textures-reflection \
textures-split-go \
textures-sub-texture \
+ layouts-bind-constraint-allocation \
layouts-bind-constraint-overlay \
layouts-bind-constraint-stage \
layouts-stacking \
textures_reflection_SOURCES = textures-reflection.c
textures_split_go_SOURCES = textures-split-go.c
textures_sub_texture_SOURCES = textures-sub-texture.c
+layouts_bind_constraint_allocation_SOURCES = layouts-bind-constraint-allocation.c
layouts_bind_constraint_overlay_SOURCES = layouts-bind-constraint-overlay.c
layouts_bind_constraint_stage_SOURCES = layouts-bind-constraint-stage.c
layouts_stacking_SOURCES = layouts-stacking.c
--- /dev/null
+#include <stdlib.h>
+#include <clutter/clutter.h>
+
+#define OVERLAY_FACTOR 1.1
+
+static const ClutterColor stage_color = { 0x33, 0x33, 0x55, 0xff };
+static const ClutterColor red = { 0xff, 0x00, 0x00, 0xff };
+static const ClutterColor blue = { 0x00, 0x00, 0xff, 0x66 };
+
+void
+allocation_changed_cb (ClutterActor *actor,
+ const ClutterActorBox *allocation,
+ ClutterAllocationFlags flags,
+ gpointer user_data)
+{
+ ClutterActor *overlay = CLUTTER_ACTOR (user_data);
+
+ gfloat width, height, x, y;
+ clutter_actor_box_get_size (allocation, &width, &height);
+ clutter_actor_box_get_origin (allocation, &x, &y);
+
+ clutter_actor_set_size (overlay,
+ width * OVERLAY_FACTOR,
+ height * OVERLAY_FACTOR);
+
+ clutter_actor_set_position (overlay,
+ x - ((OVERLAY_FACTOR - 1) * width * 0.5),
+ y - ((OVERLAY_FACTOR - 1) * width * 0.5));
+}
+
+int
+main (int argc, char *argv[])
+{
+ ClutterActor *stage;
+ ClutterActor *actor;
+ ClutterActor *overlay;
+
+ clutter_init (&argc, &argv);
+
+ stage = clutter_stage_get_default ();
+ clutter_actor_set_size (stage, 400, 400);
+ clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
+ g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
+
+ actor = clutter_rectangle_new_with_color (&red);
+ clutter_actor_set_size (actor, 100, 100);
+ clutter_actor_set_position (actor, 150, 150);
+
+ overlay = clutter_rectangle_new_with_color (&blue);
+
+ g_signal_connect (actor,
+ "allocation-changed",
+ G_CALLBACK (allocation_changed_cb),
+ overlay);
+
+ clutter_container_add (CLUTTER_CONTAINER (stage), actor, overlay, NULL);
+
+ clutter_actor_animate (actor, CLUTTER_LINEAR, 2000,
+ "width", 300.0,
+ "height", 300.0,
+ "x", 50.0,
+ "y", 50.0,
+ NULL);
+
+ clutter_actor_show (stage);
+
+ clutter_main ();
+
+ return EXIT_SUCCESS;
+}