--- /dev/null
+/*------------------------------------------------------------------------
+ * Vulkan Conformance Tests
+ * ------------------------
+ *
+ * Copyright (c) 2016 The Khronos Group Inc.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ *//*!
+ * \file
+ * \brief Multisample image Tests
+ *//*--------------------------------------------------------------------*/
+
+#include "vktPipelineMultisampleImageTests.hpp"
+#include "vktPipelineMakeUtil.hpp"
+#include "vktTestCase.hpp"
+#include "vktTestCaseUtil.hpp"
+#include "vktPipelineVertexUtil.hpp"
+#include "vktTestGroupUtil.hpp"
+
+#include "vkMemUtil.hpp"
+#include "vkQueryUtil.hpp"
+#include "vkTypeUtil.hpp"
+#include "vkRefUtil.hpp"
+#include "vkBuilderUtil.hpp"
+#include "vkPrograms.hpp"
+#include "vkImageUtil.hpp"
+
+#include "tcuTextureUtil.hpp"
+
+#include "deUniquePtr.hpp"
+#include "deSharedPtr.hpp"
+
+#include <string>
+
+namespace vkt
+{
+namespace pipeline
+{
+namespace
+{
+using namespace vk;
+using de::UniquePtr;
+using de::MovePtr;
+using de::SharedPtr;
+using tcu::IVec2;
+using tcu::Vec4;
+
+typedef SharedPtr<Unique<VkImageView> > SharedPtrVkImageView;
+
+//! Test case parameters
+struct CaseDef
+{
+ IVec2 renderSize;
+ int numLayers;
+ VkFormat colorFormat;
+ VkSampleCountFlagBits numSamples;
+};
+
+template<typename T>
+inline SharedPtr<Unique<T> > makeSharedPtr (Move<T> move)
+{
+ return SharedPtr<Unique<T> >(new Unique<T>(move));
+}
+
+template<typename T>
+inline VkDeviceSize sizeInBytes(const std::vector<T>& vec)
+{
+ return vec.size() * sizeof(vec[0]);
+}
+
+Move<VkPipeline> makeGraphicsPipeline (const DeviceInterface& vk,
+ const VkDevice device,
+ const VkPipelineLayout pipelineLayout,
+ const VkRenderPass renderPass,
+ const VkShaderModule vertexModule,
+ const VkShaderModule fragmentModule,
+ const IVec2 renderSize,
+ const VkSampleCountFlagBits numSamples,
+ const VkPrimitiveTopology topology)
+{
+ const VkVertexInputBindingDescription vertexInputBindingDescription =
+ {
+ 0u, // uint32_t binding;
+ sizeof(Vertex4RGBA), // uint32_t stride;
+ VK_VERTEX_INPUT_RATE_VERTEX, // VkVertexInputRate inputRate;
+ };
+
+ const VkVertexInputAttributeDescription vertexInputAttributeDescriptions[] =
+ {
+ {
+ 0u, // uint32_t location;
+ 0u, // uint32_t binding;
+ VK_FORMAT_R32G32B32A32_SFLOAT, // VkFormat format;
+ 0u, // uint32_t offset;
+ },
+ {
+ 1u, // uint32_t location;
+ 0u, // uint32_t binding;
+ VK_FORMAT_R32G32B32A32_SFLOAT, // VkFormat format;
+ sizeof(Vec4), // uint32_t offset;
+ },
+ };
+
+ const VkPipelineVertexInputStateCreateInfo vertexInputStateInfo =
+ {
+ VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ (VkPipelineVertexInputStateCreateFlags)0, // VkPipelineVertexInputStateCreateFlags flags;
+ 1u, // uint32_t vertexBindingDescriptionCount;
+ &vertexInputBindingDescription, // const VkVertexInputBindingDescription* pVertexBindingDescriptions;
+ DE_LENGTH_OF_ARRAY(vertexInputAttributeDescriptions), // uint32_t vertexAttributeDescriptionCount;
+ vertexInputAttributeDescriptions, // const VkVertexInputAttributeDescription* pVertexAttributeDescriptions;
+ };
+
+ const VkPipelineInputAssemblyStateCreateInfo pipelineInputAssemblyStateInfo =
+ {
+ VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ (VkPipelineInputAssemblyStateCreateFlags)0, // VkPipelineInputAssemblyStateCreateFlags flags;
+ topology, // VkPrimitiveTopology topology;
+ VK_FALSE, // VkBool32 primitiveRestartEnable;
+ };
+
+ const VkViewport viewport = makeViewport(
+ 0.0f, 0.0f,
+ static_cast<float>(renderSize.x()), static_cast<float>(renderSize.y()),
+ 0.0f, 1.0f);
+
+ const VkRect2D scissor = {
+ makeOffset2D(0, 0),
+ makeExtent2D(renderSize.x(), renderSize.y()),
+ };
+
+ const VkPipelineViewportStateCreateInfo pipelineViewportStateInfo =
+ {
+ VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ (VkPipelineViewportStateCreateFlags)0, // VkPipelineViewportStateCreateFlags flags;
+ 1u, // uint32_t viewportCount;
+ &viewport, // const VkViewport* pViewports;
+ 1u, // uint32_t scissorCount;
+ &scissor, // const VkRect2D* pScissors;
+ };
+
+ const VkPipelineRasterizationStateCreateInfo pipelineRasterizationStateInfo =
+ {
+ VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ (VkPipelineRasterizationStateCreateFlags)0, // VkPipelineRasterizationStateCreateFlags flags;
+ VK_FALSE, // VkBool32 depthClampEnable;
+ VK_FALSE, // VkBool32 rasterizerDiscardEnable;
+ VK_POLYGON_MODE_FILL, // VkPolygonMode polygonMode;
+ VK_CULL_MODE_NONE, // VkCullModeFlags cullMode;
+ VK_FRONT_FACE_COUNTER_CLOCKWISE, // VkFrontFace frontFace;
+ VK_FALSE, // VkBool32 depthBiasEnable;
+ 0.0f, // float depthBiasConstantFactor;
+ 0.0f, // float depthBiasClamp;
+ 0.0f, // float depthBiasSlopeFactor;
+ 1.0f, // float lineWidth;
+ };
+
+ const VkPipelineMultisampleStateCreateInfo pipelineMultisampleStateInfo =
+ {
+ VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ (VkPipelineMultisampleStateCreateFlags)0, // VkPipelineMultisampleStateCreateFlags flags;
+ numSamples, // VkSampleCountFlagBits rasterizationSamples;
+ VK_FALSE, // VkBool32 sampleShadingEnable;
+ 0.0f, // float minSampleShading;
+ DE_NULL, // const VkSampleMask* pSampleMask;
+ VK_FALSE, // VkBool32 alphaToCoverageEnable;
+ VK_FALSE // VkBool32 alphaToOneEnable;
+ };
+
+ const VkStencilOpState stencilOpState = makeStencilOpState(
+ VK_STENCIL_OP_KEEP, // stencil fail
+ VK_STENCIL_OP_KEEP, // depth & stencil pass
+ VK_STENCIL_OP_KEEP, // depth only fail
+ VK_COMPARE_OP_ALWAYS, // compare op
+ 0u, // compare mask
+ 0u, // write mask
+ 0u); // reference
+
+ VkPipelineDepthStencilStateCreateInfo pipelineDepthStencilStateInfo =
+ {
+ VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ (VkPipelineDepthStencilStateCreateFlags)0, // VkPipelineDepthStencilStateCreateFlags flags;
+ VK_FALSE, // VkBool32 depthTestEnable;
+ VK_FALSE, // VkBool32 depthWriteEnable;
+ VK_COMPARE_OP_LESS, // VkCompareOp depthCompareOp;
+ VK_FALSE, // VkBool32 depthBoundsTestEnable;
+ VK_FALSE, // VkBool32 stencilTestEnable;
+ stencilOpState, // VkStencilOpState front;
+ stencilOpState, // VkStencilOpState back;
+ 0.0f, // float minDepthBounds;
+ 1.0f, // float maxDepthBounds;
+ };
+
+ const VkColorComponentFlags colorComponentsAll = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
+ // Number of blend attachments must equal the number of color attachments during any subpass.
+ const VkPipelineColorBlendAttachmentState pipelineColorBlendAttachmentState =
+ {
+ VK_FALSE, // VkBool32 blendEnable;
+ VK_BLEND_FACTOR_ONE, // VkBlendFactor srcColorBlendFactor;
+ VK_BLEND_FACTOR_ZERO, // VkBlendFactor dstColorBlendFactor;
+ VK_BLEND_OP_ADD, // VkBlendOp colorBlendOp;
+ VK_BLEND_FACTOR_ONE, // VkBlendFactor srcAlphaBlendFactor;
+ VK_BLEND_FACTOR_ZERO, // VkBlendFactor dstAlphaBlendFactor;
+ VK_BLEND_OP_ADD, // VkBlendOp alphaBlendOp;
+ colorComponentsAll, // VkColorComponentFlags colorWriteMask;
+ };
+
+ const VkPipelineColorBlendStateCreateInfo pipelineColorBlendStateInfo =
+ {
+ VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ (VkPipelineColorBlendStateCreateFlags)0, // VkPipelineColorBlendStateCreateFlags flags;
+ VK_FALSE, // VkBool32 logicOpEnable;
+ VK_LOGIC_OP_COPY, // VkLogicOp logicOp;
+ 1u, // deUint32 attachmentCount;
+ &pipelineColorBlendAttachmentState, // const VkPipelineColorBlendAttachmentState* pAttachments;
+ { 0.0f, 0.0f, 0.0f, 0.0f }, // float blendConstants[4];
+ };
+
+ const VkPipelineShaderStageCreateInfo pShaderStages[] =
+ {
+ {
+ VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ (VkPipelineShaderStageCreateFlags)0, // VkPipelineShaderStageCreateFlags flags;
+ VK_SHADER_STAGE_VERTEX_BIT, // VkShaderStageFlagBits stage;
+ vertexModule, // VkShaderModule module;
+ "main", // const char* pName;
+ DE_NULL, // const VkSpecializationInfo* pSpecializationInfo;
+ },
+ {
+ VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ (VkPipelineShaderStageCreateFlags)0, // VkPipelineShaderStageCreateFlags flags;
+ VK_SHADER_STAGE_FRAGMENT_BIT, // VkShaderStageFlagBits stage;
+ fragmentModule, // VkShaderModule module;
+ "main", // const char* pName;
+ DE_NULL, // const VkSpecializationInfo* pSpecializationInfo;
+ }
+ };
+
+ const VkGraphicsPipelineCreateInfo graphicsPipelineInfo =
+ {
+ VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ (VkPipelineCreateFlags)0, // VkPipelineCreateFlags flags;
+ DE_LENGTH_OF_ARRAY(pShaderStages), // deUint32 stageCount;
+ pShaderStages, // const VkPipelineShaderStageCreateInfo* pStages;
+ &vertexInputStateInfo, // const VkPipelineVertexInputStateCreateInfo* pVertexInputState;
+ &pipelineInputAssemblyStateInfo, // const VkPipelineInputAssemblyStateCreateInfo* pInputAssemblyState;
+ DE_NULL, // const VkPipelineTessellationStateCreateInfo* pTessellationState;
+ &pipelineViewportStateInfo, // const VkPipelineViewportStateCreateInfo* pViewportState;
+ &pipelineRasterizationStateInfo, // const VkPipelineRasterizationStateCreateInfo* pRasterizationState;
+ &pipelineMultisampleStateInfo, // const VkPipelineMultisampleStateCreateInfo* pMultisampleState;
+ &pipelineDepthStencilStateInfo, // const VkPipelineDepthStencilStateCreateInfo* pDepthStencilState;
+ &pipelineColorBlendStateInfo, // const VkPipelineColorBlendStateCreateInfo* pColorBlendState;
+ DE_NULL, // const VkPipelineDynamicStateCreateInfo* pDynamicState;
+ pipelineLayout, // VkPipelineLayout layout;
+ renderPass, // VkRenderPass renderPass;
+ 0u, // deUint32 subpass;
+ DE_NULL, // VkPipeline basePipelineHandle;
+ 0, // deInt32 basePipelineIndex;
+ };
+
+ return createGraphicsPipeline(vk, device, DE_NULL, &graphicsPipelineInfo);
+}
+
+//! Make a render pass with one subpass per color attachment and one attachment per image layer.
+Move<VkRenderPass> makeMultisampleRenderPass (const DeviceInterface& vk,
+ const VkDevice device,
+ const VkFormat colorFormat,
+ const VkSampleCountFlagBits numSamples,
+ const deUint32 numLayers)
+{
+ const VkAttachmentDescription colorAttachmentDescription =
+ {
+ (VkAttachmentDescriptionFlags)0, // VkAttachmentDescriptionFlags flags;
+ colorFormat, // VkFormat format;
+ numSamples, // VkSampleCountFlagBits samples;
+ VK_ATTACHMENT_LOAD_OP_CLEAR, // VkAttachmentLoadOp loadOp;
+ VK_ATTACHMENT_STORE_OP_STORE, // VkAttachmentStoreOp storeOp;
+ VK_ATTACHMENT_LOAD_OP_DONT_CARE, // VkAttachmentLoadOp stencilLoadOp;
+ VK_ATTACHMENT_STORE_OP_DONT_CARE, // VkAttachmentStoreOp stencilStoreOp;
+ VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout initialLayout;
+ VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout finalLayout;
+ };
+ const std::vector<VkAttachmentDescription> attachmentDescriptions(numLayers, colorAttachmentDescription);
+
+ // Create a subpass for each attachment (each attachement is a layer of an arrayed image).
+
+ std::vector<VkAttachmentReference> colorAttachmentReferences(numLayers);
+ std::vector<VkSubpassDescription> subpasses;
+
+ for (deUint32 i = 0; i < numLayers; ++i)
+ {
+ const VkAttachmentReference attachmentRef =
+ {
+ i, // deUint32 attachment;
+ VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL // VkImageLayout layout;
+ };
+ colorAttachmentReferences[i] = attachmentRef;
+
+ const VkSubpassDescription subpassDescription =
+ {
+ (VkSubpassDescriptionFlags)0, // VkSubpassDescriptionFlags flags;
+ VK_PIPELINE_BIND_POINT_GRAPHICS, // VkPipelineBindPoint pipelineBindPoint;
+ 0u, // deUint32 inputAttachmentCount;
+ DE_NULL, // const VkAttachmentReference* pInputAttachments;
+ 1u, // deUint32 colorAttachmentCount;
+ &colorAttachmentReferences[i], // const VkAttachmentReference* pColorAttachments;
+ DE_NULL, // const VkAttachmentReference* pResolveAttachments;
+ DE_NULL, // const VkAttachmentReference* pDepthStencilAttachment;
+ 0u, // deUint32 preserveAttachmentCount;
+ DE_NULL // const deUint32* pPreserveAttachments;
+ };
+ subpasses.push_back(subpassDescription);
+ }
+
+ const VkRenderPassCreateInfo renderPassInfo =
+ {
+ VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ (VkRenderPassCreateFlags)0, // VkRenderPassCreateFlags flags;
+ static_cast<deUint32>(attachmentDescriptions.size()), // deUint32 attachmentCount;
+ &attachmentDescriptions[0], // const VkAttachmentDescription* pAttachments;
+ static_cast<deUint32>(subpasses.size()), // deUint32 subpassCount;
+ &subpasses[0], // const VkSubpassDescription* pSubpasses;
+ 0u, // deUint32 dependencyCount;
+ DE_NULL // const VkSubpassDependency* pDependencies;
+ };
+
+ return createRenderPass(vk, device, &renderPassInfo);
+}
+
+//! A single-attachment, single-subpass render pass.
+Move<VkRenderPass> makeSimpleRenderPass (const DeviceInterface& vk,
+ const VkDevice device,
+ const VkFormat colorFormat)
+{
+ const VkAttachmentDescription colorAttachmentDescription =
+ {
+ (VkAttachmentDescriptionFlags)0, // VkAttachmentDescriptionFlags flags;
+ colorFormat, // VkFormat format;
+ VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples;
+ VK_ATTACHMENT_LOAD_OP_CLEAR, // VkAttachmentLoadOp loadOp;
+ VK_ATTACHMENT_STORE_OP_STORE, // VkAttachmentStoreOp storeOp;
+ VK_ATTACHMENT_LOAD_OP_DONT_CARE, // VkAttachmentLoadOp stencilLoadOp;
+ VK_ATTACHMENT_STORE_OP_DONT_CARE, // VkAttachmentStoreOp stencilStoreOp;
+ VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout initialLayout;
+ VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout finalLayout;
+ };
+
+ const VkAttachmentReference colorAttachmentRef =
+ {
+ 0u, // deUint32 attachment;
+ VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL // VkImageLayout layout;
+ };
+
+ const VkSubpassDescription subpassDescription =
+ {
+ (VkSubpassDescriptionFlags)0, // VkSubpassDescriptionFlags flags;
+ VK_PIPELINE_BIND_POINT_GRAPHICS, // VkPipelineBindPoint pipelineBindPoint;
+ 0u, // deUint32 inputAttachmentCount;
+ DE_NULL, // const VkAttachmentReference* pInputAttachments;
+ 1u, // deUint32 colorAttachmentCount;
+ &colorAttachmentRef, // const VkAttachmentReference* pColorAttachments;
+ DE_NULL, // const VkAttachmentReference* pResolveAttachments;
+ DE_NULL, // const VkAttachmentReference* pDepthStencilAttachment;
+ 0u, // deUint32 preserveAttachmentCount;
+ DE_NULL // const deUint32* pPreserveAttachments;
+ };
+
+ const VkRenderPassCreateInfo renderPassInfo =
+ {
+ VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ (VkRenderPassCreateFlags)0, // VkRenderPassCreateFlags flags;
+ 1u, // deUint32 attachmentCount;
+ &colorAttachmentDescription, // const VkAttachmentDescription* pAttachments;
+ 1u, // deUint32 subpassCount;
+ &subpassDescription, // const VkSubpassDescription* pSubpasses;
+ 0u, // deUint32 dependencyCount;
+ DE_NULL // const VkSubpassDependency* pDependencies;
+ };
+
+ return createRenderPass(vk, device, &renderPassInfo);
+}
+
+Move<VkImage> makeImage (const DeviceInterface& vk, const VkDevice device, const VkFormat format, const IVec2& size, const deUint32 numLayers, const VkSampleCountFlagBits samples, const VkImageUsageFlags usage)
+{
+ const VkImageCreateInfo imageParams =
+ {
+ VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ (VkImageCreateFlags)0, // VkImageCreateFlags flags;
+ VK_IMAGE_TYPE_2D, // VkImageType imageType;
+ format, // VkFormat format;
+ makeExtent3D(size.x(), size.y(), 1), // VkExtent3D extent;
+ 1u, // deUint32 mipLevels;
+ numLayers, // deUint32 arrayLayers;
+ samples, // VkSampleCountFlagBits samples;
+ VK_IMAGE_TILING_OPTIMAL, // VkImageTiling tiling;
+ usage, // VkImageUsageFlags usage;
+ VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
+ 0u, // deUint32 queueFamilyIndexCount;
+ DE_NULL, // const deUint32* pQueueFamilyIndices;
+ VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout initialLayout;
+ };
+ return createImage(vk, device, &imageParams);
+}
+
+//! Make a simplest sampler.
+Move<VkSampler> makeSampler (const DeviceInterface& vk, const VkDevice device)
+{
+ const VkSamplerCreateInfo samplerParams =
+ {
+ VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ (VkSamplerCreateFlags)0, // VkSamplerCreateFlags flags;
+ VK_FILTER_NEAREST, // VkFilter magFilter;
+ VK_FILTER_NEAREST, // VkFilter minFilter;
+ VK_SAMPLER_MIPMAP_MODE_NEAREST, // VkSamplerMipmapMode mipmapMode;
+ VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, // VkSamplerAddressMode addressModeU;
+ VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, // VkSamplerAddressMode addressModeV;
+ VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, // VkSamplerAddressMode addressModeW;
+ 0.0f, // float mipLodBias;
+ VK_FALSE, // VkBool32 anisotropyEnable;
+ 1.0f, // float maxAnisotropy;
+ VK_FALSE, // VkBool32 compareEnable;
+ VK_COMPARE_OP_ALWAYS, // VkCompareOp compareOp;
+ 0.0f, // float minLod;
+ 0.0f, // float maxLod;
+ VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK, // VkBorderColor borderColor;
+ VK_FALSE, // VkBool32 unnormalizedCoordinates;
+ };
+ return createSampler(vk, device, &samplerParams);
+}
+
+inline Move<VkBuffer> makeBuffer (const DeviceInterface& vk, const VkDevice device, const VkDeviceSize bufferSize, const VkBufferUsageFlags usage)
+{
+ const VkBufferCreateInfo bufferCreateInfo = makeBufferCreateInfo(bufferSize, usage);
+ return createBuffer(vk, device, &bufferCreateInfo);
+}
+
+inline VkImageSubresourceRange makeColorSubresourceRange (const int baseArrayLayer, const int layerCount)
+{
+ return makeImageSubresourceRange(VK_IMAGE_ASPECT_COLOR_BIT, 0u, 1u, static_cast<deUint32>(baseArrayLayer), static_cast<deUint32>(layerCount));
+}
+
+void checkImageFormatRequirements (const InstanceInterface& vki,
+ const VkPhysicalDevice physDevice,
+ const VkSampleCountFlagBits sampleCount,
+ const VkFormat format,
+ const VkImageUsageFlags usage)
+{
+ VkImageFormatProperties imageFormatProperties;
+ const VkResult imageFormatResult = vki.getPhysicalDeviceImageFormatProperties(
+ physDevice, format, VK_IMAGE_TYPE_2D, VK_IMAGE_TILING_OPTIMAL, usage, (VkImageCreateFlags)0, &imageFormatProperties);
+
+ if (imageFormatResult == VK_ERROR_FORMAT_NOT_SUPPORTED)
+ TCU_THROW(NotSupportedError, "Image format is not supported");
+
+ if ((imageFormatProperties.sampleCounts & sampleCount) != sampleCount)
+ TCU_THROW(NotSupportedError, "Requested sample count is not supported");
+}
+
+//! The default foreground color.
+inline Vec4 getPrimitiveColor (void)
+{
+ return Vec4(1.0f, 0.0f, 0.0f, 1.0f);
+}
+
+//! Get a reference clear value based on color format.
+VkClearValue getClearValue (const VkFormat format)
+{
+ if (isUintFormat(format) || isIntFormat(format))
+ return makeClearValueColorU32(16, 32, 64, 96);
+ else
+ return makeClearValueColorF32(0.0f, 0.0f, 1.0f, 1.0f);
+}
+
+std::string getColorFormatStr (const int numComponents, const bool isUint, const bool isSint)
+{
+ std::ostringstream str;
+ if (numComponents == 1)
+ str << (isUint ? "uint" : isSint ? "int" : "float");
+ else
+ str << (isUint ? "u" : isSint ? "i" : "") << "vec" << numComponents;
+
+ return str.str();
+}
+
+std::string getSamplerTypeStr (const int numLayers, const bool isUint, const bool isSint)
+{
+ std::ostringstream str;
+ str << (isUint ? "u" : isSint ? "i" : "") << "sampler2DMS" << (numLayers > 1 ? "Array" : "");
+ return str.str();
+}
+
+//! Generate a gvec4 color literal.
+template<typename T>
+std::string getColorStr (const T* data, int numComponents, const bool isUint, const bool isSint)
+{
+ const int maxIndex = 3; // 4 components max
+
+ std::ostringstream str;
+ str << (isUint ? "u" : isSint ? "i" : "") << "vec4(";
+
+ for (int i = 0; i < numComponents; ++i)
+ {
+ str << data[i]
+ << (i < maxIndex ? ", " : "");
+ }
+
+ for (int i = numComponents; i < maxIndex + 1; ++i)
+ {
+ str << (i == maxIndex ? 1 : 0)
+ << (i < maxIndex ? ", " : "");
+ }
+
+ str << ")";
+ return str.str();
+}
+
+//! Clear color literal value used by the sampling shader.
+std::string getReferenceClearColorStr (const VkFormat format, const int numComponents, const bool isUint, const bool isSint)
+{
+ const VkClearColorValue clearColor = getClearValue(format).color;
+ if (isUint)
+ return getColorStr(clearColor.uint32, numComponents, isUint, isSint);
+ else if (isSint)
+ return getColorStr(clearColor.int32, numComponents, isUint, isSint);
+ else
+ return getColorStr(clearColor.float32, numComponents, isUint, isSint);
+}
+
+//! Primitive color literal value used by the sampling shader.
+std::string getReferencePrimitiveColorStr (int numComponents, const bool isUint, const bool isSint)
+{
+ const Vec4 color = getPrimitiveColor();
+ return getColorStr(color.getPtr(), numComponents, isUint, isSint);
+}
+
+inline int getNumSamples (const VkSampleCountFlagBits samples)
+{
+ return static_cast<int>(samples); // enum bitmask actually matches the number of samples
+}
+
+void initPrograms (SourceCollections& programCollection, const CaseDef caseDef)
+{
+ const int numComponents = tcu::getNumUsedChannels(mapVkFormat(caseDef.colorFormat).order);
+ const bool isUint = isUintFormat(caseDef.colorFormat);
+ const bool isSint = isIntFormat(caseDef.colorFormat);
+
+ // Pass 1: Render to texture
+
+ // Vertex shader
+ {
+ std::ostringstream src;
+ src << "#version 450\n"
+ << "\n"
+ << "layout(location = 0) in vec4 in_position;\n"
+ << "layout(location = 1) in vec4 in_color;\n"
+ << "layout(location = 0) out vec4 o_color;\n"
+ << "\n"
+ << "out gl_PerVertex {\n"
+ << " vec4 gl_Position;\n"
+ << "};\n"
+ << "\n"
+ << "void main(void)\n"
+ << "{\n"
+ << " gl_Position = in_position;\n"
+ << " o_color = in_color;\n"
+ << "}\n";
+
+ programCollection.glslSources.add("render_vert") << glu::VertexSource(src.str());
+ }
+
+ // Fragment shader
+ {
+ const std::string colorFormat = getColorFormatStr(numComponents, isUint, isSint);
+
+ std::ostringstream src;
+ src << "#version 450\n"
+ << "\n"
+ << "layout(location = 0) in vec4 in_color;\n"
+ << "layout(location = 0) out " << colorFormat << " o_color;\n"
+ << "\n"
+ << "void main(void)\n"
+ << "{\n"
+ << " o_color = " << colorFormat << "(" // float color will be converted to int/uint here if needed
+ << (numComponents == 1 ? "in_color.r" :
+ numComponents == 2 ? "in_color.rg" :
+ numComponents == 3 ? "in_color.rgb" : "in_color") << ");\n"
+ << "}\n";
+
+ programCollection.glslSources.add("render_frag") << glu::FragmentSource(src.str());
+ }
+
+ // Pass 2: Sample texture
+
+ // Vertex shader
+ {
+ std::ostringstream src;
+ src << "#version 450\n"
+ << "\n"
+ << "layout(location = 0) in vec4 in_position;\n"
+ << "\n"
+ << "out gl_PerVertex {\n"
+ << " vec4 gl_Position;\n"
+ << "};\n"
+ << "\n"
+ << "void main(void)\n"
+ << "{\n"
+ << " gl_Position = in_position;\n"
+ << "}\n";
+
+ programCollection.glslSources.add("sample_vert") << glu::VertexSource(src.str());
+ }
+
+ // Fragment shader
+ {
+ const std::string texelFormatStr = (isUint ? "uvec4" : isSint ? "ivec4" : "vec4");
+ const std::string refClearColor = getReferenceClearColorStr(caseDef.colorFormat, numComponents, isUint, isSint);
+ const std::string refPrimitiveColor = getReferencePrimitiveColorStr(numComponents, isUint, isSint);
+ const std::string samplerTypeStr = getSamplerTypeStr(caseDef.numLayers, isUint, isSint);
+
+ std::ostringstream src;
+ src << "#version 450\n"
+ << "\n"
+ << "layout(location = 0) out int o_status;\n"
+ << "\n"
+ << "layout(set = 0, binding = 0) uniform " << samplerTypeStr << " colorTexture;\n"
+ << "\n"
+ << "void main(void)\n"
+ << "{\n"
+ << " int checksum = 0;\n"
+ << "\n";
+
+ if (caseDef.numLayers == 1)
+ src << " for (int sampleNdx = 0; sampleNdx < " << caseDef.numSamples << "; ++sampleNdx) {\n"
+ << " " << texelFormatStr << " color = texelFetch(colorTexture, ivec2(gl_FragCoord.xy), sampleNdx);\n"
+ << " if (color == " << refClearColor << " || color == " << refPrimitiveColor << ")\n"
+ << " ++checksum;\n"
+ << " }\n";
+ else
+ src << " for (int layerNdx = 0; layerNdx < " << caseDef.numLayers << "; ++layerNdx)\n"
+ << " for (int sampleNdx = 0; sampleNdx < " << caseDef.numSamples << "; ++sampleNdx) {\n"
+ << " " << texelFormatStr << " color = texelFetch(colorTexture, ivec3(gl_FragCoord.xy, layerNdx), sampleNdx);\n"
+ << " if (color == " << refClearColor << " || color == " << refPrimitiveColor << ")\n"
+ << " ++checksum;\n"
+ << " }\n";
+
+ src << "\n"
+ << " o_status = checksum;\n"
+ << "}\n";
+
+ programCollection.glslSources.add("sample_frag") << glu::FragmentSource(src.str());
+ }
+}
+
+//! A flat-colored shape with sharp angles to make antialiasing visible.
+std::vector<Vertex4RGBA> genTriangleVertices (void)
+{
+ static const Vertex4RGBA data[] =
+ {
+ {
+ Vec4(-1.0f, 0.0f, 0.0f, 1.0f),
+ getPrimitiveColor(),
+ },
+ {
+ Vec4(0.8f, 0.2f, 0.0f, 1.0f),
+ getPrimitiveColor(),
+ },
+ {
+ Vec4(0.8f, -0.2f, 0.0f, 1.0f),
+ getPrimitiveColor(),
+ },
+ };
+ return std::vector<Vertex4RGBA>(data, data + DE_LENGTH_OF_ARRAY(data));
+}
+
+//! A full-viewport quad. Use with TRIANGLE_STRIP topology.
+std::vector<Vertex4RGBA> genFullQuadVertices (void)
+{
+ static const Vertex4RGBA data[] =
+ {
+ {
+ Vec4(-1.0f, -1.0f, 0.0f, 1.0f),
+ Vec4(), // unused
+ },
+ {
+ Vec4(-1.0f, 1.0f, 0.0f, 1.0f),
+ Vec4(), // unused
+ },
+ {
+ Vec4(1.0f, -1.0f, 0.0f, 1.0f),
+ Vec4(), // unused
+ },
+ {
+ Vec4(1.0f, 1.0f, 0.0f, 1.0f),
+ Vec4(), // unused
+ },
+ };
+ return std::vector<Vertex4RGBA>(data, data + DE_LENGTH_OF_ARRAY(data));
+}
+
+tcu::TestStatus test (Context& context, const CaseDef caseDef)
+{
+ const DeviceInterface& vk = context.getDeviceInterface();
+ const InstanceInterface& vki = context.getInstanceInterface();
+ const VkDevice device = context.getDevice();
+ const VkPhysicalDevice physDevice = context.getPhysicalDevice();
+ const VkQueue queue = context.getUniversalQueue();
+ const deUint32 queueFamilyIndex = context.getUniversalQueueFamilyIndex();
+ Allocator& allocator = context.getDefaultAllocator();
+
+ const VkImageUsageFlags colorImageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
+
+ checkImageFormatRequirements(vki, physDevice, caseDef.numSamples, caseDef.colorFormat, colorImageUsage);
+
+ {
+ tcu::TestLog& log = context.getTestContext().getLog();
+ log << tcu::LogSection("Description", "")
+ << tcu::TestLog::Message << "Rendering to a multisampled image. Expecting all samples to be either a clear color or a primitive color." << tcu::TestLog::EndMessage
+ << tcu::TestLog::Message << "Sampling from the texture with texelFetch (OpImageFetch)." << tcu::TestLog::EndMessage
+ << tcu::TestLog::EndSection;
+ }
+
+ // Multisampled color image
+ const Unique<VkImage> colorImage (makeImage(vk, device, caseDef.colorFormat, caseDef.renderSize, caseDef.numLayers, caseDef.numSamples, colorImageUsage));
+ const UniquePtr<Allocation> colorImageAlloc (bindImage(vk, device, allocator, *colorImage, MemoryRequirement::Any));
+
+ const Unique<VkCommandPool> cmdPool (makeCommandPool (vk, device, queueFamilyIndex));
+ const Unique<VkCommandBuffer> cmdBuffer (makeCommandBuffer(vk, device, *cmdPool));
+
+ const VkRect2D renderArea = {
+ makeOffset2D(0, 0),
+ makeExtent2D(caseDef.renderSize.x(), caseDef.renderSize.y()),
+ };
+
+ // Step 1: Render to texture
+ {
+ // Create an image view (attachment) for each layer of the image
+ std::vector<SharedPtrVkImageView> colorAttachments;
+ std::vector<VkImageView> attachmentHandles;
+ for (int i = 0; i < caseDef.numLayers; ++i)
+ {
+ colorAttachments.push_back(makeSharedPtr(makeImageView(
+ vk, device, *colorImage, VK_IMAGE_VIEW_TYPE_2D, caseDef.colorFormat, makeColorSubresourceRange(i, 1))));
+ attachmentHandles.push_back(**colorAttachments.back());
+ }
+
+ // Vertex buffer
+ const std::vector<Vertex4RGBA> vertices = genTriangleVertices();
+ const VkDeviceSize vertexBufferSize = sizeInBytes(vertices);
+ const Unique<VkBuffer> vertexBuffer (makeBuffer(vk, device, vertexBufferSize, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT));
+ const UniquePtr<Allocation> vertexBufferAlloc (bindBuffer(vk, device, allocator, *vertexBuffer, MemoryRequirement::HostVisible));
+
+ {
+ deMemcpy(vertexBufferAlloc->getHostPtr(), &vertices[0], static_cast<std::size_t>(vertexBufferSize));
+ flushMappedMemoryRange(vk, device, vertexBufferAlloc->getMemory(), vertexBufferAlloc->getOffset(), vertexBufferSize);
+ }
+
+ const Unique<VkShaderModule> vertexModule (createShaderModule (vk, device, context.getBinaryCollection().get("render_vert"), 0u));
+ const Unique<VkShaderModule> fragmentModule (createShaderModule (vk, device, context.getBinaryCollection().get("render_frag"), 0u));
+ const Unique<VkRenderPass> renderPass (makeMultisampleRenderPass (vk, device, caseDef.colorFormat, caseDef.numSamples, caseDef.numLayers));
+ const Unique<VkFramebuffer> framebuffer (makeFramebuffer (vk, device, *renderPass, caseDef.numLayers, &attachmentHandles[0],
+ static_cast<deUint32>(caseDef.renderSize.x()), static_cast<deUint32>(caseDef.renderSize.y())));
+ const Unique<VkPipelineLayout> pipelineLayout (makePipelineLayout (vk, device));
+ const Unique<VkPipeline> pipeline (makeGraphicsPipeline (vk, device, *pipelineLayout, *renderPass, *vertexModule, *fragmentModule,
+ caseDef.renderSize, caseDef.numSamples, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST));
+
+ beginCommandBuffer(vk, *cmdBuffer);
+
+ const std::vector<VkClearValue> clearValues(caseDef.numLayers, getClearValue(caseDef.colorFormat));
+
+ const VkRenderPassBeginInfo renderPassBeginInfo = {
+ VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ *renderPass, // VkRenderPass renderPass;
+ *framebuffer, // VkFramebuffer framebuffer;
+ renderArea, // VkRect2D renderArea;
+ static_cast<deUint32>(clearValues.size()), // uint32_t clearValueCount;
+ &clearValues[0], // const VkClearValue* pClearValues;
+ };
+ vk.cmdBeginRenderPass(*cmdBuffer, &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
+
+ vk.cmdBindPipeline(*cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, *pipeline);
+ {
+ const VkDeviceSize vertexBufferOffset = 0ull;
+ vk.cmdBindVertexBuffers(*cmdBuffer, 0u, 1u, &vertexBuffer.get(), &vertexBufferOffset);
+ }
+
+ for (int layerNdx = 0; layerNdx < caseDef.numLayers; ++layerNdx)
+ {
+ if (layerNdx != 0)
+ vk.cmdNextSubpass(*cmdBuffer, VK_SUBPASS_CONTENTS_INLINE);
+
+ vk.cmdDraw(*cmdBuffer, static_cast<deUint32>(vertices.size()), 1u, 0u, 0u);
+ }
+
+ vk.cmdEndRenderPass(*cmdBuffer);
+
+ VK_CHECK(vk.endCommandBuffer(*cmdBuffer));
+ submitCommandsAndWait(vk, device, queue, *cmdBuffer);
+ }
+
+ // Step 2: Sample texture
+ {
+ // Color image view
+ const VkImageViewType colorImageViewType = (caseDef.numLayers == 1 ? VK_IMAGE_VIEW_TYPE_2D : VK_IMAGE_VIEW_TYPE_2D_ARRAY);
+ const Unique<VkImageView> colorImageView (makeImageView(vk, device, *colorImage, colorImageViewType, caseDef.colorFormat, makeColorSubresourceRange(0, caseDef.numLayers)));
+ const Unique<VkSampler> colorSampler (makeSampler(vk, device));
+
+ // Checksum image
+ const VkFormat checksumFormat = VK_FORMAT_R32_SINT;
+ const Unique<VkImage> checksumImage (makeImage(vk, device, checksumFormat, caseDef.renderSize, 1u, VK_SAMPLE_COUNT_1_BIT,
+ VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT));
+ const UniquePtr<Allocation> checksumImageAlloc (bindImage(vk, device, allocator, *checksumImage, MemoryRequirement::Any));
+ const Unique<VkImageView> checksumImageView (makeImageView(vk, device, *checksumImage, VK_IMAGE_VIEW_TYPE_2D, checksumFormat, makeColorSubresourceRange(0, 1)));
+
+ // Checksum buffer (for host reading)
+ const VkDeviceSize checksumBufferSize = caseDef.renderSize.x() * caseDef.renderSize.y() * tcu::getPixelSize(mapVkFormat(checksumFormat));
+ const Unique<VkBuffer> checksumBuffer (makeBuffer(vk, device, checksumBufferSize, VK_BUFFER_USAGE_TRANSFER_DST_BIT));
+ const UniquePtr<Allocation> checksumBufferAlloc (bindBuffer(vk, device, allocator, *checksumBuffer, MemoryRequirement::HostVisible));
+
+ {
+ deMemset(checksumBufferAlloc->getHostPtr(), 0, static_cast<std::size_t>(checksumBufferSize));
+ flushMappedMemoryRange(vk, device, checksumBufferAlloc->getMemory(), checksumBufferAlloc->getOffset(), checksumBufferSize);
+ }
+
+ // Vertex buffer
+ const std::vector<Vertex4RGBA> vertices = genFullQuadVertices();
+ const VkDeviceSize vertexBufferSize = sizeInBytes(vertices);
+ const Unique<VkBuffer> vertexBuffer (makeBuffer(vk, device, vertexBufferSize, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT));
+ const UniquePtr<Allocation> vertexBufferAlloc (bindBuffer(vk, device, allocator, *vertexBuffer, MemoryRequirement::HostVisible));
+
+ {
+ deMemcpy(vertexBufferAlloc->getHostPtr(), &vertices[0], static_cast<std::size_t>(vertexBufferSize));
+ flushMappedMemoryRange(vk, device, vertexBufferAlloc->getMemory(), vertexBufferAlloc->getOffset(), vertexBufferSize);
+ }
+
+ // Descriptors
+ // \note OpImageFetch doesn't use a sampler, but in GLSL texelFetch needs a sampler2D which translates to a combined image sampler in Vulkan.
+
+ const Unique<VkDescriptorSetLayout> descriptorSetLayout(DescriptorSetLayoutBuilder()
+ .addSingleSamplerBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, &colorSampler.get())
+ .build(vk, device));
+
+ const Unique<VkDescriptorPool> descriptorPool(DescriptorPoolBuilder()
+ .addType(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER)
+ .build(vk, device, VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT, 1u));
+
+ const Unique<VkDescriptorSet> descriptorSet (makeDescriptorSet(vk, device, *descriptorPool, *descriptorSetLayout));
+ const VkDescriptorImageInfo imageDescriptorInfo = makeDescriptorImageInfo(DE_NULL, *colorImageView, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
+
+ DescriptorSetUpdateBuilder()
+ .writeSingle(*descriptorSet, DescriptorSetUpdateBuilder::Location::binding(0u), VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, &imageDescriptorInfo)
+ .update(vk, device);
+
+ const Unique<VkShaderModule> vertexModule (createShaderModule (vk, device, context.getBinaryCollection().get("sample_vert"), 0u));
+ const Unique<VkShaderModule> fragmentModule (createShaderModule (vk, device, context.getBinaryCollection().get("sample_frag"), 0u));
+ const Unique<VkRenderPass> renderPass (makeSimpleRenderPass (vk, device, checksumFormat));
+ const Unique<VkFramebuffer> framebuffer (makeFramebuffer (vk, device, *renderPass, 1u, &checksumImageView.get(),
+ static_cast<deUint32>(caseDef.renderSize.x()), static_cast<deUint32>(caseDef.renderSize.y())));
+ const Unique<VkPipelineLayout> pipelineLayout (makePipelineLayout (vk, device, *descriptorSetLayout));
+ const Unique<VkPipeline> pipeline (makeGraphicsPipeline (vk, device, *pipelineLayout, *renderPass, *vertexModule, *fragmentModule,
+ caseDef.renderSize, VK_SAMPLE_COUNT_1_BIT, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP));
+
+ beginCommandBuffer(vk, *cmdBuffer);
+
+ // Prepare for sampling in the fragment shader
+ {
+ const VkImageMemoryBarrier barriers[] =
+ {
+ {
+ VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, // VkAccessFlags outputMask;
+ VK_ACCESS_SHADER_READ_BIT, // VkAccessFlags inputMask;
+ VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout oldLayout;
+ VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, // VkImageLayout newLayout;
+ VK_QUEUE_FAMILY_IGNORED, // deUint32 srcQueueFamilyIndex;
+ VK_QUEUE_FAMILY_IGNORED, // deUint32 destQueueFamilyIndex;
+ *colorImage, // VkImage image;
+ makeColorSubresourceRange(0, caseDef.numLayers), // VkImageSubresourceRange subresourceRange;
+ },
+ };
+
+ vk.cmdPipelineBarrier(*cmdBuffer, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0u,
+ 0u, DE_NULL, 0u, DE_NULL, DE_LENGTH_OF_ARRAY(barriers), barriers);
+ }
+
+ const VkClearValue clearValue = makeClearValueColorU32(0u, 0u, 0u, 0u);
+
+ const VkRenderPassBeginInfo renderPassBeginInfo = {
+ VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ *renderPass, // VkRenderPass renderPass;
+ *framebuffer, // VkFramebuffer framebuffer;
+ renderArea, // VkRect2D renderArea;
+ 1u, // uint32_t clearValueCount;
+ &clearValue, // const VkClearValue* pClearValues;
+ };
+ vk.cmdBeginRenderPass(*cmdBuffer, &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
+
+ vk.cmdBindPipeline(*cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, *pipeline);
+ vk.cmdBindDescriptorSets(*cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, *pipelineLayout, 0u, 1u, &descriptorSet.get(), 0u, DE_NULL);
+ {
+ const VkDeviceSize vertexBufferOffset = 0ull;
+ vk.cmdBindVertexBuffers(*cmdBuffer, 0u, 1u, &vertexBuffer.get(), &vertexBufferOffset);
+ }
+
+ vk.cmdDraw(*cmdBuffer, static_cast<deUint32>(vertices.size()), 1u, 0u, 0u);
+ vk.cmdEndRenderPass(*cmdBuffer);
+
+ // Prepare checksum image for copy
+ {
+ const VkImageMemoryBarrier barriers[] =
+ {
+ {
+ VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, // VkAccessFlags outputMask;
+ VK_ACCESS_TRANSFER_READ_BIT, // VkAccessFlags inputMask;
+ VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout oldLayout;
+ VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, // VkImageLayout newLayout;
+ VK_QUEUE_FAMILY_IGNORED, // deUint32 srcQueueFamilyIndex;
+ VK_QUEUE_FAMILY_IGNORED, // deUint32 destQueueFamilyIndex;
+ *checksumImage, // VkImage image;
+ makeColorSubresourceRange(0, 1), // VkImageSubresourceRange subresourceRange;
+ },
+ };
+
+ vk.cmdPipelineBarrier(*cmdBuffer, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0u,
+ 0u, DE_NULL, 0u, DE_NULL, DE_LENGTH_OF_ARRAY(barriers), barriers);
+ }
+ // Checksum image -> host buffer
+ {
+ const VkBufferImageCopy region =
+ {
+ 0ull, // VkDeviceSize bufferOffset;
+ 0u, // uint32_t bufferRowLength;
+ 0u, // uint32_t bufferImageHeight;
+ makeImageSubresourceLayers(VK_IMAGE_ASPECT_COLOR_BIT, 0u, 0u, 1u), // VkImageSubresourceLayers imageSubresource;
+ makeOffset3D(0, 0, 0), // VkOffset3D imageOffset;
+ makeExtent3D(caseDef.renderSize.x(), caseDef.renderSize.y(), 1u), // VkExtent3D imageExtent;
+ };
+
+ vk.cmdCopyImageToBuffer(*cmdBuffer, *checksumImage, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, *checksumBuffer, 1u, ®ion);
+ }
+ // Buffer write barrier
+ {
+ const VkBufferMemoryBarrier barriers[] =
+ {
+ {
+ VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ VK_ACCESS_TRANSFER_WRITE_BIT, // VkAccessFlags srcAccessMask;
+ VK_ACCESS_HOST_READ_BIT, // VkAccessFlags dstAccessMask;
+ VK_QUEUE_FAMILY_IGNORED, // uint32_t srcQueueFamilyIndex;
+ VK_QUEUE_FAMILY_IGNORED, // uint32_t dstQueueFamilyIndex;
+ *checksumBuffer, // VkBuffer buffer;
+ 0ull, // VkDeviceSize offset;
+ checksumBufferSize, // VkDeviceSize size;
+ },
+ };
+
+ vk.cmdPipelineBarrier(*cmdBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_HOST_BIT, 0u,
+ 0u, DE_NULL, DE_LENGTH_OF_ARRAY(barriers), barriers, DE_NULL, 0u);
+ }
+
+ VK_CHECK(vk.endCommandBuffer(*cmdBuffer));
+ submitCommandsAndWait(vk, device, queue, *cmdBuffer);
+
+ // Verify result
+
+ {
+ invalidateMappedMemoryRange(vk, device, checksumBufferAlloc->getMemory(), 0ull, checksumBufferSize);
+
+ const tcu::ConstPixelBufferAccess access(mapVkFormat(checksumFormat), caseDef.renderSize.x(), caseDef.renderSize.y(), 1, checksumBufferAlloc->getHostPtr());
+ const int numExpectedChecksum = getNumSamples(caseDef.numSamples) * caseDef.numLayers;
+
+ for (int y = 0; y < caseDef.renderSize.y(); ++y)
+ for (int x = 0; x < caseDef.renderSize.x(); ++x)
+ {
+ if (access.getPixelInt(x, y).x() != numExpectedChecksum)
+ return tcu::TestStatus::fail("Some samples have incorrect color");
+ }
+ }
+ }
+
+ return tcu::TestStatus::pass("OK");
+}
+
+std::string getSizeLayerString (const IVec2& size, const int numLayers)
+{
+ std::ostringstream str;
+ str << size.x() << "x" << size.y() << "_" << numLayers;
+ return str.str();
+}
+
+std::string getFormatString (const VkFormat format)
+{
+ std::string name(getFormatName(format));
+ return de::toLower(name.substr(10));
+}
+
+void createTestsInGroup (tcu::TestCaseGroup* group)
+{
+ const IVec2 size[] =
+ {
+ IVec2(64, 64),
+ IVec2(79, 31),
+ };
+ const int numLayers[] =
+ {
+ 1, 4
+ };
+ const VkSampleCountFlagBits samples[] =
+ {
+ VK_SAMPLE_COUNT_2_BIT,
+ VK_SAMPLE_COUNT_4_BIT,
+ VK_SAMPLE_COUNT_8_BIT,
+ VK_SAMPLE_COUNT_16_BIT,
+ VK_SAMPLE_COUNT_32_BIT,
+ VK_SAMPLE_COUNT_64_BIT,
+ };
+ const VkFormat format[] =
+ {
+ VK_FORMAT_R8G8B8A8_UNORM,
+ VK_FORMAT_R32_UINT,
+ VK_FORMAT_R16G16_SINT,
+ VK_FORMAT_R32G32B32A32_SFLOAT,
+ };
+
+ for (int sizeNdx = 0; sizeNdx < DE_LENGTH_OF_ARRAY(size); ++sizeNdx)
+ for (int layerNdx = 0; layerNdx < DE_LENGTH_OF_ARRAY(numLayers); ++layerNdx)
+ {
+ MovePtr<tcu::TestCaseGroup> sizeLayerGroup(new tcu::TestCaseGroup(group->getTestContext(), getSizeLayerString(size[sizeNdx], numLayers[layerNdx]).c_str(), ""));
+ for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(format); ++formatNdx)
+ {
+ MovePtr<tcu::TestCaseGroup> formatGroup(new tcu::TestCaseGroup(group->getTestContext(), getFormatString(format[formatNdx]).c_str(), ""));
+ for (int samplesNdx = 0; samplesNdx < DE_LENGTH_OF_ARRAY(samples); ++samplesNdx)
+ {
+ std::ostringstream caseName;
+ caseName << "samples_" << getNumSamples(samples[samplesNdx]);
+
+ const CaseDef caseDef =
+ {
+ size[sizeNdx], // IVec2 renderSize;
+ numLayers[layerNdx], // int numLayers;
+ format[formatNdx], // VkFormat colorFormat;
+ samples[samplesNdx], // VkSampleCountFlagBits numSamples;
+ };
+
+ addFunctionCaseWithPrograms(formatGroup.get(), caseName.str(), "", initPrograms, test, caseDef);
+ }
+ sizeLayerGroup->addChild(formatGroup.release());
+ }
+ group->addChild(sizeLayerGroup.release());
+ }
+}
+
+} // anonymous ns
+
+tcu::TestCaseGroup* createMultisampleImageTests (tcu::TestContext& testCtx)
+{
+ return createTestGroup(testCtx, "sampled_image", "Multisampled image direct sample access", createTestsInGroup);
+}
+
+} // pipeline
+} // vkt