{
const struct ac_shader_config *conf = &shader->config;
- if (!check_debug_option || si_can_dump_shader(sscreen, shader->selector->stage)) {
- if (shader->selector->stage == MESA_SHADER_FRAGMENT) {
- fprintf(file,
- "*** SHADER CONFIG ***\n"
- "SPI_PS_INPUT_ADDR = 0x%04x\n"
- "SPI_PS_INPUT_ENA = 0x%04x\n",
- conf->spi_ps_input_addr, conf->spi_ps_input_ena);
- }
-
+ if (shader->selector->stage == MESA_SHADER_FRAGMENT) {
fprintf(file,
- "*** SHADER STATS ***\n"
- "SGPRS: %d\n"
- "VGPRS: %d\n"
- "Spilled SGPRs: %d\n"
- "Spilled VGPRs: %d\n"
- "Private memory VGPRs: %d\n"
- "Code Size: %d bytes\n"
- "LDS: %d bytes\n"
- "Scratch: %d bytes per wave\n"
- "Max Waves: %d\n"
- "********************\n\n\n",
- conf->num_sgprs, conf->num_vgprs, conf->spilled_sgprs, conf->spilled_vgprs,
- shader->info.private_mem_vgprs, si_get_shader_binary_size(sscreen, shader),
- conf->lds_size * get_lds_granularity(sscreen, shader->selector->stage),
- conf->scratch_bytes_per_wave, shader->info.max_simd_waves);
- }
+ "*** SHADER CONFIG ***\n"
+ "SPI_PS_INPUT_ADDR = 0x%04x\n"
+ "SPI_PS_INPUT_ENA = 0x%04x\n",
+ conf->spi_ps_input_addr, conf->spi_ps_input_ena);
+ }
+
+ fprintf(file,
+ "*** SHADER STATS ***\n"
+ "SGPRS: %d\n"
+ "VGPRS: %d\n"
+ "Spilled SGPRs: %d\n"
+ "Spilled VGPRs: %d\n"
+ "Private memory VGPRs: %d\n"
+ "Code Size: %d bytes\n"
+ "LDS: %d bytes\n"
+ "Scratch: %d bytes per wave\n"
+ "Max Waves: %d\n"
+ "********************\n\n\n",
+ conf->num_sgprs, conf->num_vgprs, conf->spilled_sgprs, conf->spilled_vgprs,
+ shader->info.private_mem_vgprs, si_get_shader_binary_size(sscreen, shader),
+ conf->lds_size * get_lds_granularity(sscreen, shader->selector->stage),
+ conf->scratch_bytes_per_wave, shader->info.max_simd_waves);
}
const char *si_get_shader_name(const struct si_shader *shader)
si_shader_dump_disassembly(sscreen, &shader->epilog->binary, stage, shader->wave_size, debug,
"epilog", file);
fprintf(file, "\n");
- }
- si_shader_dump_stats(sscreen, shader, file, check_debug_option);
+ si_shader_dump_stats(sscreen, shader, file, check_debug_option);
+ }
}
static void si_dump_shader_key_vs(const union si_shader_key *key,