base_mem_alloc = GST_GL_BASE_MEMORY_ALLOCATOR (gst_gl_memory_allocator_get_default (cache->ctx));
output_buffer = gst_buffer_new ();
- gst_buffer_copy_into (output_buffer, data->input_buffer, GST_BUFFER_COPY_METADATA, 0, -1);
+ gst_buffer_copy_into (output_buffer, data->input_buffer, GST_BUFFER_COPY_ALL, 0, -1);
CVOpenGLESTextureCacheFlush (cache->cache, 0);
CVOpenGLESTextureGetName (texture), texture,
(GDestroyNotify) CFRelease);
- gst_buffer_append_memory (output_buffer,
+ gst_buffer_replace_memory (output_buffer, 0,
(GstMemory *) gst_gl_base_memory_alloc (base_mem_alloc,
(GstGLAllocationParams *) params));
gst_gl_allocation_params_free ((GstGLAllocationParams *) params);
CVOpenGLESTextureGetName (texture), texture,
(GDestroyNotify) CFRelease);
- gst_buffer_append_memory (output_buffer,
+ gst_buffer_replace_memory (output_buffer, 0,
(GstMemory *) gst_gl_base_memory_alloc (base_mem_alloc,
(GstGLAllocationParams *) params));
gst_gl_allocation_params_free ((GstGLAllocationParams *) params);
CVOpenGLESTextureGetName (texture), texture,
(GDestroyNotify) CFRelease);
- gst_buffer_append_memory (output_buffer,
+ gst_buffer_replace_memory (output_buffer, 1,
(GstMemory *) gst_gl_base_memory_alloc (base_mem_alloc,
(GstGLAllocationParams *) params));
gst_gl_allocation_params_free ((GstGLAllocationParams *) params);
IOSurfaceRef surface = CVPixelBufferGetIOSurface (pixel_buf);
data->output_buffer = gst_buffer_new ();
- gst_buffer_copy_into (data->output_buffer, data->input_buffer, GST_BUFFER_COPY_METADATA, 0, -1);
+ gst_buffer_copy_into (data->output_buffer, data->input_buffer, GST_BUFFER_COPY_ALL, 0, -1);
for (int i = 0; i < GST_VIDEO_INFO_N_PLANES (&cache->input_info); i++) {
GstIOSurfaceMemory *mem;
surface, GST_GL_TEXTURE_TARGET_RECTANGLE, &cache->input_info,
i, NULL, pixel_buf, (GDestroyNotify) CFRelease);
- gst_buffer_append_memory (data->output_buffer, (GstMemory *) mem);
+ gst_buffer_replace_memory (data->output_buffer, i, (GstMemory *) mem);
}
}
#endif