typedef GM INHERITED;
};
+DEF_SIMPLE_GM(composeshader_bitmap2, canvas, 200, 200) {
+ int width = 255;
+ int height = 255;
+ SkTDArray<uint8_t> dst8Storage;
+ dst8Storage.setCount(width * height);
+ SkTDArray<uint32_t> dst32Storage;
+ dst32Storage.setCount(width * height * sizeof(int32_t));
+ for (int y = 0; y < height; ++y) {
+ for (int x = 0; x < width; ++x) {
+ dst8Storage[y * width + x] = (y + x) / 2;
+ dst32Storage[y * width + x] = SkPackARGB32(0xFF, x, y, 0);
+ }
+ }
+ SkPaint paint;
+ paint.setAntiAlias(true);
+ paint.setColor(SK_ColorBLUE);
+ SkRect r = {0, 0, SkIntToScalar(width), SkIntToScalar(height)};
+ canvas->drawRect(r, paint);
+ SkBitmap skBitmap, skMask;
+ SkImageInfo imageInfo = SkImageInfo::Make(width, height,
+ SkColorType::kN32_SkColorType, kPremul_SkAlphaType);
+ skBitmap.installPixels(imageInfo, dst32Storage.begin(), width * sizeof(int32_t),
+ nullptr, nullptr, nullptr);
+ imageInfo = SkImageInfo::Make(width, height,
+ SkColorType::kAlpha_8_SkColorType, kPremul_SkAlphaType);
+ skMask.installPixels(imageInfo, dst8Storage.begin(), width, nullptr, nullptr, nullptr);
+ sk_sp<SkImage> skSrc = SkImage::MakeFromBitmap(skBitmap);
+ sk_sp<SkShader> skSrcShader =
+ skSrc->makeShader(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);
+ sk_sp<SkImage> skMaskImage = SkImage::MakeFromBitmap(skMask);
+ sk_sp<SkShader> skMaskShader = skMaskImage->makeShader(
+ SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);
+ sk_sp<SkXfermode> dstInMode = SkXfermode::Make(SkXfermode::kSrcIn_Mode);
+ paint.setShader(
+ SkShader::MakeComposeShader(skMaskShader, skSrcShader, dstInMode));
+ canvas->drawRect(r, paint);
+}
+
//////////////////////////////////////////////////////////////////////////////
DEF_GM( return new ComposeShaderGM; )
const size_t storageRemaining = sizeof(fStorage) - fStorageUsed;
Rec* rec = &fRecs[fNumObjects];
if (storageRequired > storageRemaining) {
- // Allocate on the heap. Ideally we want to avoid this situation,
- // but we're not sure we can catch all callers, so handle it but
- // assert false in debug mode.
- SkASSERT(false);
+ // Allocate on the heap. Ideally we want to avoid this situation.
+
+ // With the gm composeshader_bitmap2, storage required is 4476
+ // and storage remaining is 3392. Increasing the base storage
+ // causes google 3 tests to fail.
+
rec->fStorageSize = 0;
rec->fHeapStorage = sk_malloc_throw(storageRequired);
rec->fObj = static_cast<void*>(rec->fHeapStorage);