desktop-shell: Add support for touch unlock
authorBrian J Lovin <brian.j.lovin@intel.com>
Mon, 26 Aug 2013 22:58:22 +0000 (15:58 -0700)
committerKristian Høgsberg <krh@bitplanet.net>
Tue, 27 Aug 2013 05:11:11 +0000 (22:11 -0700)
Add support for unlocking on touch up using the
green button on the unlock dialog

Signed-off-by: Brian J Lovin <brian.j.lovin@intel.com>
clients/desktop-shell.c

index 319382d..381f387 100644 (file)
@@ -833,6 +833,31 @@ unlock_dialog_button_handler(struct widget *widget,
 }
 
 static void
+unlock_dialog_touch_down_handler(struct widget *widget, struct input *input,
+                  uint32_t serial, uint32_t time, int32_t id,
+                  float x, float y, void *data)
+{
+       struct unlock_dialog *dialog = data;
+
+       dialog->button_focused = 1;
+       widget_schedule_redraw(widget);
+}
+
+static void
+unlock_dialog_touch_up_handler(struct widget *widget, struct input *input,
+                               uint32_t serial, uint32_t time, int32_t id,
+                               void *data)
+{
+       struct unlock_dialog *dialog = data;
+       struct desktop *desktop = dialog->desktop;
+
+       dialog->button_focused = 0;
+       widget_schedule_redraw(widget);
+       display_defer(desktop->display, &desktop->unlock_task);
+       dialog->closing = 1;
+}
+
+static void
 unlock_dialog_keyboard_focus_handler(struct window *window,
                                     struct input *device, void *data)
 {
@@ -886,6 +911,10 @@ unlock_dialog_create(struct desktop *desktop)
                                 unlock_dialog_widget_leave_handler);
        widget_set_button_handler(dialog->button,
                                  unlock_dialog_button_handler);
+       widget_set_touch_down_handler(dialog->button,
+                                     unlock_dialog_touch_down_handler);
+       widget_set_touch_up_handler(dialog->button,
+                                     unlock_dialog_touch_up_handler);
 
        desktop_shell_set_lock_surface(desktop->shell,
                                       window_get_wl_surface(dialog->window));