static void
draw_set_prim( struct draw_context *draw, unsigned prim )
{
- _mesa_printf("%s %d\n", __FUNCTION__, prim);
assert(prim >= PIPE_PRIM_POINTS);
assert(prim <= PIPE_PRIM_POLYGON);
vOut[j]->data[slot][1] = machine.Outputs[slot].xyzw[1].f[j];
vOut[j]->data[slot][2] = machine.Outputs[slot].xyzw[2].f[j];
vOut[j]->data[slot][3] = machine.Outputs[slot].xyzw[3].f[j];
-
+ /*
printf("output %d: %f %f %f %f\n", slot,
vOut[j]->data[slot][0],
vOut[j]->data[slot][1],
vOut[j]->data[slot][2],
vOut[j]->data[slot][3]);
+ */
}
} /* loop over vertices */
}
{
unsigned i, j;
- fprintf(stderr, " q(%d) ", draw->vs.queue_nr );
+// fprintf(stderr, " q(%d) ", draw->vs.queue_nr );
/* run vertex shader on vertex cache entries, four per invokation */
for (i = 0; i < draw->vs.queue_nr; i += 4) {