They are in a different place, but the encoding is otherwise as usual. This will
be required for texture gathers with dynamic offsets.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17101>
unsigned offs = (i == 1) ? 26 : 36;
hex |= (uint64_t) va_pack_widen(src.swizzle, src_info.size) << offs;
} else if (src_info.lane) {
- unsigned offs = 28;
- assert(i == 0 && "todo: MKVEC");
+ unsigned offs = (I->op == BI_OPCODE_MKVEC_V2I8) ?
+ ((i == 0) ? 38 : 36) :
+ 28;
+
if (src_info.size == VA_SIZE_16) {
hex |= (src.swizzle == BI_SWIZZLE_H11 ? 1 : 0) << offs;
} else if (I->op == BI_OPCODE_BRANCHZ_I16) {