"/deqp/mustpass/gles2-khr-master.txt",
"/deqp/mustpass/gles3-khr-master.txt",
"/deqp/mustpass/gles31-khr-master.txt",
- "/deqp/mustpass/gl45-master.txt",
+ "/deqp/mustpass/gl46-master.txt",
]
skips = ["install/freedreno-a618-premerge-skips.txt"]
deqp_args = [
"/deqp/mustpass/gles2-khr-master.txt",
"/deqp/mustpass/gles3-khr-master.txt",
"/deqp/mustpass/gles31-khr-master.txt",
- "/deqp/mustpass/gl45-master.txt",
+ "/deqp/mustpass/gl46-master.txt",
]
skips = ["install/freedreno-a630-premerge-skips.txt"]
deqp_args = [
"/deqp/mustpass/gles2-khr-master.txt",
"/deqp/mustpass/gles3-khr-master.txt",
"/deqp/mustpass/gles31-khr-master.txt",
- "/deqp/mustpass/gl45-master.txt",
+ "/deqp/mustpass/gl46-master.txt",
]
skips = ["install/freedreno-a660-skips.txt"]
deqp_args = [
-KHR-GL45.gpu_shader_fp64.fp64.max_uniform_components,Fail
-KHR-GL45.shader_subroutine.control_flow_and_returned_subroutine_values_used_as_subroutine_input,Fail
-KHR-GL45.shader_image_load_store.basic-allFormats-store,Fail
-KHR-GL45.shader_image_load_store.basic-allTargets-store,Fail
-KHR-GL45.shading_language_420pack.binding_images,Fail
+KHR-GL46.gpu_shader_fp64.fp64.max_uniform_components,Fail
+KHR-GL46.shader_subroutine.control_flow_and_returned_subroutine_values_used_as_subroutine_input,Fail
+KHR-GL46.shader_image_load_store.basic-allFormats-store,Fail
+KHR-GL46.shader_image_load_store.basic-allTargets-store,Fail
+KHR-GL46.shading_language_420pack.binding_images,Fail
# "Invalid value returned: expected:[1, 1, 1, 1] retrieved: [0, 0, 0, 0
# Invalid rendering result at esextcTessellationShaderBarrier.cpp:504"
# https://gitlab.freedesktop.org/mesa/mesa/-/issues/5582
KHR-GLES31.core.texture_cube_map_array.color_depth_attachments,Fail
-KHR-GL45.texture_cube_map_array.color_depth_attachments,Fail
+KHR-GL46.texture_cube_map_array.color_depth_attachments,Fail
#
# new fails with gl45:
#
# MESA: warning: sample averaging on fallback z24s8 blit when we shouldn't.
-KHR-GL45.direct_state_access.renderbuffers_storage_multisample,Fail
+KHR-GL46.direct_state_access.renderbuffers_storage_multisample,Fail
-KHR-GL45.multi_bind.dispatch_bind_image_textures,Fail
+KHR-GL46.multi_bind.dispatch_bind_image_textures,Fail
# Fails when TU_DEBUG=forcebin is set
gmem-dEQP-VK.spirv_assembly.instruction.graphics.variable_pointers.graphics.writes_two_buffers_vert,Fail
SRGBReadWritePixels,Fail
# New CTS failures in 1.3.5.0
-KHR-GL45.polygon_offset_clamp.PolygonOffsetClampMinMax,Fail
-KHR-GL45.polygon_offset_clamp.PolygonOffsetClampZeroInfinity,Fail
+KHR-GL46.polygon_offset_clamp.PolygonOffsetClampMinMax,Fail
+KHR-GL46.polygon_offset_clamp.PolygonOffsetClampZeroInfinity,Fail
dEQP-VK.binding_model.descriptor_buffer.multiple.compute_comp_buffers1_sets1,Crash
dEQP-VK.binding_model.descriptor_buffer.multiple.compute_comp_buffers1_sets3,Crash
dEQP-VK.binding_model.descriptor_buffer.multiple.compute_comp_buffers1_sets3_imm_samplers,Crash
KHR-.*.core.tessellation_shader.tessellation_shader_tc_barriers.barrier_guarded_read_calls
# Typically fails, but occasionally passes.
-KHR-GL45.shader_image_load_store.basic-allTargets-store
+KHR-GL46.shader_image_load_store.basic-allTargets-store
# edfff331b3241d1c18d5c589fcdf75728089c886 mostly fixed this, but apparently it still flakes.
dEQP-GLES3.functional.fbo.blit.depth_stencil.depth32f_stencil8_basic
spec@ext_texture_lod_bias@lodbias
# recent flakes, first occurence 03-02-2023
-KHR-GL45.buffer_storage.map_persistent_dispatch
+KHR-GL46.buffer_storage.map_persistent_dispatch
# recent flakes, first occurence 09-02-2023
-KHR-GL45.buffer_storage.map_persistent_flush
+KHR-GL46.buffer_storage.map_persistent_flush
# very rare flake (once two weeks), first occurence 21-02-2023 (8i.samples_4.mask_3)
-KHR-GL45.sample_variables.mask.rgba8ui.samples_0.mask_2
-KHR-GL45.sample_variables.mask.rgba8i.samples_4.mask_3
-KHR-GL45.sample_variables.mask.rgba32f.samples_4.mask_3
+KHR-GL46.sample_variables.mask.rgba8ui.samples_0.mask_2
+KHR-GL46.sample_variables.mask.rgba8i.samples_4.mask_3
+KHR-GL46.sample_variables.mask.rgba32f.samples_4.mask_3
# these flake basically everywhere
glx@glx-make-current
# delete lines from the test list. Be careful.
# Timeouts, passes otherwise
-KHR-GL45.texture_swizzle.smoke
-KHR-GL45.gpu_shader_fp64.builtin.inverse_dmat4
-KHR-GL45.gpu_shader_fp64.fp64.varyings
+KHR-GL46.texture_swizzle.smoke
+KHR-GL46.gpu_shader_fp64.builtin.inverse_dmat4
+KHR-GL46.gpu_shader_fp64.fp64.varyings
# 60s timeout
KHR-GLES31.core.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_MaxPatchVertices_Position_PointSize
-KHR-GL45.copy_image.functional
+KHR-GL46.copy_image.functional
# These take most of a minute to run
spec@!opengl 3.0@clearbuffer-depth-cs-probe
-KHR-GL45.gpu_shader_fp64.fp64.max_uniform_components,Fail
+KHR-GL46.gpu_shader_fp64.fp64.max_uniform_components,Fail
-KHR-GL45.polygon_offset_clamp.PolygonOffsetClampMinMax,Fail
-KHR-GL45.polygon_offset_clamp.PolygonOffsetClampZeroInfinity,Fail
+KHR-GL46.polygon_offset_clamp.PolygonOffsetClampMinMax,Fail
+KHR-GL46.polygon_offset_clamp.PolygonOffsetClampZeroInfinity,Fail
-KHR-GL45.shader_subroutine.control_flow_and_returned_subroutine_values_used_as_subroutine_input,Fail
-KHR-GL45.shader_image_load_store.basic-allFormats-store,Fail
-KHR-GL45.shading_language_420pack.binding_images,Fail
+KHR-GL46.shader_subroutine.control_flow_and_returned_subroutine_values_used_as_subroutine_input,Fail
+KHR-GL46.shader_image_load_store.basic-allFormats-store,Fail
+KHR-GL46.shading_language_420pack.binding_images,Fail
# "Invalid value returned: expected:[1, 1, 1, 1] retrieved: [0, 0, 0, 0
# Invalid rendering result at esextcTessellationShaderBarrier.cpp:504"
# https://gitlab.freedesktop.org/mesa/mesa/-/issues/5582
KHR-GLES31.core.texture_cube_map_array.color_depth_attachments,Fail
-KHR-GL45.texture_cube_map_array.color_depth_attachments,Fail
+KHR-GL46.texture_cube_map_array.color_depth_attachments,Fail
#
# new fails with gl45:
#
# MESA: warning: sample averaging on fallback z24s8 blit when we shouldn't.
-KHR-GL45.direct_state_access.renderbuffers_storage_multisample,Fail
+KHR-GL46.direct_state_access.renderbuffers_storage_multisample,Fail
-KHR-GL45.multi_bind.dispatch_bind_image_textures,Fail
+KHR-GL46.multi_bind.dispatch_bind_image_textures,Fail
# Fails when TU_DEBUG=forcebin is set
gmem-dEQP-VK.spirv_assembly.instruction.graphics.variable_pointers.graphics.writes_two_buffers_geom,Fail
dEQP-GLES3.functional.fbo.blit.conversion.rg8_to_r16f
# First noticed Jun 1 2020 on an innocent branch.
-KHR-GL45.packed_depth_stencil.verify_copy_tex_image.depth32f_stencil8
+KHR-GL46.packed_depth_stencil.verify_copy_tex_image.depth32f_stencil8
-KHR-GL45.shader_image_size.basic-nonMS-fs-float
-KHR-GL45.shader_image_size.advanced-nonMS-fs-float
-KHR-GL45.shader_image_size.advanced-nonMS-fs-uint
+KHR-GL46.shader_image_size.basic-nonMS-fs-float
+KHR-GL46.shader_image_size.advanced-nonMS-fs-float
+KHR-GL46.shader_image_size.advanced-nonMS-fs-uint
# Flaky with introduction of testing
KHR-GLES31.core.arrays_of_arrays.InteractionFunctionCalls2
# Started around 2022-06-26, first time was on an unlikely MR.
KHR-GLES31.core.shader_image_size.advanced-nonMS-fs-int
-KHR-GL45.shader_image_size.advanced-nonMS-fs-int
+KHR-GL46.shader_image_size.advanced-nonMS-fs-int
KHR-GLES31.core.shader_image_size.basic-nonMS-fs-float
KHR-GLES31.core.shader_image_size.basic-nonMS-fs-int
KHR-GLES31.core.shader_image_size.basic-nonMS-fs-uint
# Started around 2022-11-16, first appeared in https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19588
# Tracking issue: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7713
-KHR-GL45.shader_storage_buffer_object.advanced-unsizedArrayLength-fs-std430-matC-pad
+KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-fs-std430-matC-pad
# sometimes passes.
-KHR-GL45.shader_image_load_store.basic-allTargets-store
+KHR-GL46.shader_image_load_store.basic-allTargets-store
# First appeared 2022-09-28, innocent branch
KHR-GLES31.core.shader_image_load_store.basic-allTargets-atomicFS
-KHR-GL45.shader_image_load_store.basic-allTargets-atomic
+KHR-GL46.shader_image_load_store.basic-allTargets-atomic
# intermittently crashing with a sig11, maybe starting around 2023-01-18.
# One log had the kernel complaining about allocating memory.
# delete lines from the test list. Be careful.
# Timeouts, passes otherwise
-KHR-GL45.texture_swizzle.smoke
-KHR-GL45.gpu_shader_fp64.builtin.inverse_dmat4
-KHR-GL45.gpu_shader_fp64.fp64.varyings
+KHR-GL46.texture_swizzle.smoke
+KHR-GL46.gpu_shader_fp64.builtin.inverse_dmat4
+KHR-GL46.gpu_shader_fp64.fp64.varyings
# 60s timeout
KHR-GLES31.core.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_MaxPatchVertices_Position_PointSize
-KHR-GL45.copy_image.functional
+KHR-GL46.copy_image.functional
# These take most of a minute to run
spec@!opengl 3.0@clearbuffer-depth-cs-probe
-KHR-GL45.direct_state_access.renderbuffers_storage_multisample,Fail
-KHR-GL45.gpu_shader_fp64.fp64.max_uniform_components,Fail
-KHR-GL45.multi_bind.dispatch_bind_image_textures,Fail
-KHR-GL45.polygon_offset_clamp.PolygonOffsetClampMinMax,Fail
-KHR-GL45.polygon_offset_clamp.PolygonOffsetClampZeroInfinity,Fail
-KHR-GL45.shader_image_load_store.basic-allTargets-store,Fail
-KHR-GL45.shader_subroutine.control_flow_and_returned_subroutine_values_used_as_subroutine_input,Fail
-KHR-GL45.tessellation_shader.single.max_patch_vertices,Fail
+KHR-GL46.direct_state_access.renderbuffers_storage_multisample,Fail
+KHR-GL46.gpu_shader_fp64.fp64.max_uniform_components,Fail
+KHR-GL46.multi_bind.dispatch_bind_image_textures,Fail
+KHR-GL46.polygon_offset_clamp.PolygonOffsetClampMinMax,Fail
+KHR-GL46.polygon_offset_clamp.PolygonOffsetClampZeroInfinity,Fail
+KHR-GL46.shader_image_load_store.basic-allTargets-store,Fail
+KHR-GL46.shader_subroutine.control_flow_and_returned_subroutine_values_used_as_subroutine_input,Fail
+KHR-GL46.tessellation_shader.single.max_patch_vertices,Fail
# https://gitlab.freedesktop.org/mesa/mesa/-/issues/8886
dEQP-GLES31.functional.synchronization.inter_invocation.image_atomic_read_write,Crash
-KHR-GL45.buffer_storage.map_persistent_dispatch
-KHR-GL45.buffer_storage.map_persistent_flush
-KHR-GL45.shader_subroutine.control_flow_and_returned_subroutine_values_used_as_subroutine_input
+KHR-GL46.buffer_storage.map_persistent_dispatch
+KHR-GL46.buffer_storage.map_persistent_flush
+KHR-GL46.shader_subroutine.control_flow_and_returned_subroutine_values_used_as_subroutine_input
# 60s timeout
-KHR-GL45.copy_image.functional
-KHR-GL45.gpu_shader_fp64.fp64.varyings
-KHR-GL45.texture_swizzle.smoke
+KHR-GL46.copy_image.functional
+KHR-GL46.gpu_shader_fp64.fp64.varyings
+KHR-GL46.texture_swizzle.smoke
# 60s timeout (flake)
-KHR-GL45.gpu_shader_fp64.builtin.inverse_dmat4
+KHR-GL46.gpu_shader_fp64.builtin.inverse_dmat4
case PIPE_CAP_GLSL_FEATURE_LEVEL:
case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
if (is_a6xx(screen))
- return 450;
+ return 460;
else if (is_ir3(screen))
return 140;
else