if (Err)
return;
CI->ExecuteAction(*Act);
+
+ if (getCodeGen())
+ CachedInCodeGenModule = GenModule();
+
std::unique_ptr<ASTConsumer> IncrConsumer =
std::make_unique<IncrementalASTConsumer>(Interp, CI->takeASTConsumer());
CI->setASTConsumer(std::move(IncrConsumer));
return; // PTU.takeError();
}
- if (CodeGenerator *CG = getCodeGen()) {
- std::unique_ptr<llvm::Module> M(CG->ReleaseModule());
- CG->StartModule("incr_module_" + std::to_string(PTUs.size()),
- M->getContext());
- PTU->TheModule = std::move(M);
+ if (getCodeGen()) {
+ PTU->TheModule = GenModule();
assert(PTU->TheModule && "Failed to create initial PTU");
}
}
std::unique_ptr<llvm::Module> IncrementalParser::GenModule() {
static unsigned ID = 0;
if (CodeGenerator *CG = getCodeGen()) {
+ // Clang's CodeGen is designed to work with a single llvm::Module. In many
+ // cases for convenience various CodeGen parts have a reference to the
+ // llvm::Module (TheModule or Module) which does not change when a new
+ // module is pushed. However, the execution engine wants to take ownership
+ // of the module which does not map well to CodeGen's design. To work this
+ // around we created an empty module to make CodeGen happy. We should make
+ // sure it always stays empty.
+ assert((!CachedInCodeGenModule ||
+ (CachedInCodeGenModule->empty() &&
+ CachedInCodeGenModule->global_empty() &&
+ CachedInCodeGenModule->alias_empty() &&
+ CachedInCodeGenModule->ifunc_empty())) &&
+ "CodeGen wrote to a readonly module");
std::unique_ptr<llvm::Module> M(CG->ReleaseModule());
CG->StartModule("incr_module_" + std::to_string(ID++), M->getContext());
return M;