#define CTXPOPUP_LIST_SHADOW_PADDING 3
///////////////////////////////////////////////////////////////////////////////
+ sounds {
+ sample {
+ name: "touch_sound" RAW;
+ source: "button-pressed.wav";
+ }
+ }
group {
name: "elm/ctxpopup/layout/default";
max: CTXPOPUP_WIDTH_MAX_INC 802;
signal: "mouse,clicked,1";
source: "over1";
action: SIGNAL_EMIT "elm,action,click" "";
+ after: "touch_snd";
+ }
+ program {
+ name: "touch_snd";
+ action: PLAY_SAMPLE "touch_sound" 1.0;
}
program {
name: "disable";
signal: "mouse,clicked,1";
source: "over1";
action: SIGNAL_EMIT "elm,action,click" "";
+ after: "touch_snd";
+ }
+ program {
+ name: "touch_snd";
+ action: PLAY_SAMPLE "touch_sound" 1.0;
}
program {
name: "disable";
signal: "mouse,clicked,1";
source: "over1";
action: SIGNAL_EMIT "elm,action,click" "";
+ after: "touch_snd";
+ }
+ program {
+ name: "touch_snd";
+ action: PLAY_SAMPLE "touch_sound" 1.0;
}
program {
name: "disable";
signal: "mouse,clicked,1";
source: "over1";
action: SIGNAL_EMIT "elm,action,click" "";
+ after: "touch_snd";
+ }
+ program {
+ name: "touch_snd";
+ action: PLAY_SAMPLE "touch_sound" 1.0;
}
program {
name: "disable";
signal: "mouse,clicked,1";
source: "over1";
action: SIGNAL_EMIT "elm,action,click" "";
+ after: "touch_snd";
+ }
+ program {
+ name: "touch_snd";
+ action: PLAY_SAMPLE "touch_sound" 1.0;
}
program {
name: "disable";
signal: "mouse,up,1";
source: "over1";
action: SIGNAL_EMIT "elm,action,click" "";
+ after: "touch_snd";
+ }
+ program {
+ name: "touch_snd";
+ action: PLAY_SAMPLE "touch_sound" 1.0;
}
program {
name: "disable";
signal: "mouse,up,1";
source: "over1";
action: SIGNAL_EMIT "elm,action,click" "";
+ after: "touch_snd";
+ }
+ program {
+ name: "touch_snd";
+ action: PLAY_SAMPLE "touch_sound" 1.0;
}
program {
name: "disable";
signal: "mouse,up,1";
source: "over1";
action: SIGNAL_EMIT "elm,action,click" "";
+ after: "touch_snd";
+ }
+ program {
+ name: "touch_snd";
+ action: PLAY_SAMPLE "touch_sound" 1.0;
}
program {
name: "item_click";
signal: "mouse,clicked,1";
source: "over1";
action: SIGNAL_EMIT "elm,action,click" "";
+ after: "touch_snd";
+ }
+ program {
+ name: "touch_snd";
+ action: PLAY_SAMPLE "touch_sound" 1.0;
}
program {
name: "disable";