radeonsi/gfx9: implement primitive binning
authorMarek Olšák <marek.olsak@amd.com>
Tue, 29 Aug 2017 01:58:22 +0000 (03:58 +0200)
committerMarek Olšák <marek.olsak@amd.com>
Tue, 5 Sep 2017 10:09:02 +0000 (12:09 +0200)
This increases performance, but it was tuned for Raven, not Vega.
We don't know yet how Vega will perform, hopefully not worse.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
src/gallium/drivers/radeon/r600_pipe_common.c
src/gallium/drivers/radeon/r600_pipe_common.h
src/gallium/drivers/radeonsi/Makefile.sources
src/gallium/drivers/radeonsi/si_hw_context.c
src/gallium/drivers/radeonsi/si_pipe.c
src/gallium/drivers/radeonsi/si_pipe.h
src/gallium/drivers/radeonsi/si_state.c
src/gallium/drivers/radeonsi/si_state.h
src/gallium/drivers/radeonsi/si_state_binning.c [new file with mode: 0644]
src/gallium/drivers/radeonsi/si_state_shaders.c

index 99172c6..1302e11 100644 (file)
@@ -823,6 +823,8 @@ static const struct debug_named_value common_debug_options[] = {
        { "mono", DBG_MONOLITHIC_SHADERS, "Use old-style monolithic shaders compiled on demand" },
        { "unsafemath", DBG_UNSAFE_MATH, "Enable unsafe math shader optimizations" },
        { "nodccfb", DBG_NO_DCC_FB, "Disable separate DCC on the main framebuffer" },
+       { "nodpbb", DBG_NO_DPBB, "Disable DPBB." },
+       { "nodfsm", DBG_NO_DFSM, "Disable DFSM." },
 
        DEBUG_NAMED_VALUE_END /* must be last */
 };
index 9f9b42b..42480ec 100644 (file)
@@ -116,6 +116,8 @@ struct u_log_context;
 #define DBG_TEST_VMFAULT_CP    (1ull << 51)
 #define DBG_TEST_VMFAULT_SDMA  (1ull << 52)
 #define DBG_TEST_VMFAULT_SHADER        (1ull << 53)
+#define DBG_NO_DPBB            (1ull << 54)
+#define DBG_NO_DFSM            (1ull << 55)
 
 #define R600_MAP_BUFFER_ALIGNMENT 64
 #define R600_MAX_VIEWPORTS        16
index 74df4d7..3795bed 100644 (file)
@@ -27,6 +27,7 @@ C_SOURCES := \
        si_shader_tgsi_mem.c \
        si_shader_tgsi_setup.c \
        si_state.c \
+       si_state_binning.c \
        si_state_draw.c \
        si_state_shaders.c \
        si_state.h \
index f3af8dc..d090eea 100644 (file)
@@ -239,6 +239,8 @@ void si_begin_new_cs(struct si_context *ctx)
        if (!has_clear_state || ctx->blend_color.any_nonzeros)
                si_mark_atom_dirty(ctx, &ctx->blend_color.atom);
        si_mark_atom_dirty(ctx, &ctx->db_render_state);
+       if (ctx->b.chip_class >= GFX9)
+               si_mark_atom_dirty(ctx, &ctx->dpbb_state);
        si_mark_atom_dirty(ctx, &ctx->stencil_ref.atom);
        si_mark_atom_dirty(ctx, &ctx->spi_map);
        si_mark_atom_dirty(ctx, &ctx->b.streamout.enable_atom);
index 2a3af6f..ca2e055 100644 (file)
@@ -1049,6 +1049,11 @@ struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws,
                                            sscreen->b.family <= CHIP_POLARIS12) ||
                                           sscreen->b.family == CHIP_VEGA10 ||
                                           sscreen->b.family == CHIP_RAVEN;
+       sscreen->dpbb_allowed = sscreen->b.chip_class >= GFX9 &&
+                               !(sscreen->b.debug_flags & DBG_NO_DPBB);
+       sscreen->dfsm_allowed = sscreen->dpbb_allowed &&
+                               !(sscreen->b.debug_flags & DBG_NO_DFSM);
+
        /* While it would be nice not to have this flag, we are constrained
         * by the reality that LLVM 5.0 doesn't have working VGPR indexing
         * on GFX9.
index 0228b32..fbf8db9 100644 (file)
@@ -96,6 +96,7 @@ struct si_screen {
        bool                            has_draw_indirect_multi;
        bool                            has_ds_bpermute;
        bool                            has_msaa_sample_loc_bug;
+       bool                            dpbb_allowed;
        bool                            dfsm_allowed;
        bool                            llvm_has_working_vgpr_indexing;
 
@@ -309,6 +310,7 @@ struct si_context {
        struct si_framebuffer           framebuffer;
        struct si_sample_locs           msaa_sample_locs;
        struct r600_atom                db_render_state;
+       struct r600_atom                dpbb_state;
        struct r600_atom                msaa_config;
        struct si_sample_mask           sample_mask;
        struct r600_atom                cb_render_state;
index 076b583..5bbfbdd 100644 (file)
@@ -623,6 +623,13 @@ static void si_bind_blend_state(struct pipe_context *ctx, void *state)
            old_blend->blend_enable_4bit != blend->blend_enable_4bit ||
            old_blend->need_src_alpha_4bit != blend->need_src_alpha_4bit)
                sctx->do_update_shaders = true;
+
+       if (sctx->screen->dpbb_allowed &&
+           (!old_blend ||
+            old_blend->alpha_to_coverage != blend->alpha_to_coverage ||
+            old_blend->blend_enable_4bit != blend->blend_enable_4bit ||
+            old_blend->cb_target_enabled_4bit != blend->cb_target_enabled_4bit))
+               si_mark_atom_dirty(sctx, &sctx->dpbb_state);
 }
 
 static void si_delete_blend_state(struct pipe_context *ctx, void *state)
@@ -1140,6 +1147,13 @@ static void si_bind_dsa_state(struct pipe_context *ctx, void *state)
 
        if (!old_dsa || old_dsa->alpha_func != dsa->alpha_func)
                sctx->do_update_shaders = true;
+
+       if (sctx->screen->dpbb_allowed &&
+           (!old_dsa ||
+            (old_dsa->depth_enabled != dsa->depth_enabled ||
+             old_dsa->stencil_enabled != dsa->stencil_enabled ||
+             old_dsa->db_can_write != dsa->db_can_write)))
+               si_mark_atom_dirty(sctx, &sctx->dpbb_state);
 }
 
 static void si_delete_dsa_state(struct pipe_context *ctx, void *state)
@@ -2691,6 +2705,9 @@ static void si_set_framebuffer_state(struct pipe_context *ctx,
        si_mark_atom_dirty(sctx, &sctx->cb_render_state);
        si_mark_atom_dirty(sctx, &sctx->framebuffer.atom);
 
+       if (sctx->screen->dpbb_allowed)
+               si_mark_atom_dirty(sctx, &sctx->dpbb_state);
+
        if (sctx->framebuffer.any_dst_linear != old_any_dst_linear)
                si_mark_atom_dirty(sctx, &sctx->msaa_config);
 
@@ -3072,6 +3089,8 @@ static void si_set_min_samples(struct pipe_context *ctx, unsigned min_samples)
 
        if (sctx->framebuffer.nr_samples > 1)
                si_mark_atom_dirty(sctx, &sctx->msaa_config);
+       if (sctx->screen->dpbb_allowed)
+               si_mark_atom_dirty(sctx, &sctx->dpbb_state);
 }
 
 /*
@@ -4131,6 +4150,7 @@ void si_init_state_functions(struct si_context *sctx)
        si_init_atom(sctx, &sctx->framebuffer.atom, &sctx->atoms.s.framebuffer, si_emit_framebuffer_state);
        si_init_atom(sctx, &sctx->msaa_sample_locs.atom, &sctx->atoms.s.msaa_sample_locs, si_emit_msaa_sample_locs);
        si_init_atom(sctx, &sctx->db_render_state, &sctx->atoms.s.db_render_state, si_emit_db_render_state);
+       si_init_atom(sctx, &sctx->dpbb_state, &sctx->atoms.s.dpbb_state, si_emit_dpbb_state);
        si_init_atom(sctx, &sctx->msaa_config, &sctx->atoms.s.msaa_config, si_emit_msaa_config);
        si_init_atom(sctx, &sctx->sample_mask.atom, &sctx->atoms.s.sample_mask, si_emit_sample_mask);
        si_init_atom(sctx, &sctx->cb_render_state, &sctx->atoms.s.cb_render_state, si_emit_cb_render_state);
@@ -4743,12 +4763,6 @@ static void si_init_config(struct si_context *sctx)
                        assert(0);
                }
 
-               si_pm4_set_reg(pm4, R_028060_DB_DFSM_CONTROL,
-                              S_028060_PUNCHOUT_MODE(V_028060_FORCE_OFF));
-               /* TODO: Enable the binner: */
-               si_pm4_set_reg(pm4, R_028C44_PA_SC_BINNER_CNTL_0,
-                              S_028C44_BINNING_MODE(V_028C44_DISABLE_BINNING_USE_LEGACY_SC) |
-                              S_028C44_DISABLE_START_OF_PRIM(1));
                si_pm4_set_reg(pm4, R_028C48_PA_SC_BINNER_CNTL_1,
                               S_028C48_MAX_ALLOC_COUNT(MIN2(128, pc_lines / (4 * num_se))) |
                               S_028C48_MAX_PRIM_PER_BATCH(1023));
index 9770960..17d210a 100644 (file)
@@ -153,6 +153,7 @@ union si_state_atoms {
                struct r600_atom *framebuffer;
                struct r600_atom *msaa_sample_locs;
                struct r600_atom *db_render_state;
+               struct r600_atom *dpbb_state;
                struct r600_atom *msaa_config;
                struct r600_atom *sample_mask;
                struct r600_atom *cb_render_state;
@@ -373,7 +374,10 @@ si_create_sampler_view_custom(struct pipe_context *ctx,
                              unsigned force_level);
 void si_update_fb_dirtiness_after_rendering(struct si_context *sctx);
 
-/* si_state_shader.c */
+/* si_state_binning.c */
+void si_emit_dpbb_state(struct si_context *sctx, struct r600_atom *state);
+
+/* si_state_shaders.c */
 bool si_update_shaders(struct si_context *sctx);
 void si_init_shader_functions(struct si_context *sctx);
 bool si_init_shader_cache(struct si_screen *sscreen);
diff --git a/src/gallium/drivers/radeonsi/si_state_binning.c b/src/gallium/drivers/radeonsi/si_state_binning.c
new file mode 100644 (file)
index 0000000..d75e86e
--- /dev/null
@@ -0,0 +1,448 @@
+/*
+ * Copyright 2017 Advanced Micro Devices, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/* This file handles register programming of primitive binning. */
+
+#include "si_pipe.h"
+#include "sid.h"
+#include "gfx9d.h"
+#include "radeon/r600_cs.h"
+
+struct uvec2 {
+       unsigned x, y;
+};
+
+struct si_bin_size_map {
+       unsigned start;
+       unsigned bin_size_x;
+       unsigned bin_size_y;
+};
+
+typedef struct si_bin_size_map si_bin_size_subtable[3][9];
+
+/* Find the bin size where sum is >= table[i].start and < table[i + 1].start. */
+static struct uvec2 si_find_bin_size(struct si_screen *sscreen,
+                                    const si_bin_size_subtable table[],
+                                    unsigned sum)
+{
+       unsigned log_num_rb_per_se =
+               util_logbase2_ceil(sscreen->b.info.num_render_backends /
+                                  sscreen->b.info.max_se);
+       unsigned log_num_se = util_logbase2_ceil(sscreen->b.info.max_se);
+       unsigned i;
+
+       /* Get the chip-specific subtable. */
+       const struct si_bin_size_map *subtable =
+               &table[log_num_rb_per_se][log_num_se][0];
+
+       for (i = 0; subtable[i].start != UINT_MAX; i++) {
+               if (sum >= subtable[i].start && sum < subtable[i + 1].start)
+                       break;
+       }
+
+       struct uvec2 size = {subtable[i].bin_size_x, subtable[i].bin_size_y};
+       return size;
+}
+
+static struct uvec2 si_get_color_bin_size(struct si_context *sctx,
+                                         unsigned cb_target_enabled_4bit)
+{
+       unsigned nr_samples = sctx->framebuffer.nr_samples;
+       unsigned sum = 0;
+
+       /* Compute the sum of all Bpp. */
+       for (unsigned i = 0; i < sctx->framebuffer.state.nr_cbufs; i++) {
+               if (!(cb_target_enabled_4bit & (0xf << (i * 4))))
+                       continue;
+
+               struct r600_texture *rtex =
+                       (struct r600_texture*)sctx->framebuffer.state.cbufs[i]->texture;
+               sum += rtex->surface.bpe;
+       }
+
+       /* Multiply the sum by some function of the number of samples. */
+       if (nr_samples >= 2) {
+               if (sctx->ps_iter_samples >= 2)
+                       sum *= nr_samples;
+               else
+                       sum *= 2;
+       }
+
+       static const si_bin_size_subtable table[] = {
+               {
+                       /* One RB / SE */
+                       {
+                               /* One shader engine */
+                               {        0,  128,  128 },
+                               {        1,   64,  128 },
+                               {        2,   32,  128 },
+                               {        3,   16,  128 },
+                               {       17,    0,    0 },
+                               { UINT_MAX,    0,    0 },
+                       },
+                       {
+                               /* Two shader engines */
+                               {        0,  128,  128 },
+                               {        2,   64,  128 },
+                               {        3,   32,  128 },
+                               {        5,   16,  128 },
+                               {       17,    0,    0 },
+                               { UINT_MAX,    0,    0 },
+                       },
+                       {
+                               /* Four shader engines */
+                               {        0,  128,  128 },
+                               {        3,   64,  128 },
+                               {        5,   16,  128 },
+                               {       17,    0,    0 },
+                               { UINT_MAX,    0,    0 },
+                       },
+               },
+               {
+                       /* Two RB / SE */
+                       {
+                               /* One shader engine */
+                               {        0,  128,  128 },
+                               {        2,   64,  128 },
+                               {        3,   32,  128 },
+                               {        5,   16,  128 },
+                               {       33,    0,    0 },
+                               { UINT_MAX,    0,    0 },
+                       },
+                       {
+                               /* Two shader engines */
+                               {        0,  128,  128 },
+                               {        3,   64,  128 },
+                               {        5,   32,  128 },
+                               {        9,   16,  128 },
+                               {       33,    0,    0 },
+                               { UINT_MAX,    0,    0 },
+                       },
+                       {
+                               /* Four shader engines */
+                               {        0,  256,  256 },
+                               {        2,  128,  256 },
+                               {        3,  128,  128 },
+                               {        5,   64,  128 },
+                               {        9,   16,  128 },
+                               {       33,    0,    0 },
+                               { UINT_MAX,    0,    0 },
+                       },
+               },
+               {
+                       /* Four RB / SE */
+                       {
+                               /* One shader engine */
+                               {        0,  128,  256 },
+                               {        2,  128,  128 },
+                               {        3,   64,  128 },
+                               {        5,   32,  128 },
+                               {        9,   16,  128 },
+                               {       33,    0,    0 },
+                               { UINT_MAX,    0,    0 },
+                       },
+                       {
+                               /* Two shader engines */
+                               {        0,  256,  256 },
+                               {        2,  128,  256 },
+                               {        3,  128,  128 },
+                               {        5,   64,  128 },
+                               {        9,   32,  128 },
+                               {       17,   16,  128 },
+                               {       33,    0,    0 },
+                               { UINT_MAX,    0,    0 },
+                       },
+                       {
+                               /* Four shader engines */
+                               {        0,  256,  512 },
+                               {        2,  256,  256 },
+                               {        3,  128,  256 },
+                               {        5,  128,  128 },
+                               {        9,   64,  128 },
+                               {       17,   16,  128 },
+                               {       33,    0,    0 },
+                               { UINT_MAX,    0,    0 },
+                       },
+               },
+       };
+
+       return si_find_bin_size(sctx->screen, table, sum);
+}
+
+static struct uvec2 si_get_depth_bin_size(struct si_context *sctx)
+{
+       struct si_state_dsa *dsa = sctx->queued.named.dsa;
+
+       if (!sctx->framebuffer.state.zsbuf ||
+           (!dsa->depth_enabled && !dsa->stencil_enabled)) {
+               /* Return the max size. */
+               struct uvec2 size = {512, 512};
+               return size;
+       }
+
+       struct r600_texture *rtex =
+               (struct r600_texture*)sctx->framebuffer.state.zsbuf->texture;
+       unsigned depth_coeff = dsa->depth_enabled ? 5 : 0;
+       unsigned stencil_coeff = rtex->surface.flags & RADEON_SURF_SBUFFER &&
+                                dsa->stencil_enabled ? 1 : 0;
+       unsigned sum = 4 * (depth_coeff + stencil_coeff) *
+                      sctx->framebuffer.nr_samples;
+
+       static const si_bin_size_subtable table[] = {
+               {
+                       // One RB / SE
+                       {
+                               // One shader engine
+                               {        0,  128,  256 },
+                               {        2,  128,  128 },
+                               {        4,   64,  128 },
+                               {        7,   32,  128 },
+                               {       13,   16,  128 },
+                               {       49,    0,    0 },
+                               { UINT_MAX,    0,    0 },
+                       },
+                       {
+                               // Two shader engines
+                               {        0,  256,  256 },
+                               {        2,  128,  256 },
+                               {        4,  128,  128 },
+                               {        7,   64,  128 },
+                               {       13,   32,  128 },
+                               {       25,   16,  128 },
+                               {       49,    0,    0 },
+                               { UINT_MAX,    0,    0 },
+                       },
+                       {
+                               // Four shader engines
+                               {        0,  256,  512 },
+                               {        2,  256,  256 },
+                               {        4,  128,  256 },
+                               {        7,  128,  128 },
+                               {       13,   64,  128 },
+                               {       25,   16,  128 },
+                               {       49,    0,    0 },
+                               { UINT_MAX,    0,    0 },
+                       },
+               },
+               {
+                       // Two RB / SE
+                       {
+                               // One shader engine
+                               {        0,  256,  256 },
+                               {        2,  128,  256 },
+                               {        4,  128,  128 },
+                               {        7,   64,  128 },
+                               {       13,   32,  128 },
+                               {       25,   16,  128 },
+                               {       97,    0,    0 },
+                               { UINT_MAX,    0,    0 },
+                       },
+                       {
+                               // Two shader engines
+                               {        0,  256,  512 },
+                               {        2,  256,  256 },
+                               {        4,  128,  256 },
+                               {        7,  128,  128 },
+                               {       13,   64,  128 },
+                               {       25,   32,  128 },
+                               {       49,   16,  128 },
+                               {       97,    0,    0 },
+                               { UINT_MAX,    0,    0 },
+                       },
+                       {
+                               // Four shader engines
+                               {        0,  512,  512 },
+                               {        2,  256,  512 },
+                               {        4,  256,  256 },
+                               {        7,  128,  256 },
+                               {       13,  128,  128 },
+                               {       25,   64,  128 },
+                               {       49,   16,  128 },
+                               {       97,    0,    0 },
+                               { UINT_MAX,    0,    0 },
+                       },
+               },
+               {
+                       // Four RB / SE
+                       {
+                               // One shader engine
+                               {        0,  256,  512 },
+                               {        2,  256,  256 },
+                               {        4,  128,  256 },
+                               {        7,  128,  128 },
+                               {       13,   64,  128 },
+                               {       25,   32,  128 },
+                               {       49,   16,  128 },
+                               { UINT_MAX,    0,    0 },
+                       },
+                       {
+                               // Two shader engines
+                               {        0,  512,  512 },
+                               {        2,  256,  512 },
+                               {        4,  256,  256 },
+                               {        7,  128,  256 },
+                               {       13,  128,  128 },
+                               {       25,   64,  128 },
+                               {       49,   32,  128 },
+                               {       97,   16,  128 },
+                               { UINT_MAX,    0,    0 },
+                       },
+                       {
+                               // Four shader engines
+                               {        0,  512,  512 },
+                               {        4,  256,  512 },
+                               {        7,  256,  256 },
+                               {       13,  128,  256 },
+                               {       25,  128,  128 },
+                               {       49,   64,  128 },
+                               {       97,   16,  128 },
+                               { UINT_MAX,    0,    0 },
+                       },
+               },
+       };
+
+       return si_find_bin_size(sctx->screen, table, sum);
+}
+
+static void si_emit_dpbb_disable(struct si_context *sctx)
+{
+       struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
+
+       radeon_set_context_reg(cs, R_028C44_PA_SC_BINNER_CNTL_0,
+                              S_028C44_BINNING_MODE(V_028C44_DISABLE_BINNING_USE_LEGACY_SC) |
+                              S_028C44_DISABLE_START_OF_PRIM(1));
+       radeon_set_context_reg(cs, R_028060_DB_DFSM_CONTROL,
+                              S_028060_PUNCHOUT_MODE(V_028060_FORCE_OFF));
+}
+
+void si_emit_dpbb_state(struct si_context *sctx, struct r600_atom *state)
+{
+       struct si_screen *sscreen = sctx->screen;
+       struct si_state_blend *blend = sctx->queued.named.blend;
+       struct si_state_dsa *dsa = sctx->queued.named.dsa;
+       unsigned db_shader_control = sctx->ps_db_shader_control;
+
+       assert(sctx->b.chip_class >= GFX9);
+
+       if (!sscreen->dpbb_allowed || !blend || !dsa) {
+               si_emit_dpbb_disable(sctx);
+               return;
+       }
+
+       bool ps_can_kill = G_02880C_KILL_ENABLE(db_shader_control) ||
+                          G_02880C_MASK_EXPORT_ENABLE(db_shader_control) ||
+                          G_02880C_COVERAGE_TO_MASK_ENABLE(db_shader_control) ||
+                          blend->alpha_to_coverage;
+
+       /* This is ported from Vulkan, but it doesn't make much sense to me.
+        * Maybe it's for RE-Z? But Vulkan doesn't use RE-Z. TODO: Clarify this.
+        */
+       bool ps_can_reject_z_trivially =
+               !G_02880C_Z_EXPORT_ENABLE(db_shader_control) ||
+               G_02880C_CONSERVATIVE_Z_EXPORT(db_shader_control);
+
+       /* Disable binning if PS can kill trivially with DB writes.
+        * Ported from Vulkan. (heuristic?)
+        */
+       if (ps_can_kill &&
+           ps_can_reject_z_trivially &&
+           sctx->framebuffer.state.zsbuf &&
+           dsa->db_can_write) {
+               si_emit_dpbb_disable(sctx);
+               return;
+       }
+
+       /* Compute the bin size. */
+       /* TODO: We could also look at enabled pixel shader outputs. */
+       unsigned cb_target_enabled_4bit = sctx->framebuffer.colorbuf_enabled_4bit &
+                                         blend->cb_target_enabled_4bit;
+       struct uvec2 color_bin_size =
+               si_get_color_bin_size(sctx, cb_target_enabled_4bit);
+       struct uvec2 depth_bin_size = si_get_depth_bin_size(sctx);
+
+       unsigned color_area = color_bin_size.x * color_bin_size.y;
+       unsigned depth_area = depth_bin_size.x * depth_bin_size.y;
+
+       struct uvec2 bin_size = color_area < depth_area ? color_bin_size
+                                                       : depth_bin_size;
+
+       if (!bin_size.x || !bin_size.y) {
+               si_emit_dpbb_disable(sctx);
+               return;
+       }
+
+       /* Enable DFSM if it's preferred. */
+       unsigned punchout_mode = V_028060_FORCE_OFF;
+       bool disable_start_of_prim = true;
+
+       if (sscreen->dfsm_allowed &&
+           cb_target_enabled_4bit &&
+           !G_02880C_KILL_ENABLE(db_shader_control) &&
+           /* These two also imply that DFSM is disabled when PS writes to memory. */
+           !G_02880C_EXEC_ON_HIER_FAIL(db_shader_control) &&
+           !G_02880C_EXEC_ON_NOOP(db_shader_control) &&
+           G_02880C_Z_ORDER(db_shader_control) == V_02880C_EARLY_Z_THEN_LATE_Z) {
+               punchout_mode = V_028060_AUTO;
+               disable_start_of_prim = (cb_target_enabled_4bit &
+                                        blend->blend_enable_4bit) != 0;
+       }
+
+       /* Tunable parameters. Also test with DFSM enabled/disabled. */
+       unsigned context_states_per_bin; /* allowed range: [0, 5] */
+       unsigned persistent_states_per_bin; /* allowed range: [0, 31] */
+       unsigned fpovs_per_batch; /* allowed range: [0, 255], 0 = unlimited */
+
+       switch (sctx->b.family) {
+       case CHIP_VEGA10:
+       case CHIP_RAVEN:
+               /* Tuned for Raven. Vega might need different values. */
+               context_states_per_bin = 5;
+               persistent_states_per_bin = 31;
+               fpovs_per_batch = 63;
+               break;
+       default:
+               assert(0);
+       }
+
+       /* Emit registers. */
+       struct uvec2 bin_size_extend = {};
+       if (bin_size.x >= 32)
+               bin_size_extend.x = util_logbase2(bin_size.x) - 5;
+       if (bin_size.y >= 32)
+               bin_size_extend.y = util_logbase2(bin_size.y) - 5;
+
+       struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
+       radeon_set_context_reg(cs, R_028C44_PA_SC_BINNER_CNTL_0,
+                              S_028C44_BINNING_MODE(V_028C44_BINNING_ALLOWED) |
+                              S_028C44_BIN_SIZE_X(bin_size.x == 16) |
+                              S_028C44_BIN_SIZE_Y(bin_size.y == 16) |
+                              S_028C44_BIN_SIZE_X_EXTEND(bin_size_extend.x) |
+                              S_028C44_BIN_SIZE_Y_EXTEND(bin_size_extend.y) |
+                              S_028C44_CONTEXT_STATES_PER_BIN(context_states_per_bin) |
+                              S_028C44_PERSISTENT_STATES_PER_BIN(persistent_states_per_bin) |
+                              S_028C44_DISABLE_START_OF_PRIM(disable_start_of_prim) |
+                              S_028C44_FPOVS_PER_BATCH(fpovs_per_batch) |
+                              S_028C44_OPTIMAL_BIN_SELECTION(1));
+       radeon_set_context_reg(cs, R_028060_DB_DFSM_CONTROL,
+                              S_028060_PUNCHOUT_MODE(punchout_mode));
+}
index 061b3d2..4f04bbd 100644 (file)
@@ -3285,6 +3285,8 @@ bool si_update_shaders(struct si_context *sctx)
                if (sctx->ps_db_shader_control != db_shader_control) {
                        sctx->ps_db_shader_control = db_shader_control;
                        si_mark_atom_dirty(sctx, &sctx->db_render_state);
+                       if (sctx->screen->dpbb_allowed)
+                               si_mark_atom_dirty(sctx, &sctx->dpbb_state);
                }
 
                if (sctx->smoothing_enabled != sctx->ps_shader.current->key.part.ps.epilog.poly_line_smoothing) {