dzn: c-style casts
authorErik Faye-Lund <erik.faye-lund@collabora.com>
Thu, 7 Apr 2022 15:22:04 +0000 (17:22 +0200)
committerMarge Bot <emma+marge@anholt.net>
Tue, 19 Apr 2022 15:39:48 +0000 (15:39 +0000)
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15816>

src/microsoft/vulkan/dzn_image.cpp

index 7cd1519..48f923c 100644 (file)
@@ -1199,7 +1199,7 @@ dzn_buffer_view_create(struct dzn_device *device,
             D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING,
          .Buffer = {
             .FirstElement = pCreateInfo->offset / blksz,
-            .NumElements = UINT(size / blksz),
+            .NumElements = (UINT)(size / blksz),
             .Flags = D3D12_BUFFER_SRV_FLAG_NONE,
          },
       };
@@ -1211,7 +1211,7 @@ dzn_buffer_view_create(struct dzn_device *device,
          .ViewDimension = D3D12_UAV_DIMENSION_BUFFER,
          .Buffer = {
             .FirstElement = pCreateInfo->offset / blksz,
-            .NumElements = UINT(size / blksz),
+            .NumElements = (UINT)(size / blksz),
             .Flags = D3D12_BUFFER_UAV_FLAG_NONE,
          },
       };