return vs->cso ? &vs->cso->info : NULL;
}
-static inline struct si_shader *si_get_vs_state(struct si_context *sctx)
-{
- if (sctx->gs_shader.cso && sctx->gs_shader.current && !sctx->gs_shader.current->key.as_ngg)
- return sctx->gs_shader.cso->gs_copy_shader;
-
- struct si_shader_ctx_state *vs = si_get_vs(sctx);
- return vs->current ? vs->current : NULL;
-}
-
static inline bool si_can_dump_shader(struct si_screen *sscreen, gl_shader_stage stage)
{
return sscreen->debug_flags & (1 << stage);
static void si_emit_spi_map(struct si_context *sctx)
{
struct si_shader *ps = sctx->ps_shader.current;
- struct si_shader *vs = si_get_vs_state(sctx);
+ struct si_shader *vs;
struct si_shader_info *psinfo = ps ? &ps->selector->info : NULL;
unsigned i, num_interp, num_written = 0;
unsigned spi_ps_input_cntl[32];
if (!ps || !ps->selector->info.num_inputs)
return;
+ /* With legacy GS, only the GS copy shader contains information about param exports. */
+ if (sctx->gs_shader.cso && !sctx->ngg)
+ vs = sctx->gs_shader.cso->gs_copy_shader;
+ else
+ vs = si_get_vs(sctx)->current;
+
num_interp = si_get_ps_num_interp(ps);
assert(num_interp > 0);