}
/// <summary>
- /// Gets/Sets the playing range.
+ /// Gets/Sets the playing range.<br>
/// Animation will play between the values specified. Both values(range.x and range.y ) should be between 0-1,
- /// otherwise they will be ignored.If the range provided is not in proper order(minimum, maximum ), it will be reordered.
+ /// otherwise they will be ignored.If the range provided is not in proper order(minimum, maximum ), it will be reordered.<br>
/// </summary>
- public Vector2 PlayRange
+ public RelativeVector2 PlayRange
{
set
{
}
}
/// <summary>
- /// ImageView PixelArea, type Vector4 (Animatable property)
- /// Pixel area is a relative value with the whole image area as [0.0, 0.0, 1.0, 1.0].
+ /// ImageView PixelArea, type Vector4 (Animatable property).<br>
+ /// Pixel area is a relative value with the whole image area as [0.0, 0.0, 1.0, 1.0].<br>
/// </summary>
- public Vector4 PixelArea
+ public RelativeVector4 PixelArea
{
get
{