For temporary precompile shader functionality, we modify the shader prefix
Change-Id: Ibe8c1ac313030e9768324c3c18288a8d12e892dd
std::string Shader::GetVertexShaderPrefix()
{
Dali::Internal::ThreadLocalStorage& tls = Dali::Internal::ThreadLocalStorage::Get();
- return GenerateTaggedShaderPrefix(tls.GetVertexShaderPrefix());
+ return tls.GetVertexShaderPrefix();
}
std::string Shader::GetFragmentShaderPrefix()
{
Dali::Internal::ThreadLocalStorage& tls = Dali::Internal::ThreadLocalStorage::Get();
- return GenerateTaggedShaderPrefix(tls.GetFragmentShaderPrefix());
+ return tls.GetFragmentShaderPrefix();
}
std::string Shader::GenerateTaggedShaderPrefix(const std::string& shaderPrefix)