)
);
- // If it takes more than 2 seconds for this event to fire, we have a bug
- checkTimedOut(time(NULL) + 2);
+ // If it takes more than 5 seconds for this event to fire, we have a bug
+ checkTimedOut(time(NULL) + 5);
}
void noOp(void)
if (not timedout_)
{
- // prevent a hot loop, sleep for 1/100 of a second
- Application::yield(10000);
+ // prevent a hot loop, sleep for 100ms
+ Application::yield(100);
// awaiting the "timedout" signal, so queue another noOp
queueCallback(