if (numComponents == 3) {
// read in vertex definition
getVector3(m_pModel->m_Vertices);
+ } else if (numComponents == 4) {
+ // read in vertex definition (homogeneous coords)
+ getHomogeneousVector3(m_pModel->m_Vertices);
} else if (numComponents == 6) {
// read vertex and vertex-color
getTwoVectors3(m_pModel->m_Vertices, m_pModel->m_VertexColors);
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
}
+void ObjFileParser::getHomogeneousVector3( std::vector<aiVector3D> &point3d_array ) {
+ ai_real x, y, z, w;
+ copyNextWord(m_buffer, Buffersize);
+ x = (ai_real) fast_atof(m_buffer);
+
+ copyNextWord(m_buffer, Buffersize);
+ y = (ai_real) fast_atof(m_buffer);
+
+ copyNextWord( m_buffer, Buffersize );
+ z = ( ai_real ) fast_atof( m_buffer );
+
+ copyNextWord( m_buffer, Buffersize );
+ w = ( ai_real ) fast_atof( m_buffer );
+
+ ai_assert( w != 0 );
+
+ point3d_array.push_back( aiVector3D( x/w, y/w, z/w ) );
+ m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
+}
+
// -------------------------------------------------------------------
// Get values for two 3D vectors on the same line
void ObjFileParser::getTwoVectors3( std::vector<aiVector3D> &point3d_array_a, std::vector<aiVector3D> &point3d_array_b ) {
void getVector( std::vector<aiVector3D> &point3d_array );
/// Stores the following 3d vector.
void getVector3( std::vector<aiVector3D> &point3d_array );
+ /// Stores the following homogeneous vector as a 3D vector
+ void getHomogeneousVector3( std::vector<aiVector3D> &point3d_array );
/// Stores the following two 3d vectors on the line.
void getTwoVectors3( std::vector<aiVector3D> &point3d_array_a, std::vector<aiVector3D> &point3d_array_b );
/// Stores the following 3d vector.