Since we now have the WL_MAP_ENTRY_ZOMBIE flag to determine whether or
not a client-side object is a zombie, we can remove the faux object.
[daniels: Extracted from Derek's bespoke-zombie patch as an intermediate
step.]
Signed-off-by: Derek Foreman <derekf@osg.samsung.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
wl_map_insert_at(&proxy->display->objects,
WL_MAP_ENTRY_ZOMBIE,
proxy->object.id,
- WL_ZOMBIE_OBJECT);
+ NULL);
} else {
wl_map_insert_at(&proxy->display->objects, 0,
proxy->object.id, NULL);
uint32_t id;
};
-extern struct wl_object global_zombie_object;
-#define WL_ZOMBIE_OBJECT ((void*)&global_zombie_object)
-
int
wl_interface_equal(const struct wl_interface *iface1,
const struct wl_interface *iface2);
/** \cond */
-struct wl_object global_zombie_object;
-
int
wl_interface_equal(const struct wl_interface *a, const struct wl_interface *b)
{