render: gl-renderer: bugfix. correct vertex index for glDrawArrays()
authorJunghoon <jh13.son@samsung.com>
Thu, 24 Sep 2015 04:46:39 +0000 (13:46 +0900)
committerJunghoon <jh13.son@samsung.com>
Thu, 24 Sep 2015 04:46:39 +0000 (13:46 +0900)
Change-Id: Ia1647860b70fd1cc7d3bfbb1a910143059e5d621

src/lib/render/gl-renderer.c

index faef587..0454ec0 100644 (file)
@@ -886,7 +886,7 @@ repaint_view(pepper_renderer_t *renderer, pepper_output_t *output,
     {
         glScissor(rects[i].x1, gt->height - rects[i].y2,
                   rects[i].x2 - rects[i].x1, rects[i].y2 - rects[i].y1);
-        glDrawArrays(GL_TRIANGLE_FAN, 4 * i, 4);
+        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
     }
 
 done: