#include "main/ffvertex_prog.h"
#include "program/program.h"
#include "program/prog_cache.h"
-#include "program/prog_instruction.h"
-#include "program/prog_parameter.h"
#include "program/prog_statevars.h"
#include "util/bitscan.h"
#include "state_tracker/st_program.h"
+#include "compiler/nir/nir_builder.h"
+#include "compiler/nir/nir_builtin_builder.h"
+
/** Max of number of lights and texture coord units */
#define NUM_UNITS MAX2(MAX_TEXTURE_COORD_UNITS, MAX_LIGHTS)
}
}
-
-
-/* Use uregs to represent registers internally, translate to Mesa's
- * expected formats on emit.
- *
- * NOTE: These are passed by value extensively in this file rather
- * than as usual by pointer reference. If this disturbs you, try
- * remembering they are just 32bits in size.
- *
- * GCC is smart enough to deal with these dword-sized structures in
- * much the same way as if I had defined them as dwords and was using
- * macros to access and set the fields. This is much nicer and easier
- * to evolve.
- */
-struct ureg {
- GLuint file:4;
- GLint idx:9; /* relative addressing may be negative */
- /* sizeof(idx) should == sizeof(prog_src_reg::Index) */
- GLuint negate:1;
- GLuint swz:12;
- GLuint pad:6;
-};
-
-
struct tnl_program {
const struct state_key *state;
- struct gl_program *program;
struct gl_program_parameter_list *state_params;
- GLuint max_inst; /** number of instructions allocated for program */
GLboolean mvp_with_dp4;
- GLuint temp_in_use;
- GLuint temp_reserved;
+ nir_builder *b;
- struct ureg eye_position;
- struct ureg eye_position_z;
- struct ureg eye_position_normalized;
- struct ureg transformed_normal;
- struct ureg identity;
+ nir_ssa_def *eye_position;
+ nir_ssa_def *eye_position_z;
+ nir_ssa_def *eye_position_normalized;
+ nir_ssa_def *transformed_normal;
GLuint materials;
GLuint color_materials;
};
-
-static const struct ureg undef = {
- PROGRAM_UNDEFINED,
- 0,
- 0,
- 0,
- 0
-};
-
-/* Local shorthand:
- */
-#define X SWIZZLE_X
-#define Y SWIZZLE_Y
-#define Z SWIZZLE_Z
-#define W SWIZZLE_W
-
-
-/* Construct a ureg:
- */
-static struct ureg make_ureg(GLuint file, GLint idx)
-{
- struct ureg reg;
- reg.file = file;
- reg.idx = idx;
- reg.negate = 0;
- reg.swz = SWIZZLE_NOOP;
- reg.pad = 0;
- return reg;
-}
-
-
-static struct ureg negate( struct ureg reg )
-{
- reg.negate ^= 1;
- return reg;
-}
-
-
-static struct ureg swizzle( struct ureg reg, int x, int y, int z, int w )
-{
- reg.swz = MAKE_SWIZZLE4(GET_SWZ(reg.swz, x),
- GET_SWZ(reg.swz, y),
- GET_SWZ(reg.swz, z),
- GET_SWZ(reg.swz, w));
- return reg;
-}
-
-
-static struct ureg swizzle1( struct ureg reg, int x )
-{
- return swizzle(reg, x, x, x, x);
-}
-
-
-static struct ureg get_temp( struct tnl_program *p )
+static nir_variable *
+find_state_var(nir_shader *s,
+ gl_state_index16 tokens[STATE_LENGTH])
{
- int bit = ffs( ~p->temp_in_use );
- if (!bit) {
- _mesa_problem(NULL, "%s: out of temporaries\n", __FILE__);
- exit(1);
+ nir_foreach_variable_with_modes(var, s, nir_var_uniform) {
+ if (var->num_state_slots == 1 &&
+ !memcmp(var->state_slots[0].tokens, tokens,
+ sizeof(var->state_slots[0].tokens)))
+ return var;
}
-
- if ((GLuint) bit > p->program->arb.NumTemporaries)
- p->program->arb.NumTemporaries = bit;
-
- p->temp_in_use |= 1<<(bit-1);
- return make_ureg(PROGRAM_TEMPORARY, bit-1);
-}
-
-
-static struct ureg reserve_temp( struct tnl_program *p )
-{
- struct ureg temp = get_temp( p );
- p->temp_reserved |= 1<<temp.idx;
- return temp;
-}
-
-
-static void release_temp( struct tnl_program *p, struct ureg reg )
-{
- if (reg.file == PROGRAM_TEMPORARY) {
- p->temp_in_use &= ~(1<<reg.idx);
- p->temp_in_use |= p->temp_reserved; /* can't release reserved temps */
- }
-}
-
-static void release_temps( struct tnl_program *p )
-{
- p->temp_in_use = p->temp_reserved;
+ return NULL;
}
-
-static struct ureg register_param4(struct tnl_program *p,
- GLint s0,
- GLint s1,
- GLint s2,
- GLint s3)
+static nir_variable *
+register_state_var(struct tnl_program *p,
+ gl_state_index s0,
+ gl_state_index s1,
+ gl_state_index s2,
+ gl_state_index s3,
+ const struct glsl_type *type)
{
gl_state_index16 tokens[STATE_LENGTH];
- GLint idx;
tokens[0] = s0;
tokens[1] = s1;
tokens[2] = s2;
tokens[3] = s3;
- idx = _mesa_add_state_reference(p->state_params, tokens);
- return make_ureg(PROGRAM_STATE_VAR, idx);
-}
-
+ nir_variable *var = find_state_var(p->b->shader, tokens);
+ if (var)
+ return var;
-#define register_param1(p,s0) register_param4(p,s0,0,0,0)
-#define register_param2(p,s0,s1) register_param4(p,s0,s1,0,0)
-#define register_param3(p,s0,s1,s2) register_param4(p,s0,s1,s2,0)
+ int loc = _mesa_add_state_reference(p->state_params, tokens);
+ char *name = _mesa_program_state_string(tokens);
+ var = nir_variable_create(p->b->shader, nir_var_uniform, type,
+ name);
+ free(name);
+ var->num_state_slots = 1;
+ var->state_slots = ralloc_array(var, nir_state_slot, 1);
+ var->data.driver_location = loc;
+ memcpy(var->state_slots[0].tokens, tokens,
+ sizeof(var->state_slots[0].tokens));
-/**
- * \param input one of VERT_ATTRIB_x tokens.
- */
-static struct ureg register_input( struct tnl_program *p, GLuint input )
-{
- assert(input < VERT_ATTRIB_MAX);
-
- if (p->state->varying_vp_inputs & VERT_BIT(input)) {
- p->program->info.inputs_read |= (uint64_t)VERT_BIT(input);
- return make_ureg(PROGRAM_INPUT, input);
- }
- else {
- return register_param2(p, STATE_CURRENT_ATTRIB, input);
- }
+ p->b->shader->num_uniforms++;
+ return var;
}
-
-/**
- * \param input one of VARYING_SLOT_x tokens.
- */
-static struct ureg register_output( struct tnl_program *p, GLuint output )
+static nir_ssa_def *
+load_state_var(struct tnl_program *p,
+ gl_state_index s0,
+ gl_state_index s1,
+ gl_state_index s2,
+ gl_state_index s3,
+ const struct glsl_type *type)
{
- p->program->info.outputs_written |= BITFIELD64_BIT(output);
- return make_ureg(PROGRAM_OUTPUT, output);
+ nir_variable *var = register_state_var(p, s0, s1, s2, s3, type);
+ return nir_load_var(p->b, var);
}
-
-static struct ureg register_const4f( struct tnl_program *p,
- GLfloat s0,
- GLfloat s1,
- GLfloat s2,
- GLfloat s3)
+static nir_ssa_def *
+load_state_vec4(struct tnl_program *p,
+ gl_state_index s0,
+ gl_state_index s1,
+ gl_state_index s2,
+ gl_state_index s3)
{
- gl_constant_value values[4];
- GLint idx;
- GLuint swizzle;
- values[0].f = s0;
- values[1].f = s1;
- values[2].f = s2;
- values[3].f = s3;
- idx = _mesa_add_unnamed_constant(p->program->Parameters, values, 4,
- &swizzle );
- assert(swizzle == SWIZZLE_NOOP);
- return make_ureg(PROGRAM_CONSTANT, idx);
+ return load_state_var(p, s0, s1, s2, s3, glsl_vec4_type());
}
-#define register_const1f(p, s0) register_const4f(p, s0, 0, 0, 1)
-#define register_scalar_const(p, s0) register_const4f(p, s0, s0, s0, s0)
-#define register_const2f(p, s0, s1) register_const4f(p, s0, s1, 0, 1)
-#define register_const3f(p, s0, s1, s2) register_const4f(p, s0, s1, s2, 1)
-
-static GLboolean is_undef( struct ureg reg )
+static void
+load_state_mat4(struct tnl_program *p, nir_ssa_def *out[4],
+ gl_state_index state_index, unsigned tex_index)
{
- return reg.file == PROGRAM_UNDEFINED;
+ for (int i = 0; i < 4; ++i)
+ out[i] = load_state_vec4(p, state_index, tex_index, i, i);
}
-
-static struct ureg get_identity_param( struct tnl_program *p )
+static nir_ssa_def *
+load_input(struct tnl_program *p, gl_vert_attrib attr,
+ const struct glsl_type *type)
{
- if (is_undef(p->identity))
- p->identity = register_const4f(p, 0,0,0,1);
-
- return p->identity;
+ if (p->state->varying_vp_inputs & VERT_BIT(attr)) {
+ nir_variable *var =
+ nir_find_variable_with_location(p->b->shader,
+ nir_var_shader_in,
+ attr);
+ if (!var) {
+ var = nir_variable_create(p->b->shader,
+ nir_var_shader_in,
+ type,
+ gl_vert_attrib_name(attr));
+
+ var->data.location = attr;
+ var->data.driver_location = p->b->shader->num_inputs++;
+
+ p->b->shader->info.inputs_read |= (uint64_t)VERT_BIT(attr);
+ }
+ return nir_load_var(p->b, var);
+ } else
+ return load_state_var(p, STATE_CURRENT_ATTRIB, attr, 0, 0, type);
}
-static void register_matrix_param5( struct tnl_program *p,
- GLint s0, /* modelview, projection, etc */
- GLint s1, /* texture matrix number */
- GLint s2, /* first row */
- GLint s3, /* last row */
- struct ureg *matrix )
+static nir_ssa_def *
+load_input_vec4(struct tnl_program *p, gl_vert_attrib attr)
{
- GLint i;
-
- /* This is a bit sad as the support is there to pull the whole
- * matrix out in one go:
- */
- for (i = 0; i <= s3 - s2; i++)
- matrix[i] = register_param4(p, s0, s1, i, i);
+ return load_input(p, attr, glsl_vec4_type());
}
-
-static void emit_arg( struct prog_src_register *src,
- struct ureg reg )
+static nir_variable *
+register_output(struct tnl_program *p, gl_varying_slot slot,
+ const struct glsl_type *type)
{
- src->File = reg.file;
- src->Index = reg.idx;
- src->Swizzle = reg.swz;
- src->Negate = reg.negate ? NEGATE_XYZW : NEGATE_NONE;
- src->RelAddr = 0;
- /* Check that bitfield sizes aren't exceeded */
- assert(src->Index == reg.idx);
+ nir_variable *var =
+ nir_find_variable_with_location(p->b->shader,
+ nir_var_shader_out,
+ slot);
+ if (var)
+ return var;
+
+ const char *name =
+ gl_varying_slot_name_for_stage(slot, MESA_SHADER_VERTEX);
+ var = nir_variable_create(p->b->shader, nir_var_shader_out, type, name);
+
+ var->data.location = slot;
+ var->data.driver_location = p->b->shader->num_outputs++;
+
+ p->b->shader->info.outputs_written |= BITFIELD64_BIT(slot);
+ return var;
}
-
-static void emit_dst( struct prog_dst_register *dst,
- struct ureg reg, GLuint mask )
+static void
+store_output_vec4_masked(struct tnl_program *p, gl_varying_slot slot,
+ nir_ssa_def *value, unsigned mask)
{
- dst->File = reg.file;
- dst->Index = reg.idx;
- /* allow zero as a shorthand for xyzw */
- dst->WriteMask = mask ? mask : WRITEMASK_XYZW;
- /* Check that bitfield sizes aren't exceeded */
- assert(dst->Index == reg.idx);
+ assert(mask <= 0xf);
+ nir_variable *var = register_output(p, slot, glsl_vec4_type());
+ nir_store_var(p->b, var, value, mask);
}
-
-static void emit_op3fn(struct tnl_program *p,
- enum prog_opcode op,
- struct ureg dest,
- GLuint mask,
- struct ureg src0,
- struct ureg src1,
- struct ureg src2,
- const char *fn,
- GLuint line)
+static void
+store_output_vec4(struct tnl_program *p, gl_varying_slot slot,
+ nir_ssa_def *value)
{
- GLuint nr;
- struct prog_instruction *inst;
-
- assert(p->program->arb.NumInstructions <= p->max_inst);
-
- if (p->program->arb.NumInstructions == p->max_inst) {
- /* need to extend the program's instruction array */
- struct prog_instruction *newInst;
-
- /* double the size */
- p->max_inst *= 2;
-
- newInst =
- rzalloc_array(p->program, struct prog_instruction, p->max_inst);
- if (!newInst) {
- _mesa_error(NULL, GL_OUT_OF_MEMORY, "vertex program build");
- return;
- }
-
- _mesa_copy_instructions(newInst, p->program->arb.Instructions,
- p->program->arb.NumInstructions);
-
- ralloc_free(p->program->arb.Instructions);
-
- p->program->arb.Instructions = newInst;
- }
-
- nr = p->program->arb.NumInstructions++;
-
- inst = &p->program->arb.Instructions[nr];
- inst->Opcode = (enum prog_opcode) op;
-
- emit_arg( &inst->SrcReg[0], src0 );
- emit_arg( &inst->SrcReg[1], src1 );
- emit_arg( &inst->SrcReg[2], src2 );
-
- emit_dst( &inst->DstReg, dest, mask );
+ store_output_vec4_masked(p, slot, value, 0xf);
}
-
-#define emit_op3(p, op, dst, mask, src0, src1, src2) \
- emit_op3fn(p, op, dst, mask, src0, src1, src2, __func__, __LINE__)
-
-#define emit_op2(p, op, dst, mask, src0, src1) \
- emit_op3fn(p, op, dst, mask, src0, src1, undef, __func__, __LINE__)
-
-#define emit_op1(p, op, dst, mask, src0) \
- emit_op3fn(p, op, dst, mask, src0, undef, undef, __func__, __LINE__)
-
-
-static struct ureg make_temp( struct tnl_program *p, struct ureg reg )
+static void
+store_output_float(struct tnl_program *p, gl_varying_slot slot,
+ nir_ssa_def *value)
{
- if (reg.file == PROGRAM_TEMPORARY &&
- !(p->temp_reserved & (1<<reg.idx)))
- return reg;
- else {
- struct ureg temp = get_temp(p);
- emit_op1(p, OPCODE_MOV, temp, 0, reg);
- return temp;
- }
+ nir_variable *var = register_output(p, slot, glsl_float_type());
+ nir_store_var(p->b, var, value, 0x1);
}
-/* Currently no tracking performed of input/output/register size or
- * active elements. Could be used to reduce these operations, as
- * could the matrix type.
- */
-static void emit_matrix_transform_vec4( struct tnl_program *p,
- struct ureg dest,
- const struct ureg *mat,
- struct ureg src)
+static nir_ssa_def *
+emit_matrix_transform_vec4(nir_builder *b,
+ nir_ssa_def *mat[4],
+ nir_ssa_def *src)
{
- emit_op2(p, OPCODE_DP4, dest, WRITEMASK_X, src, mat[0]);
- emit_op2(p, OPCODE_DP4, dest, WRITEMASK_Y, src, mat[1]);
- emit_op2(p, OPCODE_DP4, dest, WRITEMASK_Z, src, mat[2]);
- emit_op2(p, OPCODE_DP4, dest, WRITEMASK_W, src, mat[3]);
+ return nir_vec4(b,
+ nir_fdot4(b, src, mat[0]),
+ nir_fdot4(b, src, mat[1]),
+ nir_fdot4(b, src, mat[2]),
+ nir_fdot4(b, src, mat[3]));
}
-
-/* This version is much easier to implement if writemasks are not
- * supported natively on the target or (like SSE), the target doesn't
- * have a clean/obvious dotproduct implementation.
- */
-static void emit_transpose_matrix_transform_vec4( struct tnl_program *p,
- struct ureg dest,
- const struct ureg *mat,
- struct ureg src)
+static nir_ssa_def *
+emit_transpose_matrix_transform_vec4(nir_builder *b,
+ nir_ssa_def *mat[4],
+ nir_ssa_def *src)
{
- struct ureg tmp;
-
- if (dest.file != PROGRAM_TEMPORARY)
- tmp = get_temp(p);
- else
- tmp = dest;
-
- emit_op2(p, OPCODE_MUL, tmp, 0, swizzle1(src,X), mat[0]);
- emit_op3(p, OPCODE_MAD, tmp, 0, swizzle1(src,Y), mat[1], tmp);
- emit_op3(p, OPCODE_MAD, tmp, 0, swizzle1(src,Z), mat[2], tmp);
- emit_op3(p, OPCODE_MAD, dest, 0, swizzle1(src,W), mat[3], tmp);
-
- if (dest.file != PROGRAM_TEMPORARY)
- release_temp(p, tmp);
+ nir_ssa_def *result;
+ result = nir_fmul(b, nir_channel(b, src, 0), mat[0]);
+ result = nir_fmad(b, nir_channel(b, src, 1), mat[1], result);
+ result = nir_fmad(b, nir_channel(b, src, 2), mat[2], result);
+ result = nir_fmad(b, nir_channel(b, src, 3), mat[3], result);
+ return result;
}
-
-static void emit_matrix_transform_vec3( struct tnl_program *p,
- struct ureg dest,
- const struct ureg *mat,
- struct ureg src)
+static nir_ssa_def *
+emit_matrix_transform_vec3(nir_builder *b,
+ nir_ssa_def *mat[3],
+ nir_ssa_def *src)
{
- emit_op2(p, OPCODE_DP3, dest, WRITEMASK_X, src, mat[0]);
- emit_op2(p, OPCODE_DP3, dest, WRITEMASK_Y, src, mat[1]);
- emit_op2(p, OPCODE_DP3, dest, WRITEMASK_Z, src, mat[2]);
+ return nir_vec3(b,
+ nir_fdot3(b, src, mat[0]),
+ nir_fdot3(b, src, mat[1]),
+ nir_fdot3(b, src, mat[2]));
}
-
-static void emit_normalize_vec3( struct tnl_program *p,
- struct ureg dest,
- struct ureg src )
+static nir_ssa_def *
+emit_normalize_vec3(nir_builder *b, nir_ssa_def *src)
{
- struct ureg tmp = get_temp(p);
- emit_op2(p, OPCODE_DP3, tmp, WRITEMASK_X, src, src);
- emit_op1(p, OPCODE_RSQ, tmp, WRITEMASK_X, tmp);
- emit_op2(p, OPCODE_MUL, dest, 0, src, swizzle1(tmp, X));
- release_temp(p, tmp);
+ nir_ssa_def *tmp = nir_frsq(b, nir_fdot3(b, src, src));
+ return nir_fmul(b, src, tmp);
}
-
-static void emit_passthrough( struct tnl_program *p,
- GLuint input,
- GLuint output )
+static void
+emit_passthrough(struct tnl_program *p, gl_vert_attrib attr,
+ gl_varying_slot varying)
{
- struct ureg out = register_output(p, output);
- emit_op1(p, OPCODE_MOV, out, 0, register_input(p, input));
+ nir_ssa_def *val = load_input_vec4(p, attr);
+ store_output_vec4(p, varying, val);
}
-
-static struct ureg get_eye_position( struct tnl_program *p )
+static nir_ssa_def *
+get_eye_position(struct tnl_program *p)
{
- if (is_undef(p->eye_position)) {
- struct ureg pos = register_input( p, VERT_ATTRIB_POS );
- struct ureg modelview[4];
-
- p->eye_position = reserve_temp(p);
-
+ if (!p->eye_position) {
+ nir_ssa_def *pos =
+ load_input_vec4(p, VERT_ATTRIB_POS);
if (p->mvp_with_dp4) {
- register_matrix_param5( p, STATE_MODELVIEW_MATRIX, 0, 0, 3,
- modelview );
-
- emit_matrix_transform_vec4(p, p->eye_position, modelview, pos);
- }
- else {
- register_matrix_param5( p, STATE_MODELVIEW_MATRIX_TRANSPOSE, 0, 0, 3,
- modelview );
-
- emit_transpose_matrix_transform_vec4(p, p->eye_position, modelview, pos);
+ nir_ssa_def *modelview[4];
+ load_state_mat4(p, modelview, STATE_MODELVIEW_MATRIX, 0);
+ p->eye_position =
+ emit_matrix_transform_vec4(p->b, modelview, pos);
+ } else {
+ nir_ssa_def *modelview[4];
+ load_state_mat4(p, modelview,
+ STATE_MODELVIEW_MATRIX_TRANSPOSE, 0);
+ p->eye_position =
+ emit_transpose_matrix_transform_vec4(p->b, modelview, pos);
}
}
return p->eye_position;
}
-
-static struct ureg get_eye_position_z( struct tnl_program *p )
+static nir_ssa_def *
+get_eye_position_z(struct tnl_program *p)
{
- if (!is_undef(p->eye_position))
- return swizzle1(p->eye_position, Z);
-
- if (is_undef(p->eye_position_z)) {
- struct ureg pos = register_input( p, VERT_ATTRIB_POS );
- struct ureg modelview[4];
-
- p->eye_position_z = reserve_temp(p);
-
- register_matrix_param5( p, STATE_MODELVIEW_MATRIX, 0, 0, 3,
- modelview );
-
- emit_op2(p, OPCODE_DP4, p->eye_position_z, 0, pos, modelview[2]);
- }
-
- return p->eye_position_z;
+ return nir_channel(p->b, get_eye_position(p), 2);
}
-
-static struct ureg get_eye_position_normalized( struct tnl_program *p )
+static nir_ssa_def *
+get_eye_position_normalized(struct tnl_program *p)
{
- if (is_undef(p->eye_position_normalized)) {
- struct ureg eye = get_eye_position(p);
- p->eye_position_normalized = reserve_temp(p);
- emit_normalize_vec3(p, p->eye_position_normalized, eye);
+ if (!p->eye_position_normalized) {
+ nir_ssa_def *eye = get_eye_position(p);
+ p->eye_position_normalized = emit_normalize_vec3(p->b, eye);
}
return p->eye_position_normalized;
}
-
-static struct ureg get_transformed_normal( struct tnl_program *p )
+static nir_ssa_def *
+get_transformed_normal(struct tnl_program *p)
{
- if (is_undef(p->transformed_normal) &&
+ if (!p->transformed_normal &&
!p->state->need_eye_coords &&
!p->state->normalize &&
- !(p->state->need_eye_coords == p->state->rescale_normals))
- {
- p->transformed_normal = register_input(p, VERT_ATTRIB_NORMAL );
- }
- else if (is_undef(p->transformed_normal))
- {
- struct ureg normal = register_input(p, VERT_ATTRIB_NORMAL );
- struct ureg mvinv[3];
- struct ureg transformed_normal = reserve_temp(p);
+ !(p->state->need_eye_coords == p->state->rescale_normals)) {
+ p->transformed_normal =
+ load_input(p, VERT_ATTRIB_NORMAL,
+ glsl_vector_type(GLSL_TYPE_FLOAT, 3));
+ } else if (!p->transformed_normal) {
+ nir_ssa_def *normal =
+ load_input(p, VERT_ATTRIB_NORMAL,
+ glsl_vector_type(GLSL_TYPE_FLOAT, 3));
if (p->state->need_eye_coords) {
- register_matrix_param5( p, STATE_MODELVIEW_MATRIX_INVTRANS, 0, 0, 2,
- mvinv );
-
- /* Transform to eye space:
- */
- emit_matrix_transform_vec3( p, transformed_normal, mvinv, normal );
- normal = transformed_normal;
+ nir_ssa_def *mvinv[4];
+ load_state_mat4(p, mvinv, STATE_MODELVIEW_MATRIX_INVTRANS, 0);
+ normal = emit_matrix_transform_vec3(p->b, mvinv, normal);
}
/* Normalize/Rescale:
*/
- if (p->state->normalize) {
- emit_normalize_vec3( p, transformed_normal, normal );
- normal = transformed_normal;
- }
+ if (p->state->normalize)
+ normal = emit_normalize_vec3(p->b, normal);
else if (p->state->need_eye_coords == p->state->rescale_normals) {
- /* This is already adjusted for eye/non-eye rendering:
- */
- struct ureg rescale = register_param1(p, STATE_NORMAL_SCALE);
-
- emit_op2( p, OPCODE_MUL, transformed_normal, 0, normal, rescale );
- normal = transformed_normal;
+ nir_ssa_def *scale =
+ load_state_var(p, STATE_NORMAL_SCALE, 0, 0, 0,
+ glsl_float_type());
+ normal = nir_fmul(p->b, normal, scale);
}
- assert(normal.file == PROGRAM_TEMPORARY);
p->transformed_normal = normal;
}
return p->transformed_normal;
}
-
-static void build_hpos( struct tnl_program *p )
+static void
+build_hpos(struct tnl_program *p)
{
- struct ureg pos = register_input( p, VERT_ATTRIB_POS );
- struct ureg hpos = register_output( p, VARYING_SLOT_POS );
- struct ureg mvp[4];
-
+ nir_ssa_def *pos =
+ load_input_vec4(p, VERT_ATTRIB_POS);
if (p->mvp_with_dp4) {
- register_matrix_param5( p, STATE_MVP_MATRIX, 0, 0, 3,
- mvp );
- emit_matrix_transform_vec4( p, hpos, mvp, pos );
- }
- else {
- register_matrix_param5( p, STATE_MVP_MATRIX_TRANSPOSE, 0, 0, 3,
- mvp );
- emit_transpose_matrix_transform_vec4( p, hpos, mvp, pos );
+ nir_ssa_def *mvp[4];
+ load_state_mat4(p, mvp, STATE_MODELVIEW_MATRIX, 0);
+ pos = emit_matrix_transform_vec4(p->b, mvp, pos);
+ } else {
+ nir_ssa_def *mvp[4];
+ load_state_mat4(p, mvp, STATE_MVP_MATRIX_TRANSPOSE, 0);
+ pos = emit_transpose_matrix_transform_vec4(p->b, mvp, pos);
}
-}
+ store_output_vec4(p, VARYING_SLOT_POS, pos);
+}
static GLuint material_attrib( GLuint side, GLuint property )
{
}
-static struct ureg get_material( struct tnl_program *p, GLuint side,
- GLuint property )
+static nir_ssa_def *
+get_material(struct tnl_program *p, GLuint side,
+ GLuint property)
{
GLuint attrib = material_attrib(side, property);
if (p->color_materials & (1<<attrib))
- return register_input(p, VERT_ATTRIB_COLOR0);
+ return load_input_vec4(p, VERT_ATTRIB_COLOR0);
else if (p->materials & (1<<attrib)) {
/* Put material values in the GENERIC slots -- they are not used
* for anything in fixed function mode.
*/
- return register_input( p, VERT_ATTRIB_MAT(attrib) );
+ return load_input_vec4(p, VERT_ATTRIB_MAT(attrib));
+ } else {
+ return load_state_vec4(p, STATE_MATERIAL, attrib, 0, 0);
}
- else
- return register_param2(p, STATE_MATERIAL, attrib);
}
#define SCENE_COLOR_BITS(side) (( MAT_BIT_FRONT_EMISSION | \
* lift it out of the main loop. That way the programs created here
* would be independent of the vertex_buffer details.
*/
-static struct ureg get_scenecolor( struct tnl_program *p, GLuint side )
+static nir_ssa_def *
+get_scenecolor(struct tnl_program *p, GLuint side)
{
if (p->materials & SCENE_COLOR_BITS(side)) {
- struct ureg lm_ambient = register_param1(p, STATE_LIGHTMODEL_AMBIENT);
- struct ureg material_emission = get_material(p, side, STATE_EMISSION);
- struct ureg material_ambient = get_material(p, side, STATE_AMBIENT);
- struct ureg material_diffuse = get_material(p, side, STATE_DIFFUSE);
- struct ureg tmp = make_temp(p, material_diffuse);
- emit_op3(p, OPCODE_MAD, tmp, WRITEMASK_XYZ, lm_ambient,
- material_ambient, material_emission);
- return tmp;
+ nir_ssa_def *lm_ambient =
+ load_state_vec4(p, STATE_LIGHTMODEL_AMBIENT, 0, 0, 0);
+ nir_ssa_def *material_emission =
+ get_material(p, side, STATE_EMISSION);
+ nir_ssa_def *material_ambient =
+ get_material(p, side, STATE_AMBIENT);
+ nir_ssa_def *material_diffuse =
+ get_material(p, side, STATE_DIFFUSE);
+
+ // rgb: material_emission + material_ambient * lm_ambient
+ // alpha: material_diffuse.a
+ return nir_vector_insert_imm(p->b, nir_fmad(p->b,
+ lm_ambient,
+ material_ambient,
+ material_emission),
+ nir_channel(p->b,
+ material_diffuse,
+ 3),
+ 3);
}
else
- return register_param2( p, STATE_LIGHTMODEL_SCENECOLOR, side );
+ return load_state_vec4(p, STATE_LIGHTMODEL_SCENECOLOR, side, 0, 0);
}
-
-static struct ureg get_lightprod( struct tnl_program *p, GLuint light,
- GLuint side, GLuint property, bool *is_state_light )
+static nir_ssa_def *
+get_lightprod(struct tnl_program *p, GLuint light,
+ GLuint side, GLuint property, bool *is_state_light)
{
GLuint attrib = material_attrib(side, property);
if (p->materials & (1<<attrib)) {
- struct ureg light_value =
- register_param3(p, STATE_LIGHT, light, property);
*is_state_light = true;
- return light_value;
- }
- else {
+ return load_state_vec4(p, STATE_LIGHT, light, property, 0);
+ } else {
*is_state_light = false;
- return register_param3(p, STATE_LIGHTPROD, light, attrib);
+ return load_state_vec4(p, STATE_LIGHTPROD, light, attrib, 0);
}
}
-static struct ureg calculate_light_attenuation( struct tnl_program *p,
- GLuint i,
- struct ureg VPpli,
- struct ureg dist )
+static nir_ssa_def *
+calculate_light_attenuation(struct tnl_program *p,
+ GLuint i,
+ nir_ssa_def *VPpli,
+ nir_ssa_def *dist)
{
- struct ureg attenuation = undef;
- struct ureg att = undef;
+ nir_ssa_def *attenuation = NULL;
+ nir_ssa_def *att = NULL;
/* Calculate spot attenuation:
*/
if (!p->state->unit[i].light_spotcutoff_is_180) {
- struct ureg spot_dir_norm = register_param2(p, STATE_LIGHT_SPOT_DIR_NORMALIZED, i);
- struct ureg spot = get_temp(p);
- struct ureg slt = get_temp(p);
-
- attenuation = register_param3(p, STATE_LIGHT, i, STATE_ATTENUATION);
- att = get_temp(p);
-
- emit_op2(p, OPCODE_DP3, spot, 0, negate(VPpli), spot_dir_norm);
- emit_op2(p, OPCODE_SLT, slt, 0, swizzle1(spot_dir_norm,W), spot);
- emit_op1(p, OPCODE_ABS, spot, 0, spot);
- emit_op2(p, OPCODE_POW, spot, 0, spot, swizzle1(attenuation, W));
- emit_op2(p, OPCODE_MUL, att, 0, slt, spot);
-
- release_temp(p, spot);
- release_temp(p, slt);
+ nir_ssa_def *spot_dir_norm =
+ load_state_vec4(p, STATE_LIGHT_SPOT_DIR_NORMALIZED, i, 0, 0);
+ attenuation =
+ load_state_vec4(p, STATE_LIGHT, i, STATE_ATTENUATION, 0);
+
+ nir_ssa_def *spot = nir_fdot3(p->b, nir_fneg(p->b, VPpli),
+ spot_dir_norm);
+ nir_ssa_def *slt = nir_slt(p->b, nir_channel(p->b, spot_dir_norm, 3),
+ spot);
+ spot = nir_fabs(p->b, spot);
+ spot = nir_fpow(p->b, spot, nir_channel(p->b, attenuation, 3));
+ att = nir_fmul(p->b, slt, spot);
}
/* Calculate distance attenuation(See formula (2.4) at glspec 2.1 page 62):
*
* Skip the calucation when _dist_ is undefined(light_eyepos3_is_zero)
*/
- if (p->state->unit[i].light_attenuated && !is_undef(dist)) {
- if (is_undef(att))
- att = get_temp(p);
-
- if (is_undef(attenuation))
- attenuation = register_param3(p, STATE_LIGHT, i, STATE_ATTENUATION);
-
- /* 1/d,d,d,1/d */
- emit_op1(p, OPCODE_RCP, dist, WRITEMASK_YZ, dist);
- /* 1,d,d*d,1/d */
- emit_op2(p, OPCODE_MUL, dist, WRITEMASK_XZ, dist, swizzle1(dist,Y));
- /* 1/dist-atten */
- emit_op2(p, OPCODE_DP3, dist, 0, attenuation, dist);
-
- if (!p->state->unit[i].light_spotcutoff_is_180) {
- /* dist-atten */
- emit_op1(p, OPCODE_RCP, dist, 0, dist);
- /* spot-atten * dist-atten */
- emit_op2(p, OPCODE_MUL, att, 0, dist, att);
- }
- else {
- /* dist-atten */
- emit_op1(p, OPCODE_RCP, att, 0, dist);
+ if (p->state->unit[i].light_attenuated && dist) {
+ if (!attenuation) {
+ attenuation = load_state_vec4(p, STATE_LIGHT, i,
+ STATE_ATTENUATION, 0);
}
+
+ /* 1, d, d*d */
+ nir_ssa_def *tmp = nir_vec3(p->b,
+ nir_imm_float(p->b, 1.0f),
+ dist,
+ nir_fmul(p->b, dist, dist)
+ );
+ tmp = nir_frcp(p->b, nir_fdot3(p->b, tmp, attenuation));
+
+ if (!p->state->unit[i].light_spotcutoff_is_180)
+ return nir_fmul(p->b, tmp, att);
+ return tmp;
}
return att;
}
+static nir_ssa_def *
+emit_lit(nir_builder *b,
+ nir_ssa_def *src)
+{
+ nir_ssa_def *zero = nir_imm_zero(b, 1, 32);
+ nir_ssa_def *one = nir_imm_float(b, 1.0f);
+ nir_ssa_def *src_x = nir_channel(b, src, 0);
+ nir_ssa_def *src_y = nir_channel(b, src, 1);
+ nir_ssa_def *src_w = nir_channel(b, src, 3);
+
+ nir_ssa_def *wclamp = nir_fmax(b, nir_fmin(b, src_w,
+ nir_imm_float(b, 128.0f)),
+ nir_imm_float(b, -128.0f));
+ nir_ssa_def *pow = nir_fpow(b, nir_fmax(b, src_y, zero), wclamp);
+
+ return nir_vec4(b,
+ one,
+ nir_fmax(b, src_x, zero),
+ nir_bcsel(b,
+ nir_fge(b, zero, src_x),
+ zero,
+ pow),
+ one);
+}
/**
* Compute:
* lit.y = MAX(0, dots.x)
* lit.z = SLT(0, dots.x)
*/
-static void emit_degenerate_lit( struct tnl_program *p,
- struct ureg lit,
- struct ureg dots )
+static nir_ssa_def *
+emit_degenerate_lit(nir_builder *b,
+ nir_ssa_def *dots)
{
- struct ureg id = get_identity_param(p); /* id = {0,0,0,1} */
+ nir_ssa_def *id = nir_imm_vec4(b, 0.0f, 0.0f, 0.0f, 1.0f);
/* Note that lit.x & lit.w will not be examined. Note also that
* dots.xyzw == dots.xxxx.
*/
- /* MAX lit, id, dots;
- */
- emit_op2(p, OPCODE_MAX, lit, WRITEMASK_XYZW, id, dots);
-
- /* result[2] = (in > 0 ? 1 : 0)
- * SLT lit.z, id.z, dots; # lit.z = (0 < dots.z) ? 1 : 0
- */
- emit_op2(p, OPCODE_SLT, lit, WRITEMASK_Z, swizzle1(id,Z), dots);
+ nir_ssa_def *zero = nir_imm_zero(b, 1, 32);
+ nir_ssa_def *dots_x = nir_channel(b, dots, 0);
+ nir_ssa_def *tmp = nir_fmax(b, id, dots);
+ return nir_vector_insert_imm(b, tmp, nir_slt(b, zero, dots_x), 2);
}
const GLboolean twoside = p->state->light_twoside;
const GLboolean separate = p->state->separate_specular;
GLuint nr_lights = 0, count = 0;
- struct ureg normal = get_transformed_normal(p);
- struct ureg lit = get_temp(p);
- struct ureg dots = get_temp(p);
- struct ureg _col0 = undef, _col1 = undef;
- struct ureg _bfc0 = undef, _bfc1 = undef;
+ nir_ssa_def *lit = NULL;
+ nir_ssa_def *dots = nir_imm_zero(p->b, 4, 32);
+ nir_ssa_def *normal = get_transformed_normal(p);
+ nir_ssa_def *_col0 = NULL, *_col1 = NULL;
+ nir_ssa_def *_bfc0 = NULL, *_bfc1 = NULL;
GLuint i;
/*
{
if (!p->state->material_shininess_is_zero) {
- struct ureg shininess = get_material(p, 0, STATE_SHININESS);
- emit_op1(p, OPCODE_MOV, dots, WRITEMASK_W, swizzle1(shininess,X));
- release_temp(p, shininess);
+ nir_ssa_def *shininess = get_material(p, 0, STATE_SHININESS);
+ nir_ssa_def *tmp = nir_channel(p->b, shininess, 0);
+ dots = nir_vector_insert_imm(p->b, dots, tmp, 3);
}
- _col0 = make_temp(p, get_scenecolor(p, 0));
+ _col0 = get_scenecolor(p, 0);
if (separate)
- _col1 = make_temp(p, get_identity_param(p));
- else
- _col1 = _col0;
+ _col1 = nir_imm_vec4(p->b, 0.0f, 0.0f, 0.0f, 1.0f);
}
if (twoside) {
/* Note that we negate the back-face specular exponent here.
* The negation will be un-done later in the back-face code below.
*/
- struct ureg shininess = get_material(p, 1, STATE_SHININESS);
- emit_op1(p, OPCODE_MOV, dots, WRITEMASK_Z,
- negate(swizzle1(shininess,X)));
- release_temp(p, shininess);
+ nir_ssa_def *shininess = get_material(p, 1, STATE_SHININESS);
+ nir_ssa_def *tmp = nir_channel(p->b, shininess, 0);
+ tmp = nir_fneg(p->b, tmp);
+ dots = nir_vector_insert_imm(p->b, dots, tmp, 2);
}
- _bfc0 = make_temp(p, get_scenecolor(p, 1));
+ _bfc0 = get_scenecolor(p, 1);
if (separate)
- _bfc1 = make_temp(p, get_identity_param(p));
- else
- _bfc1 = _bfc0;
+ _bfc1 = nir_imm_vec4(p->b, 0.0f, 0.0f, 0.0f, 1.0f);
}
/* If no lights, still need to emit the scenecolor.
*/
- {
- struct ureg res0 = register_output( p, VARYING_SLOT_COL0 );
- emit_op1(p, OPCODE_MOV, res0, 0, _col0);
- }
+ store_output_vec4(p, VARYING_SLOT_COL0, _col0);
- if (separate) {
- struct ureg res1 = register_output( p, VARYING_SLOT_COL1 );
- emit_op1(p, OPCODE_MOV, res1, 0, _col1);
- }
+ if (separate)
+ store_output_vec4(p, VARYING_SLOT_COL1, _col1);
- if (twoside) {
- struct ureg res0 = register_output( p, VARYING_SLOT_BFC0 );
- emit_op1(p, OPCODE_MOV, res0, 0, _bfc0);
- }
+ if (twoside)
+ store_output_vec4(p, VARYING_SLOT_BFC0, _bfc0);
- if (twoside && separate) {
- struct ureg res1 = register_output( p, VARYING_SLOT_BFC1 );
- emit_op1(p, OPCODE_MOV, res1, 0, _bfc1);
- }
+ if (twoside && separate)
+ store_output_vec4(p, VARYING_SLOT_BFC1, _bfc1);
- if (nr_lights == 0) {
- release_temps(p);
+ if (nr_lights == 0)
return;
- }
/* Declare light products first to place them sequentially next to each
* other for optimal constant uploads.
*/
- struct ureg lightprod_front[MAX_LIGHTS][3];
- struct ureg lightprod_back[MAX_LIGHTS][3];
+ nir_ssa_def *lightprod_front[MAX_LIGHTS][3];
+ nir_ssa_def *lightprod_back[MAX_LIGHTS][3];
bool lightprod_front_is_state_light[MAX_LIGHTS][3];
bool lightprod_back_is_state_light[MAX_LIGHTS][3];
for (i = 0; i < MAX_LIGHTS; i++) {
if (p->state->unit[i].light_enabled) {
if (p->state->unit[i].light_eyepos3_is_zero)
- register_param2(p, STATE_LIGHT_POSITION_NORMALIZED, i);
+ register_state_var(p, STATE_LIGHT_POSITION_NORMALIZED,
+ i, 0, 0,
+ glsl_vector_type(GLSL_TYPE_FLOAT, 3));
else
- register_param2(p, STATE_LIGHT_POSITION, i);
+ register_state_var(p, STATE_LIGHT_POSITION, i, 0, 0,
+ glsl_vec4_type());
}
}
for (i = 0; i < MAX_LIGHTS; i++) {
(!p->state->unit[i].light_spotcutoff_is_180 ||
(p->state->unit[i].light_attenuated &&
!p->state->unit[i].light_eyepos3_is_zero)))
- register_param3(p, STATE_LIGHT, i, STATE_ATTENUATION);
+ register_state_var(p, STATE_LIGHT, i, STATE_ATTENUATION, 0,
+ glsl_vec4_type());
}
for (i = 0; i < MAX_LIGHTS; i++) {
if (p->state->unit[i].light_enabled) {
- struct ureg half = undef;
- struct ureg att = undef, VPpli = undef;
- struct ureg dist = undef;
+ nir_ssa_def *half = NULL;
+ nir_ssa_def *att = NULL, *VPpli = NULL;
+ nir_ssa_def *dist = NULL;
count++;
if (p->state->unit[i].light_eyepos3_is_zero) {
- VPpli = register_param2(p, STATE_LIGHT_POSITION_NORMALIZED, i);
+ VPpli = load_state_var(p, STATE_LIGHT_POSITION_NORMALIZED,
+ i, 0, 0,
+ glsl_vector_type(GLSL_TYPE_FLOAT, 3));
} else {
- struct ureg Ppli = register_param2(p, STATE_LIGHT_POSITION, i);
- struct ureg V = get_eye_position(p);
+ nir_ssa_def *Ppli =
+ load_state_vec4(p, STATE_LIGHT_POSITION, i, 0, 0);
- VPpli = get_temp(p);
- dist = get_temp(p);
-
- /* Calculate VPpli vector
- */
- emit_op2(p, OPCODE_SUB, VPpli, 0, Ppli, V);
+ nir_ssa_def *V = get_eye_position(p);
+ VPpli = nir_fsub(p->b, Ppli, V);
/* Normalize VPpli. The dist value also used in
* attenuation below.
*/
- emit_op2(p, OPCODE_DP3, dist, 0, VPpli, VPpli);
- emit_op1(p, OPCODE_RSQ, dist, 0, dist);
- emit_op2(p, OPCODE_MUL, VPpli, 0, VPpli, dist);
+ dist = nir_frsq(p->b, nir_fdot3(p->b, VPpli, VPpli));
+ VPpli = nir_fmul(p->b, VPpli, dist);
}
/* Calculate attenuation:
*/
att = calculate_light_attenuation(p, i, VPpli, dist);
- release_temp(p, dist);
/* Calculate viewer direction, or use infinite viewer:
*/
if (!p->state->material_shininess_is_zero) {
if (p->state->light_local_viewer) {
- struct ureg eye_hat = get_eye_position_normalized(p);
- half = get_temp(p);
- emit_op2(p, OPCODE_SUB, half, 0, VPpli, eye_hat);
- emit_normalize_vec3(p, half, half);
+ nir_ssa_def *eye_hat = get_eye_position_normalized(p);
+ half = emit_normalize_vec3(p->b,
+ nir_fsub(p->b, VPpli, eye_hat));
} else if (p->state->unit[i].light_eyepos3_is_zero) {
- half = register_param2(p, STATE_LIGHT_HALF_VECTOR, i);
+ half =
+ load_state_var(p, STATE_LIGHT_HALF_VECTOR,
+ i, 0, 0,
+ glsl_vector_type(GLSL_TYPE_FLOAT, 3));
} else {
- struct ureg z_dir = swizzle(get_identity_param(p),X,Y,W,Z);
- half = get_temp(p);
- emit_op2(p, OPCODE_ADD, half, 0, VPpli, z_dir);
- emit_normalize_vec3(p, half, half);
+ nir_ssa_def *tmp =
+ nir_fadd(p->b,
+ VPpli,
+ nir_imm_vec3(p->b, 0.0f, 0.0f, 1.0f));
+ half = emit_normalize_vec3(p->b, tmp);
}
}
/* Calculate dot products:
*/
+ nir_ssa_def *dot = nir_fdot3(p->b, normal, VPpli);
if (p->state->material_shininess_is_zero) {
- emit_op2(p, OPCODE_DP3, dots, 0, normal, VPpli);
- }
- else {
- emit_op2(p, OPCODE_DP3, dots, WRITEMASK_X, normal, VPpli);
- emit_op2(p, OPCODE_DP3, dots, WRITEMASK_Y, normal, half);
+ dots = nir_vec4(p->b, dot, dot, dot, dot);
+ } else {
+ dots = nir_vector_insert_imm(p->b, dots, dot, 0);
+ dot = nir_fdot3(p->b, normal, half);
+ dots = nir_vector_insert_imm(p->b, dots, dot, 1);
}
/* Front face lighting:
*/
for (int j = 0; j < 3; j++) {
if (lightprod_front_is_state_light[i][j]) {
- struct ureg material_value = get_material(p, 0, STATE_AMBIENT + j);
- struct ureg tmp = get_temp(p);
- emit_op2(p, OPCODE_MUL, tmp, 0, lightprod_front[i][j], material_value);
- lightprod_front[i][j] = tmp;
+ nir_ssa_def *material =
+ get_material(p, 0, STATE_AMBIENT + j);
+ lightprod_front[i][j] =
+ nir_fmul(p->b, lightprod_front[i][j], material);
}
}
- struct ureg ambient = lightprod_front[i][0];
- struct ureg diffuse = lightprod_front[i][1];
- struct ureg specular = lightprod_front[i][2];
- struct ureg res0, res1;
- GLuint mask0, mask1;
-
- if (count == nr_lights) {
- if (separate) {
- mask0 = WRITEMASK_XYZ;
- mask1 = WRITEMASK_XYZ;
- res0 = register_output( p, VARYING_SLOT_COL0 );
- res1 = register_output( p, VARYING_SLOT_COL1 );
- }
- else {
- mask0 = 0;
- mask1 = WRITEMASK_XYZ;
- res0 = _col0;
- res1 = register_output( p, VARYING_SLOT_COL0 );
- }
- }
- else {
- mask0 = 0;
- mask1 = 0;
- res0 = _col0;
- res1 = _col1;
- }
+ nir_ssa_def *ambient = lightprod_front[i][0];
+ nir_ssa_def *diffuse = lightprod_front[i][1];
+ nir_ssa_def *specular = lightprod_front[i][2];
- if (!is_undef(att)) {
+ if (att) {
/* light is attenuated by distance */
- emit_op1(p, OPCODE_LIT, lit, 0, dots);
- emit_op2(p, OPCODE_MUL, lit, 0, lit, att);
- emit_op3(p, OPCODE_MAD, _col0, 0, swizzle1(lit,X), ambient, _col0);
- }
- else if (!p->state->material_shininess_is_zero) {
+ lit = emit_lit(p->b, dots);
+ lit = nir_fmul(p->b, lit, att);
+ _col0 = nir_fmad(p->b, nir_channel(p->b, lit, 0), ambient, _col0);
+ } else if (!p->state->material_shininess_is_zero) {
/* there's a non-zero specular term */
- emit_op1(p, OPCODE_LIT, lit, 0, dots);
- emit_op2(p, OPCODE_ADD, _col0, 0, ambient, _col0);
- }
- else {
+ lit = emit_lit(p->b, dots);
+ _col0 = nir_fadd(p->b, ambient, _col0);
+ } else {
/* no attenutation, no specular */
- emit_degenerate_lit(p, lit, dots);
- emit_op2(p, OPCODE_ADD, _col0, 0, ambient, _col0);
+ lit = emit_degenerate_lit(p->b, dots);
+ _col0 = nir_fadd(p->b, ambient, _col0);
}
- emit_op3(p, OPCODE_MAD, res0, mask0, swizzle1(lit,Y), diffuse, _col0);
- emit_op3(p, OPCODE_MAD, res1, mask1, swizzle1(lit,Z), specular, _col1);
-
- release_temp(p, ambient);
- release_temp(p, diffuse);
- release_temp(p, specular);
+ _col0 = nir_fmad(p->b, nir_channel(p->b, lit, 1),
+ diffuse, _col0);
+ if (separate)
+ _col1 = nir_fmad(p->b, nir_channel(p->b, lit, 2),
+ specular, _col1);
+ else
+ _col0 = nir_fmad(p->b, nir_channel(p->b, lit, 2),
+ specular, _col0);
}
-
/* Back face lighting:
*/
+ nir_ssa_def *old_dots = dots;
if (twoside) {
/* Transform STATE_LIGHT into STATE_LIGHTPROD if needed. This isn't done in
* get_lightprod to avoid using too many temps.
*/
for (int j = 0; j < 3; j++) {
if (lightprod_back_is_state_light[i][j]) {
- struct ureg material_value = get_material(p, 1, STATE_AMBIENT + j);
- struct ureg tmp = get_temp(p);
- emit_op2(p, OPCODE_MUL, tmp, 1, lightprod_back[i][j], material_value);
- lightprod_back[i][j] = tmp;
+ nir_ssa_def *material =
+ get_material(p, 1, STATE_AMBIENT + j);
+ lightprod_back[i][j] =
+ nir_fmul(p->b, lightprod_back[i][j], material);
}
}
- struct ureg ambient = lightprod_back[i][0];
- struct ureg diffuse = lightprod_back[i][1];
- struct ureg specular = lightprod_back[i][2];
- struct ureg res0, res1;
- GLuint mask0, mask1;
-
- if (count == nr_lights) {
- if (separate) {
- mask0 = WRITEMASK_XYZ;
- mask1 = WRITEMASK_XYZ;
- res0 = register_output( p, VARYING_SLOT_BFC0 );
- res1 = register_output( p, VARYING_SLOT_BFC1 );
- }
- else {
- mask0 = 0;
- mask1 = WRITEMASK_XYZ;
- res0 = _bfc0;
- res1 = register_output( p, VARYING_SLOT_BFC0 );
- }
- }
- else {
- res0 = _bfc0;
- res1 = _bfc1;
- mask0 = 0;
- mask1 = 0;
- }
+ nir_ssa_def *ambient = lightprod_back[i][0];
+ nir_ssa_def *diffuse = lightprod_back[i][1];
+ nir_ssa_def *specular = lightprod_back[i][2];
/* For the back face we need to negate the X and Y component
* dot products. dots.Z has the negated back-face specular
* exponent. We swizzle that into the W position. This
* negation makes the back-face specular term positive again.
*/
- dots = negate(swizzle(dots,X,Y,W,Z));
+ unsigned swiz_xywz[] = {0, 1, 3, 2};
+ nir_ssa_def *dots =
+ nir_fneg(p->b, nir_swizzle(p->b, old_dots, swiz_xywz, 4));
- if (!is_undef(att)) {
- emit_op1(p, OPCODE_LIT, lit, 0, dots);
- emit_op2(p, OPCODE_MUL, lit, 0, lit, att);
- emit_op3(p, OPCODE_MAD, _bfc0, 0, swizzle1(lit,X), ambient, _bfc0);
- }
- else if (!p->state->material_shininess_is_zero) {
- emit_op1(p, OPCODE_LIT, lit, 0, dots);
- emit_op2(p, OPCODE_ADD, _bfc0, 0, ambient, _bfc0); /**/
- }
- else {
- emit_degenerate_lit(p, lit, dots);
- emit_op2(p, OPCODE_ADD, _bfc0, 0, ambient, _bfc0);
+ if (att) {
+ /* light is attenuated by distance */
+ lit = emit_lit(p->b, dots);
+ lit = nir_fmul(p->b, lit, att);
+ _bfc0 = nir_fmad(p->b, nir_channel(p->b, lit, 0), ambient, _bfc0);
+ } else if (!p->state->material_shininess_is_zero) {
+ /* there's a non-zero specular term */
+ lit = emit_lit(p->b, dots);
+ _bfc0 = nir_fadd(p->b, ambient, _bfc0);
+ } else {
+ /* no attenutation, no specular */
+ lit = emit_degenerate_lit(p->b, dots);
+ _bfc0 = nir_fadd(p->b, ambient, _bfc0);
}
- emit_op3(p, OPCODE_MAD, res0, mask0, swizzle1(lit,Y), diffuse, _bfc0);
- emit_op3(p, OPCODE_MAD, res1, mask1, swizzle1(lit,Z), specular, _bfc1);
- /* restore dots to its original state for subsequent lights
- * by negating and swizzling again.
- */
- dots = negate(swizzle(dots,X,Y,W,Z));
-
- release_temp(p, ambient);
- release_temp(p, diffuse);
- release_temp(p, specular);
- }
-
- release_temp(p, half);
- release_temp(p, VPpli);
- release_temp(p, att);
+ _bfc0 = nir_fmad(p->b, nir_channel(p->b, lit, 1),
+ diffuse, _bfc0);
+ if (separate)
+ _bfc1 = nir_fmad(p->b, nir_channel(p->b, lit, 2),
+ specular, _bfc1);
+ else
+ _bfc0 = nir_fmad(p->b, nir_channel(p->b, lit, 2),
+ specular, _bfc0);
+ }
}
}
- release_temps( p );
+ store_output_vec4_masked(p, VARYING_SLOT_COL0, _col0, 0x7);
+ if (separate)
+ store_output_vec4_masked(p, VARYING_SLOT_COL1, _col1, 0x7);
+
+ if (twoside) {
+ store_output_vec4_masked(p, VARYING_SLOT_BFC0, _bfc0, 0x7);
+ if (separate)
+ store_output_vec4_masked(p, VARYING_SLOT_BFC1, _bfc1, 0x7);
+ }
}
static void build_fog( struct tnl_program *p )
{
- struct ureg fog = register_output(p, VARYING_SLOT_FOGC);
- struct ureg input;
-
+ nir_ssa_def *fog;
switch (p->state->fog_distance_mode) {
- case FDM_EYE_RADIAL: { /* Z = sqrt(Xe*Xe + Ye*Ye + Ze*Ze) */
- struct ureg tmp = get_temp(p);
- input = get_eye_position(p);
- emit_op2(p, OPCODE_DP3, tmp, WRITEMASK_X, input, input);
- emit_op1(p, OPCODE_RSQ, tmp, WRITEMASK_X, tmp);
- emit_op1(p, OPCODE_RCP, fog, WRITEMASK_X, tmp);
+ case FDM_EYE_RADIAL:
+ /* Z = sqrt(Xe*Xe + Ye*Ye + Ze*Ze) */
+ fog = nir_fast_length(p->b, nir_channels(p->b,
+ get_eye_position(p),
+ 0x7));
break;
- }
case FDM_EYE_PLANE: /* Z = Ze */
- input = get_eye_position_z(p);
- emit_op1(p, OPCODE_MOV, fog, WRITEMASK_X, input);
+ fog = get_eye_position_z(p);
break;
case FDM_EYE_PLANE_ABS: /* Z = abs(Ze) */
- input = get_eye_position_z(p);
- emit_op1(p, OPCODE_ABS, fog, WRITEMASK_X, input);
+ fog = nir_fabs(p->b, get_eye_position_z(p));
break;
case FDM_FROM_ARRAY:
- input = swizzle1(register_input(p, VERT_ATTRIB_FOG), X);
- emit_op1(p, OPCODE_ABS, fog, WRITEMASK_X, input);
+ fog = load_input(p, VERT_ATTRIB_FOG, glsl_float_type());
break;
default:
assert(!"Bad fog mode in build_fog()");
break;
}
- emit_op1(p, OPCODE_MOV, fog, WRITEMASK_YZW, get_identity_param(p));
+ store_output_float(p, VARYING_SLOT_FOGC, fog);
}
-static void build_reflect_texgen( struct tnl_program *p,
- struct ureg dest,
- GLuint writemask )
+static nir_ssa_def *
+build_reflect_texgen(struct tnl_program *p)
{
- struct ureg normal = get_transformed_normal(p);
- struct ureg eye_hat = get_eye_position_normalized(p);
- struct ureg tmp = get_temp(p);
-
+ nir_ssa_def *normal = get_transformed_normal(p);
+ nir_ssa_def *eye_hat = get_eye_position_normalized(p);
/* n.u */
- emit_op2(p, OPCODE_DP3, tmp, 0, normal, eye_hat);
+ nir_ssa_def *tmp = nir_fdot3(p->b, normal, eye_hat);
/* 2n.u */
- emit_op2(p, OPCODE_ADD, tmp, 0, tmp, tmp);
+ tmp = nir_fadd(p->b, tmp, tmp);
/* (-2n.u)n + u */
- emit_op3(p, OPCODE_MAD, dest, writemask, negate(tmp), normal, eye_hat);
-
- release_temp(p, tmp);
+ return nir_fmad(p->b, nir_fneg(p->b, tmp), normal, eye_hat);
}
-static void build_sphere_texgen( struct tnl_program *p,
- struct ureg dest,
- GLuint writemask )
+static nir_ssa_def *
+build_sphere_texgen(struct tnl_program *p)
{
- struct ureg normal = get_transformed_normal(p);
- struct ureg eye_hat = get_eye_position_normalized(p);
- struct ureg tmp = get_temp(p);
- struct ureg half = register_scalar_const(p, .5);
- struct ureg r = get_temp(p);
- struct ureg inv_m = get_temp(p);
- struct ureg id = get_identity_param(p);
+ nir_ssa_def *normal = get_transformed_normal(p);
+ nir_ssa_def *eye_hat = get_eye_position_normalized(p);
/* Could share the above calculations, but it would be
* a fairly odd state for someone to set (both sphere and
*/
/* n.u */
- emit_op2(p, OPCODE_DP3, tmp, 0, normal, eye_hat);
+ nir_ssa_def *tmp = nir_fdot3(p->b, normal, eye_hat);
/* 2n.u */
- emit_op2(p, OPCODE_ADD, tmp, 0, tmp, tmp);
+ tmp = nir_fadd(p->b, tmp, tmp);
/* (-2n.u)n + u */
- emit_op3(p, OPCODE_MAD, r, 0, negate(tmp), normal, eye_hat);
+ nir_ssa_def *r = nir_fmad(p->b, nir_fneg(p->b, tmp), normal, eye_hat);
/* r + 0,0,1 */
- emit_op2(p, OPCODE_ADD, tmp, 0, r, swizzle(id,X,Y,W,Z));
+ tmp = nir_fadd(p->b, r, nir_imm_vec4(p->b, 0.0f, 0.0f, 1.0f, 0.0f));
/* rx^2 + ry^2 + (rz+1)^2 */
- emit_op2(p, OPCODE_DP3, tmp, 0, tmp, tmp);
+ tmp = nir_fdot3(p->b, tmp, tmp);
/* 2/m */
- emit_op1(p, OPCODE_RSQ, tmp, 0, tmp);
+ tmp = nir_frsq(p->b, tmp);
/* 1/m */
- emit_op2(p, OPCODE_MUL, inv_m, 0, tmp, half);
+ nir_ssa_def *inv_m = nir_fmul_imm(p->b, tmp, 0.5f);
/* r/m + 1/2 */
- emit_op3(p, OPCODE_MAD, dest, writemask, r, inv_m, half);
-
- release_temp(p, tmp);
- release_temp(p, r);
- release_temp(p, inv_m);
+ return nir_fmad(p->b, r, inv_m, nir_imm_float(p->b, 0.5f));
}
-
static void build_texture_transform( struct tnl_program *p )
{
GLuint i, j;
if (p->state->unit[i].coord_replace)
continue;
- if (p->state->unit[i].texgen_enabled ||
- p->state->unit[i].texmat_enabled) {
-
- GLuint texmat_enabled = p->state->unit[i].texmat_enabled;
- struct ureg out = register_output(p, VARYING_SLOT_TEX0 + i);
- struct ureg out_texgen = undef;
-
- if (p->state->unit[i].texgen_enabled) {
- GLuint copy_mask = 0;
- GLuint sphere_mask = 0;
- GLuint reflect_mask = 0;
- GLuint normal_mask = 0;
- GLuint modes[4];
-
- if (texmat_enabled)
- out_texgen = get_temp(p);
- else
- out_texgen = out;
-
- modes[0] = p->state->unit[i].texgen_mode0;
- modes[1] = p->state->unit[i].texgen_mode1;
- modes[2] = p->state->unit[i].texgen_mode2;
- modes[3] = p->state->unit[i].texgen_mode3;
-
- for (j = 0; j < 4; j++) {
- switch (modes[j]) {
- case TXG_OBJ_LINEAR: {
- struct ureg obj = register_input(p, VERT_ATTRIB_POS);
- struct ureg plane =
- register_param3(p, STATE_TEXGEN, i,
- STATE_TEXGEN_OBJECT_S + j);
-
- emit_op2(p, OPCODE_DP4, out_texgen, WRITEMASK_X << j,
- obj, plane );
- break;
- }
- case TXG_EYE_LINEAR: {
- struct ureg eye = get_eye_position(p);
- struct ureg plane =
- register_param3(p, STATE_TEXGEN, i,
- STATE_TEXGEN_EYE_S + j);
-
- emit_op2(p, OPCODE_DP4, out_texgen, WRITEMASK_X << j,
- eye, plane );
- break;
- }
- case TXG_SPHERE_MAP:
- sphere_mask |= WRITEMASK_X << j;
- break;
- case TXG_REFLECTION_MAP:
- reflect_mask |= WRITEMASK_X << j;
- break;
- case TXG_NORMAL_MAP:
- normal_mask |= WRITEMASK_X << j;
- break;
- case TXG_NONE:
- copy_mask |= WRITEMASK_X << j;
- }
+ nir_ssa_def *texcoord;
+ if (p->state->unit[i].texgen_enabled) {
+ GLuint copy_mask = 0;
+ GLuint sphere_mask = 0;
+ GLuint reflect_mask = 0;
+ GLuint normal_mask = 0;
+ GLuint modes[4];
+ nir_ssa_def *comps[4];
+
+ modes[0] = p->state->unit[i].texgen_mode0;
+ modes[1] = p->state->unit[i].texgen_mode1;
+ modes[2] = p->state->unit[i].texgen_mode2;
+ modes[3] = p->state->unit[i].texgen_mode3;
+
+ for (j = 0; j < 4; j++) {
+ switch (modes[j]) {
+ case TXG_OBJ_LINEAR: {
+ nir_ssa_def *obj = load_input_vec4(p, VERT_ATTRIB_POS);
+ nir_ssa_def *plane =
+ load_state_vec4(p, STATE_TEXGEN, i,
+ STATE_TEXGEN_OBJECT_S + j, 0);
+ comps[j] = nir_fdot4(p->b, obj, plane);
+ break;
}
-
- if (sphere_mask) {
- build_sphere_texgen(p, out_texgen, sphere_mask);
+ case TXG_EYE_LINEAR: {
+ nir_ssa_def *eye = get_eye_position(p);
+ nir_ssa_def *plane =
+ load_state_vec4(p, STATE_TEXGEN, i,
+ STATE_TEXGEN_EYE_S + j, 0);
+ comps[j] = nir_fdot4(p->b, eye, plane);
+ break;
}
-
- if (reflect_mask) {
- build_reflect_texgen(p, out_texgen, reflect_mask);
+ case TXG_SPHERE_MAP:
+ sphere_mask |= 1u << j;
+ break;
+ case TXG_REFLECTION_MAP:
+ reflect_mask |= 1u << j;
+ break;
+ case TXG_NORMAL_MAP:
+ normal_mask |= 1u << j;
+ break;
+ case TXG_NONE:
+ copy_mask |= 1u << j;
}
+ }
- if (normal_mask) {
- struct ureg normal = get_transformed_normal(p);
- emit_op1(p, OPCODE_MOV, out_texgen, normal_mask, normal );
- }
+ if (sphere_mask) {
+ nir_ssa_def *sphere = build_sphere_texgen(p);
+ for (j = 0; j < 4; j++)
+ if (sphere_mask & (1 << j))
+ comps[j] = nir_channel(p->b, sphere, j);
+ }
- if (copy_mask) {
- struct ureg in = register_input(p, VERT_ATTRIB_TEX0+i);
- emit_op1(p, OPCODE_MOV, out_texgen, copy_mask, in );
- }
+ if (reflect_mask) {
+ nir_ssa_def *reflect = build_reflect_texgen(p);
+ for (j = 0; j < 4; j++)
+ if (reflect_mask & (1 << j))
+ comps[j] = nir_channel(p->b, reflect, j);
}
- if (texmat_enabled) {
- struct ureg texmat[4];
- struct ureg in = (!is_undef(out_texgen) ?
- out_texgen :
- register_input(p, VERT_ATTRIB_TEX0+i));
- if (p->mvp_with_dp4) {
- register_matrix_param5( p, STATE_TEXTURE_MATRIX, i, 0, 3,
- texmat );
- emit_matrix_transform_vec4( p, out, texmat, in );
- }
- else {
- register_matrix_param5( p, STATE_TEXTURE_MATRIX_TRANSPOSE, i, 0, 3,
- texmat );
- emit_transpose_matrix_transform_vec4( p, out, texmat, in );
- }
+ if (normal_mask) {
+ nir_ssa_def *normal = get_transformed_normal(p);
+ for (j = 0; j < 4; j++)
+ if (normal_mask & (1 << j))
+ comps[j] = nir_channel(p->b, normal, j);
}
- release_temps(p);
- }
- else {
- emit_passthrough(p, VERT_ATTRIB_TEX0+i, VARYING_SLOT_TEX0+i);
+ if (copy_mask) {
+ nir_ssa_def *in = load_input_vec4(p, VERT_ATTRIB_TEX0 + i);
+ for (j = 0; j < 4; j++)
+ if (copy_mask & (1 << j))
+ comps[j] = nir_channel(p->b, in, j);
+ }
+
+ texcoord = nir_vec(p->b, comps, 4);
+ } else
+ texcoord = load_input_vec4(p, VERT_ATTRIB_TEX0 + i);
+
+ if (p->state->unit[i].texmat_enabled) {
+ nir_ssa_def *texmat[4];
+ if (p->mvp_with_dp4) {
+ load_state_mat4(p, texmat, STATE_TEXTURE_MATRIX, i);
+ texcoord =
+ emit_matrix_transform_vec4(p->b, texmat, texcoord);
+ } else {
+ load_state_mat4(p, texmat,
+ STATE_TEXTURE_MATRIX_TRANSPOSE, i);
+ texcoord =
+ emit_transpose_matrix_transform_vec4(p->b, texmat,
+ texcoord);
+ }
}
+
+ store_output_vec4(p, VARYING_SLOT_TEX0 + i, texcoord);
}
}
*/
static void build_atten_pointsize( struct tnl_program *p )
{
- struct ureg eye = get_eye_position_z(p);
- struct ureg state_size = register_param1(p, STATE_POINT_SIZE_CLAMPED);
- struct ureg state_attenuation = register_param1(p, STATE_POINT_ATTENUATION);
- struct ureg out = register_output(p, VARYING_SLOT_PSIZ);
- struct ureg ut = get_temp(p);
+ nir_ssa_def *eye = get_eye_position_z(p);
+ nir_ssa_def *in_size =
+ load_state_vec4(p, STATE_POINT_SIZE_CLAMPED, 0, 0, 0);
+ nir_ssa_def *att =
+ load_state_vec4(p, STATE_POINT_ATTENUATION, 0, 0, 0);
/* dist = |eyez| */
- emit_op1(p, OPCODE_ABS, ut, WRITEMASK_Y, swizzle1(eye, Z));
+ nir_ssa_def *dist = nir_fabs(p->b, eye);
+
/* p1 + dist * (p2 + dist * p3); */
- emit_op3(p, OPCODE_MAD, ut, WRITEMASK_X, swizzle1(ut, Y),
- swizzle1(state_attenuation, Z), swizzle1(state_attenuation, Y));
- emit_op3(p, OPCODE_MAD, ut, WRITEMASK_X, swizzle1(ut, Y),
- ut, swizzle1(state_attenuation, X));
+ nir_ssa_def *factor = nir_fmad(p->b, dist, nir_channel(p->b, att, 2),
+ nir_channel(p->b, att, 1));
+ factor = nir_fmad(p->b, dist, factor, nir_channel(p->b, att, 0));
/* 1 / sqrt(factor) */
- emit_op1(p, OPCODE_RSQ, ut, WRITEMASK_X, ut );
+ factor = nir_frsq(p->b, factor);
+
+ /* pointSize / sqrt(factor) */
+ nir_ssa_def *size = nir_fmul(p->b, factor,
+ nir_channel(p->b, in_size, 0));
-#if 0
- /* out = pointSize / sqrt(factor) */
- emit_op2(p, OPCODE_MUL, out, WRITEMASK_X, ut, state_size);
-#else
+#if 1
/* this is a good place to clamp the point size since there's likely
* no hardware registers to clamp point size at rasterization time.
*/
- emit_op2(p, OPCODE_MUL, ut, WRITEMASK_X, ut, state_size);
- emit_op2(p, OPCODE_MAX, ut, WRITEMASK_X, ut, swizzle1(state_size, Y));
- emit_op2(p, OPCODE_MIN, out, WRITEMASK_X, ut, swizzle1(state_size, Z));
+ size = nir_fclamp(p->b, size, nir_channel(p->b, in_size, 1),
+ nir_channel(p->b, in_size, 2));
#endif
- release_temp(p, ut);
+ store_output_float(p, VARYING_SLOT_PSIZ, size);
}
*/
static void build_array_pointsize( struct tnl_program *p )
{
- struct ureg in = register_input(p, VERT_ATTRIB_POINT_SIZE);
- struct ureg out = register_output(p, VARYING_SLOT_PSIZ);
- emit_op1(p, OPCODE_MOV, out, WRITEMASK_X, in);
+ nir_ssa_def *val = load_input(p, VERT_ATTRIB_POINT_SIZE,
+ glsl_float_type());
+ store_output_float(p, VARYING_SLOT_PSIZ, val);
}
/* Lighting calculations:
*/
- if (p->state->fragprog_inputs_read & (VARYING_BIT_COL0|VARYING_BIT_COL1)) {
+ if (p->state->fragprog_inputs_read &
+ (VARYING_BIT_COL0 | VARYING_BIT_COL1)) {
if (p->state->light_global_enabled)
build_lighting(p);
else {
build_array_pointsize(p);
if (p->state->varying_vp_inputs & VERT_BIT_SELECT_RESULT_OFFSET)
- emit_passthrough(p, VERT_ATTRIB_SELECT_RESULT_OFFSET, VARYING_SLOT_VAR0);
-
- /* Finish up:
- */
- emit_op1(p, OPCODE_END, undef, 0, undef);
+ emit_passthrough(p, VERT_ATTRIB_SELECT_RESULT_OFFSET,
+ VARYING_SLOT_VAR0);
}
-static void
+static nir_shader *
create_new_program( const struct state_key *key,
struct gl_program *program,
GLboolean mvp_with_dp4,
- GLuint max_temps)
+ const nir_shader_compiler_options *options)
{
struct tnl_program p;
memset(&p, 0, sizeof(p));
p.state = key;
- p.program = program;
- p.eye_position = undef;
- p.eye_position_z = undef;
- p.eye_position_normalized = undef;
- p.transformed_normal = undef;
- p.identity = undef;
- p.temp_in_use = 0;
p.mvp_with_dp4 = mvp_with_dp4;
- if (max_temps >= sizeof(int) * 8)
- p.temp_reserved = 0;
- else
- p.temp_reserved = ~((1<<max_temps)-1);
-
- /* Start by allocating 32 instructions.
- * If we need more, we'll grow the instruction array as needed.
- */
- p.max_inst = 32;
- p.program->arb.Instructions =
- rzalloc_array(program, struct prog_instruction, p.max_inst);
- p.program->String = NULL;
- p.program->arb.NumInstructions =
- p.program->arb.NumTemporaries =
- p.program->arb.NumParameters =
- p.program->arb.NumAttributes = p.program->arb.NumAddressRegs = 0;
- p.program->Parameters = _mesa_new_parameter_list();
- p.program->info.inputs_read = 0;
- p.program->info.outputs_written = 0;
+ program->Parameters = _mesa_new_parameter_list();
p.state_params = _mesa_new_parameter_list();
+ nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_VERTEX,
+ options,
+ "ff-vs");
+
+ nir_shader *s = b.shader;
+
+ s->info.separate_shader = true;
+ s->info.use_legacy_math_rules = true;
+
+ p.b = &b;
+
build_tnl_program( &p );
- _mesa_add_separate_state_parameters(p.program, p.state_params);
+ nir_validate_shader(b.shader, "after generating ff-vertex shader");
+
+ _mesa_add_separate_state_parameters(program, p.state_params);
_mesa_free_parameter_list(p.state_params);
+
+ return s;
}
if (0)
printf("Build new TNL program\n");
- prog = ctx->Driver.NewProgram(ctx, MESA_SHADER_VERTEX, 0, true);
+ prog = ctx->Driver.NewProgram(ctx, MESA_SHADER_VERTEX, 0, false);
if (!prog)
return NULL;
- create_new_program( &key, prog,
- ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS,
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxTemps );
+ const struct nir_shader_compiler_options *options =
+ st_get_nir_compiler_options(ctx->st, MESA_SHADER_VERTEX);
+
+ nir_shader *s =
+ create_new_program( &key, prog,
+ ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS,
+ options);
+
+ prog->state.type = PIPE_SHADER_IR_NIR;
+ prog->nir = s;
st_program_string_notify(ctx, GL_VERTEX_PROGRAM_ARB, prog);