shader/nvvertparse.c \
shader/program.c \
shader/shaderobjects.c \
- shader/shaderobjects_3dlabs.c \
+ shader/shaderobjects_3dlabs.c
+
+SLANG_SOURCES = \
shader/slang/MachineIndependent/preprocessor/atom.c \
shader/slang/MachineIndependent/preprocessor/cpp.c \
shader/slang/MachineIndependent/preprocessor/cppstruct.c \
shader/slang/MachineIndependent/preprocessor/memory.c \
shader/slang/MachineIndependent/preprocessor/scanner.c \
shader/slang/MachineIndependent/preprocessor/symbols.c \
- shader/slang/MachineIndependent/preprocessor/tokens.c \
+ shader/slang/MachineIndependent/preprocessor/tokens.c
+
+SLANG_CPP_SOURCES = \
shader/slang/slang_mesa.cpp
+
ASM_C_SOURCES = \
x86/common_x86.c \
x86/x86.c \
x86/sse_xform2.S \
x86/sse_xform3.S \
x86/sse_xform4.S \
- x86/sse_normal.S \
+ x86/sse_normal.S \
x86/read_rgba_span_x86.S \
tnl/t_vtx_x86_gcc.S
$(SWRAST_SOURCES) \
$(SWRAST_SETUP_SOURCES) \
$(ASM_C_SOURCES)
-
+# $(SLANG_SOURCES) \
### Object files
-CORE_OBJECTS = $(CORE_SOURCES:.c=.o) $(SHADER_SOURCES:.cpp=.o)
+CORE_OBJECTS = $(CORE_SOURCES:.c=.o)
+# $(SLANG_CPP_SOURCES:.cpp=.o)
OSMESA_DRIVER_OBJECTS = $(OSMESA_DRIVER_SOURCES:.c=.o)