("glGet", F, 4, "GL_CURRENT_RASTER_POSITION"), # 0x0B07
("glGet", I, 1, "GL_CURRENT_RASTER_POSITION_VALID"), # 0x0B08
("glGet", F, 1, "GL_CURRENT_RASTER_DISTANCE"), # 0x0B09
- ("glGet", I, 1, "GL_POINT_SMOOTH"), # 0x0B10
+ ("glGet", B, 1, "GL_POINT_SMOOTH"), # 0x0B10
("glGet", F, 1, "GL_POINT_SIZE"), # 0x0B11
("glGet", F, 2, "GL_POINT_SIZE_RANGE"), # 0x0B12
("glGet", F, 1, "GL_POINT_SIZE_GRANULARITY"), # 0x0B13
- ("glGet", I, 1, "GL_LINE_SMOOTH"), # 0x0B20
+ ("glGet", B, 1, "GL_LINE_SMOOTH"), # 0x0B20
("glGet", F, 1, "GL_LINE_WIDTH"), # 0x0B21
("glGet", F, 2, "GL_LINE_WIDTH_RANGE"), # 0x0B22
("glGet", F, 1, "GL_LINE_WIDTH_GRANULARITY"), # 0x0B23
- ("glGet", I, 1, "GL_LINE_STIPPLE"), # 0x0B24
+ ("glGet", B, 1, "GL_LINE_STIPPLE"), # 0x0B24
("glGet", I, 1, "GL_LINE_STIPPLE_PATTERN"), # 0x0B25
("glGet", I, 1, "GL_LINE_STIPPLE_REPEAT"), # 0x0B26
("glGet", E, 1, "GL_LIST_MODE"), # 0x0B30
("glGet", I, 1, "GL_LIST_BASE"), # 0x0B32
("glGet", I, 1, "GL_LIST_INDEX"), # 0x0B33
("glGet", E, 2, "GL_POLYGON_MODE"), # 0x0B40
- ("glGet", I, 1, "GL_POLYGON_SMOOTH"), # 0x0B41
- ("glGet", I, 1, "GL_POLYGON_STIPPLE"), # 0x0B42
- ("glGet", I, 1, "GL_EDGE_FLAG"), # 0x0B43
- ("glGet", I, 1, "GL_CULL_FACE"), # 0x0B44
+ ("glGet", B, 1, "GL_POLYGON_SMOOTH"), # 0x0B41
+ ("glGet", B, 1, "GL_POLYGON_STIPPLE"), # 0x0B42
+ ("glGet", B, 1, "GL_EDGE_FLAG"), # 0x0B43
+ ("glGet", B, 1, "GL_CULL_FACE"), # 0x0B44
("glGet", E, 1, "GL_CULL_FACE_MODE"), # 0x0B45
("glGet", E, 1, "GL_FRONT_FACE"), # 0x0B46
("glGet", B, 1, "GL_LIGHTING"), # 0x0B50
("glGet", E, 1, "GL_COLOR_MATERIAL_FACE"), # 0x0B55
("glGet", E, 1, "GL_COLOR_MATERIAL_PARAMETER"), # 0x0B56
("glGet", B, 1, "GL_COLOR_MATERIAL"), # 0x0B57
- ("glGet", I, 1, "GL_FOG"), # 0x0B60
+ ("glGet", B, 1, "GL_FOG"), # 0x0B60
("glGet", I, 1, "GL_FOG_INDEX"), # 0x0B61
("glGet", F, 1, "GL_FOG_DENSITY"), # 0x0B62
("glGet", F, 1, "GL_FOG_START"), # 0x0B63
("glGet", E, 1, "GL_FOG_MODE"), # 0x0B65
("glGet", F, 4, "GL_FOG_COLOR"), # 0x0B66
("glGet", F, 2, "GL_DEPTH_RANGE"), # 0x0B70
- ("glGet", I, 1, "GL_DEPTH_TEST"), # 0x0B71
- ("glGet", I, 1, "GL_DEPTH_WRITEMASK"), # 0x0B72
+ ("glGet", B, 1, "GL_DEPTH_TEST"), # 0x0B71
+ ("glGet", B, 1, "GL_DEPTH_WRITEMASK"), # 0x0B72
("glGet", F, 1, "GL_DEPTH_CLEAR_VALUE"), # 0x0B73
("glGet", E, 1, "GL_DEPTH_FUNC"), # 0x0B74
("glGet", F, 4, "GL_ACCUM_CLEAR_VALUE"), # 0x0B80
- ("glGet", I, 1, "GL_STENCIL_TEST"), # 0x0B90
+ ("glGet", B, 1, "GL_STENCIL_TEST"), # 0x0B90
("glGet", I, 1, "GL_STENCIL_CLEAR_VALUE"), # 0x0B91
("glGet", E, 1, "GL_STENCIL_FUNC"), # 0x0B92
("glGet", I, 1, "GL_STENCIL_VALUE_MASK"), # 0x0B93
("glGet", I, 1, "GL_STENCIL_REF"), # 0x0B97
("glGet", I, 1, "GL_STENCIL_WRITEMASK"), # 0x0B98
("glGet", E, 1, "GL_MATRIX_MODE"), # 0x0BA0
- ("glGet", I, 1, "GL_NORMALIZE"), # 0x0BA1
+ ("glGet", B, 1, "GL_NORMALIZE"), # 0x0BA1
("glGet", I, 4, "GL_VIEWPORT"), # 0x0BA2
("glGet", I, 1, "GL_MODELVIEW_STACK_DEPTH"), # 0x0BA3
("glGet", I, 1, "GL_PROJECTION_STACK_DEPTH"), # 0x0BA4
("glGet", B, 1, "GL_ALPHA_TEST"), # 0x0BC0
("glGet", E, 1, "GL_ALPHA_TEST_FUNC"), # 0x0BC1
("glGet", F, 1, "GL_ALPHA_TEST_REF"), # 0x0BC2
- ("glGet", I, 1, "GL_DITHER"), # 0x0BD0
- ("glGet", I, 1, "GL_BLEND_DST"), # 0x0BE0
- ("glGet", I, 1, "GL_BLEND_SRC"), # 0x0BE1
+ ("glGet", B, 1, "GL_DITHER"), # 0x0BD0
+ ("glGet", E, 1, "GL_BLEND_DST"), # 0x0BE0
+ ("glGet", E, 1, "GL_BLEND_SRC"), # 0x0BE1
("glGet", B, 1, "GL_BLEND"), # 0x0BE2
("glGet", E, 1, "GL_LOGIC_OP_MODE"), # 0x0BF0
- ("glGet", I, 1, "GL_LOGIC_OP"), # 0x0BF1
- ("glGet", I, 1, "GL_COLOR_LOGIC_OP"), # 0x0BF2
+ ("glGet", B, 1, "GL_INDEX_LOGIC_OP"), # 0x0BF1
+ ("glGet", B, 1, "GL_COLOR_LOGIC_OP"), # 0x0BF2
("glGet", I, 1, "GL_AUX_BUFFERS"), # 0x0C00
("glGet", E, 1, "GL_DRAW_BUFFER"), # 0x0C01
("glGet", E, 1, "GL_READ_BUFFER"), # 0x0C02
("glGet", I, 4, "GL_SCISSOR_BOX"), # 0x0C10
- ("glGet", I, 1, "GL_SCISSOR_TEST"), # 0x0C11
+ ("glGet", B, 1, "GL_SCISSOR_TEST"), # 0x0C11
("glGet", I, 1, "GL_INDEX_CLEAR_VALUE"), # 0x0C20
("glGet", I, 1, "GL_INDEX_WRITEMASK"), # 0x0C21
("glGet", F, 4, "GL_COLOR_CLEAR_VALUE"), # 0x0C22
- ("glGet", I, 4, "GL_COLOR_WRITEMASK"), # 0x0C23
- ("glGet", I, 1, "GL_INDEX_MODE"), # 0x0C30
- ("glGet", I, 1, "GL_RGBA_MODE"), # 0x0C31
- ("glGet", I, 1, "GL_DOUBLEBUFFER"), # 0x0C32
- ("glGet", I, 1, "GL_STEREO"), # 0x0C33
+ ("glGet", B, 4, "GL_COLOR_WRITEMASK"), # 0x0C23
+ ("glGet", B, 1, "GL_INDEX_MODE"), # 0x0C30
+ ("glGet", B, 1, "GL_RGBA_MODE"), # 0x0C31
+ ("glGet", B, 1, "GL_DOUBLEBUFFER"), # 0x0C32
+ ("glGet", B, 1, "GL_STEREO"), # 0x0C33
("glGet", E, 1, "GL_RENDER_MODE"), # 0x0C40
("glGet", E, 1, "GL_PERSPECTIVE_CORRECTION_HINT"), # 0x0C50
("glGet", E, 1, "GL_POINT_SMOOTH_HINT"), # 0x0C51
("glGet", E, 1, "GL_LINE_SMOOTH_HINT"), # 0x0C52
("glGet", E, 1, "GL_POLYGON_SMOOTH_HINT"), # 0x0C53
("glGet", E, 1, "GL_FOG_HINT"), # 0x0C54
- ("glGet", I, 1, "GL_TEXTURE_GEN_S"), # 0x0C60
- ("glGet", I, 1, "GL_TEXTURE_GEN_T"), # 0x0C61
- ("glGet", I, 1, "GL_TEXTURE_GEN_R"), # 0x0C62
- ("glGet", I, 1, "GL_TEXTURE_GEN_Q"), # 0x0C63
+ ("glGet", B, 1, "GL_TEXTURE_GEN_S"), # 0x0C60
+ ("glGet", B, 1, "GL_TEXTURE_GEN_T"), # 0x0C61
+ ("glGet", B, 1, "GL_TEXTURE_GEN_R"), # 0x0C62
+ ("glGet", B, 1, "GL_TEXTURE_GEN_Q"), # 0x0C63
("", X, 1, "GL_PIXEL_MAP_I_TO_I"), # 0x0C70
("", X, 1, "GL_PIXEL_MAP_S_TO_S"), # 0x0C71
("", X, 1, "GL_PIXEL_MAP_I_TO_R"), # 0x0C72
("glGet", I, 1, "GL_PIXEL_MAP_G_TO_G_SIZE"), # 0x0CB7
("glGet", I, 1, "GL_PIXEL_MAP_B_TO_B_SIZE"), # 0x0CB8
("glGet", I, 1, "GL_PIXEL_MAP_A_TO_A_SIZE"), # 0x0CB9
- ("glGet", I, 1, "GL_UNPACK_SWAP_BYTES"), # 0x0CF0
- ("glGet", I, 1, "GL_UNPACK_LSB_FIRST"), # 0x0CF1
+ ("glGet", B, 1, "GL_UNPACK_SWAP_BYTES"), # 0x0CF0
+ ("glGet", B, 1, "GL_UNPACK_LSB_FIRST"), # 0x0CF1
("glGet", I, 1, "GL_UNPACK_ROW_LENGTH"), # 0x0CF2
("glGet", I, 1, "GL_UNPACK_SKIP_ROWS"), # 0x0CF3
("glGet", I, 1, "GL_UNPACK_SKIP_PIXELS"), # 0x0CF4
("glGet", I, 1, "GL_UNPACK_ALIGNMENT"), # 0x0CF5
- ("glGet", I, 1, "GL_PACK_SWAP_BYTES"), # 0x0D00
- ("glGet", I, 1, "GL_PACK_LSB_FIRST"), # 0x0D01
+ ("glGet", B, 1, "GL_PACK_SWAP_BYTES"), # 0x0D00
+ ("glGet", B, 1, "GL_PACK_LSB_FIRST"), # 0x0D01
("glGet", I, 1, "GL_PACK_ROW_LENGTH"), # 0x0D02
("glGet", I, 1, "GL_PACK_SKIP_ROWS"), # 0x0D03
("glGet", I, 1, "GL_PACK_SKIP_PIXELS"), # 0x0D04
("glGet", I, 1, "GL_PACK_ALIGNMENT"), # 0x0D05
- ("glGet", I, 1, "GL_MAP_COLOR"), # 0x0D10
- ("glGet", I, 1, "GL_MAP_STENCIL"), # 0x0D11
+ ("glGet", B, 1, "GL_MAP_COLOR"), # 0x0D10
+ ("glGet", B, 1, "GL_MAP_STENCIL"), # 0x0D11
("glGet", I, 1, "GL_INDEX_SHIFT"), # 0x0D12
("glGet", I, 1, "GL_INDEX_OFFSET"), # 0x0D13
("glGet", F, 1, "GL_RED_SCALE"), # 0x0D14
("", X, 1, "GL_CLAMP"), # 0x2900
("", X, 1, "GL_REPEAT"), # 0x2901
("glGet", F, 1, "GL_POLYGON_OFFSET_UNITS"), # 0x2A00
- ("glGet", I, 1, "GL_POLYGON_OFFSET_POINT"), # 0x2A01
- ("glGet", I, 1, "GL_POLYGON_OFFSET_LINE"), # 0x2A02
+ ("glGet", B, 1, "GL_POLYGON_OFFSET_POINT"), # 0x2A01
+ ("glGet", B, 1, "GL_POLYGON_OFFSET_LINE"), # 0x2A02
("", X, 1, "GL_R3_G3_B2"), # 0x2A10
("", X, 1, "GL_V2F"), # 0x2A20
("", X, 1, "GL_V3F"), # 0x2A21
("glGet", I, 1, "GL_UNPACK_CMYK_HINT_EXT"), # 0x800F
("glGet", B, 1, "GL_CONVOLUTION_1D"), # 0x8010
("glGet", B, 1, "GL_CONVOLUTION_2D"), # 0x8011
- ("glGet", I, 1, "GL_SEPARABLE_2D"), # 0x8012
+ ("glGet", B, 1, "GL_SEPARABLE_2D"), # 0x8012
("glGetConvolutionParameter", E, 1, "GL_CONVOLUTION_BORDER_MODE"), # 0x8013
("glGetConvolutionParameter", F, 4, "GL_CONVOLUTION_FILTER_SCALE"), # 0x8014
("glGetConvolutionParameter", F, 4, "GL_CONVOLUTION_FILTER_BIAS"), # 0x8015
("", X, 1, "GL_UNSIGNED_SHORT_5_5_5_1"), # 0x8034
("", X, 1, "GL_UNSIGNED_INT_8_8_8_8"), # 0x8035
("", X, 1, "GL_UNSIGNED_INT_10_10_10_2"), # 0x8036
- ("glGet", I, 1, "GL_POLYGON_OFFSET_FILL"), # 0x8037
+ ("glGet", B, 1, "GL_POLYGON_OFFSET_FILL"), # 0x8037
("glGet", F, 1, "GL_POLYGON_OFFSET_FACTOR"), # 0x8038
("glGet", F, 1, "GL_POLYGON_OFFSET_BIAS_EXT"), # 0x8039
- ("glGet", I, 1, "GL_RESCALE_NORMAL"), # 0x803A
+ ("glGet", B, 1, "GL_RESCALE_NORMAL"), # 0x803A
("", X, 1, "GL_ALPHA4"), # 0x803B
("", X, 1, "GL_ALPHA8"), # 0x803C
("", X, 1, "GL_ALPHA12"), # 0x803D
("", X, 1, "GL_PROXY_TEXTURE_COLOR_TABLE_SGI"), # 0x80BD
("", X, 1, "GL_TEXTURE_ENV_BIAS_SGIX"), # 0x80BE
("glGetTexParameter", F, 1, "GL_TEXTURE_COMPARE_FAIL_VALUE_ARB"), # 0x80BF
- ("glGet", F, 1, "GL_BLEND_DST_RGB"), # 0x80C8
- ("glGet", F, 1, "GL_BLEND_SRC_RGB"), # 0x80C9
- ("glGet", F, 1, "GL_BLEND_DST_ALPHA"), # 0x80CA
- ("glGet", F, 1, "GL_BLEND_SRC_ALPHA"), # 0x80CB
+ ("glGet", E, 1, "GL_BLEND_DST_RGB"), # 0x80C8
+ ("glGet", E, 1, "GL_BLEND_SRC_RGB"), # 0x80C9
+ ("glGet", E, 1, "GL_BLEND_DST_ALPHA"), # 0x80CA
+ ("glGet", E, 1, "GL_BLEND_SRC_ALPHA"), # 0x80CB
("", X, 1, "GL_422_EXT"), # 0x80CC
("", X, 1, "GL_422_REV_EXT"), # 0x80CD
("", X, 1, "GL_422_AVERAGE_EXT"), # 0x80CE