state->stencil_write_mask.front = cmd_buffer->state.dynamic.stencil_write_mask.front;
state->stencil_write_mask.back = cmd_buffer->state.dynamic.stencil_write_mask.back;
+ state->stencil_reference.front = cmd_buffer->state.dynamic.stencil_reference.front;
+ state->stencil_reference.back = cmd_buffer->state.dynamic.stencil_reference.back;
+
state->fragment_shading_rate.size = cmd_buffer->state.dynamic.fragment_shading_rate.size;
state->fragment_shading_rate.combiner_ops[0] =
cmd_buffer->state.dynamic.fragment_shading_rate.combiner_ops[0];
cmd_buffer->state.dynamic.stencil_write_mask.front = state->stencil_write_mask.front;
cmd_buffer->state.dynamic.stencil_write_mask.back = state->stencil_write_mask.back;
+ cmd_buffer->state.dynamic.stencil_reference.front = state->stencil_reference.front;
+ cmd_buffer->state.dynamic.stencil_reference.back = state->stencil_reference.back;
+
cmd_buffer->state.dynamic.fragment_shading_rate.size = state->fragment_shading_rate.size;
cmd_buffer->state.dynamic.fragment_shading_rate.combiner_ops[0] =
state->fragment_shading_rate.combiner_ops[0];
RADV_CMD_DIRTY_DYNAMIC_DEPTH_WRITE_ENABLE | RADV_CMD_DIRTY_DYNAMIC_DEPTH_COMPARE_OP |
RADV_CMD_DIRTY_DYNAMIC_DEPTH_BOUNDS_TEST_ENABLE |
RADV_CMD_DIRTY_DYNAMIC_STENCIL_TEST_ENABLE | RADV_CMD_DIRTY_DYNAMIC_STENCIL_OP |
- RADV_CMD_DIRTY_DYNAMIC_STENCIL_WRITE_MASK |
+ RADV_CMD_DIRTY_DYNAMIC_STENCIL_WRITE_MASK | RADV_CMD_DIRTY_DYNAMIC_STENCIL_REFERENCE |
RADV_CMD_DIRTY_DYNAMIC_FRAGMENT_SHADING_RATE | RADV_CMD_DIRTY_DYNAMIC_DEPTH_BIAS_ENABLE |
RADV_CMD_DIRTY_DYNAMIC_PRIMITIVE_RESTART_ENABLE |
RADV_CMD_DIRTY_DYNAMIC_RASTERIZER_DISCARD_ENABLE | RADV_CMD_DIRTY_DYNAMIC_LOGIC_OP |
glx@glx-visuals-stencil,Crash
glx@glx-visuals-stencil -pixmap,Crash
-GTF-GL46.gtf30.GL3Tests.packed_depth_stencil.packed_depth_stencil_blit,Fail
-GTF-GL46.gtf30.GL3Tests.packed_depth_stencil.packed_depth_stencil_clearbuffer,Fail
GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_builtins,Fail
KHR-GL46.blend_equation_advanced.blend_all.GL_COLORBURN_KHR_all_qualifier,Fail
KHR-GL46.blend_equation_advanced.blend_specific.GL_SCREEN_KHR,Fail
KHR-GL46.blend_equation_advanced.blend_specific.GL_SOFTLIGHT_KHR,Fail
KHR-GL46.gpu_shader_fp64.fp64.varyings,Fail
-KHR-GL46.packed_depth_stencil.blit.depth24_stencil8,Fail
-KHR-GL46.packed_depth_stencil.blit.depth32f_stencil8,Fail
-KHR-GL46.packed_depth_stencil.clear_buffer.depth24_stencil8,Fail
-KHR-GL46.packed_depth_stencil.clear_buffer.depth32f_stencil8,Fail
KHR-GL46.shader_ballot_tests.ShaderBallotFunctionRead,Fail
KHR-GL46.shader_image_load_store.basic-allTargets-atomicCS,Fail
KHR-GL46.shader_image_load_store.basic-allTargets-atomicGS,Fail