ret <16 x i8> %5
}
-define <2 x i64> @demandedbits_blendpd(i64 %a0, i64 %a2, <2 x double> %a3) {
-; CHECK-LABEL: demandedbits_blendpd:
+define <2 x i64> @demandedbits_blendvpd(i64 %a0, i64 %a2, <2 x double> %a3) {
+; CHECK-LABEL: demandedbits_blendvpd:
; CHECK: # %bb.0:
; CHECK-NEXT: movq %rdi, %rax
; CHECK-NEXT: orq $1, %rax
ret <2 x i64> %9
}
+define <16 x i8> @xor_pblendvb(<16 x i8> %a0, <16 x i8> %a1, <16 x i8> %a2) {
+; CHECK-LABEL: xor_pblendvb:
+; CHECK: # %bb.0:
+; CHECK-NEXT: movdqa %xmm0, %xmm3
+; CHECK-NEXT: pcmpeqd %xmm0, %xmm0
+; CHECK-NEXT: pxor %xmm2, %xmm0
+; CHECK-NEXT: pblendvb %xmm0, %xmm1, %xmm3
+; CHECK-NEXT: movdqa %xmm3, %xmm0
+; CHECK-NEXT: retq
+ %1 = xor <16 x i8> %a2, <i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1>
+ %2 = tail call <16 x i8> @llvm.x86.sse41.pblendvb(<16 x i8> %a0, <16 x i8> %a1, <16 x i8> %1)
+ ret <16 x i8> %2
+}
+
+define <4 x float> @xor_blendvps(<4 x float> %a0, <4 x float> %a1, <4 x float> %a2) {
+; CHECK-LABEL: xor_blendvps:
+; CHECK: # %bb.0:
+; CHECK-NEXT: movdqa %xmm0, %xmm3
+; CHECK-NEXT: pcmpeqd %xmm0, %xmm0
+; CHECK-NEXT: pxor %xmm2, %xmm0
+; CHECK-NEXT: blendvps %xmm0, %xmm1, %xmm3
+; CHECK-NEXT: movaps %xmm3, %xmm0
+; CHECK-NEXT: retq
+ %1 = bitcast <4 x float> %a2 to <4 x i32>
+ %2 = xor <4 x i32> %1, <i32 -1, i32 -1, i32 -1, i32 -1>
+ %3 = bitcast <4 x i32> %2 to <4 x float>
+ %4 = tail call <4 x float> @llvm.x86.sse41.blendvps(<4 x float> %a0, <4 x float> %a1, <4 x float> %3)
+ ret <4 x float> %4
+}
+
+define <2 x double> @xor_blendvpd(<2 x double> %a0, <2 x double> %a1, <2 x double> %a2) {
+; CHECK-LABEL: xor_blendvpd:
+; CHECK: # %bb.0:
+; CHECK-NEXT: movdqa %xmm0, %xmm3
+; CHECK-NEXT: pcmpeqd %xmm0, %xmm0
+; CHECK-NEXT: pxor %xmm2, %xmm0
+; CHECK-NEXT: blendvpd %xmm0, %xmm1, %xmm3
+; CHECK-NEXT: movapd %xmm3, %xmm0
+; CHECK-NEXT: retq
+ %1 = bitcast <2 x double> %a2 to <4 x i32>
+ %2 = xor <4 x i32> %1, <i32 -1, i32 -1, i32 -1, i32 -1>
+ %3 = bitcast <4 x i32> %2 to <2 x double>
+ %4 = tail call <2 x double> @llvm.x86.sse41.blendvpd(<2 x double> %a0, <2 x double> %a1, <2 x double> %3)
+ ret <2 x double> %4
+}
+
declare <2 x double> @llvm.x86.sse41.blendpd(<2 x double>, <2 x double>, i32)
declare <4 x float> @llvm.x86.sse41.blendps(<4 x float>, <4 x float>, i32)
declare <8 x i16> @llvm.x86.sse41.pblendw(<8 x i16>, <8 x i16>, i32)