</Test>
</TestCase>
<TestCase name="textureproj">
+ <Test name="sampler2d_vec3_fixed_vertex">
+ <TestInstance/>
+ </Test>
+ <Test name="sampler2d_vec3_fixed_fragment">
+ <TestInstance/>
+ </Test>
+ <Test name="sampler2d_vec3_float_vertex">
+ <TestInstance/>
+ </Test>
+ <Test name="sampler2d_vec3_float_fragment">
+ <TestInstance/>
+ </Test>
+ <Test name="isampler2d_vec3_vertex">
+ <TestInstance/>
+ </Test>
+ <Test name="isampler2d_vec3_fragment">
+ <TestInstance/>
+ </Test>
+ <Test name="usampler2d_vec3_vertex">
+ <TestInstance/>
+ </Test>
+ <Test name="usampler2d_vec3_fragment">
+ <TestInstance/>
+ </Test>
+ <Test name="sampler2d_vec3_bias_fixed_fragment">
+ <TestInstance/>
+ </Test>
+ <Test name="sampler2d_vec3_bias_float_fragment">
+ <TestInstance/>
+ </Test>
+ <Test name="isampler2d_vec3_bias_fragment">
+ <TestInstance/>
+ </Test>
+ <Test name="usampler2d_vec3_bias_fragment">
+ <TestInstance/>
+ </Test>
<Test name="sampler2d_vec4_fixed_vertex">
<TestInstance/>
</Test>
</Test>
</TestCase>
<TestCase name="textureprojoffset">
+ <Test name="sampler2d_vec3_fixed_vertex">
+ <TestInstance/>
+ </Test>
+ <Test name="sampler2d_vec3_fixed_fragment">
+ <TestInstance/>
+ </Test>
+ <Test name="sampler2d_vec3_float_vertex">
+ <TestInstance/>
+ </Test>
+ <Test name="sampler2d_vec3_float_fragment">
+ <TestInstance/>
+ </Test>
+ <Test name="isampler2d_vec3_vertex">
+ <TestInstance/>
+ </Test>
+ <Test name="isampler2d_vec3_fragment">
+ <TestInstance/>
+ </Test>
+ <Test name="usampler2d_vec3_vertex">
+ <TestInstance/>
+ </Test>
+ <Test name="usampler2d_vec3_fragment">
+ <TestInstance/>
+ </Test>
+ <Test name="sampler2d_vec3_bias_fixed_fragment">
+ <TestInstance/>
+ </Test>
+ <Test name="sampler2d_vec3_bias_float_fragment">
+ <TestInstance/>
+ </Test>
+ <Test name="isampler2d_vec3_bias_fragment">
+ <TestInstance/>
+ </Test>
+ <Test name="usampler2d_vec3_bias_fragment">
+ <TestInstance/>
+ </Test>
<Test name="sampler2d_vec4_fixed_vertex">
<TestInstance/>
</Test>
</Test>
</TestCase>
<TestCase name="textureprojlod">
+ <Test name="sampler2d_vec3_fixed_vertex">
+ <TestInstance/>
+ </Test>
+ <Test name="sampler2d_vec3_fixed_fragment">
+ <TestInstance/>
+ </Test>
+ <Test name="sampler2d_vec3_float_vertex">
+ <TestInstance/>
+ </Test>
+ <Test name="sampler2d_vec3_float_fragment">
+ <TestInstance/>
+ </Test>
+ <Test name="isampler2d_vec3_vertex">
+ <TestInstance/>
+ </Test>
+ <Test name="isampler2d_vec3_fragment">
+ <TestInstance/>
+ </Test>
+ <Test name="usampler2d_vec3_vertex">
+ <TestInstance/>
+ </Test>
+ <Test name="usampler2d_vec3_fragment">
+ <TestInstance/>
+ </Test>
<Test name="sampler2d_vec4_fixed_vertex">
<TestInstance/>
</Test>
</Test>
</TestCase>
<TestCase name="textureprojlodoffset">
+ <Test name="sampler2d_vec3_fixed_vertex">
+ <TestInstance/>
+ </Test>
+ <Test name="sampler2d_vec3_fixed_fragment">
+ <TestInstance/>
+ </Test>
+ <Test name="sampler2d_vec3_float_vertex">
+ <TestInstance/>
+ </Test>
+ <Test name="sampler2d_vec3_float_fragment">
+ <TestInstance/>
+ </Test>
+ <Test name="isampler2d_vec3_vertex">
+ <TestInstance/>
+ </Test>
+ <Test name="isampler2d_vec3_fragment">
+ <TestInstance/>
+ </Test>
+ <Test name="usampler2d_vec3_vertex">
+ <TestInstance/>
+ </Test>
+ <Test name="usampler2d_vec3_fragment">
+ <TestInstance/>
+ </Test>
<Test name="sampler2d_vec4_fixed_vertex">
<TestInstance/>
</Test>
</Test>
</TestCase>
<TestCase name="textureprojgrad">
+ <Test name="sampler2d_vec3_fixed_vertex">
+ <TestInstance/>
+ </Test>
+ <Test name="sampler2d_vec3_fixed_fragment">
+ <TestInstance/>
+ </Test>
+ <Test name="sampler2d_vec3_float_vertex">
+ <TestInstance/>
+ </Test>
+ <Test name="sampler2d_vec3_float_fragment">
+ <TestInstance/>
+ </Test>
+ <Test name="isampler2d_vec3_vertex">
+ <TestInstance/>
+ </Test>
+ <Test name="isampler2d_vec3_fragment">
+ <TestInstance/>
+ </Test>
+ <Test name="usampler2d_vec3_vertex">
+ <TestInstance/>
+ </Test>
+ <Test name="usampler2d_vec3_fragment">
+ <TestInstance/>
+ </Test>
<Test name="sampler2d_vec4_fixed_vertex">
<TestInstance/>
</Test>
</Test>
</TestCase>
<TestCase name="textureprojgradoffset">
+ <Test name="sampler2d_vec3_fixed_vertex">
+ <TestInstance/>
+ </Test>
+ <Test name="sampler2d_vec3_fixed_fragment">
+ <TestInstance/>
+ </Test>
+ <Test name="sampler2d_vec3_float_vertex">
+ <TestInstance/>
+ </Test>
+ <Test name="sampler2d_vec3_float_fragment">
+ <TestInstance/>
+ </Test>
+ <Test name="isampler2d_vec3_vertex">
+ <TestInstance/>
+ </Test>
+ <Test name="isampler2d_vec3_fragment">
+ <TestInstance/>
+ </Test>
+ <Test name="usampler2d_vec3_vertex">
+ <TestInstance/>
+ </Test>
+ <Test name="usampler2d_vec3_fragment">
+ <TestInstance/>
+ </Test>
<Test name="sampler2d_vec4_fixed_vertex">
<TestInstance/>
</Test>
dEQP-VK.glsl.texture_functions.textureoffset.sampler2dshadow_fragment
dEQP-VK.glsl.texture_functions.textureoffset.sparse_sampler2dshadow_bias_fragment
dEQP-VK.glsl.texture_functions.textureoffset.sampler2dshadow_bias_fragment
+dEQP-VK.glsl.texture_functions.textureproj.sampler2d_vec3_fixed_vertex
+dEQP-VK.glsl.texture_functions.textureproj.sampler2d_vec3_fixed_fragment
+dEQP-VK.glsl.texture_functions.textureproj.sampler2d_vec3_float_vertex
+dEQP-VK.glsl.texture_functions.textureproj.sampler2d_vec3_float_fragment
+dEQP-VK.glsl.texture_functions.textureproj.isampler2d_vec3_vertex
+dEQP-VK.glsl.texture_functions.textureproj.isampler2d_vec3_fragment
+dEQP-VK.glsl.texture_functions.textureproj.usampler2d_vec3_vertex
+dEQP-VK.glsl.texture_functions.textureproj.usampler2d_vec3_fragment
+dEQP-VK.glsl.texture_functions.textureproj.sampler2d_vec3_bias_fixed_fragment
+dEQP-VK.glsl.texture_functions.textureproj.sampler2d_vec3_bias_float_fragment
+dEQP-VK.glsl.texture_functions.textureproj.isampler2d_vec3_bias_fragment
+dEQP-VK.glsl.texture_functions.textureproj.usampler2d_vec3_bias_fragment
dEQP-VK.glsl.texture_functions.textureproj.sampler2d_vec4_fixed_vertex
dEQP-VK.glsl.texture_functions.textureproj.sampler2d_vec4_fixed_fragment
dEQP-VK.glsl.texture_functions.textureproj.sampler2d_vec4_float_vertex
dEQP-VK.glsl.texture_functions.textureproj.sampler3d_bias_float_fragment
dEQP-VK.glsl.texture_functions.textureproj.isampler3d_bias_fragment
dEQP-VK.glsl.texture_functions.textureproj.usampler3d_bias_fragment
+dEQP-VK.glsl.texture_functions.textureprojoffset.sampler2d_vec3_fixed_vertex
+dEQP-VK.glsl.texture_functions.textureprojoffset.sampler2d_vec3_fixed_fragment
+dEQP-VK.glsl.texture_functions.textureprojoffset.sampler2d_vec3_float_vertex
+dEQP-VK.glsl.texture_functions.textureprojoffset.sampler2d_vec3_float_fragment
+dEQP-VK.glsl.texture_functions.textureprojoffset.isampler2d_vec3_vertex
+dEQP-VK.glsl.texture_functions.textureprojoffset.isampler2d_vec3_fragment
+dEQP-VK.glsl.texture_functions.textureprojoffset.usampler2d_vec3_vertex
+dEQP-VK.glsl.texture_functions.textureprojoffset.usampler2d_vec3_fragment
+dEQP-VK.glsl.texture_functions.textureprojoffset.sampler2d_vec3_bias_fixed_fragment
+dEQP-VK.glsl.texture_functions.textureprojoffset.sampler2d_vec3_bias_float_fragment
+dEQP-VK.glsl.texture_functions.textureprojoffset.isampler2d_vec3_bias_fragment
+dEQP-VK.glsl.texture_functions.textureprojoffset.usampler2d_vec3_bias_fragment
dEQP-VK.glsl.texture_functions.textureprojoffset.sampler2d_vec4_fixed_vertex
dEQP-VK.glsl.texture_functions.textureprojoffset.sampler2d_vec4_fixed_fragment
dEQP-VK.glsl.texture_functions.textureprojoffset.sampler2d_vec4_float_vertex
dEQP-VK.glsl.texture_functions.texturelodoffset.sampler2dshadow_vertex
dEQP-VK.glsl.texture_functions.texturelodoffset.sparse_sampler2dshadow_fragment
dEQP-VK.glsl.texture_functions.texturelodoffset.sampler2dshadow_fragment
+dEQP-VK.glsl.texture_functions.textureprojlod.sampler2d_vec3_fixed_vertex
+dEQP-VK.glsl.texture_functions.textureprojlod.sampler2d_vec3_fixed_fragment
+dEQP-VK.glsl.texture_functions.textureprojlod.sampler2d_vec3_float_vertex
+dEQP-VK.glsl.texture_functions.textureprojlod.sampler2d_vec3_float_fragment
+dEQP-VK.glsl.texture_functions.textureprojlod.isampler2d_vec3_vertex
+dEQP-VK.glsl.texture_functions.textureprojlod.isampler2d_vec3_fragment
+dEQP-VK.glsl.texture_functions.textureprojlod.usampler2d_vec3_vertex
+dEQP-VK.glsl.texture_functions.textureprojlod.usampler2d_vec3_fragment
dEQP-VK.glsl.texture_functions.textureprojlod.sampler2d_vec4_fixed_vertex
dEQP-VK.glsl.texture_functions.textureprojlod.sampler2d_vec4_fixed_fragment
dEQP-VK.glsl.texture_functions.textureprojlod.sampler2d_vec4_float_vertex
dEQP-VK.glsl.texture_functions.textureprojlod.sampler3d_float_fragment
dEQP-VK.glsl.texture_functions.textureprojlod.isampler3d_fragment
dEQP-VK.glsl.texture_functions.textureprojlod.usampler3d_fragment
+dEQP-VK.glsl.texture_functions.textureprojlodoffset.sampler2d_vec3_fixed_vertex
+dEQP-VK.glsl.texture_functions.textureprojlodoffset.sampler2d_vec3_fixed_fragment
+dEQP-VK.glsl.texture_functions.textureprojlodoffset.sampler2d_vec3_float_vertex
+dEQP-VK.glsl.texture_functions.textureprojlodoffset.sampler2d_vec3_float_fragment
+dEQP-VK.glsl.texture_functions.textureprojlodoffset.isampler2d_vec3_vertex
+dEQP-VK.glsl.texture_functions.textureprojlodoffset.isampler2d_vec3_fragment
+dEQP-VK.glsl.texture_functions.textureprojlodoffset.usampler2d_vec3_vertex
+dEQP-VK.glsl.texture_functions.textureprojlodoffset.usampler2d_vec3_fragment
dEQP-VK.glsl.texture_functions.textureprojlodoffset.sampler2d_vec4_fixed_vertex
dEQP-VK.glsl.texture_functions.textureprojlodoffset.sampler2d_vec4_fixed_fragment
dEQP-VK.glsl.texture_functions.textureprojlodoffset.sampler2d_vec4_float_vertex
dEQP-VK.glsl.texture_functions.texturegradoffset.sampler2dshadow_vertex
dEQP-VK.glsl.texture_functions.texturegradoffset.sparse_sampler2dshadow_fragment
dEQP-VK.glsl.texture_functions.texturegradoffset.sampler2dshadow_fragment
+dEQP-VK.glsl.texture_functions.textureprojgrad.sampler2d_vec3_fixed_vertex
+dEQP-VK.glsl.texture_functions.textureprojgrad.sampler2d_vec3_fixed_fragment
+dEQP-VK.glsl.texture_functions.textureprojgrad.sampler2d_vec3_float_vertex
+dEQP-VK.glsl.texture_functions.textureprojgrad.sampler2d_vec3_float_fragment
+dEQP-VK.glsl.texture_functions.textureprojgrad.isampler2d_vec3_vertex
+dEQP-VK.glsl.texture_functions.textureprojgrad.isampler2d_vec3_fragment
+dEQP-VK.glsl.texture_functions.textureprojgrad.usampler2d_vec3_vertex
+dEQP-VK.glsl.texture_functions.textureprojgrad.usampler2d_vec3_fragment
dEQP-VK.glsl.texture_functions.textureprojgrad.sampler2d_vec4_fixed_vertex
dEQP-VK.glsl.texture_functions.textureprojgrad.sampler2d_vec4_fixed_fragment
dEQP-VK.glsl.texture_functions.textureprojgrad.sampler2d_vec4_float_vertex
dEQP-VK.glsl.texture_functions.textureprojgrad.isampler3d_fragment
dEQP-VK.glsl.texture_functions.textureprojgrad.usampler3d_vertex
dEQP-VK.glsl.texture_functions.textureprojgrad.usampler3d_fragment
+dEQP-VK.glsl.texture_functions.textureprojgradoffset.sampler2d_vec3_fixed_vertex
+dEQP-VK.glsl.texture_functions.textureprojgradoffset.sampler2d_vec3_fixed_fragment
+dEQP-VK.glsl.texture_functions.textureprojgradoffset.sampler2d_vec3_float_vertex
+dEQP-VK.glsl.texture_functions.textureprojgradoffset.sampler2d_vec3_float_fragment
+dEQP-VK.glsl.texture_functions.textureprojgradoffset.isampler2d_vec3_vertex
+dEQP-VK.glsl.texture_functions.textureprojgradoffset.isampler2d_vec3_fragment
+dEQP-VK.glsl.texture_functions.textureprojgradoffset.usampler2d_vec3_vertex
+dEQP-VK.glsl.texture_functions.textureprojgradoffset.usampler2d_vec3_fragment
dEQP-VK.glsl.texture_functions.textureprojgradoffset.sampler2d_vec4_fixed_vertex
dEQP-VK.glsl.texture_functions.textureprojgradoffset.sampler2d_vec4_fixed_fragment
dEQP-VK.glsl.texture_functions.textureprojgradoffset.sampler2d_vec4_float_vertex