[Tizen] Modify the shader prefix temporary for precompile shader 39/317939/1
authorsunghyun kim <scholb.kim@samsung.com>
Tue, 10 Sep 2024 01:13:55 +0000 (10:13 +0900)
committersunghyun kim <scholb.kim@samsung.com>
Mon, 23 Sep 2024 02:27:02 +0000 (11:27 +0900)
For temporary precompile shader functionality, we modify the shader prefix

Change-Id: Ibe8c1ac313030e9768324c3c18288a8d12e892dd

dali/internal/event/rendering/shader-impl.cpp

index fb32ee0d8b372dae318ff74f60cfb1a583bc5f9d..44a12cc222a8ea1c824accc67c0bf97cc04fdcaa 100644 (file)
@@ -348,13 +348,13 @@ std::string Shader::GetShaderVersionPrefix()
 std::string Shader::GetVertexShaderPrefix()
 {
   Dali::Internal::ThreadLocalStorage& tls = Dali::Internal::ThreadLocalStorage::Get();
-  return GenerateTaggedShaderPrefix(tls.GetVertexShaderPrefix());
+  return tls.GetVertexShaderPrefix();
 }
 
 std::string Shader::GetFragmentShaderPrefix()
 {
   Dali::Internal::ThreadLocalStorage& tls = Dali::Internal::ThreadLocalStorage::Get();
-  return GenerateTaggedShaderPrefix(tls.GetFragmentShaderPrefix());
+  return tls.GetFragmentShaderPrefix();
 }
 
 std::string Shader::GenerateTaggedShaderPrefix(const std::string& shaderPrefix)