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v3dv: drop redundant emission of stencil state
author
Iago Toral Quiroga
<itoral@igalia.com>
Wed, 18 Mar 2020 12:33:28 +0000
(13:33 +0100)
committer
Marge Bot
<eric+marge@anholt.net>
Tue, 13 Oct 2020 21:21:28 +0000
(21:21 +0000)
If needed we are already calling this at draw time since stencil
can be dynamic state.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
src/broadcom/vulkan/v3dv_cmd_buffer.c
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diff --git
a/src/broadcom/vulkan/v3dv_cmd_buffer.c
b/src/broadcom/vulkan/v3dv_cmd_buffer.c
index
9505f5d
..
e414ac9
100644
(file)
--- a/
src/broadcom/vulkan/v3dv_cmd_buffer.c
+++ b/
src/broadcom/vulkan/v3dv_cmd_buffer.c
@@
-2294,8
+2294,6
@@
emit_graphics_pipeline(struct v3dv_cmd_buffer *cmd_buffer)
config.early_z_updates_enable = job->ez_state != VC5_EZ_DISABLED;
}
- emit_stencil(cmd_buffer);
-
const uint32_t num_flags =
ARRAY_SIZE(pipeline->fs->prog_data.fs->flat_shade_flags);
const uint32_t *flat_shade_flags =