Use premultiplied format because it's faster
authorAlan Alpert <alan.alpert@nokia.com>
Mon, 5 Mar 2012 03:31:56 +0000 (13:31 +1000)
committerQt by Nokia <qt-info@nokia.com>
Mon, 5 Mar 2012 08:49:49 +0000 (09:49 +0100)
Change-Id: I4d78830d2cf03f2deba70c29c2fc221eeec9d63c
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
src/quick/particles/qquickimageparticle.cpp

index 7f87dab..ae1688b 100644 (file)
@@ -1404,7 +1404,7 @@ void QQuickImageParticle::finishBuildParticleNodes()
         }
 
         if (colortable.isNull()){//###Goes through image just for this
-            colortable = QImage(1,1,QImage::Format_ARGB32);
+            colortable = QImage(1,1,QImage::Format_ARGB32_Premultiplied);
             colortable.fill(Qt::white);
         }
         getState<ImageMaterialData>(m_material)->colorTable = QSGPlainTexture::fromImage(colortable);