zink: start using per-stage flags for new shaders, refcount shader modules
authorMike Blumenkrantz <michael.blumenkrantz@gmail.com>
Tue, 30 Jun 2020 13:57:19 +0000 (09:57 -0400)
committerMarge Bot <eric+marge@anholt.net>
Fri, 7 Aug 2020 12:36:59 +0000 (12:36 +0000)
we don't want to recompile shaders if we don't have to, so we can set bitflags
upon receiving new shader states and then compile only the stages that have
changed while refcounting the unchanged stages

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5970>

src/gallium/drivers/zink/zink_context.c
src/gallium/drivers/zink/zink_context.h
src/gallium/drivers/zink/zink_draw.c
src/gallium/drivers/zink/zink_pipeline.c
src/gallium/drivers/zink/zink_program.c
src/gallium/drivers/zink/zink_program.h

index 9098765..c5ec154 100644 (file)
@@ -1178,8 +1178,6 @@ zink_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags)
    if (!ctx->dummy_buffer)
       goto fail;
 
-   ctx->dirty_program = true;
-
    /* start the first batch */
    zink_start_batch(ctx, zink_curr_batch(ctx));
 
index b403bc9..a9c3b71 100644 (file)
@@ -95,7 +95,7 @@ struct zink_context {
    struct hash_table *program_cache;
    struct zink_gfx_program *curr_program;
 
-   unsigned dirty_program : 1;
+   unsigned dirty_shader_stages : 6; /* mask of changed shader stages */
 
    struct hash_table *render_pass_cache;
 
index 79e61cc..9ce51ea 100644 (file)
@@ -160,7 +160,7 @@ zink_bind_vertex_buffers(struct zink_batch *batch, struct zink_context *ctx)
 static struct zink_gfx_program *
 get_gfx_program(struct zink_context *ctx)
 {
-   if (ctx->dirty_program) {
+   if (ctx->dirty_shader_stages) {
       struct hash_entry *entry = _mesa_hash_table_search(ctx->program_cache,
                                                          ctx->gfx_stages);
       if (!entry) {
@@ -171,7 +171,7 @@ get_gfx_program(struct zink_context *ctx)
             return NULL;
       }
       ctx->curr_program = entry->data;
-      ctx->dirty_program = false;
+      ctx->dirty_shader_stages = 0;
    }
 
    assert(ctx->curr_program);
index af38c84..637e880 100644 (file)
@@ -149,7 +149,7 @@ zink_create_gfx_pipeline(struct zink_screen *screen,
       VkPipelineShaderStageCreateInfo stage = {};
       stage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
       stage.stage = zink_shader_stage(i);
-      stage.module = prog->stages[i];
+      stage.module = prog->stages[i]->shader;
       stage.pName = "main";
       shader_stages[num_stages++] = stage;
    }
index ee735a8..f6b3acd 100644 (file)
@@ -45,6 +45,12 @@ debug_describe_zink_gfx_program(char *buf, const struct zink_gfx_program *ptr)
    sprintf(buf, "zink_gfx_program");
 }
 
+static void
+debug_describe_zink_shader_module(char *buf, const struct zink_shader_module *ptr)
+{
+   sprintf(buf, "zink_shader_module");
+}
+
 static VkDescriptorSetLayout
 create_desc_set_layout(VkDevice dev,
                        struct zink_shader *stages[ZINK_SHADER_COUNT],
@@ -108,14 +114,46 @@ create_pipeline_layout(VkDevice dev, VkDescriptorSetLayout dsl)
 }
 
 static void
+zink_destroy_shader_module(struct zink_screen *screen, struct zink_shader_module *zm)
+{
+   vkDestroyShaderModule(screen->dev, zm->shader, NULL);
+   free(zm);
+}
+
+static inline void
+zink_shader_module_reference(struct zink_screen *screen,
+                           struct zink_shader_module **dst,
+                           struct zink_shader_module *src)
+{
+   struct zink_shader_module *old_dst = dst ? *dst : NULL;
+
+   if (pipe_reference_described(old_dst ? &old_dst->reference : NULL, &src->reference,
+                                (debug_reference_descriptor)debug_describe_zink_shader_module))
+      zink_destroy_shader_module(screen, old_dst);
+   if (dst) *dst = src;
+}
+
+static void
 update_shader_modules(struct zink_context *ctx, struct zink_shader *stages[ZINK_SHADER_COUNT], struct zink_gfx_program *prog)
 {
+   struct zink_shader *dirty[ZINK_SHADER_COUNT] = {NULL};
+
+   unsigned dirty_shader_stages = ctx->dirty_shader_stages;
+   while (dirty_shader_stages) {
+      unsigned type = u_bit_scan(&dirty_shader_stages);
+      dirty[type] = stages[type];
+   }
    for (int i = 0; i < ZINK_SHADER_COUNT; ++i) {
-      if (stages[i]) {
-         prog->stages[i] = zink_shader_compile(zink_screen(ctx->base.screen), stages[i]);
-         prog->shaders[i] = stages[i];
-      }
+      if (dirty[i]) {
+         prog->stages[i] = CALLOC_STRUCT(zink_shader_module);
+         assert(prog->stages[i]);
+         pipe_reference_init(&prog->stages[i]->reference, 1);
+         prog->stages[i]->shader = zink_shader_compile(zink_screen(ctx->base.screen), stages[i]);
+      } else if (stages[i]) /* reuse existing shader module */
+         zink_shader_module_reference(zink_screen(ctx->base.screen), &prog->stages[i], ctx->curr_program->stages[i]);
+      prog->shaders[i] = stages[i];
    }
+   ctx->dirty_shader_stages = 0;
 }
 
 static uint32_t
@@ -204,7 +242,7 @@ zink_destroy_gfx_program(struct zink_screen *screen,
       if (prog->shaders[i])
          gfx_program_remove_shader(prog, prog->shaders[i]);
       if (prog->stages[i])
-         vkDestroyShaderModule(screen->dev, prog->stages[i], NULL);
+         zink_shader_module_reference(screen, &prog->stages[i], NULL);
    }
 
    /* unref all used render-passes */
@@ -323,7 +361,7 @@ bind_stage(struct zink_context *ctx, enum pipe_shader_type stage,
 {
    assert(stage < PIPE_SHADER_COMPUTE);
    ctx->gfx_stages[stage] = shader;
-   ctx->dirty_program = true;
+   ctx->dirty_shader_stages |= 1 << stage;
 }
 
 static void
index 1d4aaa0..c82d409 100644 (file)
@@ -38,10 +38,15 @@ struct zink_gfx_pipeline_state;
 struct hash_table;
 struct set;
 
+struct zink_shader_module {
+   struct pipe_reference reference;
+   VkShaderModule shader;
+};
+
 struct zink_gfx_program {
    struct pipe_reference reference;
 
-   VkShaderModule stages[ZINK_SHADER_COUNT]; // compute stage doesn't belong here
+   struct zink_shader_module *stages[ZINK_SHADER_COUNT]; // compute stage doesn't belong here
    struct zink_shader *shaders[ZINK_SHADER_COUNT];
    VkDescriptorSetLayout dsl;
    VkPipelineLayout layout;