glUniform3iv(GLint location, GLsizei count, const GLint* v)
+{
+ _sym_glUniform3iv(location, count, v);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ _sym_glUniform4f(location, x, y, z, w);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glUniform4fv(GLint location, GLsizei count, const GLfloat* v)
+{
+ _sym_glUniform4fv(location, count, v);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
+{
+ _sym_glUniform4i(location, x, y, z, w);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glUniform4iv(GLint location, GLsizei count, const GLint* v)
+{
+ _sym_glUniform4iv(location, count, v);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ _sym_glUniformMatrix2fv(location, count, transpose, value);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ _sym_glUniformMatrix3fv(location, count, transpose, value);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ _sym_glUniformMatrix4fv(location, count, transpose, value);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glUseProgram(GLuint program)
+{
+ _sym_glUseProgram(program);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glValidateProgram(GLuint program)
+{
+ _sym_glValidateProgram(program);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glVertexAttrib1f(GLuint indx, GLfloat x)
+{
+ _sym_glVertexAttrib1f(indx, x);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glVertexAttrib1fv(GLuint indx, const GLfloat* values)
+{
+ _sym_glVertexAttrib1fv(indx, values);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
+{
+ _sym_glVertexAttrib2f(indx, x, y);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glVertexAttrib2fv(GLuint indx, const GLfloat* values)
+{
+ _sym_glVertexAttrib2fv(indx, values);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
+{
+ _sym_glVertexAttrib3f(indx, x, y, z);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glVertexAttrib3fv(GLuint indx, const GLfloat* values)
+{
+ _sym_glVertexAttrib3fv(indx, values);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ _sym_glVertexAttrib4f(indx, x, y, z, w);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glVertexAttrib4fv(GLuint indx, const GLfloat* values)
+{
+ _sym_glVertexAttrib4fv(indx, values);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr)
+{
+ _sym_glVertexAttribPointer(indx, size, type, normalized, stride, ptr);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ _sym_glViewport(x, y, width, height);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+
+// GLES Extensions...
+static void
+evgl_glGetProgramBinary(GLuint program, GLsizei bufsize, GLsizei* length, GLenum* binaryFormat, void* binary)
+{
+ _sym_glGetProgramBinary(program, bufsize, length, binaryFormat, binary);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+evgl_glProgramBinary(GLuint program, GLenum binaryFormat, const void* binary, GLint length)
+{
+ _sym_glProgramBinary(program, binaryFormat, binary, length);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+
+static void
+evgl_glProgramParameteri(GLuint program, GLuint pname, GLint value)
+{
+ _sym_glProgramParameteri(program, pname, value);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+//----------------------------------------------------------------//
+// //
+// Fastpath GL Functions //
+// The functions have prefix 'fpgl_' for (fastpath gl) //
+// //
+//----------------------------------------------------------------//
+
+#define CURR_STATE_COMPARE(curr_state, state ) \
+ if ((current_ctx->curr_state) != (state))
+
+
+static void
+fpgl_glActiveTexture(GLenum texture)
+{
+ CURR_STATE_COMPARE(gl_active_texture, texture)
+ {
+ _sym_glActiveTexture(texture);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_tex_flag1 |= FLAG_BIT_1;
+ current_ctx->gl_active_texture = texture;
+ }
+}
+
+static void
+fpgl_glBindBuffer(GLenum target, GLuint buffer)
+{
+ if (target == GL_ARRAY_BUFFER)
+ {
+ CURR_STATE_COMPARE(gl_array_buffer_binding, buffer)
+ {
+ _sym_glBindBuffer(target, buffer);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ if (buffer == 0)
+ current_ctx->_bind_flag &= (~FLAG_BIT_0);
+ else
+ current_ctx->_bind_flag |= FLAG_BIT_0;
+ current_ctx->gl_array_buffer_binding = buffer;
+ }
+ }
+ else if (target == GL_ELEMENT_ARRAY_BUFFER)
+ {
+ CURR_STATE_COMPARE(gl_element_array_buffer_binding, buffer)
+ {
+ _sym_glBindBuffer(target, buffer);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ if (buffer == 0)
+ current_ctx->_bind_flag &= (~FLAG_BIT_1);
+ else
+ current_ctx->_bind_flag |= FLAG_BIT_1;
+ current_ctx->gl_element_array_buffer_binding = buffer;
+ }
+ }
+ else
+ {
+ // For error recording
+ _sym_glBindBuffer(target, buffer);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ }
+}
+
+static void
+fpgl_glBindFramebuffer(GLenum target, GLuint framebuffer)
+{
+ if (target == GL_FRAMEBUFFER)
+ {
+ CURR_STATE_COMPARE(gl_framebuffer_binding, framebuffer)
+ {
+ _sym_glBindFramebuffer(target, framebuffer);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ if (framebuffer == 0)
+ current_ctx->_bind_flag &= (~FLAG_BIT_2);
+ else
+ current_ctx->_bind_flag |= FLAG_BIT_2;
+ current_ctx->gl_framebuffer_binding = framebuffer;
+ }
+ }
+ else
+ {
+ // For error recording
+ _sym_glBindFramebuffer(target, framebuffer);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ }
+}
+
+static void
+fpgl_glBindRenderbuffer(GLenum target, GLuint renderbuffer)
+{
+ if (target == GL_RENDERBUFFER)
+ {
+ CURR_STATE_COMPARE(gl_renderbuffer_binding, renderbuffer)
+ {
+ _sym_glBindRenderbuffer(target, renderbuffer);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ if (renderbuffer == 0)
+ current_ctx->_bind_flag &= (~FLAG_BIT_3);
+ else
+ current_ctx->_bind_flag |= FLAG_BIT_3;
+ current_ctx->gl_renderbuffer_binding = renderbuffer;
+ }
+ }
+ else
+ {
+ // For error recording
+ _sym_glBindRenderbuffer(target, renderbuffer);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ }
+}
+
+static void
+fpgl_glBindTexture(GLenum target, GLuint texture)
+{
+ int tex_idx;
+
+ if (target == GL_TEXTURE_2D)
+ {
+ CURR_STATE_COMPARE(gl_texture_binding_2d, texture)
+ {
+ _sym_glEnable(GL_TEXTURE_2D);
+ _sym_glBindTexture(target, texture);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ if (texture == 0)
+ current_ctx->_tex_flag1 &= (~FLAG_BIT_3);
+ else
+ current_ctx->_tex_flag1 |= FLAG_BIT_3;
+ current_ctx->gl_texture_binding_2d = texture;
+
+ tex_idx = current_ctx->gl_active_texture - GL_TEXTURE0;
+ current_ctx->tex_state[tex_idx].tex_unit = GL_TEXTURE_2D;
+ current_ctx->tex_state[tex_idx].tex_id = texture;
+ }
+ }
+ else if (target == GL_TEXTURE_CUBE_MAP)
+ {
+ CURR_STATE_COMPARE(gl_texture_binding_cube_map, texture)
+ {
+ _sym_glEnable(GL_TEXTURE_CUBE_MAP);
+ _sym_glBindTexture(target, texture);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ if (texture == 0)
+ current_ctx->_tex_flag1 &= (~FLAG_BIT_4);
+ else
+ current_ctx->_tex_flag1 |= FLAG_BIT_4;
+ current_ctx->gl_texture_binding_cube_map = texture;
+
+ tex_idx = current_ctx->gl_active_texture - GL_TEXTURE0;
+ current_ctx->tex_state[tex_idx].tex_unit = GL_TEXTURE_CUBE_MAP;
+ current_ctx->tex_state[tex_idx].tex_id = texture;
+ }
+ }
+}
+
+static void
+fpgl_glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+{
+ if ((current_ctx->gl_blend_color[0] != red) ||
+ (current_ctx->gl_blend_color[1] != green) ||
+ (current_ctx->gl_blend_color[2] != blue) ||
+ (current_ctx->gl_blend_color[3] != alpha))
+ {
+ _sym_glBlendColor(red, green, blue, alpha);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_blend_flag |= FLAG_BIT_0;
+ current_ctx->gl_blend_color[0] = red;
+ current_ctx->gl_blend_color[1] = green;
+ current_ctx->gl_blend_color[2] = blue;
+ current_ctx->gl_blend_color[3] = alpha;
+ }
+}
+
+//!!! Optimze?
+static void
+fpgl_glBlendEquation(GLenum mode)
+{
+ _sym_glBlendEquation(mode);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_blend_flag |= (FLAG_BIT_5 | FLAG_BIT_6);
+ _sym_glGetIntegerv(GL_BLEND_EQUATION_RGB, (GLint*)&(current_ctx->gl_blend_equation_rgb));
+ _sym_glGetIntegerv(GL_BLEND_EQUATION_ALPHA, (GLint*)&(current_ctx->gl_blend_equation_alpha));
+}
+
+static void
+fpgl_glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
+{
+ if ((current_ctx->gl_blend_equation_rgb != modeRGB) ||
+ (current_ctx->gl_blend_equation_alpha != modeAlpha))
+ {
+ _sym_glBlendEquationSeparate(modeRGB, modeAlpha);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_blend_flag |= (FLAG_BIT_5 | FLAG_BIT_6);
+ current_ctx->gl_blend_equation_rgb = modeRGB;
+ current_ctx->gl_blend_equation_alpha = modeAlpha;
+ }
+}
+
+//!!! Optimze?
+static void
+fpgl_glBlendFunc(GLenum sfactor, GLenum dfactor)
+{
+ _sym_glBlendFunc(sfactor, dfactor);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_blend_flag |= (FLAG_BIT_1 | FLAG_BIT_2 | FLAG_BIT_3 | FLAG_BIT_4);
+ _sym_glGetIntegerv(GL_BLEND_SRC_RGB, (GLint*)&(current_ctx->gl_blend_src_rgb));
+ _sym_glGetIntegerv(GL_BLEND_SRC_ALPHA, (GLint*)&(current_ctx->gl_blend_src_alpha));
+ _sym_glGetIntegerv(GL_BLEND_DST_RGB, (GLint*)&(current_ctx->gl_blend_dst_rgb));
+ _sym_glGetIntegerv(GL_BLEND_DST_ALPHA, (GLint*)&(current_ctx->gl_blend_dst_alpha));
+}
+
+static void
+fpgl_glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+{
+ if ((current_ctx->gl_blend_src_rgb != srcRGB) ||
+ (current_ctx->gl_blend_dst_rgb != dstRGB) ||
+ (current_ctx->gl_blend_src_alpha != srcAlpha) ||
+ (current_ctx->gl_blend_dst_alpha != dstAlpha))
+ {
+ _sym_glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_blend_flag |= (FLAG_BIT_1 | FLAG_BIT_2 | FLAG_BIT_3 | FLAG_BIT_4);
+ current_ctx->gl_blend_src_rgb = srcRGB;
+ current_ctx->gl_blend_dst_rgb = dstRGB;
+ current_ctx->gl_blend_src_alpha = srcAlpha;
+ current_ctx->gl_blend_dst_alpha = dstAlpha;
+ }
+}
+
+static void
+fpgl_glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+{
+ if ((current_ctx->gl_color_clear_value[0] != red) ||
+ (current_ctx->gl_color_clear_value[1] != green) ||
+ (current_ctx->gl_color_clear_value[2] != blue) ||
+ (current_ctx->gl_color_clear_value[3] != alpha))
+ {
+ _sym_glClearColor(red, green, blue, alpha);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_clear_flag1 |= (FLAG_BIT_2);
+ current_ctx->gl_color_clear_value[0] = red;
+ current_ctx->gl_color_clear_value[1] = green;
+ current_ctx->gl_color_clear_value[2] = blue;
+ current_ctx->gl_color_clear_value[3] = alpha;
+ }
+}
+
+static void
+fpgl_glClearDepthf(GLclampf depth)
+{
+ CURR_STATE_COMPARE(gl_depth_clear_value, depth)
+ {
+ _sym_glClearDepthf(depth);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_clear_flag2 |= FLAG_BIT_2;
+ current_ctx->gl_depth_clear_value = depth;
+ }
+}
+
+static void
+fpgl_glClearStencil(GLint s)
+{
+ CURR_STATE_COMPARE(gl_stencil_clear_value, s)
+ {
+ _sym_glClearStencil(s);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_stencil_flag2 |= FLAG_BIT_7;
+ current_ctx->gl_stencil_clear_value = s;
+ }
+}
+
+static void
+fpgl_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ if ((current_ctx->gl_color_writemask[0] != red) ||
+ (current_ctx->gl_color_writemask[1] != green) ||
+ (current_ctx->gl_color_writemask[2] != blue) ||
+ (current_ctx->gl_color_writemask[3] != alpha))
+ {
+ _sym_glColorMask(red, green, blue, alpha);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_clear_flag2 |= FLAG_BIT_0;
+ current_ctx->gl_color_writemask[0] = red;
+ current_ctx->gl_color_writemask[1] = green;
+ current_ctx->gl_color_writemask[2] = blue;
+ current_ctx->gl_color_writemask[3] = alpha;
+ }
+}
+
+static void
+fpgl_glCullFace(GLenum mode)
+{
+ CURR_STATE_COMPARE(gl_cull_face_mode, mode)
+ {
+ _sym_glCullFace(mode);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_clear_flag2 |= FLAG_BIT_5;
+ current_ctx->gl_cull_face_mode = mode;
+ }
+}
+
+static void
+fpgl_glDepthFunc(GLenum func)
+{
+ CURR_STATE_COMPARE(gl_depth_func, func)
+ {
+ _sym_glDepthFunc(func);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_clear_flag2 |= FLAG_BIT_3;
+ current_ctx->gl_depth_func = func;
+ }
+}
+
+static void
+fpgl_glDepthMask(GLboolean flag)
+{
+ CURR_STATE_COMPARE(gl_depth_writemask, flag)
+ {
+ _sym_glDepthMask(flag);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_clear_flag2 |= FLAG_BIT_4;
+ current_ctx->gl_depth_writemask = flag;
+ }
+}
+
+static void
+fpgl_glDepthRangef(GLclampf zNear, GLclampf zFar)
+{
+ if ((current_ctx->gl_depth_range[0] != zNear) ||
+ (current_ctx->gl_depth_range[1] != zFar))
+ {
+ _sym_glDepthRangef(zNear, zFar);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_clear_flag2 |= FLAG_BIT_1;
+ current_ctx->gl_depth_range[0] = zNear;
+ current_ctx->gl_depth_range[1] = zFar;
+ }
+}
+
+static void
+fpgl_glDisable(GLenum cap)
+{
+ switch(cap)
+ {
+ case GL_BLEND:
+ CURR_STATE_COMPARE(gl_blend, GL_FALSE)
+ {
+ _sym_glDisable(cap);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ current_ctx->_enable_flag1 &= (~FLAG_BIT_0);
+ current_ctx->gl_blend = GL_FALSE;
+ }
+ break;
+ case GL_CULL_FACE:
+ CURR_STATE_COMPARE(gl_cull_face, GL_FALSE)
+ {
+ _sym_glDisable(cap);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ current_ctx->_enable_flag1 &= (~FLAG_BIT_1);
+ current_ctx->gl_cull_face = GL_FALSE;
+ }
+ break;
+ case GL_DEPTH_TEST:
+ CURR_STATE_COMPARE(gl_depth_test, GL_FALSE)
+ {
+ _sym_glDisable(cap);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ current_ctx->_enable_flag1 &= (~FLAG_BIT_2);
+ current_ctx->gl_depth_test = GL_FALSE;
+ }
+ break;
+ case GL_DITHER:
+ CURR_STATE_COMPARE(gl_dither, GL_FALSE)
+ {
+ _sym_glDisable(cap);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ current_ctx->_enable_flag1 &= (~FLAG_BIT_3);
+ current_ctx->gl_dither = GL_FALSE;
+ }
+ break;
+ case GL_POLYGON_OFFSET_FILL:
+ CURR_STATE_COMPARE(gl_polygon_offset_fill, GL_FALSE)
+ {
+ _sym_glDisable(cap);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ current_ctx->_enable_flag2 &= (~FLAG_BIT_0);
+ current_ctx->gl_polygon_offset_fill = GL_FALSE;
+ }
+ break;
+ case GL_SAMPLE_ALPHA_TO_COVERAGE:
+ CURR_STATE_COMPARE(gl_sample_alpha_to_coverage, GL_FALSE)
+ {
+ _sym_glDisable(cap);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ current_ctx->_enable_flag2 &= (~FLAG_BIT_1);
+ current_ctx->gl_sample_alpha_to_coverage = GL_FALSE;
+ }
+ break;
+ case GL_SAMPLE_COVERAGE:
+ CURR_STATE_COMPARE(gl_sample_coverage, GL_FALSE)
+ {
+ _sym_glDisable(cap);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ current_ctx->_enable_flag2 &= (~FLAG_BIT_2);
+ current_ctx->gl_sample_coverage = GL_FALSE;
+ }
+ break;
+ case GL_SCISSOR_TEST:
+ CURR_STATE_COMPARE(gl_scissor_test, GL_FALSE)
+ {
+ _sym_glDisable(cap);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ current_ctx->_enable_flag2 &= (~FLAG_BIT_3);
+ current_ctx->gl_scissor_test = GL_FALSE;
+ }
+ break;
+ case GL_STENCIL_TEST:
+ CURR_STATE_COMPARE(gl_stencil_test, GL_FALSE)
+ {
+ _sym_glDisable(cap);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ current_ctx->_enable_flag2 &= (~FLAG_BIT_4);
+ current_ctx->gl_stencil_test = GL_FALSE;
+ }
+ break;
+ }
+}
+
+static void
+fpgl_glDisableVertexAttribArray(GLuint index)
+{
+ _sym_glDisableVertexAttribArray(index);
+}
+
+static void
+fpgl_glDrawArrays(GLenum mode, GLint first, GLsizei count)
+{
+ _sym_glDrawArrays(mode, first, count);
+}
+
+static void
+fpgl_glDrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices)
+{
+ _sym_glDrawElements(mode, count, type, indices);
+}
+
+static void
+fpgl_glEnable(GLenum cap)
+{
+ switch(cap)
+ {
+ case GL_BLEND:
+ CURR_STATE_COMPARE(gl_blend, GL_TRUE)
+ {
+ _sym_glEnable(cap);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_enable_flag1 |= FLAG_BIT_0;
+ current_ctx->gl_blend = GL_TRUE;
+ }
+ break;
+ case GL_CULL_FACE:
+ CURR_STATE_COMPARE(gl_cull_face, GL_TRUE)
+ {
+ _sym_glEnable(cap);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+
+ current_ctx->_enable_flag1 |= FLAG_BIT_1;
+ current_ctx->gl_cull_face = GL_TRUE;
+ }
+ break;
+ case GL_DEPTH_TEST:
+ CURR_STATE_COMPARE(gl_depth_test, GL_TRUE)
+ {
+ _sym_glEnable(cap);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+
+ current_ctx->_enable_flag1 |= FLAG_BIT_2;
+ current_ctx->gl_depth_test = GL_TRUE;
+ }
+ break;
+ case GL_DITHER:
+ CURR_STATE_COMPARE(gl_dither, GL_TRUE)
+ {
+ _sym_glEnable(cap);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+
+ current_ctx->_enable_flag1 |= FLAG_BIT_3;
+ current_ctx->gl_dither = GL_TRUE;
+ }
+ break;
+ case GL_POLYGON_OFFSET_FILL:
+ CURR_STATE_COMPARE(gl_polygon_offset_fill, GL_TRUE)
+ {
+ _sym_glEnable(cap);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+
+ current_ctx->_enable_flag2 |= FLAG_BIT_0;
+ current_ctx->gl_polygon_offset_fill = GL_TRUE;
+ }
+ break;
+ case GL_SAMPLE_ALPHA_TO_COVERAGE:
+ CURR_STATE_COMPARE(gl_sample_alpha_to_coverage, GL_TRUE)
+ {
+ _sym_glEnable(cap);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+
+ current_ctx->_enable_flag2 |= FLAG_BIT_1;
+ current_ctx->gl_sample_alpha_to_coverage = GL_TRUE;
+ }
+ break;
+ case GL_SAMPLE_COVERAGE:
+ CURR_STATE_COMPARE(gl_sample_coverage, GL_TRUE)
+ {
+ _sym_glEnable(cap);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+
+ current_ctx->_enable_flag2 |= FLAG_BIT_2;
+ current_ctx->gl_sample_coverage = GL_TRUE;
+ }
+ break;
+ case GL_SCISSOR_TEST:
+ CURR_STATE_COMPARE(gl_scissor_test, GL_TRUE)
+ {
+ _sym_glEnable(cap);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+
+ current_ctx->_enable_flag2 |= FLAG_BIT_3;
+ current_ctx->gl_scissor_test = GL_TRUE;
+ }
+ break;
+ case GL_STENCIL_TEST:
+ CURR_STATE_COMPARE(gl_stencil_test, GL_TRUE)
+ {
+ _sym_glEnable(cap);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+
+ current_ctx->_enable_flag2 |= FLAG_BIT_4;
+ current_ctx->gl_stencil_test = GL_TRUE;
+ }
+ break;
+ }
+}
+
+// Optimze?
+static void
+fpgl_glEnableVertexAttribArray(GLuint index)
+{
+ _sym_glEnableVertexAttribArray(index);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_varray_flag |= FLAG_BIT_0;
+ current_ctx->vertex_array[index].enabled = GL_TRUE;
+ current_ctx->vertex_array[index].modified = GL_TRUE;
+
+}
+
+static void
+fpgl_glFrontFace(GLenum mode)
+{
+ CURR_STATE_COMPARE(gl_front_face, mode)
+ {
+ _sym_glFrontFace(mode);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_misc_flag1 |= FLAG_BIT_0;
+ current_ctx->gl_front_face = mode;
+ }
+}
+
+static void
+fpgl_glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
+{
+ _sym_glGetVertexAttribfv(index, pname, params);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+fpgl_glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
+{
+ _sym_glGetVertexAttribiv(index, pname, params);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+}
+
+static void
+fpgl_glGetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer)
+{
+ _sym_glGetVertexAttribPointerv(index, pname, pointer);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+}
+
+// Fix Maybe?
+static void
+fpgl_glHint(GLenum target, GLenum mode)
+{
+ if (target == GL_GENERATE_MIPMAP_HINT)
+ {
+ CURR_STATE_COMPARE(gl_generate_mipmap_hint, mode)
+ {
+ _sym_glHint(target, mode);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_tex_flag1 |= FLAG_BIT_2;
+ current_ctx->gl_generate_mipmap_hint = mode;
+ }
+ }
+ else
+ {
+ // For GL Error to be picked up
+ _sym_glHint(target, mode);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ }
+}
+
+static void
+fpgl_glLineWidth(GLfloat width)
+{
+ CURR_STATE_COMPARE(gl_line_width, width)
+ {
+ _sym_glLineWidth(width);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_misc_flag1 |= FLAG_BIT_1;
+ current_ctx->gl_line_width = width;
+ }
+}
+
+static void
+fpgl_glPixelStorei(GLenum pname, GLint param)
+{
+ if (pname == GL_PACK_ALIGNMENT)
+ {
+ CURR_STATE_COMPARE(gl_pack_alignment, param)
+ {
+ _sym_glPixelStorei(pname, param);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_misc_flag2 |= FLAG_BIT_1;
+ current_ctx->gl_pack_alignment = param;
+ }
+ }
+ else if (pname == GL_UNPACK_ALIGNMENT)
+ {
+ CURR_STATE_COMPARE(gl_unpack_alignment, param)
+ {
+ _sym_glPixelStorei(pname, param);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_misc_flag2 |= FLAG_BIT_2;
+ current_ctx->gl_unpack_alignment = param;
+ }
+ }
+ else
+ {
+ // For GL Error to be picked up
+ _sym_glPixelStorei(pname, param);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ }
+}
+
+static void
+fpgl_glPolygonOffset(GLfloat factor, GLfloat units)
+{
+ if ((current_ctx->gl_polygon_offset_factor != factor) ||
+ (current_ctx->gl_polygon_offset_units != units))
+ {
+ _sym_glPolygonOffset(factor, units);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_misc_flag1 |= (FLAG_BIT_2 | FLAG_BIT_3);
+ current_ctx->gl_polygon_offset_factor = factor;
+ current_ctx->gl_polygon_offset_units = units;
+ }
+}
+
+static void
+fpgl_glSampleCoverage(GLclampf value, GLboolean invert)
+{
+ if ((current_ctx->gl_sample_coverage_value != value) ||
+ (current_ctx->gl_sample_coverage_invert != invert))
+ {
+ _sym_glSampleCoverage(value, invert);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_misc_flag1 |= (FLAG_BIT_4 | FLAG_BIT_5);
+ current_ctx->gl_sample_coverage_value = value;
+ current_ctx->gl_sample_coverage_invert = invert;
+ }
+}
+
+static void
+fpgl_glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ if ((current_ctx->gl_scissor_box[0] != x) ||
+ (current_ctx->gl_scissor_box[1] != y) ||
+ (current_ctx->gl_scissor_box[2] != width) ||
+ (current_ctx->gl_scissor_box[3] != height))
+ {
+ _sym_glScissor(x, y, width, height);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_misc_flag2 |= FLAG_BIT_0;
+ current_ctx->gl_scissor_box[0] = x;
+ current_ctx->gl_scissor_box[1] = y;
+ current_ctx->gl_scissor_box[2] = width;
+ current_ctx->gl_scissor_box[3] = height;
+ }
+}
+
+static void
+fpgl_glStencilFunc(GLenum func, GLint ref, GLuint mask)
+{
+ if ((current_ctx->gl_stencil_func != func) ||
+ (current_ctx->gl_stencil_ref != ref) ||
+ (current_ctx->gl_stencil_value_mask != mask) ||
+ (current_ctx->gl_stencil_back_func != func) ||
+ (current_ctx->gl_stencil_back_ref != ref) ||
+ (current_ctx->gl_stencil_back_value_mask != mask))
+ {
+ _sym_glStencilFunc(func, ref, mask);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_stencil_flag1 |= (FLAG_BIT_0 | FLAG_BIT_1 | FLAG_BIT_2);
+ current_ctx->gl_stencil_func = func;
+ current_ctx->gl_stencil_ref = ref;
+ current_ctx->gl_stencil_value_mask = mask;
+
+ current_ctx->_stencil_flag2 |= (FLAG_BIT_0 | FLAG_BIT_1 | FLAG_BIT_2);
+ current_ctx->gl_stencil_back_func = func;
+ current_ctx->gl_stencil_back_ref = ref;
+ current_ctx->gl_stencil_back_value_mask = mask;
+ }
+}
+
+static void
+fpgl_glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
+{
+ if ((face == GL_FRONT) || (face == GL_FRONT_AND_BACK))
+ {
+ if ((current_ctx->gl_stencil_func != func) ||
+ (current_ctx->gl_stencil_ref != ref) ||
+ (current_ctx->gl_stencil_value_mask != mask))
+ {
+ _sym_glStencilFuncSeparate(face, func, ref, mask);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_stencil_flag1 |= (FLAG_BIT_0 | FLAG_BIT_1 | FLAG_BIT_2);
+
+ current_ctx->gl_stencil_func = func;
+ current_ctx->gl_stencil_ref = ref;
+ current_ctx->gl_stencil_value_mask = mask;
+ }
+ }
+ else if ((face == GL_BACK) || (face == GL_FRONT_AND_BACK))
+ {
+ if ((current_ctx->gl_stencil_back_func != func) ||
+ (current_ctx->gl_stencil_back_ref != ref) ||
+ (current_ctx->gl_stencil_back_value_mask != mask))
+ {
+ _sym_glStencilFuncSeparate(face, func, ref, mask);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_stencil_flag2 |= (FLAG_BIT_0 | FLAG_BIT_1 | FLAG_BIT_2);
+
+ current_ctx->gl_stencil_back_func = func;
+ current_ctx->gl_stencil_back_ref = ref;
+ current_ctx->gl_stencil_back_value_mask = mask;
+ }
+ }
+ else
+ {
+ // Have GL pick up the error
+ _sym_glStencilFuncSeparate(face, func, ref, mask);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ }
+}
+
+static void
+fpgl_glStencilMask(GLuint mask)
+{
+ if ((current_ctx->gl_stencil_writemask != mask) ||
+ (current_ctx->gl_stencil_back_writemask != mask))
+ {
+ _sym_glStencilMask(mask);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_stencil_flag1 |= (FLAG_BIT_6);
+ current_ctx->_stencil_flag2 |= (FLAG_BIT_6);
+
+ current_ctx->gl_stencil_writemask = mask;
+ current_ctx->gl_stencil_back_writemask = mask;
+ }
+}
+
+static void
+fpgl_glStencilMaskSeparate(GLenum face, GLuint mask)
+{
+ if ((face == GL_FRONT) || (face == GL_FRONT_AND_BACK))
+ {
+ if (current_ctx->gl_stencil_writemask != mask)
+ {
+ _sym_glStencilMaskSeparate(face, mask);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_stencil_flag1 |= (FLAG_BIT_6);
+ current_ctx->gl_stencil_writemask = mask;
+ }
+ }
+ else if ((face == GL_BACK) || (face == GL_FRONT_AND_BACK))
+ {
+ if (current_ctx->gl_stencil_back_writemask != mask)
+ {
+ _sym_glStencilMaskSeparate(face, mask);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_stencil_flag2 |= (FLAG_BIT_6);
+ current_ctx->gl_stencil_back_writemask = mask;
+ }
+ }
+ else
+ {
+ // Have GL pick up the error
+ _sym_glStencilMaskSeparate(face, mask);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ }
+}
+
+static void
+fpgl_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
+{
+ if ((current_ctx->gl_stencil_fail != fail) ||
+ (current_ctx->gl_stencil_pass_depth_fail != zfail) ||
+ (current_ctx->gl_stencil_pass_depth_pass != zpass) ||
+ (current_ctx->gl_stencil_back_fail != fail) ||
+ (current_ctx->gl_stencil_back_depth_fail != zfail) ||
+ (current_ctx->gl_stencil_back_depth_pass != zpass))
+ {
+ _sym_glStencilOp(fail, zfail, zpass);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_stencil_flag1 |= (FLAG_BIT_3 | FLAG_BIT_4 | FLAG_BIT_5);
+ current_ctx->gl_stencil_fail = fail;
+ current_ctx->gl_stencil_pass_depth_fail = zfail;
+ current_ctx->gl_stencil_pass_depth_pass = zpass;
+
+ current_ctx->_stencil_flag2 |= (FLAG_BIT_3 | FLAG_BIT_4 | FLAG_BIT_5);
+ current_ctx->gl_stencil_back_fail = fail;
+ current_ctx->gl_stencil_back_depth_fail = zfail;
+ current_ctx->gl_stencil_back_depth_pass = zpass;
+ }
+}
+
+static void
+fpgl_glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
+{
+
+ if ((face == GL_FRONT) || (face == GL_FRONT_AND_BACK))
+ {
+ if ((current_ctx->gl_stencil_fail != fail) ||
+ (current_ctx->gl_stencil_pass_depth_fail != zfail) ||
+ (current_ctx->gl_stencil_pass_depth_pass != zpass))
+ {
+ _sym_glStencilOpSeparate(face, fail, zfail, zpass);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_stencil_flag1 |= (FLAG_BIT_3 | FLAG_BIT_4 | FLAG_BIT_5);
+ current_ctx->gl_stencil_fail = fail;
+ current_ctx->gl_stencil_pass_depth_fail = zfail;
+ current_ctx->gl_stencil_pass_depth_pass = zpass;
+ }
+ }
+ else if ((face == GL_BACK) || (face == GL_FRONT_AND_BACK))
+ {
+ if ((current_ctx->gl_stencil_back_fail != fail) ||
+ (current_ctx->gl_stencil_back_depth_fail != zfail) ||
+ (current_ctx->gl_stencil_back_depth_pass != zpass))
+ {
+ _sym_glStencilOpSeparate(face, fail, zfail, zpass);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_stencil_flag2 |= (FLAG_BIT_3 | FLAG_BIT_4 | FLAG_BIT_5);
+ current_ctx->gl_stencil_back_fail = fail;
+ current_ctx->gl_stencil_back_depth_fail = zfail;
+ current_ctx->gl_stencil_back_depth_pass = zpass;
+ }
+ }
+ else
+ {
+ // For picking up error purpose
+ _sym_glStencilOpSeparate(face, fail, zfail, zpass);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ }
+}
+
+static void
+fpgl_glUseProgram(GLuint program)
+{
+ CURR_STATE_COMPARE(gl_current_program, program)
+ {
+ _sym_glUseProgram(program);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_clear_flag1 |= FLAG_BIT_1;
+ current_ctx->gl_current_program = program;
+ }
+}
+
+// Optmize?
+static void
+fpgl_glVertexAttrib1f(GLuint indx, GLfloat x)
+{
+ _sym_glVertexAttrib1f(indx, x);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_vattrib_flag |= FLAG_BIT_0;
+ current_ctx->vertex_attrib[indx].modified = GL_TRUE;
+ current_ctx->vertex_attrib[indx].value[0] = x;
+ current_ctx->vertex_attrib[indx].value[1] = 0;
+ current_ctx->vertex_attrib[indx].value[2] = 0;
+ current_ctx->vertex_attrib[indx].value[3] = 1;
+}
+
+// Optmize?
+static void
+fpgl_glVertexAttrib1fv(GLuint indx, const GLfloat* values)
+{
+ _sym_glVertexAttrib1fv(indx, values);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_vattrib_flag |= FLAG_BIT_0;
+ current_ctx->vertex_attrib[indx].modified = GL_TRUE;
+ current_ctx->vertex_attrib[indx].value[0] = values[0];
+ current_ctx->vertex_attrib[indx].value[1] = 0;
+ current_ctx->vertex_attrib[indx].value[2] = 0;
+ current_ctx->vertex_attrib[indx].value[3] = 1;
+}
+
+// Optmize?
+static void
+fpgl_glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
+{
+ _sym_glVertexAttrib2f(indx, x, y);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_vattrib_flag |= FLAG_BIT_0;
+ current_ctx->vertex_attrib[indx].modified = GL_TRUE;
+ current_ctx->vertex_attrib[indx].value[0] = x;
+ current_ctx->vertex_attrib[indx].value[1] = y;
+ current_ctx->vertex_attrib[indx].value[2] = 0;
+ current_ctx->vertex_attrib[indx].value[3] = 1;
+}
+
+// Optmize?
+static void
+fpgl_glVertexAttrib2fv(GLuint indx, const GLfloat* values)
+{
+ _sym_glVertexAttrib2fv(indx, values);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_vattrib_flag |= FLAG_BIT_0;
+ current_ctx->vertex_attrib[indx].modified = GL_TRUE;
+ current_ctx->vertex_attrib[indx].value[0] = values[0];
+ current_ctx->vertex_attrib[indx].value[1] = values[1];
+ current_ctx->vertex_attrib[indx].value[2] = 0;
+ current_ctx->vertex_attrib[indx].value[3] = 1;
+}
+
+// Optmize?
+static void
+fpgl_glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
+{
+ _sym_glVertexAttrib3f(indx, x, y, z);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_vattrib_flag |= FLAG_BIT_0;
+ current_ctx->vertex_attrib[indx].modified = GL_TRUE;
+ current_ctx->vertex_attrib[indx].value[0] = x;
+ current_ctx->vertex_attrib[indx].value[1] = y;
+ current_ctx->vertex_attrib[indx].value[2] = z;
+ current_ctx->vertex_attrib[indx].value[3] = 1;
+}
+
+// Optmize?
+static void
+fpgl_glVertexAttrib3fv(GLuint indx, const GLfloat* values)
+{
+ _sym_glVertexAttrib3fv(indx, values);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_vattrib_flag |= FLAG_BIT_0;
+ current_ctx->vertex_attrib[indx].modified = GL_TRUE;
+ current_ctx->vertex_attrib[indx].value[0] = values[0];
+ current_ctx->vertex_attrib[indx].value[1] = values[1];
+ current_ctx->vertex_attrib[indx].value[2] = values[2];
+ current_ctx->vertex_attrib[indx].value[3] = 1;
+}
+
+// Optmize?
+static void
+fpgl_glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ _sym_glVertexAttrib4f(indx, x, y, z, w);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_vattrib_flag |= FLAG_BIT_0;
+ current_ctx->vertex_attrib[indx].modified = GL_TRUE;
+ current_ctx->vertex_attrib[indx].value[0] = x;
+ current_ctx->vertex_attrib[indx].value[1] = y;
+ current_ctx->vertex_attrib[indx].value[2] = z;
+ current_ctx->vertex_attrib[indx].value[3] = w;
+}
+
+// Optmize?
+static void
+fpgl_glVertexAttrib4fv(GLuint indx, const GLfloat* values)
+{
+ _sym_glVertexAttrib4fv(indx, values);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_vattrib_flag |= FLAG_BIT_0;
+ current_ctx->vertex_attrib[indx].modified = GL_TRUE;
+ current_ctx->vertex_attrib[indx].value[0] = values[0];
+ current_ctx->vertex_attrib[indx].value[1] = values[1];
+ current_ctx->vertex_attrib[indx].value[2] = values[2];
+ current_ctx->vertex_attrib[indx].value[3] = values[3];
+}
+
+
+// Optmize?
+static void
+fpgl_glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr)
+{
+ _sym_glVertexAttribPointer(indx, size, type, normalized, stride, ptr);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_varray_flag |= FLAG_BIT_0;
+
+ current_ctx->vertex_array[indx].modified = GL_TRUE;
+ current_ctx->vertex_array[indx].size = size;
+ current_ctx->vertex_array[indx].type = type;
+ current_ctx->vertex_array[indx].normalized = normalized;
+ current_ctx->vertex_array[indx].stride = stride;
+ current_ctx->vertex_array[indx].pointer = ptr;
+}
+
+static void
+fpgl_glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ if ((current_ctx->gl_viewport[0] != x) ||
+ (current_ctx->gl_viewport[1] != y) ||
+ (current_ctx->gl_viewport[2] != width) ||
+ (current_ctx->gl_viewport[3] != height))
+ {
+ _sym_glViewport(x, y, width, height);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ current_ctx->_clear_flag1 |= FLAG_BIT_0;
+ current_ctx->gl_viewport[0] = x;
+ current_ctx->gl_viewport[1] = y;
+ current_ctx->gl_viewport[2] = width;
+ current_ctx->gl_viewport[3] = height;
+ }
+}
+
+
+//----------------------------------------------------------------//
+// //
+// Load Symbols //
+// //
+//----------------------------------------------------------------//
+static void
+sym_missing(void)
+{
+ ERR("GL symbols missing!\n");
+}
+
+#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
+//------------------------------------------------------//
+// EGL
+static int
+glue_sym_init(void)
+{
+ //------------------------------------------------//
+ // Use gl_lib_handle for finding both GL and GLX symbols
+#define FINDSYM(dst, sym, typ) \
+ if ((!dst) && (_sym_eglGetProcAddress)) dst = (typeof(dst))_sym_eglGetProcAddress(sym); \
+ if (!dst) dst = (typeof(dst))dlsym(egl_lib_handle, sym); \
+ if (!dst) DBG("Error loading %s\n", sym);
+#define FALLBAK(dst, typ) if (!dst) dst = (typeof(dst))sym_missing;
+
+ FINDSYM(_sym_eglGetProcAddress, "eglGetProcAddress", glsym_func_eng_fn);
+
+ FINDSYM(_sym_eglGetError, "eglGetError", glsym_func_int);
+ FINDSYM(_sym_eglGetDisplay, "eglGetDisplay", glsym_func_egldpy);
+ FINDSYM(_sym_eglInitialize, "eglInitialize", glsym_func_bool);
+ FINDSYM(_sym_eglTerminate, "eglTerminate", glsym_func_bool);
+ FINDSYM(_sym_eglChooseConfig, "eglChooseConfig", glsym_func_bool);
+ FINDSYM(_sym_eglCreateWindowSurface, "eglCreateWindowSurface", glsym_func_eglsfc);
+ FINDSYM(_sym_eglCreatePixmapSurface, "eglCreatePixmapSurface", glsym_func_eglsfc);
+ FINDSYM(_sym_eglDestroySurface, "eglDestroySurface", glsym_func_bool);
+ FINDSYM(_sym_eglBindAPI, "eglBindAPI", glsym_func_bool);
+ FINDSYM(_sym_eglWaitClient, "eglWaitClient", glsym_func_bool);
+ FINDSYM(_sym_eglSurfaceAttrib, "eglSurfaceAttrib", glsym_func_bool);
+ FINDSYM(_sym_eglBindTexImage, "eglBindTexImage", glsym_func_void);
+ FINDSYM(_sym_eglReleaseTexImage, "eglReleaseTexImage", glsym_func_bool);
+ FINDSYM(_sym_eglSwapInterval, "eglSwapInterval", glsym_func_bool);
+ FINDSYM(_sym_eglCreateContext, "eglCreateContext", glsym_func_eglctx);
+ FINDSYM(_sym_eglDestroyContext, "eglDestroyContext", glsym_func_bool);
+ FINDSYM(_sym_eglMakeCurrent, "eglMakeCurrent", glsym_func_bool);
+ FINDSYM(_sym_eglGetCurrentContext, "eglGetCurrentContext", glsym_func_eglctx);
+ FINDSYM(_sym_eglGetCurrentSurface, "eglGetCurrentSurface", glsym_func_eglsfc);
+ FINDSYM(_sym_eglGetCurrentDisplay, "eglGetCurrentDisplay", glsym_func_egldpy);
+ FINDSYM(_sym_eglWaitGL, "eglWaitGL", glsym_func_bool);
+ FINDSYM(_sym_eglWaitNative, "eglWaitNative", glsym_func_bool);
+ FINDSYM(_sym_eglSwapBuffers, "eglSwapBuffers", glsym_func_bool);
+ FINDSYM(_sym_eglCopyBuffers, "eglCopyBuffers", glsym_func_bool);
+ FINDSYM(_sym_eglQueryString, "eglQueryString", glsym_func_char_const_ptr);
+ //FINDSYM(_sym_eglGetProcAddress, "eglGetProcAddress", glsym_func_eng_fn);
+
+ //----------------//
+ FINDSYM(_sym_eglGetProcAddress, "eglGetProcAddressEXT", glsym_func_eng_fn);
+ FINDSYM(_sym_eglGetProcAddress, "eglGetProcAddressARB", glsym_func_eng_fn);
+ FINDSYM(_sym_eglGetProcAddress, "eglGetProcAddressKHR", glsym_func_eng_fn);
+
+ FINDSYM(_sym_eglCreateImage, "eglCreateImage", glsym_func_void_ptr);
+ FINDSYM(_sym_eglCreateImage, "eglCreateImageEXT", glsym_func_void_ptr);
+ FINDSYM(_sym_eglCreateImage, "eglCreateImageARB", glsym_func_void_ptr);
+ FINDSYM(_sym_eglCreateImage, "eglCreateImageKHR", glsym_func_void_ptr);
+
+ FINDSYM(_sym_eglDestroyImage, "eglDestroyImage", glsym_func_uint);
+ FINDSYM(_sym_eglDestroyImage, "eglDestroyImageEXT", glsym_func_uint);
+ FINDSYM(_sym_eglDestroyImage, "eglDestroyImageARB", glsym_func_uint);
+ FINDSYM(_sym_eglDestroyImage, "eglDestroyImageKHR", glsym_func_uint);
+
+ FINDSYM(_sym_eglMapImageSEC, "eglMapImageSEC", glsym_func_void_ptr);
+
+ FINDSYM(_sym_eglUnmapImageSEC, "eglUnmapImageSEC", glsym_func_uint);
+
+ FINDSYM(_sym_eglGetImageAttribSEC, "eglGetImageAttribSEC", glsym_func_uint);
+
+ FINDSYM(_sym_glEGLImageTargetTexture2DOES, "glEGLImageTargetTexture2DOES", glsym_func_void);
+ FINDSYM(_sym_glEGLImageTargetRenderbufferStorageOES, "glEGLImageTargetRenderbufferStorageOES", glsym_func_void);
+
+#undef FINDSYM
+#undef FALLBAK
+
+ return 1;
+}
+
+
+#else
+//------------------------------------------------------//
+// GLX
+static int
+glue_sym_init(void)
+{
+ //------------------------------------------------//
+ // Use gl_lib_handle for finding both GL and GLX symbols
+#define FINDSYM(dst, sym, typ) \
+ if ((!dst) && (_sym_glXGetProcAddress)) dst = (typeof(dst))_sym_glXGetProcAddress(sym); \
+ if (!dst) dst = (typeof(dst))dlsym(gl_lib_handle, sym); \
+ if (!dst) DBG("Error loading %s\n", sym);
+#define FALLBAK(dst, typ) if (!dst) dst = (typeof(dst))sym_missing;
+
+ //------------------------------------------------------//
+ // GLX APIs... Only ones that are being used.
+ FINDSYM(_sym_glXGetProcAddress, "glXGetProcAddress", glsym_func_eng_fn);
+ FINDSYM(_sym_glXGetProcAddress, "glXGetProcAddressEXT", glsym_func_eng_fn);
+ FINDSYM(_sym_glXGetProcAddress, "glXGetProcAddressARB", glsym_func_eng_fn);
+
+ // Standard Functions
+ FINDSYM(_sym_glXChooseVisual, "glXChooseVisual", glsym_func_xvisinfo_ptr);
+ FINDSYM(_sym_glXCreateContext, "glXCreateContext", glsym_func_glxctx);
+ FINDSYM(_sym_glXDestroyContext, "glXDestroyContext", glsym_func_void);
+ FINDSYM(_sym_glXGetCurrentContext, "glXGetCurrentContext", glsym_func_glxctx);
+ FINDSYM(_sym_glXGetCurrentDrawable, "glXGetCurrentDrawable", glsym_func_glxdraw);
+ FINDSYM(_sym_glXMakeCurrent, "glXMakeCurrent", glsym_func_bool);
+ FINDSYM(_sym_glXSwapBuffers, "glXSwapBuffers", glsym_func_void);
+ FINDSYM(_sym_glXWaitX, "glXWaitX", glsym_func_void);
+ FINDSYM(_sym_glXWaitGL, "glXWaitGL", glsym_func_void);
+ FINDSYM(_sym_glXQueryExtension, "glXQueryExtension", glsym_func_bool);
+ FINDSYM(_sym_glXQueryExtensionsString, "glXQueryExtensionsString", glsym_func_const_char_ptr);
+
+ // 1.3 and later
+ FINDSYM(_sym_glXChooseFBConfig, "glXChooseFBConfig", glsym_func_glxfbcfg_ptr);
+ FINDSYM(_sym_glXGetFBConfigs, "glXGetFBConfigs", glsym_func_glxfbcfg_ptr);
+ FINDSYM(_sym_glXGetFBConfigAttrib, "glXGetFBConfigAttrib", glsym_func_int);
+ FINDSYM(_sym_glXGetVisualFromFBConfig, "glXGetVisualFromFBConfig", glsym_func_xvisinfo_ptr);
+ FINDSYM(_sym_glXDestroyWindow, "glXDestroyWindow", glsym_func_void);
+ FINDSYM(_sym_glXMakeContextCurrent, "glXMakeContextCurrent", glsym_func_bool);
+
+
+ // Extension functions
+ FINDSYM(_sym_glXBindTexImage, "glXBindTexImage", glsym_func_void);
+ FINDSYM(_sym_glXBindTexImage, "glXBindTexImageEXT", glsym_func_void);
+ FINDSYM(_sym_glXBindTexImage, "glXBindTexImageARB", glsym_func_void);
+
+ FINDSYM(_sym_glXReleaseTexImage, "glXReleaseTexImage", glsym_func_void);
+ FINDSYM(_sym_glXReleaseTexImage, "glXReleaseTexImageEXT", glsym_func_void);
+ FINDSYM(_sym_glXReleaseTexImage, "glXReleaseTexImageARB", glsym_func_void);
+
+ FINDSYM(_sym_glXGetVideoSync, "glXGetVideoSyncSGI", glsym_func_int);
+
+ FINDSYM(_sym_glXWaitVideoSync, "glXWaitVideoSyncSGI", glsym_func_int);
+
+ FINDSYM(_sym_glXCreatePixmap, "glXCreatePixmap", glsym_func_xid);
+ FINDSYM(_sym_glXCreatePixmap, "glXCreatePixmapEXT", glsym_func_xid);
+ FINDSYM(_sym_glXCreatePixmap, "glXCreatePixmapARB", glsym_func_xid);
+
+ FINDSYM(_sym_glXDestroyPixmap, "glXDestroyPixmap", glsym_func_void);
+ FINDSYM(_sym_glXDestroyPixmap, "glXDestroyPixmapEXT", glsym_func_void);
+ FINDSYM(_sym_glXDestroyPixmap, "glXDestroyPixmapARB", glsym_func_void);
+
+ FINDSYM(_sym_glXQueryDrawable, "glXQueryDrawable", glsym_func_void);
+ FINDSYM(_sym_glXQueryDrawable, "glXQueryDrawableEXT", glsym_func_void);
+ FINDSYM(_sym_glXQueryDrawable, "glXQueryDrawableARB", glsym_func_void);
+
+ FINDSYM(_sym_glXSwapIntervalSGI, "glXSwapIntervalMESA", glsym_func_int);
+ FINDSYM(_sym_glXSwapIntervalSGI, "glXSwapIntervalSGI", glsym_func_int);
+
+ //----------//
+ FINDSYM(_sym_glXSwapIntervalEXT, "glXSwapIntervalEXT", glsym_func_void);
+
+
+#undef FINDSYM
+#undef FALLBAK
+
+ return 1;
+}
+
+#endif
+
+static int
+gl_sym_init(void)
+{
+
+#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
+
+ //------------------------------------------------//
+ // Use eglGetProcAddress
+# define FINDSYM(dst, sym, typ) \
+ if ((!dst) && (_sym_eglGetProcAddress)) dst = (typeof(dst))_sym_eglGetProcAddress(sym); \
+ if (!dst) dst = (typeof(dst))dlsym(gl_lib_handle, sym); \
+ if (!dst) DBG("Error loading %s\n", sym);
+# define FALLBAK(dst, typ) if (!dst) dst = (typeof(dst))sym_missing;
+
+ FINDSYM(_sym_glGetProgramBinary, "glGetProgramBinary", glsym_func_void);
+ FINDSYM(_sym_glGetProgramBinary, "glGetProgramBinaryEXT", glsym_func_void);
+ FINDSYM(_sym_glGetProgramBinary, "glGetProgramBinaryARB", glsym_func_void);
+ FINDSYM(_sym_glGetProgramBinary, "glGetProgramBinaryOES", glsym_func_void);
+ FINDSYM(_sym_glGetProgramBinary, "glGetProgramBinaryKHR", glsym_func_void);
+
+ FINDSYM(_sym_glProgramBinary, "glProgramBinary", glsym_func_void);
+ FINDSYM(_sym_glProgramBinary, "glProgramBinaryEXT", glsym_func_void);
+ FINDSYM(_sym_glProgramBinary, "glProgramBinaryARB", glsym_func_void);
+ FINDSYM(_sym_glProgramBinary, "glProgramBinaryOES", glsym_func_void);
+ FINDSYM(_sym_glProgramBinary, "glProgramBinaryKHR", glsym_func_void);
+
+ FINDSYM(_sym_glProgramParameteri, "glProgramParameteri", glsym_func_void);
+ FINDSYM(_sym_glProgramParameteri, "glProgramParameteriEXT", glsym_func_void);
+ FINDSYM(_sym_glProgramParameteri, "glProgramParameteriARB", glsym_func_void);
+ FINDSYM(_sym_glProgramParameteri, "glProgramParameteriOES", glsym_func_void);
+ FINDSYM(_sym_glProgramParameteri, "glProgramParameteriKHR", glsym_func_void);
+
+#else
+
+ //------------------------------------------------//
+ // Use gl_lib_handle for finding both GL and GLX symbols
+ // Try eglGetProcAddress
+# define FINDSYM(dst, sym, typ) \
+ if ((!dst) && (_sym_glXGetProcAddress)) dst = (typeof(dst))_sym_glXGetProcAddress(sym); \
+ if (!dst) dst = (typeof(dst))dlsym(gl_lib_handle, sym); \
+ if (!dst) DBG("Error loading %s\n", sym);
+# define FALLBAK(dst, typ) if (!dst) dst = (typeof(dst))sym_missing;
+
+
+ //----------//
+ FINDSYM(_sym_glGetProgramBinary, "glGetProgramBinary", glsym_func_void);
+ FINDSYM(_sym_glGetProgramBinary, "glGetProgramBinaryEXT", glsym_func_void);
+ FINDSYM(_sym_glGetProgramBinary, "glGetProgramBinaryARB", glsym_func_void);
+ FINDSYM(_sym_glGetProgramBinary, "glGetProgramBinaryOES", glsym_func_void);
+
+ FINDSYM(_sym_glProgramBinary, "glProgramBinary", glsym_func_void);
+ FINDSYM(_sym_glProgramBinary, "glProgramBinaryEXT", glsym_func_void);
+ FINDSYM(_sym_glProgramBinary, "glProgramBinaryARB", glsym_func_void);
+
+ FINDSYM(_sym_glProgramParameteri, "glProgramParameteri", glsym_func_void);
+ FINDSYM(_sym_glProgramParameteri, "glProgramParameteriEXT", glsym_func_void);
+ FINDSYM(_sym_glProgramParameteri, "glProgramParameteriARB", glsym_func_void);
+
+#endif
+
+ //------------------------------------------------------//
+ // GLES 2.0 APIs...
+ FINDSYM(_sym_glActiveTexture, "glActiveTexture", glsym_func_void);
+ FALLBAK(_sym_glActiveTexture, glsym_func_void);
+
+ FINDSYM(_sym_glAttachShader, "glAttachShader", glsym_func_void);
+ FALLBAK(_sym_glAttachShader, glsym_func_void);
+
+ FINDSYM(_sym_glBindAttribLocation, "glBindAttribLocation", glsym_func_void);
+ FALLBAK(_sym_glBindAttribLocation, glsym_func_void);
+
+ FINDSYM(_sym_glBindBuffer, "glBindBuffer", glsym_func_void);
+ FALLBAK(_sym_glBindBuffer, glsym_func_void);
+
+ FINDSYM(_sym_glBindFramebuffer, "glBindFramebuffer", glsym_func_void);
+ FALLBAK(_sym_glBindFramebuffer, glsym_func_void);
+
+ FINDSYM(_sym_glBindRenderbuffer, "glBindRenderbuffer", glsym_func_void);
+ FALLBAK(_sym_glBindRenderbuffer, glsym_func_void);
+
+ FINDSYM(_sym_glBindTexture, "glBindTexture", glsym_func_void);
+ FALLBAK(_sym_glBindTexture, glsym_func_void);
+
+ FINDSYM(_sym_glBlendColor, "glBlendColor", glsym_func_void);
+ FALLBAK(_sym_glBlendColor, glsym_func_void);
+
+ FINDSYM(_sym_glBlendEquation, "glBlendEquation", glsym_func_void);
+ FALLBAK(_sym_glBlendEquation, glsym_func_void);
+
+ FINDSYM(_sym_glBlendEquationSeparate, "glBlendEquationSeparate", glsym_func_void);
+ FALLBAK(_sym_glBlendEquationSeparate, glsym_func_void);
+
+ FINDSYM(_sym_glBlendFunc, "glBlendFunc", glsym_func_void);
+ FALLBAK(_sym_glBlendFunc, glsym_func_void);
+
+ FINDSYM(_sym_glBlendFuncSeparate, "glBlendFuncSeparate", glsym_func_void);
+ FALLBAK(_sym_glBlendFuncSeparate, glsym_func_void);
+
+ FINDSYM(_sym_glBufferData, "glBufferData", glsym_func_void);
+ FALLBAK(_sym_glBufferData, glsym_func_void);
+
+ FINDSYM(_sym_glBufferSubData, "glBufferSubData", glsym_func_void);
+ FALLBAK(_sym_glBufferSubData, glsym_func_void);
+
+ FINDSYM(_sym_glCheckFramebufferStatus, "glCheckFramebufferStatus", glsym_func_uint);
+ FALLBAK(_sym_glCheckFramebufferStatus, glsym_func_uint);
+
+ FINDSYM(_sym_glClear, "glClear", glsym_func_void);
+ FALLBAK(_sym_glClear, glsym_func_void);
+
+ FINDSYM(_sym_glClearColor, "glClearColor", glsym_func_void);
+ FALLBAK(_sym_glClearColor, glsym_func_void);
+
+ FINDSYM(_sym_glClearDepthf, "glClearDepthf", glsym_func_void);
+ FINDSYM(_sym_glClearDepthf, "glClearDepth", glsym_func_void);
+ FALLBAK(_sym_glClearDepthf, glsym_func_void);
+
+ FINDSYM(_sym_glClearStencil, "glClearStencil", glsym_func_void);
+ FALLBAK(_sym_glClearStencil, glsym_func_void);
+
+ FINDSYM(_sym_glColorMask, "glColorMask", glsym_func_void);
+ FALLBAK(_sym_glColorMask, glsym_func_void);
+
+ FINDSYM(_sym_glCompileShader, "glCompileShader", glsym_func_void);
+ FALLBAK(_sym_glCompileShader, glsym_func_void);
+
+ FINDSYM(_sym_glCompressedTexImage2D, "glCompressedTexImage2D", glsym_func_void);
+ FALLBAK(_sym_glCompressedTexImage2D, glsym_func_void);
+
+ FINDSYM(_sym_glCompressedTexSubImage2D, "glCompressedTexSubImage2D", glsym_func_void);
+ FALLBAK(_sym_glCompressedTexSubImage2D, glsym_func_void);
+
+ FINDSYM(_sym_glCopyTexImage2D, "glCopyTexImage2D", glsym_func_void);
+ FALLBAK(_sym_glCopyTexImage2D, glsym_func_void);
+
+ FINDSYM(_sym_glCopyTexSubImage2D, "glCopyTexSubImage2D", glsym_func_void);
+ FALLBAK(_sym_glCopyTexSubImage2D, glsym_func_void);
+
+ FINDSYM(_sym_glCreateProgram, "glCreateProgram", glsym_func_uint);
+ FALLBAK(_sym_glCreateProgram, glsym_func_uint);
+
+ FINDSYM(_sym_glCreateShader, "glCreateShader", glsym_func_uint);
+ FALLBAK(_sym_glCreateShader, glsym_func_uint);
+
+ FINDSYM(_sym_glCullFace, "glCullFace", glsym_func_void);
+ FALLBAK(_sym_glCullFace, glsym_func_void);
+
+ FINDSYM(_sym_glDeleteBuffers, "glDeleteBuffers", glsym_func_void);
+ FALLBAK(_sym_glDeleteBuffers, glsym_func_void);
+
+ FINDSYM(_sym_glDeleteFramebuffers, "glDeleteFramebuffers", glsym_func_void);
+ FALLBAK(_sym_glDeleteFramebuffers, glsym_func_void);
+
+ FINDSYM(_sym_glDeleteProgram, "glDeleteProgram", glsym_func_void);
+ FALLBAK(_sym_glDeleteProgram, glsym_func_void);
+
+ FINDSYM(_sym_glDeleteRenderbuffers, "glDeleteRenderbuffers", glsym_func_void);
+ FALLBAK(_sym_glDeleteRenderbuffers, glsym_func_void);
+
+ FINDSYM(_sym_glDeleteShader, "glDeleteShader", glsym_func_void);
+ FALLBAK(_sym_glDeleteShader, glsym_func_void);
+
+ FINDSYM(_sym_glDeleteTextures, "glDeleteTextures", glsym_func_void);
+ FALLBAK(_sym_glDeleteTextures, glsym_func_void);
+
+ FINDSYM(_sym_glDepthFunc, "glDepthFunc", glsym_func_void);
+ FALLBAK(_sym_glDepthFunc, glsym_func_void);
+
+ FINDSYM(_sym_glDepthMask, "glDepthMask", glsym_func_void);
+ FALLBAK(_sym_glDepthMask, glsym_func_void);
+
+ FINDSYM(_sym_glDepthRangef, "glDepthRangef", glsym_func_void);
+ FINDSYM(_sym_glDepthRangef, "glDepthRange", glsym_func_void);
+ FALLBAK(_sym_glDepthRangef, glsym_func_void);
+
+ FINDSYM(_sym_glDetachShader, "glDetachShader", glsym_func_void);
+ FALLBAK(_sym_glDetachShader, glsym_func_void);
+
+ FINDSYM(_sym_glDisable, "glDisable", glsym_func_void);
+ FALLBAK(_sym_glDisable, glsym_func_void);
+
+ FINDSYM(_sym_glDisableVertexAttribArray, "glDisableVertexAttribArray", glsym_func_void);
+ FALLBAK(_sym_glDisableVertexAttribArray, glsym_func_void);
+
+ FINDSYM(_sym_glDrawArrays, "glDrawArrays", glsym_func_void);
+ FALLBAK(_sym_glDrawArrays, glsym_func_void);
+
+ FINDSYM(_sym_glDrawElements, "glDrawElements", glsym_func_void);
+ FALLBAK(_sym_glDrawElements, glsym_func_void);
+
+ FINDSYM(_sym_glEnable, "glEnable", glsym_func_void);
+ FALLBAK(_sym_glEnable, glsym_func_void);
+
+ FINDSYM(_sym_glEnableVertexAttribArray, "glEnableVertexAttribArray", glsym_func_void);
+ FALLBAK(_sym_glEnableVertexAttribArray, glsym_func_void);
+
+ FINDSYM(_sym_glFinish, "glFinish", glsym_func_void);
+ FALLBAK(_sym_glFinish, glsym_func_void);
+
+ FINDSYM(_sym_glFlush, "glFlush", glsym_func_void);
+ FALLBAK(_sym_glFlush, glsym_func_void);
+
+ FINDSYM(_sym_glFramebufferRenderbuffer, "glFramebufferRenderbuffer", glsym_func_void);
+ FALLBAK(_sym_glFramebufferRenderbuffer, glsym_func_void);
+
+ FINDSYM(_sym_glFramebufferTexture2D, "glFramebufferTexture2D", glsym_func_void);
+ FALLBAK(_sym_glFramebufferTexture2D, glsym_func_void);
+
+ FINDSYM(_sym_glFrontFace, "glFrontFace", glsym_func_void);
+ FALLBAK(_sym_glFrontFace, glsym_func_void);
+
+ FINDSYM(_sym_glGenBuffers, "glGenBuffers", glsym_func_void);
+ FALLBAK(_sym_glGenBuffers, glsym_func_void);
+
+ FINDSYM(_sym_glGenerateMipmap, "glGenerateMipmap", glsym_func_void);
+ FALLBAK(_sym_glGenerateMipmap, glsym_func_void);
+
+ FINDSYM(_sym_glGenFramebuffers, "glGenFramebuffers", glsym_func_void);
+ FALLBAK(_sym_glGenFramebuffers, glsym_func_void);
+
+ FINDSYM(_sym_glGenRenderbuffers, "glGenRenderbuffers", glsym_func_void);
+ FALLBAK(_sym_glGenRenderbuffers, glsym_func_void);
+
+ FINDSYM(_sym_glGenTextures, "glGenTextures", glsym_func_void);
+ FALLBAK(_sym_glGenTextures, glsym_func_void);
+
+ FINDSYM(_sym_glGetActiveAttrib, "glGetActiveAttrib", glsym_func_void);
+ FALLBAK(_sym_glGetActiveAttrib, glsym_func_void);
+
+ FINDSYM(_sym_glGetActiveUniform, "glGetActiveUniform", glsym_func_void);
+ FALLBAK(_sym_glGetActiveUniform, glsym_func_void);
+
+ FINDSYM(_sym_glGetAttachedShaders, "glGetAttachedShaders", glsym_func_void);
+ FALLBAK(_sym_glGetAttachedShaders, glsym_func_void);
+
+ FINDSYM(_sym_glGetAttribLocation, "glGetAttribLocation", glsym_func_int);
+ FALLBAK(_sym_glGetAttribLocation, glsym_func_int);
+
+ FINDSYM(_sym_glGetBooleanv, "glGetBooleanv", glsym_func_void);
+ FALLBAK(_sym_glGetBooleanv, glsym_func_void);
+
+ FINDSYM(_sym_glGetBufferParameteriv, "glGetBufferParameteriv", glsym_func_void);
+ FALLBAK(_sym_glGetBufferParameteriv, glsym_func_void);
+
+ FINDSYM(_sym_glGetError, "glGetError", glsym_func_uint);
+ FALLBAK(_sym_glGetError, glsym_func_uint);
+
+ FINDSYM(_sym_glGetFloatv, "glGetFloatv", glsym_func_void);
+ FALLBAK(_sym_glGetFloatv, glsym_func_void);
+
+ FINDSYM(_sym_glGetFramebufferAttachmentParameteriv, "glGetFramebufferAttachmentParameteriv", glsym_func_void);
+ FALLBAK(_sym_glGetFramebufferAttachmentParameteriv, glsym_func_void);
+
+ FINDSYM(_sym_glGetIntegerv, "glGetIntegerv", glsym_func_void);
+ FALLBAK(_sym_glGetIntegerv, glsym_func_void);
+
+ FINDSYM(_sym_glGetProgramiv, "glGetProgramiv", glsym_func_void);
+ FALLBAK(_sym_glGetProgramiv, glsym_func_void);
+
+ FINDSYM(_sym_glGetProgramInfoLog, "glGetProgramInfoLog", glsym_func_void);
+ FALLBAK(_sym_glGetProgramInfoLog, glsym_func_void);
+
+ FINDSYM(_sym_glGetRenderbufferParameteriv, "glGetRenderbufferParameteriv", glsym_func_void);
+ FALLBAK(_sym_glGetRenderbufferParameteriv, glsym_func_void);
+
+ FINDSYM(_sym_glGetShaderiv, "glGetShaderiv", glsym_func_void);
+ FALLBAK(_sym_glGetShaderiv, glsym_func_void);
+
+ FINDSYM(_sym_glGetShaderInfoLog, "glGetShaderInfoLog", glsym_func_void);
+ FALLBAK(_sym_glGetShaderInfoLog, glsym_func_void);
+
+ FINDSYM(_sym_glGetShaderPrecisionFormat, "glGetShaderPrecisionFormat", glsym_func_void);
+ FALLBAK(_sym_glGetShaderPrecisionFormat, glsym_func_void);
+
+ FINDSYM(_sym_glGetShaderSource, "glGetShaderSource", glsym_func_void);
+ FALLBAK(_sym_glGetShaderSource, glsym_func_void);
+
+ FINDSYM(_sym_glGetString, "glGetString", glsym_func_uchar_ptr);
+ FALLBAK(_sym_glGetString, glsym_func_const_uchar_ptr);
+
+ FINDSYM(_sym_glGetTexParameterfv, "glGetTexParameterfv", glsym_func_void);
+ FALLBAK(_sym_glGetTexParameterfv, glsym_func_void);
+
+ FINDSYM(_sym_glGetTexParameteriv, "glGetTexParameteriv", glsym_func_void);
+ FALLBAK(_sym_glGetTexParameteriv, glsym_func_void);
+
+ FINDSYM(_sym_glGetUniformfv, "glGetUniformfv", glsym_func_void);
+ FALLBAK(_sym_glGetUniformfv, glsym_func_void);
+
+ FINDSYM(_sym_glGetUniformiv, "glGetUniformiv", glsym_func_void);
+ FALLBAK(_sym_glGetUniformiv, glsym_func_void);
+
+ FINDSYM(_sym_glGetUniformLocation, "glGetUniformLocation", glsym_func_int);
+ FALLBAK(_sym_glGetUniformLocation, glsym_func_int);
+
+ FINDSYM(_sym_glGetVertexAttribfv, "glGetVertexAttribfv", glsym_func_void);
+ FALLBAK(_sym_glGetVertexAttribfv, glsym_func_void);
+
+ FINDSYM(_sym_glGetVertexAttribiv, "glGetVertexAttribiv", glsym_func_void);
+ FALLBAK(_sym_glGetVertexAttribiv, glsym_func_void);
+
+ FINDSYM(_sym_glGetVertexAttribPointerv, "glGetVertexAttribPointerv", glsym_func_void);
+ FALLBAK(_sym_glGetVertexAttribPointerv, glsym_func_void);
+
+ FINDSYM(_sym_glHint, "glHint", glsym_func_void);
+ FALLBAK(_sym_glHint, glsym_func_void);
+
+ FINDSYM(_sym_glIsBuffer, "glIsBuffer", glsym_func_uchar);
+ FALLBAK(_sym_glIsBuffer, glsym_func_uchar);
+
+ FINDSYM(_sym_glIsEnabled, "glIsEnabled", glsym_func_uchar);
+ FALLBAK(_sym_glIsEnabled, glsym_func_uchar);
+
+ FINDSYM(_sym_glIsFramebuffer, "glIsFramebuffer", glsym_func_uchar);
+ FALLBAK(_sym_glIsFramebuffer, glsym_func_uchar);
+
+ FINDSYM(_sym_glIsProgram, "glIsProgram", glsym_func_uchar);
+ FALLBAK(_sym_glIsProgram, glsym_func_uchar);
+
+ FINDSYM(_sym_glIsRenderbuffer, "glIsRenderbuffer", glsym_func_uchar);
+ FALLBAK(_sym_glIsRenderbuffer, glsym_func_uchar);
+
+ FINDSYM(_sym_glIsShader, "glIsShader", glsym_func_uchar);
+ FALLBAK(_sym_glIsShader, glsym_func_uchar);
+
+ FINDSYM(_sym_glIsTexture, "glIsTexture", glsym_func_uchar);
+ FALLBAK(_sym_glIsTexture, glsym_func_uchar);
+
+ FINDSYM(_sym_glLineWidth, "glLineWidth", glsym_func_void);
+ FALLBAK(_sym_glLineWidth, glsym_func_void);
+
+ FINDSYM(_sym_glLinkProgram, "glLinkProgram", glsym_func_void);
+ FALLBAK(_sym_glLinkProgram, glsym_func_void);
+
+ FINDSYM(_sym_glPixelStorei, "glPixelStorei", glsym_func_void);
+ FALLBAK(_sym_glPixelStorei, glsym_func_void);
+
+ FINDSYM(_sym_glPolygonOffset, "glPolygonOffset", glsym_func_void);
+ FALLBAK(_sym_glPolygonOffset, glsym_func_void);
+
+ FINDSYM(_sym_glReadPixels, "glReadPixels", glsym_func_void);
+ FALLBAK(_sym_glReadPixels, glsym_func_void);
+
+ FINDSYM(_sym_glReleaseShaderCompiler, "glReleaseShaderCompiler", glsym_func_void);
+ FALLBAK(_sym_glReleaseShaderCompiler, glsym_func_void);
+
+ FINDSYM(_sym_glRenderbufferStorage, "glRenderbufferStorage", glsym_func_void);
+ FALLBAK(_sym_glRenderbufferStorage, glsym_func_void);
+
+ FINDSYM(_sym_glSampleCoverage, "glSampleCoverage", glsym_func_void);
+ FALLBAK(_sym_glSampleCoverage, glsym_func_void);
+
+ FINDSYM(_sym_glScissor, "glScissor", glsym_func_void);
+ FALLBAK(_sym_glScissor, glsym_func_void);
+
+ FINDSYM(_sym_glShaderBinary, "glShaderBinary", glsym_func_void);
+ FALLBAK(_sym_glShaderBinary, glsym_func_void);
+
+ FINDSYM(_sym_glShaderSource, "glShaderSource", glsym_func_void);
+ FALLBAK(_sym_glShaderSource, glsym_func_void);
+
+ FINDSYM(_sym_glStencilFunc, "glStencilFunc", glsym_func_void);
+ FALLBAK(_sym_glStencilFunc, glsym_func_void);
+
+ FINDSYM(_sym_glStencilFuncSeparate, "glStencilFuncSeparate", glsym_func_void);
+ FALLBAK(_sym_glStencilFuncSeparate, glsym_func_void);
+
+ FINDSYM(_sym_glStencilMask, "glStencilMask", glsym_func_void);
+ FALLBAK(_sym_glStencilMask, glsym_func_void);
+
+ FINDSYM(_sym_glStencilMaskSeparate, "glStencilMaskSeparate", glsym_func_void);
+ FALLBAK(_sym_glStencilMaskSeparate, glsym_func_void);
+
+ FINDSYM(_sym_glStencilOp, "glStencilOp", glsym_func_void);
+ FALLBAK(_sym_glStencilOp, glsym_func_void);
+
+ FINDSYM(_sym_glStencilOpSeparate, "glStencilOpSeparate", glsym_func_void);
+ FALLBAK(_sym_glStencilOpSeparate, glsym_func_void);
+
+ FINDSYM(_sym_glTexImage2D, "glTexImage2D", glsym_func_void);
+ FALLBAK(_sym_glTexImage2D, glsym_func_void);
+
+ FINDSYM(_sym_glTexParameterf, "glTexParameterf", glsym_func_void);
+ FALLBAK(_sym_glTexParameterf, glsym_func_void);
+
+ FINDSYM(_sym_glTexParameterfv, "glTexParameterfv", glsym_func_void);
+ FALLBAK(_sym_glTexParameterfv, glsym_func_void);
+
+ FINDSYM(_sym_glTexParameteri, "glTexParameteri", glsym_func_void);
+ FALLBAK(_sym_glTexParameteri, glsym_func_void);
+
+ FINDSYM(_sym_glTexParameteriv, "glTexParameteriv", glsym_func_void);
+ FALLBAK(_sym_glTexParameteriv, glsym_func_void);
+
+ FINDSYM(_sym_glTexSubImage2D, "glTexSubImage2D", glsym_func_void);
+ FALLBAK(_sym_glTexSubImage2D, glsym_func_void);
+
+ FINDSYM(_sym_glUniform1f, "glUniform1f", glsym_func_void);
+ FALLBAK(_sym_glUniform1f, glsym_func_void);
+
+ FINDSYM(_sym_glUniform1fv, "glUniform1fv", glsym_func_void);
+ FALLBAK(_sym_glUniform1fv, glsym_func_void);
+
+ FINDSYM(_sym_glUniform1i, "glUniform1i", glsym_func_void);
+ FALLBAK(_sym_glUniform1i, glsym_func_void);
+
+ FINDSYM(_sym_glUniform1iv, "glUniform1iv", glsym_func_void);
+ FALLBAK(_sym_glUniform1iv, glsym_func_void);
+
+ FINDSYM(_sym_glUniform2f, "glUniform2f", glsym_func_void);
+ FALLBAK(_sym_glUniform2f, glsym_func_void);
+
+ FINDSYM(_sym_glUniform2fv, "glUniform2fv", glsym_func_void);
+ FALLBAK(_sym_glUniform2fv, glsym_func_void);
+
+ FINDSYM(_sym_glUniform2i, "glUniform2i", glsym_func_void);
+ FALLBAK(_sym_glUniform2i, glsym_func_void);
+
+ FINDSYM(_sym_glUniform2iv, "glUniform2iv", glsym_func_void);
+ FALLBAK(_sym_glUniform2iv, glsym_func_void);
+
+ FINDSYM(_sym_glUniform3f, "glUniform3f", glsym_func_void);
+ FALLBAK(_sym_glUniform3f, glsym_func_void);
+
+ FINDSYM(_sym_glUniform3fv, "glUniform3fv", glsym_func_void);
+ FALLBAK(_sym_glUniform3fv, glsym_func_void);
+
+ FINDSYM(_sym_glUniform3i, "glUniform3i", glsym_func_void);
+ FALLBAK(_sym_glUniform3i, glsym_func_void);
+
+ FINDSYM(_sym_glUniform3iv, "glUniform3iv", glsym_func_void);
+ FALLBAK(_sym_glUniform3iv, glsym_func_void);
+
+ FINDSYM(_sym_glUniform4f, "glUniform4f", glsym_func_void);
+ FALLBAK(_sym_glUniform4f, glsym_func_void);
+
+ FINDSYM(_sym_glUniform4fv, "glUniform4fv", glsym_func_void);
+ FALLBAK(_sym_glUniform4fv, glsym_func_void);
+
+ FINDSYM(_sym_glUniform4i, "glUniform4i", glsym_func_void);
+ FALLBAK(_sym_glUniform4i, glsym_func_void);
+
+ FINDSYM(_sym_glUniform4iv, "glUniform4iv", glsym_func_void);
+ FALLBAK(_sym_glUniform4iv, glsym_func_void);
+
+ FINDSYM(_sym_glUniformMatrix2fv, "glUniformMatrix2fv", glsym_func_void);
+ FALLBAK(_sym_glUniformMatrix2fv, glsym_func_void);
+
+ FINDSYM(_sym_glUniformMatrix3fv, "glUniformMatrix3fv", glsym_func_void);
+ FALLBAK(_sym_glUniformMatrix3fv, glsym_func_void);
+
+ FINDSYM(_sym_glUniformMatrix4fv, "glUniformMatrix4fv", glsym_func_void);
+ FALLBAK(_sym_glUniformMatrix4fv, glsym_func_void);
+
+ FINDSYM(_sym_glUseProgram, "glUseProgram", glsym_func_void);
+ FALLBAK(_sym_glUseProgram, glsym_func_void);
+
+ FINDSYM(_sym_glValidateProgram, "glValidateProgram", glsym_func_void);
+ FALLBAK(_sym_glValidateProgram, glsym_func_void);
+
+ FINDSYM(_sym_glVertexAttrib1f, "glVertexAttrib1f", glsym_func_void);
+ FALLBAK(_sym_glVertexAttrib1f, glsym_func_void);
+
+ FINDSYM(_sym_glVertexAttrib1fv, "glVertexAttrib1fv", glsym_func_void);
+ FALLBAK(_sym_glVertexAttrib1fv, glsym_func_void);
+
+ FINDSYM(_sym_glVertexAttrib2f, "glVertexAttrib2f", glsym_func_void);
+ FALLBAK(_sym_glVertexAttrib2f, glsym_func_void);
+
+ FINDSYM(_sym_glVertexAttrib2fv, "glVertexAttrib2fv", glsym_func_void);
+ FALLBAK(_sym_glVertexAttrib2fv, glsym_func_void);
+
+ FINDSYM(_sym_glVertexAttrib3f, "glVertexAttrib3f", glsym_func_void);
+ FALLBAK(_sym_glVertexAttrib3f, glsym_func_void);
+
+ FINDSYM(_sym_glVertexAttrib3fv, "glVertexAttrib3fv", glsym_func_void);
+ FALLBAK(_sym_glVertexAttrib3fv, glsym_func_void);
+
+ FINDSYM(_sym_glVertexAttrib4f, "glVertexAttrib4f", glsym_func_void);
+ FALLBAK(_sym_glVertexAttrib4f, glsym_func_void);
+
+ FINDSYM(_sym_glVertexAttrib4fv, "glVertexAttrib4fv", glsym_func_void);
+ FALLBAK(_sym_glVertexAttrib4fv, glsym_func_void);
+
+ FINDSYM(_sym_glVertexAttribPointer, "glVertexAttribPointer", glsym_func_void);
+ FALLBAK(_sym_glVertexAttribPointer, glsym_func_void);
+
+ FINDSYM(_sym_glViewport, "glViewport", glsym_func_void);
+ FALLBAK(_sym_glViewport, glsym_func_void);
+
+#undef FINDSYM
+#undef FALLBAK
+
+ return 1;
+}
+
+static int
+gl_lib_init(void)
+{
+
+#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
+ //------------------------------------------------//
+ // Open EGL Library as EGL is separate
+ egl_lib_handle = dlopen("libEGL.so.1", RTLD_NOW|RTLD_GLOBAL);
+ if (!egl_lib_handle)
+ egl_lib_handle = dlopen("libEGL.so", RTLD_NOW|RTLD_GLOBAL);
+ if (!egl_lib_handle)
+ {
+ ERR("%s\n", dlerror());
+ return 0;
+ }
+
+ // use gl_lib handle for GL symbols
+ gl_lib_handle = dlopen("libGLESv2.so.1", RTLD_NOW);
+ if (!gl_lib_handle)
+ gl_lib_handle = dlopen("libGLESv2.so", RTLD_NOW);
+ if (!gl_lib_handle)
+ {
+ ERR("%s\n", dlerror());
+ return 0;
+ }
+ //------------------------------------------------//
+
+#else // GLX
+
+
+ // use gl_lib handle for both GLX and GL symbols
+ //gl_lib_handle = dlopen("/usr/lib/libGL.so", RTLD_NOW);
+ gl_lib_handle = dlopen("libGL.so.1", RTLD_NOW);
+ if (!gl_lib_handle)
+ gl_lib_handle = dlopen("libGL.so", RTLD_NOW);
+ if (!gl_lib_handle)
+ {
+ ERR("%s\n", dlerror());
+ return 0;
+ }
+
+ //------------------------------------------------//
+
+#endif // defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
+
+ if (!glue_sym_init()) return 0;
+ if (!gl_sym_init()) return 0;
+
+ return 1;
+}
+
+
+//----------------------------------------------------------------//
+// Override Functions //
+//----------------------------------------------------------------//
+#define EVASGLUE_API_OVERRIDE(func, api_pre, prefix) \
+ api_pre##func = prefix##func
+
+#define EVASGL_API_OVERRIDE(func, api, prefix) \
+ (api)->func = prefix##func
+
+static void
+override_glue_normal_path()
+{
+#ifdef EVAS_GL_NAME_MANGLE
+# define N_ORD(f) EVASGLUE_API_OVERRIDE(f, glsym_, _sym_) // GL Normal Path
+# define W_ORD(f) EVASGLUE_API_OVERRIDE(f, glsym_, evgl_) // GL Wrapped Path
+#else
+# define N_ORD(f) EVASGLUE_API_OVERRIDE(f,, _sym_) // GL Normal Path
+# define W_ORD(f) EVASGLUE_API_OVERRIDE(f,, evgl_) // GL Wrapped Path
+#endif
+
+#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
+ N_ORD(eglGetProcAddress);
+ N_ORD(eglGetError);
+ N_ORD(eglGetDisplay);
+ N_ORD(eglInitialize);
+ N_ORD(eglTerminate);
+ N_ORD(eglChooseConfig);
+ N_ORD(eglCreateWindowSurface);
+ N_ORD(eglCreatePixmapSurface);
+ N_ORD(eglDestroySurface);
+ N_ORD(eglBindAPI);
+ N_ORD(eglWaitClient);
+ N_ORD(eglSurfaceAttrib);
+ N_ORD(eglBindTexImage);
+ N_ORD(eglReleaseTexImage);
+ N_ORD(eglSwapInterval);
+ N_ORD(eglCreateContext);
+ N_ORD(eglDestroyContext);
+ N_ORD(eglGetCurrentContext);
+ N_ORD(eglGetCurrentSurface);
+ N_ORD(eglGetCurrentDisplay);
+ N_ORD(eglWaitGL);
+ N_ORD(eglWaitNative);
+ N_ORD(eglSwapBuffers);
+ N_ORD(eglCopyBuffers);
+ N_ORD(eglQueryString);
+
+ // Extensions
+ N_ORD(eglCreateImage);
+ N_ORD(eglDestroyImage);
+ N_ORD(eglMapImageSEC);
+ N_ORD(eglUnmapImageSEC);
+ N_ORD(eglGetImageAttribSEC);
+ N_ORD(glEGLImageTargetTexture2DOES);
+ N_ORD(glEGLImageTargetRenderbufferStorageOES);
+
+ // Wrapped functions for evasgl specific purpose
+ W_ORD(eglMakeCurrent);
+#else
+ N_ORD(glXGetProcAddress);
+ N_ORD(glXChooseVisual);
+ N_ORD(glXCreateContext);
+ N_ORD(glXDestroyContext);
+ N_ORD(glXGetCurrentContext);
+ N_ORD(glXGetCurrentDrawable);
+ N_ORD(glXSwapBuffers);
+ N_ORD(glXWaitX);
+ N_ORD(glXWaitGL);
+ N_ORD(glXQueryExtension);
+ N_ORD(glXQueryExtensionsString);
+ N_ORD(glXChooseFBConfig);
+ N_ORD(glXGetFBConfigs);
+ N_ORD(glXGetFBConfigAttrib);
+ N_ORD(glXGetVisualFromFBConfig);
+ N_ORD(glXDestroyWindow);
+ N_ORD(glXMakeContextCurrent);
+ N_ORD(glXBindTexImage);
+ N_ORD(glXReleaseTexImage);
+ N_ORD(glXGetVideoSync);
+ N_ORD(glXWaitVideoSync);
+ N_ORD(glXCreatePixmap);
+ N_ORD(glXDestroyPixmap);
+ N_ORD(glXQueryDrawable);
+ N_ORD(glXSwapIntervalSGI);
+ N_ORD(glXSwapIntervalEXT);
+
+ // Wrapped functions for evasgl specific purpose
+ W_ORD(glXMakeCurrent);
+#endif
+
+#undef N_ORD
+#undef W_ORD
+}
+
+
+static void
+override_glue_wrapped_path()
+{
+
+#ifdef EVAS_GL_NAME_MANGLE
+# define W_ORD(f) EVASGLUE_API_OVERRIDE(f, glsym_, evgl_) // GL Wrapped Path
+#else
+# define W_ORD(f) EVASGLUE_API_OVERRIDE(f,, evgl_) // GL Wrapped Path
+#endif
+
+#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
+ W_ORD(eglGetProcAddress);
+ W_ORD(eglGetError);
+ W_ORD(eglGetDisplay);
+ W_ORD(eglInitialize);
+ W_ORD(eglTerminate);
+ W_ORD(eglChooseConfig);
+ W_ORD(eglCreateWindowSurface);
+ W_ORD(eglCreatePixmapSurface);
+ W_ORD(eglDestroySurface);
+ W_ORD(eglBindAPI);
+ W_ORD(eglWaitClient);
+ W_ORD(eglSurfaceAttrib);
+ W_ORD(eglBindTexImage);
+ W_ORD(eglReleaseTexImage);
+ W_ORD(eglSwapInterval);
+ W_ORD(eglCreateContext);
+ W_ORD(eglDestroyContext);
+ W_ORD(eglGetCurrentContext);
+ W_ORD(eglGetCurrentSurface);
+ W_ORD(eglGetCurrentDisplay);
+ W_ORD(eglWaitGL);
+ W_ORD(eglWaitNative);
+ W_ORD(eglSwapBuffers);
+ W_ORD(eglCopyBuffers);
+ W_ORD(eglQueryString);
+
+ // Extensions
+ W_ORD(eglCreateImage);
+ W_ORD(eglDestroyImage);
+ W_ORD(eglMapImageSEC);
+ W_ORD(eglUnmapImageSEC);
+ W_ORD(eglGetImageAttribSEC);
+ W_ORD(glEGLImageTargetTexture2DOES);
+ W_ORD(glEGLImageTargetRenderbufferStorageOES);
+
+ // Wrapped functions for evasgl specific purpose
+ W_ORD(eglMakeCurrent);
+#else
+ W_ORD(glXGetProcAddress);
+ W_ORD(glXChooseVisual);
+ W_ORD(glXCreateContext);
+ W_ORD(glXDestroyContext);
+ W_ORD(glXGetCurrentContext);
+ W_ORD(glXGetCurrentDrawable);
+ W_ORD(glXSwapBuffers);
+ W_ORD(glXWaitX);
+ W_ORD(glXWaitGL);
+ W_ORD(glXQueryExtension);
+ W_ORD(glXQueryExtensionsString);
+ W_ORD(glXChooseFBConfig);
+ W_ORD(glXGetFBConfigs);
+ W_ORD(glXGetFBConfigAttrib);
+ W_ORD(glXGetVisualFromFBConfig);
+ W_ORD(glXDestroyWindow);
+ W_ORD(glXMakeContextCurrent);
+ W_ORD(glXBindTexImage);
+ W_ORD(glXReleaseTexImage);
+ W_ORD(glXGetVideoSync);
+ W_ORD(glXWaitVideoSync);
+ W_ORD(glXCreatePixmap);
+ W_ORD(glXDestroyPixmap);
+ W_ORD(glXQueryDrawable);
+ W_ORD(glXSwapIntervalSGI);
+ W_ORD(glXSwapIntervalEXT);
+
+ // Wrapped functions for evasgl specific purpose
+ W_ORD(glXMakeCurrent);
+#endif
+
+#undef W_ORD
+}
+
+static void
+override_glue_fast_path()
+{
+ // Inherit from wrapped path
+ override_glue_wrapped_path();
+
+#ifdef EVAS_GL_NAME_MANGLE
+# define F_ORD(f) EVASGLUE_API_OVERRIDE(f, glsym_, fpgl_) // GL Fast Path
+#else
+# define F_ORD(f) EVASGLUE_API_OVERRIDE(f,, fpgl_) // GL Fast Path
+#endif
+
+#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
+ // Fastpath-ed Functions
+ F_ORD(eglCreateContext);
+ F_ORD(eglDestroyContext);
+ F_ORD(eglDestroySurface);
+ F_ORD(eglMakeCurrent);
+ F_ORD(eglGetCurrentContext);
+ F_ORD(eglGetCurrentSurface);
+
+#else
+ // Fastpath-ed Functions
+ F_ORD(glXCreateContext);
+ F_ORD(glXDestroyContext);
+ F_ORD(glXMakeCurrent);
+ F_ORD(glXGetCurrentContext);
+ F_ORD(glXGetCurrentDrawable);
+
+ F_ORD(glXMakeContextCurrent);
+#endif
+
+#undef F_ORD
+}
+
+static void
+override_gl_normal_path()
+{
+#ifdef EVAS_GL_NAME_MANGLE
+# define N_ORD(f) EVASGLUE_API_OVERRIDE(f, glsym_, _sym_) // GL Normal Path
+# define W_ORD(f) EVASGLUE_API_OVERRIDE(f, glsym_, evgl_) // GL Wrapped Path
+#else
+# define N_ORD(f) EVASGLUE_API_OVERRIDE(f,, _sym_) // GL Normal Path
+# define W_ORD(f) EVASGLUE_API_OVERRIDE(f,, evgl_) // GL Wrapped Path
+#endif
+ N_ORD(glAttachShader);
+ N_ORD(glBindAttribLocation);
+ N_ORD(glBufferData);
+ N_ORD(glBufferSubData);
+ N_ORD(glCheckFramebufferStatus);
+ N_ORD(glClear);
+ N_ORD(glCompileShader);
+ N_ORD(glCompressedTexImage2D);
+ N_ORD(glCompressedTexSubImage2D);
+ N_ORD(glCopyTexImage2D);
+ N_ORD(glCopyTexSubImage2D);
+ N_ORD(glCreateProgram);
+ N_ORD(glCreateShader);
+ N_ORD(glDeleteBuffers);
+ N_ORD(glDeleteFramebuffers);
+ N_ORD(glDeleteProgram);
+ N_ORD(glDeleteRenderbuffers);
+ N_ORD(glDeleteShader);
+ N_ORD(glDeleteTextures);
+ N_ORD(glFinish);
+ N_ORD(glFlush);
+ N_ORD(glFramebufferRenderbuffer);
+ N_ORD(glFramebufferTexture2D);
+ N_ORD(glGenBuffers);
+ N_ORD(glGenerateMipmap);
+ N_ORD(glGenFramebuffers);
+ N_ORD(glGenRenderbuffers);
+ N_ORD(glGenTextures);
+ N_ORD(glGetActiveAttrib);
+ N_ORD(glGetActiveUniform);
+ N_ORD(glGetAttachedShaders);
+ N_ORD(glGetAttribLocation);
+ N_ORD(glGetBooleanv);
+ N_ORD(glGetBufferParameteriv);
+ N_ORD(glGetError);
+ N_ORD(glGetFloatv);
+ N_ORD(glGetFramebufferAttachmentParameteriv);
+ N_ORD(glGetIntegerv);
+ N_ORD(glGetProgramiv);
+ N_ORD(glGetProgramInfoLog);
+ N_ORD(glGetRenderbufferParameteriv);
+ N_ORD(glGetShaderiv);
+ N_ORD(glGetShaderInfoLog);
+ N_ORD(glGetShaderSource);
+ N_ORD(glGetString);
+ N_ORD(glGetTexParameterfv);
+ N_ORD(glGetTexParameteriv);
+ N_ORD(glGetUniformfv);
+ N_ORD(glGetUniformiv);
+ N_ORD(glGetUniformLocation);
+ N_ORD(glIsBuffer);
+ N_ORD(glIsEnabled);
+ N_ORD(glIsFramebuffer);
+ N_ORD(glIsProgram);
+ N_ORD(glIsRenderbuffer);
+ N_ORD(glIsShader);
+ N_ORD(glIsTexture);
+ N_ORD(glLineWidth);
+ N_ORD(glLinkProgram);
+ N_ORD(glReadPixels);
+ N_ORD(glRenderbufferStorage);
+ N_ORD(glShaderSource);
+ N_ORD(glTexImage2D);
+ N_ORD(glTexParameterf);
+ N_ORD(glTexParameterfv);
+ N_ORD(glTexParameteri);
+ N_ORD(glTexParameteriv);
+ N_ORD(glTexSubImage2D);
+ N_ORD(glUniform1f);
+ N_ORD(glUniform1fv);
+ N_ORD(glUniform1i);
+ N_ORD(glUniform1iv);
+ N_ORD(glUniform2f);
+ N_ORD(glUniform2fv);
+ N_ORD(glUniform2i);
+ N_ORD(glUniform2iv);
+ N_ORD(glUniform3f);
+ N_ORD(glUniform3fv);
+ N_ORD(glUniform3i);
+ N_ORD(glUniform3iv);
+ N_ORD(glUniform4f);
+ N_ORD(glUniform4fv);
+ N_ORD(glUniform4i);
+ N_ORD(glUniform4iv);
+ N_ORD(glUniformMatrix2fv);
+ N_ORD(glUniformMatrix3fv);
+ N_ORD(glUniformMatrix4fv);
+ N_ORD(glValidateProgram);
+
+ N_ORD(glActiveTexture);
+ N_ORD(glBindBuffer);
+ N_ORD(glBindTexture);
+ N_ORD(glBlendColor);
+ N_ORD(glBlendEquation);
+ N_ORD(glBlendEquationSeparate);
+ N_ORD(glBlendFunc);
+ N_ORD(glBlendFuncSeparate);
+ N_ORD(glClearColor);
+ N_ORD(glClearDepthf);
+ N_ORD(glClearStencil);
+ N_ORD(glColorMask);
+ N_ORD(glCullFace);
+ N_ORD(glDepthFunc);
+ N_ORD(glDepthMask);
+ N_ORD(glDepthRangef);
+ N_ORD(glDetachShader);
+ N_ORD(glDisable);
+ N_ORD(glDisableVertexAttribArray);
+ N_ORD(glDrawArrays);
+ N_ORD(glDrawElements);
+ N_ORD(glEnable);
+ N_ORD(glEnableVertexAttribArray);
+ N_ORD(glFrontFace);
+ N_ORD(glGetVertexAttribfv);
+ N_ORD(glGetVertexAttribiv);
+ N_ORD(glGetVertexAttribPointerv);
+ N_ORD(glHint);
+ N_ORD(glPixelStorei);
+ N_ORD(glPolygonOffset);
+ N_ORD(glSampleCoverage);
+ N_ORD(glScissor);
+ N_ORD(glStencilFunc);
+ N_ORD(glStencilFuncSeparate);
+ N_ORD(glStencilMask);
+ N_ORD(glStencilMaskSeparate);
+ N_ORD(glStencilOp);
+ N_ORD(glStencilOpSeparate);
+ N_ORD(glUseProgram);
+ N_ORD(glVertexAttrib1f);
+ N_ORD(glVertexAttrib1fv);
+ N_ORD(glVertexAttrib2f);
+ N_ORD(glVertexAttrib2fv);
+ N_ORD(glVertexAttrib3f);
+ N_ORD(glVertexAttrib3fv);
+ N_ORD(glVertexAttrib4f);
+ N_ORD(glVertexAttrib4fv);
+ N_ORD(glVertexAttribPointer);
+ N_ORD(glViewport);
+
+ // Extensions
+ N_ORD(glGetProgramBinary);
+ N_ORD(glProgramBinary);
+ N_ORD(glProgramParameteri);
+
+ //----------------------------------------------------//
+ // Functions that need to be overriden for evasgl use
+ W_ORD(glBindFramebuffer);
+ W_ORD(glBindRenderbuffer);
+
+ // GLES2.0 API compat on top of desktop gl
+ W_ORD(glGetShaderPrecisionFormat);
+ W_ORD(glReleaseShaderCompiler);
+ W_ORD(glShaderBinary);
+
+#undef N_ORD
+#undef W_ORD
+}
+
+static void
+override_gl_wrapped_path()
+{
+
+#ifdef EVAS_GL_NAME_MANGLE
+# define N_ORD(f) EVASGLUE_API_OVERRIDE(f, glsym_, _sym_) // GL Normal Path
+# define W_ORD(f) EVASGLUE_API_OVERRIDE(f, glsym_, evgl_) // GL Wrapped Path
+#else
+# define N_ORD(f) EVASGLUE_API_OVERRIDE(f,, _sym_) // GL Normal Path
+# define W_ORD(f) EVASGLUE_API_OVERRIDE(f,, evgl_) // GL Wrapped Path
+#endif
+
+ W_ORD(glAttachShader);
+ W_ORD(glBindAttribLocation);
+ W_ORD(glBufferData);
+ W_ORD(glBufferSubData);
+ W_ORD(glCheckFramebufferStatus);
+ W_ORD(glClear);
+ W_ORD(glCompileShader);
+ W_ORD(glCompressedTexImage2D);
+ W_ORD(glCompressedTexSubImage2D);
+ W_ORD(glCopyTexImage2D);
+ W_ORD(glCopyTexSubImage2D);
+ W_ORD(glCreateProgram);
+ W_ORD(glCreateShader);
+ W_ORD(glDeleteBuffers);
+ W_ORD(glDeleteFramebuffers);
+ W_ORD(glDeleteProgram);
+ W_ORD(glDeleteRenderbuffers);
+ W_ORD(glDeleteShader);
+ W_ORD(glDeleteTextures);
+ W_ORD(glFinish);
+ W_ORD(glFlush);
+ W_ORD(glFramebufferRenderbuffer);
+ W_ORD(glFramebufferTexture2D);
+ W_ORD(glGenBuffers);
+ W_ORD(glGenerateMipmap);
+ W_ORD(glGenFramebuffers);
+ W_ORD(glGenRenderbuffers);
+ W_ORD(glGenTextures);
+ W_ORD(glGetActiveAttrib);
+ W_ORD(glGetActiveUniform);
+ W_ORD(glGetAttachedShaders);
+ W_ORD(glGetAttribLocation);
+ W_ORD(glGetBooleanv);
+ W_ORD(glGetBufferParameteriv);
+ W_ORD(glGetError);
+ W_ORD(glGetFloatv);
+ W_ORD(glGetFramebufferAttachmentParameteriv);
+ W_ORD(glGetIntegerv);
+ W_ORD(glGetProgramiv);
+ W_ORD(glGetProgramInfoLog);
+ W_ORD(glGetRenderbufferParameteriv);
+ W_ORD(glGetShaderiv);
+ W_ORD(glGetShaderInfoLog);
+ W_ORD(glGetShaderSource);
+ W_ORD(glGetString);
+ W_ORD(glGetTexParameterfv);
+ W_ORD(glGetTexParameteriv);
+ W_ORD(glGetUniformfv);
+ W_ORD(glGetUniformiv);
+ W_ORD(glGetUniformLocation);
+ W_ORD(glIsBuffer);
+ W_ORD(glIsEnabled);
+ W_ORD(glIsFramebuffer);
+ W_ORD(glIsProgram);
+ W_ORD(glIsRenderbuffer);
+ W_ORD(glIsShader);
+ W_ORD(glIsTexture);
+ W_ORD(glLineWidth);
+ W_ORD(glLinkProgram);
+ W_ORD(glReadPixels);
+ W_ORD(glRenderbufferStorage);
+ W_ORD(glShaderSource);
+ W_ORD(glTexImage2D);
+ W_ORD(glTexParameterf);
+ W_ORD(glTexParameterfv);
+ W_ORD(glTexParameteri);
+ W_ORD(glTexParameteriv);
+ W_ORD(glTexSubImage2D);
+ W_ORD(glUniform1f);
+ W_ORD(glUniform1fv);
+ W_ORD(glUniform1i);
+ W_ORD(glUniform1iv);
+ W_ORD(glUniform2f);
+ W_ORD(glUniform2fv);
+ W_ORD(glUniform2i);
+ W_ORD(glUniform2iv);
+ W_ORD(glUniform3f);
+ W_ORD(glUniform3fv);
+ W_ORD(glUniform3i);
+ W_ORD(glUniform3iv);
+ W_ORD(glUniform4f);
+ W_ORD(glUniform4fv);
+ W_ORD(glUniform4i);
+ W_ORD(glUniform4iv);
+ W_ORD(glUniformMatrix2fv);
+ W_ORD(glUniformMatrix3fv);
+ W_ORD(glUniformMatrix4fv);
+ W_ORD(glValidateProgram);
+
+ W_ORD(glActiveTexture);
+ W_ORD(glBindBuffer);
+ W_ORD(glBindTexture);
+ W_ORD(glBlendColor);
+ W_ORD(glBlendEquation);
+ W_ORD(glBlendEquationSeparate);
+ W_ORD(glBlendFunc);
+ W_ORD(glBlendFuncSeparate);
+ W_ORD(glClearColor);
+ W_ORD(glClearDepthf);
+ W_ORD(glClearStencil);
+ W_ORD(glColorMask);
+ W_ORD(glCullFace);
+ W_ORD(glDepthFunc);
+ W_ORD(glDepthMask);
+ W_ORD(glDepthRangef);
+ W_ORD(glDetachShader);
+ W_ORD(glDisable);
+ W_ORD(glDisableVertexAttribArray);
+ W_ORD(glDrawArrays);
+ W_ORD(glDrawElements);
+ W_ORD(glEnable);
+ W_ORD(glEnableVertexAttribArray);
+ W_ORD(glFrontFace);
+ W_ORD(glGetVertexAttribfv);
+ W_ORD(glGetVertexAttribiv);
+ W_ORD(glGetVertexAttribPointerv);
+ W_ORD(glHint);
+ W_ORD(glPixelStorei);
+ W_ORD(glPolygonOffset);
+ W_ORD(glSampleCoverage);
+ W_ORD(glScissor);
+ W_ORD(glStencilFunc);
+ W_ORD(glStencilFuncSeparate);
+ W_ORD(glStencilMask);
+ W_ORD(glStencilMaskSeparate);
+ W_ORD(glStencilOp);
+ W_ORD(glStencilOpSeparate);
+ W_ORD(glUseProgram);
+ W_ORD(glVertexAttrib1f);
+ W_ORD(glVertexAttrib1fv);
+ W_ORD(glVertexAttrib2f);
+ W_ORD(glVertexAttrib2fv);
+ W_ORD(glVertexAttrib3f);
+ W_ORD(glVertexAttrib3fv);
+ W_ORD(glVertexAttrib4f);
+ W_ORD(glVertexAttrib4fv);
+ W_ORD(glVertexAttribPointer);
+ W_ORD(glViewport);
+
+ // Extensions
+ W_ORD(glGetProgramBinary);
+ W_ORD(glProgramBinary);
+ W_ORD(glProgramParameteri);
+
+ //----------------------------------------------------//
+ // Functions that need to be overriden for evasgl use
+ W_ORD(glBindFramebuffer);
+ W_ORD(glBindRenderbuffer);
+
+ // GLES2.0 API compat on top of desktop gl
+ W_ORD(glGetShaderPrecisionFormat);
+ W_ORD(glReleaseShaderCompiler);
+ W_ORD(glShaderBinary);
+
+#undef N_ORD
+#undef W_ORD
+}
+
+static void
+override_gl_fast_path()
+{
+ // Inherit from wrapped path
+ override_gl_wrapped_path();
+
+#ifdef EVAS_GL_NAME_MANGLE
+# define F_ORD(f) EVASGLUE_API_OVERRIDE(f, glsym_, fpgl_) // GL Wrapped Path
+#else
+# define F_ORD(f) EVASGLUE_API_OVERRIDE(f,, fpgl_) // GL Wrapped Path
+#endif
+
+ // Fast-Path Functions
+ F_ORD(glActiveTexture);
+ F_ORD(glBindBuffer);
+ F_ORD(glBindTexture);
+ F_ORD(glBlendColor);
+ F_ORD(glBlendEquation);
+ F_ORD(glBlendEquationSeparate);
+ F_ORD(glBlendFunc);
+ F_ORD(glBlendFuncSeparate);
+ F_ORD(glClearColor);
+ F_ORD(glClearDepthf);
+ F_ORD(glClearStencil);
+ F_ORD(glColorMask);
+ F_ORD(glCullFace);
+ F_ORD(glDepthFunc);
+ F_ORD(glDepthMask);
+ F_ORD(glDepthRangef);
+ F_ORD(glDisable);
+ F_ORD(glDisableVertexAttribArray);
+ F_ORD(glDrawArrays);
+ F_ORD(glDrawElements);
+ F_ORD(glEnable);
+ F_ORD(glEnableVertexAttribArray);
+ F_ORD(glFrontFace);
+ F_ORD(glGetVertexAttribfv);
+ F_ORD(glGetVertexAttribiv);
+ F_ORD(glGetVertexAttribPointerv);
+ F_ORD(glHint);
+ F_ORD(glLineWidth);
+ F_ORD(glPixelStorei);
+ F_ORD(glPolygonOffset);
+ F_ORD(glSampleCoverage);
+ F_ORD(glScissor);
+ F_ORD(glStencilFunc);
+ F_ORD(glStencilFuncSeparate);
+ F_ORD(glStencilMask);
+ F_ORD(glStencilMaskSeparate);
+ F_ORD(glStencilOp);
+ F_ORD(glStencilOpSeparate);
+ F_ORD(glUseProgram);
+ F_ORD(glVertexAttrib1f);
+ F_ORD(glVertexAttrib1fv);
+ F_ORD(glVertexAttrib2f);
+ F_ORD(glVertexAttrib2fv);
+ F_ORD(glVertexAttrib3f);
+ F_ORD(glVertexAttrib3fv);
+ F_ORD(glVertexAttrib4f);
+ F_ORD(glVertexAttrib4fv);
+ F_ORD(glVertexAttribPointer);
+ F_ORD(glViewport);
+
+ // Functions that need to be overriden for evasgl use
+ F_ORD(glBindFramebuffer);
+ F_ORD(glBindRenderbuffer);
+
+#undef F_ORD
+}
+
+
+static void
+override_glue_apis(Evas_GL_Opt_Flag opt)
+{
+ switch(opt)
+ {
+ case GL_NORMAL_PATH:
+ override_glue_normal_path();
+ break;
+ case GL_WRAPPED_PATH:
+ override_glue_wrapped_path();
+ break;
+ case GL_FAST_PATH:
+ override_glue_fast_path();
+ break;
+ default:
+ ERR("Invalide GL Override Option!!!\n");
+ }
+}
+
+static void
+override_gl_apis(Evas_GL_Opt_Flag opt)
+{
+ //_gl.version = EVAS_GL_API_VERSION;
+
+ switch(opt)
+ {
+ case GL_NORMAL_PATH:
+ override_gl_normal_path();
+ break;
+ case GL_WRAPPED_PATH:
+ override_gl_wrapped_path();
+ break;
+ case GL_FAST_PATH:
+ override_gl_fast_path();
+ break;
+ default:
+ ERR("Invalide GL Override Option!!!\n");
+ }
+}
+
+int
+init_gl()
+{
+ char *fp_env;
+ int fastpath_opt = 0;
+ Evas_GL_Opt_Flag api_opt = GL_NORMAL_PATH;
+
+ fprintf(stderr, "Initializing OpenGL APIs...\n");
+
+ fp_env = getenv("EVAS_GL_FASTPATH");
+
+ if (fp_env) fastpath_opt = atoi(fp_env);
+ else fastpath_opt = 0;
+
+ switch(fastpath_opt)
+ {
+ case 1:
+ api_opt = GL_FAST_PATH;
+ fprintf(stderr, "API OPT: %d Fastpath enabled...\n", fastpath_opt);
+ break;
+ case 2:
+ api_opt = GL_WRAPPED_PATH;
+ fprintf(stderr, "API OPT: %d Wrapped API path enabled...\n", fastpath_opt);
+ break;
+ default:
+ fprintf(stderr, "API OPT: %d Default API path enabled...\n", fastpath_opt);
+ api_opt = GL_NORMAL_PATH;
+ break;
+ }
+
+ if (!gl_lib_init()) return 0;
+
+ override_glue_apis(api_opt);
+ override_gl_apis(api_opt);
+
+ return 1;
+}
+
+void
+free_gl()
+{
+#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
+ if (global_ctx)
+ {
+ ERR("Destroying global context...\n");
+ _sym_eglMakeCurrent(global_dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+ _sym_eglDestroyContext(global_dpy, global_ctx);
+ }
+ if (egl_lib_handle) dlclose(egl_lib_handle);
+ if (gl_lib_handle) dlclose (gl_lib_handle);
+#else
+ if (global_ctx)
+ {
+ ERR("Destroying global context...\n");
+ _sym_glXDestroyContext(global_dpy, global_ctx);
+ }
+ if (gl_lib_handle) dlclose (gl_lib_handle);
+#endif
+}
+
--- /dev/null
+#ifndef EVAS_GL_CORE_H
+#define EVAS_GL_CORE_H
+
+#include <X11/Xlib.h>
+#include <X11/Xutil.h>
+
+#ifdef EVAS_GL_STANDALONE
+# define ERR(...) \
+ fprintf(stderr, __VA_ARGS__);
+
+# ifdef EVAS_GL_DEBUG
+# define DBG(...) \
+ fprintf(stderr, __VA_ARGS__);
+# endif
+#else
+# include "config.h"
+# include "evas_common.h"
+
+# define EVAS_GL_NAME_MANGLE 1
+#endif
+
+// Name mangling used when built with Evas
+#ifdef EVAS_GL_NAME_MANGLE
+# define GL(name) glsym_##name
+#else
+# define GL(name) name
+#endif
+
+
+/*
+ * This document is licensed under the SGI Free Software B License Version
+ * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
+ */
+
+/*-------------------------------------------------------------------------
+ * Data type definitions
+ *-----------------------------------------------------------------------*/
+
+typedef void GLvoid;
+typedef unsigned int GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef signed char GLbyte; // Changed khronos_int8_t
+typedef short GLshort;
+typedef int GLint;
+typedef int GLsizei;
+typedef unsigned char GLubyte; // Changed khronos_uint8_t
+typedef unsigned short GLushort;
+typedef unsigned int GLuint;
+typedef float GLfloat; // Changed khronos_float_t
+typedef float GLclampf; // Changed khronos_float_t
+typedef signed int GLfixed; // Changed khronos_int32_t
+
+/* GL types for handling large vertex buffer objects */
+typedef signed long int GLintptr; // Changed khronos_intptr_t
+typedef signed long int GLsizeiptr; // Changed khronos_ssize_t
+
+#if (!defined(__gl2_h_) && !defined(__gl_h_))
+# define __gl_h_
+# define __gl2_h_
+
+/* OpenGL ES core versions */
+//#define GL_ES_VERSION_2_0 1
+
+/* ClearBufferMask */
+#define GL_DEPTH_BUFFER_BIT 0x00000100
+#define GL_STENCIL_BUFFER_BIT 0x00000400
+#define GL_COLOR_BUFFER_BIT 0x00004000
+
+/* Boolean */
+#define GL_FALSE 0
+#define GL_TRUE 1
+
+/* BeginMode */
+#define GL_POINTS 0x0000
+#define GL_LINES 0x0001
+#define GL_LINE_LOOP 0x0002
+#define GL_LINE_STRIP 0x0003
+#define GL_TRIANGLES 0x0004
+#define GL_TRIANGLE_STRIP 0x0005
+#define GL_TRIANGLE_FAN 0x0006
+
+/* AlphaFunction (not supported in ES20) */
+/* GL_NEVER */
+/* GL_LESS */
+/* GL_EQUAL */
+/* GL_LEQUAL */
+/* GL_GREATER */
+/* GL_NOTEQUAL */
+/* GL_GEQUAL */
+/* GL_ALWAYS */
+
+/* BlendingFactorDest */
+#define GL_ZERO 0
+#define GL_ONE 1
+#define GL_SRC_COLOR 0x0300
+#define GL_ONE_MINUS_SRC_COLOR 0x0301
+#define GL_SRC_ALPHA 0x0302
+#define GL_ONE_MINUS_SRC_ALPHA 0x0303
+#define GL_DST_ALPHA 0x0304
+#define GL_ONE_MINUS_DST_ALPHA 0x0305
+
+/* BlendingFactorSrc */
+/* GL_ZERO */
+/* GL_ONE */
+#define GL_DST_COLOR 0x0306
+#define GL_ONE_MINUS_DST_COLOR 0x0307
+#define GL_SRC_ALPHA_SATURATE 0x0308
+/* GL_SRC_ALPHA */
+/* GL_ONE_MINUS_SRC_ALPHA */
+/* GL_DST_ALPHA */
+/* GL_ONE_MINUS_DST_ALPHA */
+
+/* BlendEquationSeparate */
+#define GL_FUNC_ADD 0x8006
+#define GL_BLEND_EQUATION 0x8009
+#define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */
+#define GL_BLEND_EQUATION_ALPHA 0x883D
+
+/* BlendSubtract */
+#define GL_FUNC_SUBTRACT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
+
+/* Separate Blend Functions */
+#define GL_BLEND_DST_RGB 0x80C8
+#define GL_BLEND_SRC_RGB 0x80C9
+#define GL_BLEND_DST_ALPHA 0x80CA
+#define GL_BLEND_SRC_ALPHA 0x80CB
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+#define GL_BLEND_COLOR 0x8005
+
+/* Buffer Objects */
+#define GL_ARRAY_BUFFER 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER 0x8893
+#define GL_ARRAY_BUFFER_BINDING 0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
+
+#define GL_STREAM_DRAW 0x88E0
+#define GL_STATIC_DRAW 0x88E4
+#define GL_DYNAMIC_DRAW 0x88E8
+
+#define GL_BUFFER_SIZE 0x8764
+#define GL_BUFFER_USAGE 0x8765
+
+#define GL_CURRENT_VERTEX_ATTRIB 0x8626
+
+/* CullFaceMode */
+#define GL_FRONT 0x0404
+#define GL_BACK 0x0405
+#define GL_FRONT_AND_BACK 0x0408
+
+/* DepthFunction */
+/* GL_NEVER */
+/* GL_LESS */
+/* GL_EQUAL */
+/* GL_LEQUAL */
+/* GL_GREATER */
+/* GL_NOTEQUAL */
+/* GL_GEQUAL */
+/* GL_ALWAYS */
+
+/* EnableCap */
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_CULL_FACE 0x0B44
+#define GL_BLEND 0x0BE2
+#define GL_DITHER 0x0BD0
+#define GL_STENCIL_TEST 0x0B90
+#define GL_DEPTH_TEST 0x0B71
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_POLYGON_OFFSET_FILL 0x8037
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_COVERAGE 0x80A0
+
+/* ErrorCode */
+#define GL_NO_ERROR 0
+#define GL_INVALID_ENUM 0x0500
+#define GL_INVALID_VALUE 0x0501
+#define GL_INVALID_OPERATION 0x0502
+#define GL_OUT_OF_MEMORY 0x0505
+
+/* FrontFaceDirection */
+#define GL_CW 0x0900
+#define GL_CCW 0x0901
+
+/* GetPName */
+#define GL_LINE_WIDTH 0x0B21
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+#define GL_CULL_FACE_MODE 0x0B45
+#define GL_FRONT_FACE 0x0B46
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_DEPTH_WRITEMASK 0x0B72
+#define GL_DEPTH_CLEAR_VALUE 0x0B73
+#define GL_DEPTH_FUNC 0x0B74
+#define GL_STENCIL_CLEAR_VALUE 0x0B91
+#define GL_STENCIL_FUNC 0x0B92
+#define GL_STENCIL_FAIL 0x0B94
+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+#define GL_STENCIL_REF 0x0B97
+#define GL_STENCIL_VALUE_MASK 0x0B93
+#define GL_STENCIL_WRITEMASK 0x0B98
+#define GL_STENCIL_BACK_FUNC 0x8800
+#define GL_STENCIL_BACK_FAIL 0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
+#define GL_STENCIL_BACK_REF 0x8CA3
+#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
+#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
+#define GL_VIEWPORT 0x0BA2
+#define GL_SCISSOR_BOX 0x0C10
+/* GL_SCISSOR_TEST */
+#define GL_COLOR_CLEAR_VALUE 0x0C22
+#define GL_COLOR_WRITEMASK 0x0C23
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_PACK_ALIGNMENT 0x0D05
+#define GL_MAX_TEXTURE_SIZE 0x0D33
+#define GL_MAX_VIEWPORT_DIMS 0x0D3A
+#define GL_SUBPIXEL_BITS 0x0D50
+#define GL_RED_BITS 0x0D52
+#define GL_GREEN_BITS 0x0D53
+#define GL_BLUE_BITS 0x0D54
+#define GL_ALPHA_BITS 0x0D55
+#define GL_DEPTH_BITS 0x0D56
+#define GL_STENCIL_BITS 0x0D57
+#define GL_POLYGON_OFFSET_UNITS 0x2A00
+/* GL_POLYGON_OFFSET_FILL */
+#define GL_POLYGON_OFFSET_FACTOR 0x8038
+#define GL_TEXTURE_BINDING_2D 0x8069
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLES 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+
+/* GetTextureParameter */
+/* GL_TEXTURE_MAG_FILTER */
+/* GL_TEXTURE_MIN_FILTER */
+/* GL_TEXTURE_WRAP_S */
+/* GL_TEXTURE_WRAP_T */
+
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+
+/* HintMode */
+#define GL_DONT_CARE 0x1100
+#define GL_FASTEST 0x1101
+#define GL_NICEST 0x1102
+
+/* HintTarget */
+#define GL_GENERATE_MIPMAP_HINT 0x8192
+
+/* DataType */
+#define GL_BYTE 0x1400
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_SHORT 0x1402
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_INT 0x1404
+#define GL_UNSIGNED_INT 0x1405
+#define GL_FLOAT 0x1406
+#define GL_FIXED 0x140C
+
+/* PixelFormat */
+#define GL_DEPTH_COMPONENT 0x1902
+#define GL_ALPHA 0x1906
+#define GL_RGB 0x1907
+#define GL_RGBA 0x1908
+#define GL_LUMINANCE 0x1909
+#define GL_LUMINANCE_ALPHA 0x190A
+
+/* PixelType */
+/* GL_UNSIGNED_BYTE */
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+
+/* Shaders */
+#define GL_FRAGMENT_SHADER 0x8B30
+#define GL_VERTEX_SHADER 0x8B31
+#define GL_MAX_VERTEX_ATTRIBS 0x8869
+#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
+#define GL_MAX_VARYING_VECTORS 0x8DFC
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
+#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
+#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
+#define GL_SHADER_TYPE 0x8B4F
+#define GL_DELETE_STATUS 0x8B80
+#define GL_LINK_STATUS 0x8B82
+#define GL_VALIDATE_STATUS 0x8B83
+#define GL_ATTACHED_SHADERS 0x8B85
+#define GL_ACTIVE_UNIFORMS 0x8B86
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
+#define GL_ACTIVE_ATTRIBUTES 0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
+#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
+#define GL_CURRENT_PROGRAM 0x8B8D
+
+/* StencilFunction */
+#define GL_NEVER 0x0200
+#define GL_LESS 0x0201
+#define GL_EQUAL 0x0202
+#define GL_LEQUAL 0x0203
+#define GL_GREATER 0x0204
+#define GL_NOTEQUAL 0x0205
+#define GL_GEQUAL 0x0206
+#define GL_ALWAYS 0x0207
+
+/* StencilOp */
+/* GL_ZERO */
+#define GL_KEEP 0x1E00
+#define GL_REPLACE 0x1E01
+#define GL_INCR 0x1E02
+#define GL_DECR 0x1E03
+#define GL_INVERT 0x150A
+#define GL_INCR_WRAP 0x8507
+#define GL_DECR_WRAP 0x8508
+
+/* StringName */
+#define GL_VENDOR 0x1F00
+#define GL_RENDERER 0x1F01
+#define GL_VERSION 0x1F02
+#define GL_EXTENSIONS 0x1F03
+
+/* TextureMagFilter */
+#define GL_NEAREST 0x2600
+#define GL_LINEAR 0x2601
+
+/* TextureMinFilter */
+/* GL_NEAREST */
+/* GL_LINEAR */
+#define GL_NEAREST_MIPMAP_NEAREST 0x2700
+#define GL_LINEAR_MIPMAP_NEAREST 0x2701
+#define GL_NEAREST_MIPMAP_LINEAR 0x2702
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+
+/* TextureParameterName */
+#define GL_TEXTURE_MAG_FILTER 0x2800
+#define GL_TEXTURE_MIN_FILTER 0x2801
+#define GL_TEXTURE_WRAP_S 0x2802
+#define GL_TEXTURE_WRAP_T 0x2803
+
+/* TextureTarget */
+/* GL_TEXTURE_2D */
+#define GL_TEXTURE 0x1702
+
+#define GL_TEXTURE_CUBE_MAP 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
+
+/* TextureUnit */
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE9 0x84C9
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE31 0x84DF
+#define GL_ACTIVE_TEXTURE 0x84E0
+
+/* TextureWrapMode */
+#define GL_REPEAT 0x2901
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_MIRRORED_REPEAT 0x8370
+
+/* Uniform Types */
+#define GL_FLOAT_VEC2 0x8B50
+#define GL_FLOAT_VEC3 0x8B51
+#define GL_FLOAT_VEC4 0x8B52
+#define GL_INT_VEC2 0x8B53
+#define GL_INT_VEC3 0x8B54
+#define GL_INT_VEC4 0x8B55
+#define GL_BOOL 0x8B56
+#define GL_BOOL_VEC2 0x8B57
+#define GL_BOOL_VEC3 0x8B58
+#define GL_BOOL_VEC4 0x8B59
+#define GL_FLOAT_MAT2 0x8B5A
+#define GL_FLOAT_MAT3 0x8B5B
+#define GL_FLOAT_MAT4 0x8B5C
+#define GL_SAMPLER_2D 0x8B5E
+#define GL_SAMPLER_CUBE 0x8B60
+
+/* Vertex Arrays */
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
+
+/* Read Format */
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
+
+/* Shader Source */
+#define GL_COMPILE_STATUS 0x8B81
+#define GL_INFO_LOG_LENGTH 0x8B84
+#define GL_SHADER_SOURCE_LENGTH 0x8B88
+#define GL_SHADER_COMPILER 0x8DFA
+
+/* Shader Binary */
+#define GL_SHADER_BINARY_FORMATS 0x8DF8
+#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
+
+/* Shader Precision-Specified Types */
+#define GL_LOW_FLOAT 0x8DF0
+#define GL_MEDIUM_FLOAT 0x8DF1
+#define GL_HIGH_FLOAT 0x8DF2
+#define GL_LOW_INT 0x8DF3
+#define GL_MEDIUM_INT 0x8DF4
+#define GL_HIGH_INT 0x8DF5
+
+/* Framebuffer Object. */
+#define GL_FRAMEBUFFER 0x8D40
+#define GL_RENDERBUFFER 0x8D41
+
+#define GL_RGBA4 0x8056
+#define GL_RGB5_A1 0x8057
+#define GL_RGB565 0x8D62
+#define GL_DEPTH_COMPONENT16 0x81A5
+#define GL_STENCIL_INDEX 0x1901
+#define GL_STENCIL_INDEX8 0x8D48
+
+#define GL_RENDERBUFFER_WIDTH 0x8D42
+#define GL_RENDERBUFFER_HEIGHT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
+#define GL_RENDERBUFFER_RED_SIZE 0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
+
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
+
+#define GL_COLOR_ATTACHMENT0 0x8CE0
+#define GL_DEPTH_ATTACHMENT 0x8D00
+#define GL_STENCIL_ATTACHMENT 0x8D20
+
+#define GL_NONE 0
+
+#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
+#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
+
+#define GL_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_RENDERBUFFER_BINDING 0x8CA7
+#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
+
+#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
+
+//---------------------------//
+// GLES extension defines
+
+/* GL_OES_get_program_binary */
+#ifndef GL_OES_get_program_binary
+#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
+#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE
+#define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF
+#endif
+
+#ifndef GL_ARB_get_program_binary
+#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
+#define GL_PROGRAM_BINARY_LENGTH 0x8741
+#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
+#define GL_PROGRAM_BINARY_FORMATS 0x87FF
+#endif
+
+/* GL_EXT_read_format_bgra */
+#ifndef GL_EXT_read_format_bgra
+#define GL_BGRA_EXT 0x80E1
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366
+#endif
+
+/* GL_EXT_texture_filter_anisotropic */
+#ifndef GL_EXT_texture_filter_anisotropic
+#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
+#endif
+
+/* GL_EXT_texture_format_BGRA8888 */
+#ifndef GL_EXT_texture_format_BGRA8888
+#define GL_BGRA_EXT 0x80E1
+#endif
+
+#endif
+
+#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
+//------------------------------------------------------//
+// EGL
+//------------------------------------------------------//
+
+/* EGL Types */
+/* EGLint is defined in eglplatform.h */
+
+//!!!! Should be in
+typedef int EGLint; // Should properly handle 64bit machine...
+
+//!!!! X11 Dependent...
+typedef Display *EGLNativeDisplayType;
+typedef Pixmap EGLNativePixmapType;
+typedef Window EGLNativeWindowType;
+
+typedef unsigned int EGLBoolean;
+typedef unsigned int EGLenum;
+typedef void *EGLConfig;
+typedef void *EGLContext;
+typedef void *EGLDisplay;
+typedef void *EGLSurface;
+typedef void *EGLClientBuffer;
+
+/* EGL Versioning */
+#define EGL_VERSION_1_0 1
+#define EGL_VERSION_1_1 1
+#define EGL_VERSION_1_2 1
+#define EGL_VERSION_1_3 1
+#define EGL_VERSION_1_4 1
+
+/* EGL Enumerants. Bitmasks and other exceptional cases aside, most
+ * enums are assigned unique values starting at 0x3000.
+ */
+
+/* EGL aliases */
+#define EGL_FALSE 0
+#define EGL_TRUE 1
+
+/* Out-of-band handle values */
+#define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType)0)
+#define EGL_NO_CONTEXT ((EGLContext)0)
+#define EGL_NO_DISPLAY ((EGLDisplay)0)
+#define EGL_NO_SURFACE ((EGLSurface)0)
+
+/* Out-of-band attribute value */
+#define EGL_DONT_CARE ((EGLint)-1)
+
+/* Errors / GetError return values */
+#define EGL_SUCCESS 0x3000
+#define EGL_NOT_INITIALIZED 0x3001
+#define EGL_BAD_ACCESS 0x3002
+#define EGL_BAD_ALLOC 0x3003
+#define EGL_BAD_ATTRIBUTE 0x3004
+#define EGL_BAD_CONFIG 0x3005
+#define EGL_BAD_CONTEXT 0x3006
+#define EGL_BAD_CURRENT_SURFACE 0x3007
+#define EGL_BAD_DISPLAY 0x3008
+#define EGL_BAD_MATCH 0x3009
+#define EGL_BAD_NATIVE_PIXMAP 0x300A
+#define EGL_BAD_NATIVE_WINDOW 0x300B
+#define EGL_BAD_PARAMETER 0x300C
+#define EGL_BAD_SURFACE 0x300D
+#define EGL_CONTEXT_LOST 0x300E /* EGL 1.1 - IMG_power_management */
+
+/* Reserved 0x300F-0x301F for additional errors */
+
+/* Config attributes */
+#define EGL_BUFFER_SIZE 0x3020
+#define EGL_ALPHA_SIZE 0x3021
+#define EGL_BLUE_SIZE 0x3022
+#define EGL_GREEN_SIZE 0x3023
+#define EGL_RED_SIZE 0x3024
+#define EGL_DEPTH_SIZE 0x3025
+#define EGL_STENCIL_SIZE 0x3026
+#define EGL_CONFIG_CAVEAT 0x3027
+#define EGL_CONFIG_ID 0x3028
+#define EGL_LEVEL 0x3029
+#define EGL_MAX_PBUFFER_HEIGHT 0x302A
+#define EGL_MAX_PBUFFER_PIXELS 0x302B
+#define EGL_MAX_PBUFFER_WIDTH 0x302C
+#define EGL_NATIVE_RENDERABLE 0x302D
+#define EGL_NATIVE_VISUAL_ID 0x302E
+#define EGL_NATIVE_VISUAL_TYPE 0x302F
+#define EGL_PRESERVED_RESOURCES 0x3030
+#define EGL_SAMPLES 0x3031
+#define EGL_SAMPLE_BUFFERS 0x3032
+#define EGL_SURFACE_TYPE 0x3033
+#define EGL_TRANSPARENT_TYPE 0x3034
+#define EGL_TRANSPARENT_BLUE_VALUE 0x3035
+#define EGL_TRANSPARENT_GREEN_VALUE 0x3036
+#define EGL_TRANSPARENT_RED_VALUE 0x3037
+#define EGL_NONE 0x3038 /* Attrib list terminator */
+#define EGL_BIND_TO_TEXTURE_RGB 0x3039
+#define EGL_BIND_TO_TEXTURE_RGBA 0x303A
+#define EGL_MIN_SWAP_INTERVAL 0x303B
+#define EGL_MAX_SWAP_INTERVAL 0x303C
+#define EGL_LUMINANCE_SIZE 0x303D
+#define EGL_ALPHA_MASK_SIZE 0x303E
+#define EGL_COLOR_BUFFER_TYPE 0x303F
+#define EGL_RENDERABLE_TYPE 0x3040
+#define EGL_MATCH_NATIVE_PIXMAP 0x3041 /* Pseudo-attribute (not queryable) */
+#define EGL_CONFORMANT 0x3042
+
+/* Reserved 0x3041-0x304F for additional config attributes */
+
+/* Config attribute values */
+#define EGL_SLOW_CONFIG 0x3050 /* EGL_CONFIG_CAVEAT value */
+#define EGL_NON_CONFORMANT_CONFIG 0x3051 /* EGL_CONFIG_CAVEAT value */
+#define EGL_TRANSPARENT_RGB 0x3052 /* EGL_TRANSPARENT_TYPE value */
+#define EGL_RGB_BUFFER 0x308E /* EGL_COLOR_BUFFER_TYPE value */
+#define EGL_LUMINANCE_BUFFER 0x308F /* EGL_COLOR_BUFFER_TYPE value */
+
+/* More config attribute values, for EGL_TEXTURE_FORMAT */
+#define EGL_NO_TEXTURE 0x305C
+#define EGL_TEXTURE_RGB 0x305D
+#define EGL_TEXTURE_RGBA 0x305E
+#define EGL_TEXTURE_2D 0x305F
+
+/* Config attribute mask bits */
+#define EGL_PBUFFER_BIT 0x0001 /* EGL_SURFACE_TYPE mask bits */
+#define EGL_PIXMAP_BIT 0x0002 /* EGL_SURFACE_TYPE mask bits */
+#define EGL_WINDOW_BIT 0x0004 /* EGL_SURFACE_TYPE mask bits */
+#define EGL_VG_COLORSPACE_LINEAR_BIT 0x0020 /* EGL_SURFACE_TYPE mask bits */
+#define EGL_VG_ALPHA_FORMAT_PRE_BIT 0x0040 /* EGL_SURFACE_TYPE mask bits */
+#define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200 /* EGL_SURFACE_TYPE mask bits */
+#define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400 /* EGL_SURFACE_TYPE mask bits */
+
+#define EGL_OPENGL_ES_BIT 0x0001 /* EGL_RENDERABLE_TYPE mask bits */
+#define EGL_OPENVG_BIT 0x0002 /* EGL_RENDERABLE_TYPE mask bits */
+#define EGL_OPENGL_ES2_BIT 0x0004 /* EGL_RENDERABLE_TYPE mask bits */
+#define EGL_OPENGL_BIT 0x0008 /* EGL_RENDERABLE_TYPE mask bits */
+
+/* QueryString targets */
+#define EGL_VENDOR 0x3053
+#define EGL_VERSION 0x3054
+#define EGL_EXTENSIONS 0x3055
+#define EGL_CLIENT_APIS 0x308D
+
+/* QuerySurface / SurfaceAttrib / CreatePbufferSurface targets */
+#define EGL_HEIGHT 0x3056
+#define EGL_WIDTH 0x3057
+#define EGL_LARGEST_PBUFFER 0x3058
+#define EGL_TEXTURE_FORMAT 0x3080
+#define EGL_TEXTURE_TARGET 0x3081
+#define EGL_MIPMAP_TEXTURE 0x3082
+#define EGL_MIPMAP_LEVEL 0x3083
+#define EGL_RENDER_BUFFER 0x3086
+#define EGL_VG_COLORSPACE 0x3087
+#define EGL_VG_ALPHA_FORMAT 0x3088
+#define EGL_HORIZONTAL_RESOLUTION 0x3090
+#define EGL_VERTICAL_RESOLUTION 0x3091
+#define EGL_PIXEL_ASPECT_RATIO 0x3092
+#define EGL_SWAP_BEHAVIOR 0x3093
+#define EGL_MULTISAMPLE_RESOLVE 0x3099
+
+/* EGL_RENDER_BUFFER values / BindTexImage / ReleaseTexImage buffer targets */
+#define EGL_BACK_BUFFER 0x3084
+#define EGL_SINGLE_BUFFER 0x3085
+
+/* OpenVG color spaces */
+#define EGL_VG_COLORSPACE_sRGB 0x3089 /* EGL_VG_COLORSPACE value */
+#define EGL_VG_COLORSPACE_LINEAR 0x308A /* EGL_VG_COLORSPACE value */
+
+/* OpenVG alpha formats */
+#define EGL_VG_ALPHA_FORMAT_NONPRE 0x308B /* EGL_ALPHA_FORMAT value */
+#define EGL_VG_ALPHA_FORMAT_PRE 0x308C /* EGL_ALPHA_FORMAT value */
+
+/* Constant scale factor by which fractional display resolutions &
+ * aspect ratio are scaled when queried as integer values.
+ */
+#define EGL_DISPLAY_SCALING 10000
+
+/* Unknown display resolution/aspect ratio */
+#define EGL_UNKNOWN ((EGLint)-1)
+
+/* Back buffer swap behaviors */
+#define EGL_BUFFER_PRESERVED 0x3094 /* EGL_SWAP_BEHAVIOR value */
+#define EGL_BUFFER_DESTROYED 0x3095 /* EGL_SWAP_BEHAVIOR value */
+
+/* CreatePbufferFromClientBuffer buffer types */
+#define EGL_OPENVG_IMAGE 0x3096
+
+/* QueryContext targets */
+#define EGL_CONTEXT_CLIENT_TYPE 0x3097
+
+/* CreateContext attributes */
+#define EGL_CONTEXT_CLIENT_VERSION 0x3098
+
+/* Multisample resolution behaviors */
+#define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A /* EGL_MULTISAMPLE_RESOLVE value */
+#define EGL_MULTISAMPLE_RESOLVE_BOX 0x309B /* EGL_MULTISAMPLE_RESOLVE value */
+
+/* BindAPI/QueryAPI targets */
+#define EGL_OPENGL_ES_API 0x30A0
+#define EGL_OPENVG_API 0x30A1
+#define EGL_OPENGL_API 0x30A2
+
+/* GetCurrentSurface targets */
+#define EGL_DRAW 0x3059
+#define EGL_READ 0x305A
+
+/* WaitNative engines */
+#define EGL_CORE_NATIVE_ENGINE 0x305B
+
+/* EGL 1.2 tokens renamed for consistency in EGL 1.3 */
+#define EGL_COLORSPACE EGL_VG_COLORSPACE
+#define EGL_ALPHA_FORMAT EGL_VG_ALPHA_FORMAT
+#define EGL_COLORSPACE_sRGB EGL_VG_COLORSPACE_sRGB
+#define EGL_COLORSPACE_LINEAR EGL_VG_COLORSPACE_LINEAR
+#define EGL_ALPHA_FORMAT_NONPRE EGL_VG_ALPHA_FORMAT_NONPRE
+#define EGL_ALPHA_FORMAT_PRE EGL_VG_ALPHA_FORMAT_PRE
+
+// KHR Extention
+#ifndef EGL_NATIVE_PIXMAP_KHR
+# define EGL_NATIVE_PIXMAP_KHR 0x30b0
+#endif
+
+#else
+
+//------------------------------------------------------//
+// GLX
+//------------------------------------------------------//
+
+#define GLX_VERSION_1_1 1
+#define GLX_VERSION_1_2 1
+#define GLX_VERSION_1_3 1
+#define GLX_VERSION_1_4 1
+
+#define GLX_EXTENSION_NAME "GLX"
+
+/*
+ * Tokens for glXChooseVisual and glXGetConfig:
+ */
+#define GLX_USE_GL 1
+#define GLX_BUFFER_SIZE 2
+#define GLX_LEVEL 3
+#define GLX_RGBA 4
+#define GLX_DOUBLEBUFFER 5
+#define GLX_STEREO 6
+#define GLX_AUX_BUFFERS 7
+#define GLX_RED_SIZE 8
+#define GLX_GREEN_SIZE 9
+#define GLX_BLUE_SIZE 10
+#define GLX_ALPHA_SIZE 11
+#define GLX_DEPTH_SIZE 12
+#define GLX_STENCIL_SIZE 13
+#define GLX_ACCUM_RED_SIZE 14
+#define GLX_ACCUM_GREEN_SIZE 15
+#define GLX_ACCUM_BLUE_SIZE 16
+#define GLX_ACCUM_ALPHA_SIZE 17
+
+
+/*
+ * Error codes returned by glXGetConfig:
+ */
+#define GLX_BAD_SCREEN 1
+#define GLX_BAD_ATTRIBUTE 2
+#define GLX_NO_EXTENSION 3
+#define GLX_BAD_VISUAL 4
+#define GLX_BAD_CONTEXT 5
+#define GLX_BAD_VALUE 6
+#define GLX_BAD_ENUM 7
+
+
+/*
+ * GLX 1.1 and later:
+ */
+#define GLX_VENDOR 1
+#define GLX_VERSION 2
+#define GLX_EXTENSIONS 3
+
+
+/*
+ * GLX 1.3 and later:
+ */
+#define GLX_CONFIG_CAVEAT 0x20
+#define GLX_DONT_CARE 0xFFFFFFFF
+#define GLX_X_VISUAL_TYPE 0x22
+#define GLX_TRANSPARENT_TYPE 0x23
+#define GLX_TRANSPARENT_INDEX_VALUE 0x24
+#define GLX_TRANSPARENT_RED_VALUE 0x25
+#define GLX_TRANSPARENT_GREEN_VALUE 0x26
+#define GLX_TRANSPARENT_BLUE_VALUE 0x27
+#define GLX_TRANSPARENT_ALPHA_VALUE 0x28
+#define GLX_WINDOW_BIT 0x00000001
+#define GLX_PIXMAP_BIT 0x00000002
+#define GLX_PBUFFER_BIT 0x00000004
+#define GLX_AUX_BUFFERS_BIT 0x00000010
+#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001
+#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002
+#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004
+#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008
+#define GLX_DEPTH_BUFFER_BIT 0x00000020
+#define GLX_STENCIL_BUFFER_BIT 0x00000040
+#define GLX_ACCUM_BUFFER_BIT 0x00000080
+#define GLX_NONE 0x8000
+#define GLX_SLOW_CONFIG 0x8001
+#define GLX_TRUE_COLOR 0x8002
+#define GLX_DIRECT_COLOR 0x8003
+#define GLX_PSEUDO_COLOR 0x8004
+#define GLX_STATIC_COLOR 0x8005
+#define GLX_GRAY_SCALE 0x8006
+#define GLX_STATIC_GRAY 0x8007
+#define GLX_TRANSPARENT_RGB 0x8008
+#define GLX_TRANSPARENT_INDEX 0x8009
+#define GLX_VISUAL_ID 0x800B
+#define GLX_SCREEN 0x800C
+#define GLX_NON_CONFORMANT_CONFIG 0x800D
+#define GLX_DRAWABLE_TYPE 0x8010
+#define GLX_RENDER_TYPE 0x8011
+#define GLX_X_RENDERABLE 0x8012
+#define GLX_FBCONFIG_ID 0x8013
+#define GLX_RGBA_TYPE 0x8014
+#define GLX_COLOR_INDEX_TYPE 0x8015
+#define GLX_MAX_PBUFFER_WIDTH 0x8016
+#define GLX_MAX_PBUFFER_HEIGHT 0x8017
+#define GLX_MAX_PBUFFER_PIXELS 0x8018
+#define GLX_PRESERVED_CONTENTS 0x801B
+#define GLX_LARGEST_PBUFFER 0x801C
+#define GLX_WIDTH 0x801D
+#define GLX_HEIGHT 0x801E
+#define GLX_EVENT_MASK 0x801F
+#define GLX_DAMAGED 0x8020
+#define GLX_SAVED 0x8021
+#define GLX_WINDOW 0x8022
+#define GLX_PBUFFER 0x8023
+#define GLX_PBUFFER_HEIGHT 0x8040
+#define GLX_PBUFFER_WIDTH 0x8041
+#define GLX_RGBA_BIT 0x00000001
+#define GLX_COLOR_INDEX_BIT 0x00000002
+#define GLX_PBUFFER_CLOBBER_MASK 0x08000000
+
+
+/*
+ * GLX 1.4 and later:
+ */
+#define GLX_SAMPLE_BUFFERS 0x186a0 /*100000*/
+#define GLX_SAMPLES 0x186a1 /*100001*/
+
+
+
+typedef struct __GLXcontextRec *GLXContext;
+typedef XID GLXPixmap;
+typedef XID GLXDrawable;
+/* GLX 1.3 and later */
+typedef struct __GLXFBConfigRec *GLXFBConfig;
+typedef XID GLXFBConfigID;
+typedef XID GLXContextID;
+typedef XID GLXWindow;
+typedef XID GLXPbuffer;
+
+
+
+/*
+ * #?. GLX_EXT_texture_from_pixmap
+ * XXX not finished?
+ */
+#ifndef GLX_EXT_texture_from_pixmap
+#define GLX_EXT_texture_from_pixmap 1
+
+#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0
+#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1
+#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2
+#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3
+#define GLX_Y_INVERTED_EXT 0x20D4
+
+#define GLX_TEXTURE_FORMAT_EXT 0x20D5
+#define GLX_TEXTURE_TARGET_EXT 0x20D6
+#define GLX_MIPMAP_TEXTURE_EXT 0x20D7
+
+#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8
+#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9
+#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA
+
+#define GLX_TEXTURE_1D_BIT_EXT 0x00000001
+#define GLX_TEXTURE_2D_BIT_EXT 0x00000002
+#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004
+
+#define GLX_TEXTURE_1D_EXT 0x20DB
+#define GLX_TEXTURE_2D_EXT 0x20DC
+#define GLX_TEXTURE_RECTANGLE_EXT 0x20DD
+
+#define GLX_FRONT_LEFT_EXT 0x20DE
+#define GLX_FRONT_RIGHT_EXT 0x20DF
+#define GLX_BACK_LEFT_EXT 0x20E0
+#define GLX_BACK_RIGHT_EXT 0x20E1
+#define GLX_FRONT_EXT GLX_FRONT_LEFT_EXT
+#define GLX_BACK_EXT GLX_BACK_LEFT_EXT
+#define GLX_AUX0_EXT 0x20E2
+#define GLX_AUX1_EXT 0x20E3
+#define GLX_AUX2_EXT 0x20E4
+#define GLX_AUX3_EXT 0x20E5
+#define GLX_AUX4_EXT 0x20E6
+#define GLX_AUX5_EXT 0x20E7
+#define GLX_AUX6_EXT 0x20E8
+#define GLX_AUX7_EXT 0x20E9
+#define GLX_AUX8_EXT 0x20EA
+#define GLX_AUX9_EXT 0x20EB
+
+#endif //GLX_EXT_texture_from_pixmap
+
+#endif //EGL vs. GLX
+
+
+//------------------------------------------------------//
+
+#define MAX_TEXTURE_UNITS 32
+#define MAX_VERTEX_ATTRIBS 16
+typedef struct _EvasGlueContext *EvasGlueContext;
+
+typedef struct _GL_Texture_State
+{
+ GLint tex_unit;
+ GLuint tex_id;
+} GL_Texture_State;
+
+typedef struct _GL_Vertex_Array_State
+{
+ GLboolean modified;
+ GLboolean enabled;
+ GLint size;
+ GLenum type;
+ GLboolean normalized;
+ GLsizei stride;
+ void *pointer;
+} GL_Vertex_Array_State;
+
+typedef struct _GL_Vertex_Attrib
+{
+ GLboolean modified;
+ GLfloat value[4];
+} GL_Vertex_Attrib;
+
+
+#define MAGIC_GLFAST 0x73777770
+
+struct _EvasGlueContext
+{
+
+ int magic;
+
+ // First time flag
+ int first_time;
+
+ // Default Framebuffer and RenderBuffers
+ GLuint fb_zero;
+ GLuint rb_zero;
+ GLuint evasgl_enabled;
+
+ GLint num_tex_units;
+ GLint num_vertex_attribs;
+
+ //----------------------------------------//
+ // GL States
+ // Bind Functions
+ // glBind {Buffer, Framebuffer, Renderbuffer}
+ // * Texture Binding is done with textures
+ unsigned char _bind_flag;
+ GLuint gl_array_buffer_binding; // 0
+ GLuint gl_element_array_buffer_binding; // 0
+ GLuint gl_framebuffer_binding; // 0
+ GLuint gl_renderbuffer_binding; // 0
+
+ //------------------//
+ // Enable States
+ // glEnable()
+ unsigned char _enable_flag1;
+ GLboolean gl_blend; // GL_FALSE
+ GLboolean gl_cull_face; // GL_FALSE
+ GLboolean gl_depth_test; // GL_FALSE
+ GLboolean gl_dither; // GL_TRUE
+
+ unsigned char _enable_flag2;
+ GLboolean gl_polygon_offset_fill; // GL_FALSE
+ GLboolean gl_sample_alpha_to_coverage; // GL_FALSE
+ GLboolean gl_sample_coverage; // GL_FALSE
+ GLboolean gl_scissor_test; // GL_FALSE
+ GLboolean gl_stencil_test; // GL_FALSE
+
+ //------------------//
+ unsigned char _clear_flag1;
+ // Viewport
+ GLint gl_viewport[4]; // (0,0,w,h)
+ // Program (Shaders)
+ GLuint gl_current_program; // 0
+
+ // Clear Color
+ GLclampf gl_color_clear_value[4]; // (0,0,0,0)
+
+ //------------------//
+ unsigned char _clear_flag2;
+ GLboolean gl_color_writemask[4]; // (GL_TRUE x 4)
+ // Depth
+ GLclampf gl_depth_range[2]; // (0,1)
+ GLclampf gl_depth_clear_value; // 1
+ GLenum gl_depth_func; // GL_LESS
+ GLboolean gl_depth_writemask; // GL_TRUE
+ GLenum gl_cull_face_mode; // GL_FALSE
+
+ //------------------//
+ unsigned char _tex_flag1;
+ // Texture
+ GL_Texture_State tex_state[MAX_TEXTURE_UNITS];
+ GLenum gl_active_texture; // GL_TEXTURE0
+ GLenum gl_generate_mipmap_hint; // GL_DONT_CARE
+ GLuint gl_texture_binding_2d; // 0
+ GLuint gl_texture_binding_cube_map; // 0
+
+ //unsigned char _tex_flag2[4];
+
+ //------------------//
+ unsigned char _blend_flag;
+ // Blending
+ GLclampf gl_blend_color[4];
+ GLenum gl_blend_src_rgb; // GL_ONE
+ GLenum gl_blend_src_alpha; // GL_ONE
+ GLenum gl_blend_dst_rgb; // GL_ZERO
+ GLenum gl_blend_dst_alpha; // GL_ZERO
+ GLenum gl_blend_equation_rgb;
+ GLenum gl_blend_equation_alpha;
+
+ //------------------//
+ unsigned char _stencil_flag1;
+ // Stencil
+ GLenum gl_stencil_func; // GL_ALWAYS
+ GLint gl_stencil_ref;
+ GLuint gl_stencil_value_mask; // 0xffffffff
+ GLenum gl_stencil_fail; // GL_KEEP
+ GLenum gl_stencil_pass_depth_fail; // GL_KEEP
+ GLenum gl_stencil_pass_depth_pass; // GL_KEEP
+ GLuint gl_stencil_writemask; // 0xffffffff
+
+ unsigned char _stencil_flag2;
+ GLenum gl_stencil_back_func; // GL_ALWAYS
+ GLint gl_stencil_back_ref;
+ GLuint gl_stencil_back_value_mask; // 0xffffffff
+ GLenum gl_stencil_back_fail; // GL_KEEP
+ GLenum gl_stencil_back_depth_fail; // GL_KEEP
+ GLenum gl_stencil_back_depth_pass; // GL_KEEP
+ GLuint gl_stencil_back_writemask; // 0xffffffff
+
+ GLint gl_stencil_clear_value;
+
+
+ //------------------//
+
+
+ //------------------//
+ unsigned char _misc_flag1;
+ GLenum gl_front_face; // GL_CCW
+ GLfloat gl_line_width; // 1
+ GLfloat gl_polygon_offset_factor; // 0
+ GLfloat gl_polygon_offset_units; // 0
+ GLclampf gl_sample_coverage_value;
+ GLboolean gl_sample_coverage_invert;
+
+ unsigned char _misc_flag2;
+ GLint gl_scissor_box[4]; // (0,0,w,h)
+ GLint gl_pack_alignment; // 4
+ GLint gl_unpack_alignment; // 4
+
+ //------------------//
+ // Vertex Attrib Array
+ unsigned char _varray_flag;
+ GL_Vertex_Array_State vertex_array[MAX_VERTEX_ATTRIBS];
+ GLint gl_current_vertex_attrib[4];
+
+ // Verte Attribs
+ unsigned char _vattrib_flag;
+ GL_Vertex_Attrib vertex_attrib[MAX_VERTEX_ATTRIBS];
+
+};
+
+
+#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
+//------------------------------------------------------//
+
+typedef void (*_eng_fn) (void);
+
+//------------------------------------------------------//
+// EGL APIs... Only ones that are being used.
+
+// Standard EGL APIs
+extern _eng_fn (*GL(eglGetProcAddress)) (const char* procname);
+
+extern EGLint (*GL(eglGetError)) (void);
+extern EGLDisplay (*GL(eglGetDisplay)) (EGLNativeDisplayType display_id);
+extern EGLBoolean (*GL(eglInitialize)) (EGLDisplay dpy, EGLint* major, EGLint *minor);
+extern EGLBoolean (*GL(eglTerminate)) (EGLDisplay dpy);
+extern EGLBoolean (*GL(eglChooseConfig)) (EGLDisplay dpy, const EGLint* attrib_list, EGLConfig* configs, EGLint config_size, EGLint* num_config);
+extern EGLSurface (*GL(eglCreateWindowSurface)) (EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint* attrib_list);
+extern EGLSurface (*GL(eglCreatePixmapSurface)) (EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint* attrib_list);
+extern EGLBoolean (*GL(eglDestroySurface)) (EGLDisplay dpy, EGLSurface surface);
+extern EGLBoolean (*GL(eglBindAPI)) (EGLenum api);
+extern EGLBoolean (*GL(eglWaitClient)) (void);
+extern EGLBoolean (*GL(eglSurfaceAttrib)) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value);
+extern void (*GL(eglBindTexImage)) (EGLDisplay dpy, EGLSurface surface, EGLint buffer);
+extern EGLBoolean (*GL(eglReleaseTexImage)) (EGLDisplay dpy, EGLSurface surface, EGLint buffer);
+extern EGLBoolean (*GL(eglSwapInterval)) (EGLDisplay dpy, EGLint interval);
+extern EGLContext (*GL(eglCreateContext)) (EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint* attrib_list);
+extern EGLBoolean (*GL(eglDestroyContext)) (EGLDisplay dpy, EGLContext ctx);
+extern EGLBoolean (*GL(eglMakeCurrent)) (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
+extern EGLContext (*GL(eglGetCurrentContext)) (void);
+extern EGLSurface (*GL(eglGetCurrentSurface)) (EGLint readdraw);
+extern EGLDisplay (*GL(eglGetCurrentDisplay)) (void);
+extern EGLBoolean (*GL(eglWaitGL)) (void);
+extern EGLBoolean (*GL(eglWaitNative)) (EGLint engine);
+extern EGLBoolean (*GL(eglSwapBuffers)) (EGLDisplay dpy, EGLSurface surface);
+extern EGLBoolean (*GL(eglCopyBuffers)) (EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target);
+extern char const *(*GL(eglQueryString)) (EGLDisplay dpy, EGLint name);
+
+// Extensions
+extern void *(*GL(eglCreateImage)) (void *a, void *b, GLenum c, void *d, const int *e);
+extern unsigned int (*GL(eglDestroyImage)) (void *a, void *b);
+extern void (*GL(glEGLImageTargetTexture2DOES)) (int a, void *b);
+extern void (*GL(glEGLImageTargetRenderbufferStorageOES)) (int a, void *b);
+extern void *(*GL(eglMapImageSEC)) (void *a, void *b);
+extern unsigned int (*GL(eglUnmapImageSEC)) (void *a, void *b);
+extern unsigned int (*GL(eglGetImageAttribSEC)) (void *a, void *b, int c, int *d);
+//extern unsigned int (*GL(eglLockSurface)) (EGLDisplay a, EGLSurface b, const int *attrib_list);
+//extern unsigned int (*GL(eglUnlockSurface)) (EGLDisplay a, EGLSurface b);
+
+
+//------------------------------------------------------//
+
+#else
+
+//------------------------------------------------------//
+
+typedef void (*_eng_fn) (void);
+
+//------------------------------------------------------//
+// GLX APIs... Only ones that are being used.
+
+//--------//
+extern _eng_fn (*GL(glXGetProcAddress)) (const char* procName);
+
+// Standard GL(glX) functions
+extern XVisualInfo* (*GL(glXChooseVisual)) (Display* dpy, int screen, int* attribList);
+extern GLXContext (*GL(glXCreateContext)) (Display* dpy, XVisualInfo* vis, GLXContext shareList, Bool direct);
+extern void (*GL(glXDestroyContext)) (Display* dpy, GLXContext ctx);
+extern GLXContext (*GL(glXGetCurrentContext)) (void);
+extern GLXDrawable (*GL(glXGetCurrentDrawable)) (void);
+extern Bool (*GL(glXMakeCurrent)) (Display* dpy, GLXDrawable draw, GLXContext ctx);
+extern void (*GL(glXSwapBuffers)) (Display* dpy, GLXDrawable draw);
+extern void (*GL(glXWaitX)) (void);
+extern void (*GL(glXWaitGL)) (void);
+extern Bool (*GL(glXQueryExtension)) (Display* dpy, int* errorb, int* event);
+extern const char *(*GL(glXQueryExtensionsString)) (Display *dpy, int screen);
+
+//--------//
+extern GLXFBConfig* (*GL(glXChooseFBConfig)) (Display* dpy, int screen, const int* attribList, int* nitems);
+extern GLXFBConfig* (*GL(glXGetFBConfigs)) (Display* dpy, int screen, int* nelements);
+extern int (*GL(glXGetFBConfigAttrib)) (Display* dpy, GLXFBConfig config, int attribute, int* value);
+extern XVisualInfo* (*GL(glXGetVisualFromFBConfig)) (Display* dpy, GLXFBConfig config);
+extern void (*GL(glXDestroyWindow)) (Display* dpy, GLXWindow window);
+extern Bool (*GL(glXMakeContextCurrent)) (Display* dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx);
+//--------//
+
+extern void (*GL(glXBindTexImage)) (Display* dpy, GLXDrawable draw, int buffer, int* attribList);
+extern void (*GL(glXReleaseTexImage)) (Display* dpy, GLXDrawable draw, int buffer);
+extern int (*GL(glXGetVideoSync)) (unsigned int* count);
+extern int (*GL(glXWaitVideoSync)) (int divisor, int remainder, unsigned int* count);
+extern XID (*GL(glXCreatePixmap)) (Display* dpy, void* config, Pixmap pixmap, const int* attribList);
+extern void (*GL(glXDestroyPixmap)) (Display* dpy, XID pixmap);
+extern void (*GL(glXQueryDrawable)) (Display* dpy, XID draw, int attribute, unsigned int* value);
+extern int (*GL(glXSwapIntervalSGI)) (int interval);
+extern void (*GL(glXSwapIntervalEXT)) (Display* dpy, GLXDrawable draw, int interval);
+
+//--------//
+
+#endif // EGL vs. GLX
+
+//------------------------------------------------------//
+
+typedef enum _Evas_GL_Opt_Flag
+{
+ GL_NORMAL_PATH,
+ GL_WRAPPED_PATH,
+ GL_FAST_PATH
+} Evas_GL_Opt_Flag;
+
+
+//#define GL_ERRORS 1
+ /*
+ { \
+ int __gl_err = _gl.GL(glGetError)(); \
+ if (__gl_err != GL_NO_ERROR) glerr(__gl_err, fl, fn, ln, op); \
+ }
+ */
+#ifdef GL_ERRORS
+# define GLERR(fn, fl, ln, op)
+#else
+# define GLERR(fn, fl, ln, op)
+#endif
+
+//extern Evas_GL_API _gl;
+
+
+extern int init_gl();
+extern void free_gl();
+
+ /* version 1: */
+extern void (*GL(glActiveTexture)) (GLenum texture);
+extern void (*GL(glAttachShader)) (GLuint program, GLuint shader);
+extern void (*GL(glBindAttribLocation)) (GLuint program, GLuint index, const char* name);
+extern void (*GL(glBindBuffer)) (GLenum target, GLuint buffer);
+extern void (*GL(glBindFramebuffer)) (GLenum target, GLuint framebuffer);
+extern void (*GL(glBindRenderbuffer)) (GLenum target, GLuint renderbuffer);
+extern void (*GL(glBindTexture)) (GLenum target, GLuint texture);
+extern void (*GL(glBlendColor)) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+extern void (*GL(glBlendEquation)) ( GLenum mode );
+extern void (*GL(glBlendEquationSeparate)) (GLenum modeRGB, GLenum modeAlpha);
+extern void (*GL(glBlendFunc)) (GLenum sfactor, GLenum dfactor);
+extern void (*GL(glBlendFuncSeparate)) (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+extern void (*GL(glBufferData)) (GLenum target, GLsizeiptr size, const void* data, GLenum usage);
+extern void (*GL(glBufferSubData)) (GLenum target, GLintptr offset, GLsizeiptr size, const void* data);
+extern GLenum (*GL(glCheckFramebufferStatus)) (GLenum target);
+extern void (*GL(glClear)) (GLbitfield mask);
+extern void (*GL(glClearColor)) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+extern void (*GL(glClearDepthf)) (GLclampf depth);
+extern void (*GL(glClearStencil)) (GLint s);
+extern void (*GL(glColorMask)) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+extern void (*GL(glCompileShader)) (GLuint shader);
+extern void (*GL(glCompressedTexImage2D)) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
+extern void (*GL(glCompressedTexSubImage2D)) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
+extern void (*GL(glCopyTexImage2D)) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+extern void (*GL(glCopyTexSubImage2D)) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+extern GLuint (*GL(glCreateProgram)) (void);
+extern GLuint (*GL(glCreateShader)) (GLenum type);
+extern void (*GL(glCullFace)) (GLenum mode);
+extern void (*GL(glDeleteBuffers)) (GLsizei n, const GLuint* buffers);
+extern void (*GL(glDeleteFramebuffers)) (GLsizei n, const GLuint* framebuffers);
+extern void (*GL(glDeleteProgram)) (GLuint program);
+extern void (*GL(glDeleteRenderbuffers)) (GLsizei n, const GLuint* renderbuffers);
+extern void (*GL(glDeleteShader)) (GLuint shader);
+extern void (*GL(glDeleteTextures)) (GLsizei n, const GLuint* textures);
+extern void (*GL(glDepthFunc)) (GLenum func);
+extern void (*GL(glDepthMask)) (GLboolean flag);
+extern void (*GL(glDepthRangef)) (GLclampf zNear, GLclampf zFar);
+extern void (*GL(glDetachShader)) (GLuint program, GLuint shader);
+extern void (*GL(glDisable)) (GLenum cap);
+extern void (*GL(glDisableVertexAttribArray)) (GLuint index);
+extern void (*GL(glDrawArrays)) (GLenum mode, GLint first, GLsizei count);
+extern void (*GL(glDrawElements)) (GLenum mode, GLsizei count, GLenum type, const void* indices);
+extern void (*GL(glEnable)) (GLenum cap);
+extern void (*GL(glEnableVertexAttribArray)) (GLuint index);
+extern void (*GL(glFinish)) (void);
+extern void (*GL(glFlush)) (void);
+extern void (*GL(glFramebufferRenderbuffer)) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+extern void (*GL(glFramebufferTexture2D)) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+extern void (*GL(glFrontFace)) (GLenum mode);
+extern void (*GL(glGenBuffers)) (GLsizei n, GLuint* buffers);
+extern void (*GL(glGenerateMipmap)) (GLenum target);
+extern void (*GL(glGenFramebuffers)) (GLsizei n, GLuint* framebuffers);
+extern void (*GL(glGenRenderbuffers)) (GLsizei n, GLuint* renderbuffers);
+extern void (*GL(glGenTextures)) (GLsizei n, GLuint* textures);
+extern void (*GL(glGetActiveAttrib)) (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
+extern void (*GL(glGetActiveUniform)) (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
+extern void (*GL(glGetAttachedShaders)) (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
+extern int (*GL(glGetAttribLocation)) (GLuint program, const char* name);
+extern void (*GL(glGetBooleanv)) (GLenum pname, GLboolean* params);
+extern void (*GL(glGetBufferParameteriv)) (GLenum target, GLenum pname, GLint* params);
+extern GLenum (*GL(glGetError)) (void);
+extern void (*GL(glGetFloatv)) (GLenum pname, GLfloat* params);
+extern void (*GL(glGetFramebufferAttachmentParameteriv)) (GLenum target, GLenum attachment, GLenum pname, GLint* params);
+extern void (*GL(glGetIntegerv)) (GLenum pname, GLint* params);
+extern void (*GL(glGetProgramiv)) (GLuint program, GLenum pname, GLint* params);
+extern void (*GL(glGetProgramInfoLog)) (GLuint program, GLsizei bufsize, GLsizei* length, char* infolog);
+extern void (*GL(glGetRenderbufferParameteriv)) (GLenum target, GLenum pname, GLint* params);
+extern void (*GL(glGetShaderiv)) (GLuint shader, GLenum pname, GLint* params);
+extern void (*GL(glGetShaderInfoLog)) (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog);
+extern void (*GL(glGetShaderPrecisionFormat)) (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
+extern void (*GL(glGetShaderSource)) (GLuint shader, GLsizei bufsize, GLsizei* length, char* source);
+extern const GLubyte *(*GL(glGetString)) (GLenum name);
+extern void (*GL(glGetTexParameterfv)) (GLenum target, GLenum pname, GLfloat* params);
+extern void (*GL(glGetTexParameteriv)) (GLenum target, GLenum pname, GLint* params);
+extern void (*GL(glGetUniformfv)) (GLuint program, GLint location, GLfloat* params);
+extern void (*GL(glGetUniformiv)) (GLuint program, GLint location, GLint* params);
+extern int (*GL(glGetUniformLocation)) (GLuint program, const char* name);
+extern void (*GL(glGetVertexAttribfv)) (GLuint index, GLenum pname, GLfloat* params);
+extern void (*GL(glGetVertexAttribiv)) (GLuint index, GLenum pname, GLint* params);
+extern void (*GL(glGetVertexAttribPointerv)) (GLuint index, GLenum pname, void** pointer);
+extern void (*GL(glHint)) (GLenum target, GLenum mode);
+extern GLboolean (*GL(glIsBuffer)) (GLuint buffer);
+extern GLboolean (*GL(glIsEnabled)) (GLenum cap);
+extern GLboolean (*GL(glIsFramebuffer)) (GLuint framebuffer);
+extern GLboolean (*GL(glIsProgram)) (GLuint program);
+extern GLboolean (*GL(glIsRenderbuffer)) (GLuint renderbuffer);
+extern GLboolean (*GL(glIsShader)) (GLuint shader);
+extern GLboolean (*GL(glIsTexture)) (GLuint texture);
+extern void (*GL(glLineWidth)) (GLfloat width);
+extern void (*GL(glLinkProgram)) (GLuint program);
+extern void (*GL(glPixelStorei)) (GLenum pname, GLint param);
+extern void (*GL(glPolygonOffset)) (GLfloat factor, GLfloat units);
+extern void (*GL(glReadPixels)) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);
+extern void (*GL(glReleaseShaderCompiler)) (void);
+extern void (*GL(glRenderbufferStorage)) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+extern void (*GL(glSampleCoverage)) (GLclampf value, GLboolean invert);
+extern void (*GL(glScissor)) (GLint x, GLint y, GLsizei width, GLsizei height);
+extern void (*GL(glShaderBinary)) (GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length);
+extern void (*GL(glShaderSource)) (GLuint shader, GLsizei count, const char** string, const GLint* length);
+extern void (*GL(glStencilFunc)) (GLenum func, GLint ref, GLuint mask);
+extern void (*GL(glStencilFuncSeparate)) (GLenum face, GLenum func, GLint ref, GLuint mask);
+extern void (*GL(glStencilMask)) (GLuint mask);
+extern void (*GL(glStencilMaskSeparate)) (GLenum face, GLuint mask);
+extern void (*GL(glStencilOp)) (GLenum fail, GLenum zfail, GLenum zpass);
+extern void (*GL(glStencilOpSeparate)) (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
+extern void (*GL(glTexImage2D)) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels);
+extern void (*GL(glTexParameterf)) (GLenum target, GLenum pname, GLfloat param);
+extern void (*GL(glTexParameterfv)) (GLenum target, GLenum pname, const GLfloat* params);
+extern void (*GL(glTexParameteri)) (GLenum target, GLenum pname, GLint param);
+extern void (*GL(glTexParameteriv)) (GLenum target, GLenum pname, const GLint* params);
+extern void (*GL(glTexSubImage2D)) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
+extern void (*GL(glUniform1f)) (GLint location, GLfloat x);
+extern void (*GL(glUniform1fv)) (GLint location, GLsizei count, const GLfloat* v);
+extern void (*GL(glUniform1i)) (GLint location, GLint x);
+extern void (*GL(glUniform1iv)) (GLint location, GLsizei count, const GLint* v);
+extern void (*GL(glUniform2f)) (GLint location, GLfloat x, GLfloat y);
+extern void (*GL(glUniform2fv)) (GLint location, GLsizei count, const GLfloat* v);
+extern void (*GL(glUniform2i)) (GLint location, GLint x, GLint y);
+extern void (*GL(glUniform2iv)) (GLint location, GLsizei count, const GLint* v);
+extern void (*GL(glUniform3f)) (GLint location, GLfloat x, GLfloat y, GLfloat z);
+extern void (*GL(glUniform3fv)) (GLint location, GLsizei count, const GLfloat* v);
+extern void (*GL(glUniform3i)) (GLint location, GLint x, GLint y, GLint z);
+extern void (*GL(glUniform3iv)) (GLint location, GLsizei count, const GLint* v);
+extern void (*GL(glUniform4f)) (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+extern void (*GL(glUniform4fv)) (GLint location, GLsizei count, const GLfloat* v);
+extern void (*GL(glUniform4i)) (GLint location, GLint x, GLint y, GLint z, GLint w);
+extern void (*GL(glUniform4iv)) (GLint location, GLsizei count, const GLint* v);
+extern void (*GL(glUniformMatrix2fv)) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+extern void (*GL(glUniformMatrix3fv)) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+extern void (*GL(glUniformMatrix4fv)) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+extern void (*GL(glUseProgram)) (GLuint program);
+extern void (*GL(glValidateProgram)) (GLuint program);
+extern void (*GL(glVertexAttrib1f)) (GLuint indx, GLfloat x);
+extern void (*GL(glVertexAttrib1fv)) (GLuint indx, const GLfloat* values);
+extern void (*GL(glVertexAttrib2f)) (GLuint indx, GLfloat x, GLfloat y);
+extern void (*GL(glVertexAttrib2fv)) (GLuint indx, const GLfloat* values);
+extern void (*GL(glVertexAttrib3f)) (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
+extern void (*GL(glVertexAttrib3fv)) (GLuint indx, const GLfloat* values);
+extern void (*GL(glVertexAttrib4f)) (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+extern void (*GL(glVertexAttrib4fv)) (GLuint indx, const GLfloat* values);
+extern void (*GL(glVertexAttribPointer)) (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr);
+extern void (*GL(glViewport)) (GLint x, GLint y, GLsizei width, GLsizei height);
+
+/* Extensions */
+extern void (*GL(glGetProgramBinary)) (GLuint program, GLsizei bufsize, GLsizei *length, GLenum *binaryFormat, void *binary);
+extern void (*GL(glProgramBinary)) (GLuint program, GLenum binaryFormat, const void *binary, GLint length);
+extern void (*GL(glProgramParameteri)) (GLuint a, GLuint b, GLint d);
+
+
+#endif // EVAS_GL_CORE_H