it's already done in evas_common_private.h. no need it in each file.
#include "evas_common_private.h"
#include "evas_private.h"
-#include "Eo.h"
-
Eina_Hash* signals_hash_table = NULL;
static const Eo_Event_Description *_evas_clickable_interface_event_desc[];
#include "canvas/evas_clickable_interface.eo.c"
#include "canvas/evas_scrollable_interface.eo.c"
#include "canvas/evas_selectable_interface.eo.c"
-#include "canvas/evas_zoomable_interface.eo.c"
\ No newline at end of file
+#include "canvas/evas_zoomable_interface.eo.c"
#include "evas_common_private.h"
#include "evas_private.h"
-#include "Eo.h"
-
#define MY_CLASS EVAS_3D_CAMERA_CLASS
-
static Eina_Bool
_camera_node_change_notify(const Eina_Hash *hash EINA_UNUSED, const void *key,
void *data EINA_UNUSED, void *fdata)
-#ifdef HAVE_CONFIG_H
-# include "config.h"
-#endif
-
#include <stdlib.h>
#include <math.h>
#include "evas_common_private.h"
#include "evas_private.h"
-#include "Eo.h"
-
#define MY_CLASS EVAS_3D_LIGHT_CLASS
-
static Eina_Bool
_light_node_change_notify(const Eina_Hash *hash EINA_UNUSED, const void *key,
void *data EINA_UNUSED, void *fdata)
-#ifdef HAVE_CONFIG_H
-# include "config.h"
-#endif
-
#include <stdlib.h>
#include "evas_common_private.h"
#include "evas_private.h"
-#include "Eo.h"
-
#define MY_CLASS EVAS_3D_MATERIAL_CLASS
static Eina_Bool
-#ifdef HAVE_CONFIG_H
-# include "config.h"
-#endif
-
#include <stdlib.h>
#include "evas_common_private.h"
#include "evas_private.h"
-#include "Eo.h"
-
#define MY_CLASS EVAS_3D_MESH_CLASS
static Evas_3D_Mesh_Frame *
-#ifdef HAVE_CONFIG_H
-# include "config.h"
-#endif
-
#include <stdlib.h>
#include "evas_common_private.h"
#include "evas_private.h"
-#include "Eo.h"
-
#define MY_CLASS EVAS_3D_NODE_CLASS
#define MY_CLASS_NAME "Evas_3D_Node"
#include "evas_common_private.h"
#include "evas_private.h"
-#include "Eo.h"
-
#define MY_CLASS EVAS_3D_OBJECT_CLASS
EOLIAN static void
-#ifdef HAVE_CONFIG_H
-# include "config.h"
-#endif
-
#include <stdlib.h>
#include "evas_common_private.h"
#include "evas_private.h"
-#include "Eo.h"
-
#define MY_CLASS EVAS_3D_SCENE_CLASS
void
-#ifdef HAVE_CONFIG_H
-# include "config.h"
-#endif
-
#include <stdlib.h>
#include "evas_common_private.h"
#include "evas_private.h"
-#include "Eo.h"
-
#define MY_CLASS EVAS_3D_TEXTURE_CLASS
static inline void
#include "evas_common_private.h"
#include "evas_private.h"
-
-#include "Eo.h"
-
-#include "canvas/evas_common_interface.eo.c"
\ No newline at end of file
+#include "canvas/evas_common_interface.eo.c"
# undef remove
#endif
-#include <Eo.h>
-
#define MY_CLASS_NAME "Evas_Box"
#define MY_CLASS_NAME_LEGACY "Evas_Object_Box"
#include "evas_private.h"
#include <errno.h>
-#include <Eo.h>
-
#define MY_CLASS EVAS_OBJ_GRID_CLASS
typedef struct _Evas_Grid_Data Evas_Grid_Data;
-#ifdef HAVE_CONFIG_H
-# include "config.h"
-#endif
-
#include <stdlib.h>
#include <sys/types.h>
#include <unistd.h>
#include "../common/evas_convert_yuv.h"
#include "evas_filter.h"
-#include <Eo.h>
-
#define MY_CLASS EVAS_OBJ_IMAGE_CLASS
#define MY_CLASS_NAME "Evas_Image"
#include "evas_common_private.h"
#include "evas_private.h"
-#include "Eo.h"
-
#define MY_CLASS EVAS_OBJ_LINE_CLASS
/* private magic number for line objects */
EVAS_MEMPOOL(_mp_sh);
-#include "Eo.h"
-
#define MY_CLASS EVAS_OBJ_CLASS
#define MY_CLASS_NAME "Evas_Object"
#include "evas_common_private.h"
#include "evas_private.h"
-#include "Eo.h"
-
#define MY_CLASS EVAS_OBJ_POLYGON_CLASS
/* private magic number for polygon objects */
#include "evas_common_private.h"
#include "evas_private.h"
-#include "Eo.h"
-
#define MY_CLASS EVAS_OBJ_RECTANGLE_CLASS
/* private magic number for rectangle objects */
#include "evas_common_private.h"
#include "evas_private.h"
-#include "Eo.h"
-
#define MY_CLASS EVAS_OBJ_SMART_CLASS
#define MY_CLASS_NAME "Evas_Smart"
#include "evas_private.h"
#include <errno.h>
-#include <Eo.h>
-
#define MY_CLASS EVAS_OBJ_TABLE_CLASS
#define MY_CLASS_NAME "Evas_Table"
#include "evas_private.h"
#include "evas_filter.h"
-#include "Eo.h"
-
#define MY_CLASS EVAS_OBJ_TEXT_CLASS
#define MY_CLASS_NAME "Evas_Text"
#include "evas_private.h"
#include <stdlib.h>
-#include "Eo.h"
-
//#define LYDBG(f, args...) printf(f, ##args)
#define LYDBG(f, args...)
#include "evas_common_private.h" /* Includes evas_bidi_utils stuff. */
#include "evas_private.h"
-#include "Eo.h"
-
#define MY_CLASS EVAS_OBJ_TEXTGRID_CLASS
#define MY_CLASS_NAME "Evas_Textgrid"
#include "evas_cs2_private.h"
#endif
-#include <Eo.h>
-
#define MY_CLASS EVAS_OUT_CLASS
typedef struct _Evas_Out_Data Evas_Out_Data;
struct _Evas_Out_Data