HARDWARE_INTRINSIC(AVX_Multiply, "Multiply", AVX, -1, 32, 2, {INS_invalid, INS_invalid, INS_invalid, INS_invalid, INS_invalid, INS_invalid, INS_invalid, INS_invalid, INS_mulps, INS_mulpd}, HW_Category_SimpleSIMD, HW_Flag_Commutative)
HARDWARE_INTRINSIC(AVX_Reciprocal, "Reciprocal", AVX, -1, 32, 1, {INS_invalid, INS_invalid, INS_invalid, INS_invalid, INS_invalid, INS_invalid, INS_invalid, INS_invalid, INS_rcpps, INS_invalid}, HW_Category_SimpleSIMD, HW_Flag_NoFlag)
HARDWARE_INTRINSIC(AVX_BlendVariable, "BlendVariable", AVX, -1, 32, 3, {INS_invalid, INS_invalid, INS_invalid, INS_invalid, INS_invalid, INS_invalid, INS_invalid, INS_invalid, INS_vblendvps, INS_vblendvpd}, HW_Category_SimpleSIMD, HW_Flag_NoFlag)
+HARDWARE_INTRINSIC(AVX_LoadAlignedVector256, "LoadAlignedVector256", AVX, -1, 32, 1, {INS_movdqa, INS_movdqa, INS_movdqa, INS_movdqa, INS_movdqa, INS_movdqa, INS_movdqa, INS_movdqa, INS_movaps, INS_movapd}, HW_Category_MemoryLoad, HW_Flag_NoFlag)
+HARDWARE_INTRINSIC(AVX_LoadDquVector256, "LoadDquVector256", AVX, -1, 32, 1, {INS_lddqu, INS_lddqu, INS_lddqu, INS_lddqu, INS_lddqu, INS_lddqu, INS_lddqu, INS_lddqu, INS_invalid, INS_invalid}, HW_Category_MemoryLoad, HW_Flag_NoFlag)
+HARDWARE_INTRINSIC(AVX_LoadVector256, "LoadVector256", AVX, -1, 32, 1, {INS_movdqu, INS_movdqu, INS_movdqu, INS_movdqu, INS_movdqu, INS_movdqu, INS_movdqu, INS_movdqu, INS_movups, INS_movupd}, HW_Category_MemoryLoad, HW_Flag_NoFlag)
HARDWARE_INTRINSIC(AVX_Store, "Store", AVX, -1, 32, 2, {INS_movdqu, INS_movdqu, INS_movdqu, INS_movdqu, INS_movdqu, INS_movdqu, INS_movdqu, INS_movdqu, INS_movups, INS_movupd}, HW_Category_MemoryStore, HW_Flag_NoFlag)
HARDWARE_INTRINSIC(AVX_StoreAligned, "StoreAligned", AVX, -1, 32, 2, {INS_movdqa, INS_movdqa, INS_movdqa, INS_movdqa, INS_movdqa, INS_movdqa, INS_movdqa, INS_movdqa, INS_movaps, INS_movapd}, HW_Category_MemoryStore, HW_Flag_NoFlag)
HARDWARE_INTRINSIC(AVX_StoreAlignedNonTemporal, "StoreAlignedNonTemporal", AVX, - 1, 32, 2, {INS_movntdq, INS_movntdq, INS_movntdq, INS_movntdq, INS_movntdq, INS_movntdq, INS_movntdq, INS_movntdq, INS_movntps, INS_movntpd}, HW_Category_MemoryStore, HW_Flag_NoFlag)
INST3( blendvps, "blendvps" , 0, IUM_WR, 0, 0, BAD_CODE, BAD_CODE, SSE38(0x14)) // Variable Blend Packed Singles
INST3( blendvpd, "blendvpd" , 0, IUM_WR, 0, 0, BAD_CODE, BAD_CODE, SSE38(0x15)) // Variable Blend Packed Doubles
INST3( pblendvb, "pblendvb" , 0, IUM_WR, 0, 0, BAD_CODE, BAD_CODE, SSE38(0x10)) // Variable Blend Packed Bytes
+INST3( lddqu, "lddqu" , 0, IUM_WR, 0, 0, BAD_CODE, BAD_CODE, SSEDBL(0xF0)) // Load Unaligned integer
+INST3( movntdqa, "movntdqa" , 0, IUM_WR, 0, 0, BAD_CODE, BAD_CODE, SSE38(0x2A)) // Load Double Quadword Non-Temporal Aligned Hint
INST3(LAST_SSE4_INSTRUCTION, "LAST_SSE4_INSTRUCTION", 0, IUM_WR, 0, 0, BAD_CODE, BAD_CODE, BAD_CODE)
--- /dev/null
+// Licensed to the .NET Foundation under one or more agreements.
+// The .NET Foundation licenses this file to you under the MIT license.
+// See the LICENSE file in the project root for more information.
+//
+
+using System;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+using System.Runtime.Intrinsics.X86;
+using System.Runtime.Intrinsics;
+
+namespace IntelHardwareIntrinsicTest
+{
+ class Program
+ {
+ const int Pass = 100;
+ const int Fail = 0;
+
+ static unsafe int Main(string[] args)
+ {
+ int testResult = Pass;
+
+ if (Avx.IsSupported)
+ {
+ {
+ byte* inBuffer = stackalloc byte[64];
+ float* inArray = (float*)Align(inBuffer, 32);
+ float* outArray = stackalloc float[8];
+ var vf = Avx.LoadAlignedVector256(inArray);
+ Unsafe.Write(outArray, vf);
+
+ for (var i = 0; i < 8; i++)
+ {
+ if (BitConverter.SingleToInt32Bits(inArray[i]) != BitConverter.SingleToInt32Bits(outArray[i]))
+ {
+ Console.WriteLine("AVX LoadAlignedVector256 failed on float:");
+ for (var n = 0; n < 8; n++)
+ {
+ Console.Write(outArray[n] + ", ");
+ }
+ Console.WriteLine();
+
+ testResult = Fail;
+ break;
+ }
+ }
+ }
+
+ {
+ byte* inBuffer = stackalloc byte[64];
+ double* inArray = (double*)Align(inBuffer, 32);
+ double* outArray = stackalloc double[4];
+ var vf = Avx.LoadAlignedVector256(inArray);
+ Unsafe.Write(outArray, vf);
+
+ for (var i = 0; i < 4; i++)
+ {
+ if (BitConverter.DoubleToInt64Bits(inArray[i]) != BitConverter.DoubleToInt64Bits(outArray[i]))
+ {
+ Console.WriteLine("AVX LoadAlignedVector256 failed on double:");
+ for (var n = 0; n < 4; n++)
+ {
+ Console.Write(outArray[n] + ", ");
+ }
+ Console.WriteLine();
+
+ testResult = Fail;
+ break;
+ }
+ }
+ }
+
+ {
+ byte* inBuffer = stackalloc byte[64];
+ int* inArray = (int*)Align(inBuffer, 32);
+ int* outArray = stackalloc int[8];
+ var vf = Avx.LoadAlignedVector256(inArray);
+ Unsafe.Write(outArray, vf);
+
+ for (var i = 0; i < 8; i++)
+ {
+ if (inArray[i] != outArray[i])
+ {
+ Console.WriteLine("AVX LoadAlignedVector256 failed on int:");
+ for (var n = 0; n < 8; n++)
+ {
+ Console.Write(outArray[n] + ", ");
+ }
+ Console.WriteLine();
+
+ testResult = Fail;
+ break;
+ }
+ }
+ }
+
+ {
+ byte* inBuffer = stackalloc byte[64];
+ long* inArray = (long*)Align(inBuffer, 32);
+ long* outArray = stackalloc long[4];
+ var vf = Avx.LoadAlignedVector256(inArray);
+ Unsafe.Write(outArray, vf);
+
+ for (var i = 0; i < 4; i++)
+ {
+ if (inArray[i] != outArray[i])
+ {
+ Console.WriteLine("AVX LoadAlignedVector256 failed on long:");
+ for (var n = 0; n < 4; n++)
+ {
+ Console.Write(outArray[n] + ", ");
+ }
+ Console.WriteLine();
+
+ testResult = Fail;
+ break;
+ }
+ }
+ }
+
+ {
+ byte* inBuffer = stackalloc byte[64];
+ uint* inArray = (uint*)Align(inBuffer, 32);
+ uint* outArray = stackalloc uint[8];
+ var vf = Avx.LoadAlignedVector256(inArray);
+ Unsafe.Write(outArray, vf);
+
+ for (var i = 0; i < 8; i++)
+ {
+ if (inArray[i] != outArray[i])
+ {
+ Console.WriteLine("AVX LoadAlignedVector256 failed on uint:");
+ for (var n = 0; n < 8; n++)
+ {
+ Console.Write(outArray[n] + ", ");
+ }
+ Console.WriteLine();
+
+ testResult = Fail;
+ break;
+ }
+ }
+ }
+
+ {
+ byte* inBuffer = stackalloc byte[64];
+ ulong* inArray = (ulong*)Align(inBuffer, 32);
+ ulong* outArray = stackalloc ulong[4];
+ var vf = Avx.LoadAlignedVector256(inArray);
+ Unsafe.Write(outArray, vf);
+
+ for (var i = 0; i < 4; i++)
+ {
+ if (inArray[i] != outArray[i])
+ {
+ Console.WriteLine("AVX LoadAlignedVector256 failed on ulong:");
+ for (var n = 0; n < 4; n++)
+ {
+ Console.Write(outArray[n] + ", ");
+ }
+ Console.WriteLine();
+
+ testResult = Fail;
+ break;
+ }
+ }
+ }
+
+ {
+ byte* inBuffer = stackalloc byte[64];
+ short* inArray = (short*)Align(inBuffer, 32);
+ short* outArray = stackalloc short[16];
+ var vf = Avx.LoadAlignedVector256(inArray);
+ Unsafe.Write(outArray, vf);
+
+ for (var i = 0; i < 16; i++)
+ {
+ if (inArray[i] != outArray[i])
+ {
+ Console.WriteLine("AVX LoadAlignedVector256 failed on short:");
+ for (var n = 0; n < 16; n++)
+ {
+ Console.Write(outArray[n] + ", ");
+ }
+ Console.WriteLine();
+
+ testResult = Fail;
+ break;
+ }
+ }
+ }
+
+ {
+ byte* inBuffer = stackalloc byte[64];
+ ushort* inArray = (ushort*)Align(inBuffer, 32);
+ ushort* outArray = stackalloc ushort[16];
+ var vf = Avx.LoadAlignedVector256(inArray);
+ Unsafe.Write(outArray, vf);
+
+ for (var i = 0; i < 16; i++)
+ {
+ if (inArray[i] != outArray[i])
+ {
+ Console.WriteLine("AVX LoadAlignedVector256 failed on ushort:");
+ for (var n = 0; n < 16; n++)
+ {
+ Console.Write(outArray[n] + ", ");
+ }
+ Console.WriteLine();
+
+ testResult = Fail;
+ break;
+ }
+ }
+ }
+
+ {
+ byte* inBuffer = stackalloc byte[64];
+ sbyte* inArray = (sbyte*)Align(inBuffer, 32);
+ sbyte* outArray = stackalloc sbyte[32];
+ var vf = Avx.LoadAlignedVector256(inArray);
+ Unsafe.Write(outArray, vf);
+
+ for (var i = 0; i < 32; i++)
+ {
+ if (inArray[i] != outArray[i])
+ {
+ Console.WriteLine("AVX LoadAlignedVector256 failed on sbyte:");
+ for (var n = 0; n < 32; n++)
+ {
+ Console.Write(outArray[n] + ", ");
+ }
+ Console.WriteLine();
+
+ testResult = Fail;
+ break;
+ }
+ }
+ }
+
+ {
+ byte* inBuffer = stackalloc byte[64];
+ byte* inArray = (byte*)Align(inBuffer, 32);
+ byte* outArray = stackalloc byte[32];
+ var vf = Avx.LoadAlignedVector256(inArray);
+ Unsafe.Write(outArray, vf);
+
+ for (var i = 0; i < 32; i++)
+ {
+ if (inArray[i] != outArray[i])
+ {
+ Console.WriteLine("AVX LoadAlignedVector256 failed on byte:");
+ for (var n = 0; n < 32; n++)
+ {
+ Console.Write(outArray[n] + ", ");
+ }
+ Console.WriteLine();
+
+ testResult = Fail;
+ break;
+ }
+ }
+ }
+ }
+
+ return testResult;
+ }
+
+ static unsafe void* Align(byte* buffer, byte expectedAlignment)
+ {
+ // Compute how bad the misalignment is, which is at most (expectedAlignment - 1).
+ // Then subtract that from the expectedAlignment and add it to the original address
+ // to compute the aligned address.
+
+ var misalignment = expectedAlignment - ((ulong)(buffer) % expectedAlignment);
+ return (void*)(buffer + misalignment);
+ }
+ }
+}
--- /dev/null
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <Import Project="$([MSBuild]::GetDirectoryNameOfFileAbove($(MSBuildThisFileDirectory), dir.props))\dir.props" />
+ <PropertyGroup>
+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+ <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
+ <SchemaVersion>2.0</SchemaVersion>
+ <ProjectGuid>{95DFC527-4DC1-495E-97D7-E94EE1F7140D}</ProjectGuid>
+ <OutputType>Exe</OutputType>
+ <ProjectTypeGuids>{786C830F-07A1-408B-BD7F-6EE04809D6DB};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
+ <SolutionDir Condition="$(SolutionDir) == '' Or $(SolutionDir) == '*Undefined*'">..\..\</SolutionDir>
+ <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
+ </PropertyGroup>
+ <!-- Default configurations to help VS understand the configurations -->
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "></PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
+ <ItemGroup>
+ <CodeAnalysisDependentAssemblyPaths Condition=" '$(VS100COMNTOOLS)' != '' " Include="$(VS100COMNTOOLS)..\IDE\PrivateAssemblies">
+ <Visible>False</Visible>
+ </CodeAnalysisDependentAssemblyPaths>
+ </ItemGroup>
+ <PropertyGroup>
+ <DebugType>None</DebugType>
+ <Optimize></Optimize>
+ </PropertyGroup>
+ <ItemGroup>
+ <Service Include="{82A7F48D-3B50-4B1E-B82E-3ADA8210C358}" />
+ </ItemGroup>
+ <ItemGroup>
+ <Compile Include="LoadAlignedVector256.cs" />
+ </ItemGroup>
+ <Import Project="$([MSBuild]::GetDirectoryNameOfFileAbove($(MSBuildThisFileDirectory), dir.targets))\dir.targets" />
+ <PropertyGroup Condition=" '$(MsBuildProjectDirOverride)' != '' "></PropertyGroup>
+</Project>
--- /dev/null
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <Import Project="$([MSBuild]::GetDirectoryNameOfFileAbove($(MSBuildThisFileDirectory), dir.props))\dir.props" />
+ <PropertyGroup>
+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+ <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
+ <SchemaVersion>2.0</SchemaVersion>
+ <ProjectGuid>{95DFC527-4DC1-495E-97D7-E94EE1F7140D}</ProjectGuid>
+ <OutputType>Exe</OutputType>
+ <ProjectTypeGuids>{786C830F-07A1-408B-BD7F-6EE04809D6DB};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
+ <SolutionDir Condition="$(SolutionDir) == '' Or $(SolutionDir) == '*Undefined*'">..\..\</SolutionDir>
+ <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
+ </PropertyGroup>
+ <!-- Default configurations to help VS understand the configurations -->
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "></PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
+ <ItemGroup>
+ <CodeAnalysisDependentAssemblyPaths Condition=" '$(VS100COMNTOOLS)' != '' " Include="$(VS100COMNTOOLS)..\IDE\PrivateAssemblies">
+ <Visible>False</Visible>
+ </CodeAnalysisDependentAssemblyPaths>
+ </ItemGroup>
+ <PropertyGroup>
+ <DebugType>None</DebugType>
+ <Optimize>True</Optimize>
+ </PropertyGroup>
+ <ItemGroup>
+ <Service Include="{82A7F48D-3B50-4B1E-B82E-3ADA8210C358}" />
+ </ItemGroup>
+ <ItemGroup>
+ <Compile Include="LoadAlignedVector256.cs" />
+ </ItemGroup>
+ <Import Project="$([MSBuild]::GetDirectoryNameOfFileAbove($(MSBuildThisFileDirectory), dir.targets))\dir.targets" />
+ <PropertyGroup Condition=" '$(MsBuildProjectDirOverride)' != '' "></PropertyGroup>
+</Project>
--- /dev/null
+// Licensed to the .NET Foundation under one or more agreements.
+// The .NET Foundation licenses this file to you under the MIT license.
+// See the LICENSE file in the project root for more information.
+//
+
+using System;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+using System.Runtime.Intrinsics.X86;
+using System.Runtime.Intrinsics;
+
+namespace IntelHardwareIntrinsicTest
+{
+ class Program
+ {
+ const int Pass = 100;
+ const int Fail = 0;
+
+ static unsafe int Main(string[] args)
+ {
+ int testResult = Pass;
+
+ if (Avx.IsSupported)
+ {
+ using (TestTable<int> intTable = new TestTable<int>(new int[8] { 1, -5, 100, 0, 1, 2, 3, 4 }, new int[8]))
+ {
+ var vf = Avx.LoadDquVector256((int*)(intTable.inArrayPtr));
+ Unsafe.Write(intTable.outArrayPtr, vf);
+
+ if (!intTable.CheckResult((x, y) => x == y))
+ {
+ Console.WriteLine("AVX LoadDquVector256 failed on int:");
+ foreach (var item in intTable.outArray)
+ {
+ Console.Write(item + ", ");
+ }
+ Console.WriteLine();
+ testResult = Fail;
+ }
+ }
+
+ using (TestTable<uint> intTable = new TestTable<uint>(new uint[8] { 1, 5, 100, 0, 1, 2, 3, 4 }, new uint[8]))
+ {
+ var vf = Avx.LoadDquVector256((uint*)(intTable.inArrayPtr));
+ Unsafe.Write(intTable.outArrayPtr, vf);
+
+ if (!intTable.CheckResult((x, y) => x == y))
+ {
+ Console.WriteLine("AVX LoadDquVector256 failed on uint:");
+ foreach (var item in intTable.outArray)
+ {
+ Console.Write(item + ", ");
+ }
+ Console.WriteLine();
+ testResult = Fail;
+ }
+ }
+
+ using (TestTable<long> intTable = new TestTable<long>(new long[4] { 1, -5, 100, 0 }, new long[4]))
+ {
+ var vf = Avx.LoadDquVector256((long*)(intTable.inArrayPtr));
+ Unsafe.Write(intTable.outArrayPtr, vf);
+
+ if (!intTable.CheckResult((x, y) => x == y))
+ {
+ Console.WriteLine("AVX LoadDquVector256 failed on long:");
+ foreach (var item in intTable.outArray)
+ {
+ Console.Write(item + ", ");
+ }
+ Console.WriteLine();
+ testResult = Fail;
+ }
+ }
+
+ using (TestTable<ulong> intTable = new TestTable<ulong>(new ulong[4] { 1, 5, 100, 0 }, new ulong[4]))
+ {
+ var vf = Avx.LoadDquVector256((ulong*)(intTable.inArrayPtr));
+ Unsafe.Write(intTable.outArrayPtr, vf);
+
+ if (!intTable.CheckResult((x, y) => x == y))
+ {
+ Console.WriteLine("AVX LoadDquVector256 failed on ulong:");
+ foreach (var item in intTable.outArray)
+ {
+ Console.Write(item + ", ");
+ }
+ Console.WriteLine();
+ testResult = Fail;
+ }
+ }
+
+ using (TestTable<short> intTable = new TestTable<short>(new short[16] { 1, -5, 100, 0, 1, 2, 3, 4, 1, -5, 100, 0, 1, 2, 3, 4 }, new short[16]))
+ {
+ var vf = Avx.LoadDquVector256((short*)(intTable.inArrayPtr));
+ Unsafe.Write(intTable.outArrayPtr, vf);
+
+ if (!intTable.CheckResult((x, y) => x == y))
+ {
+ Console.WriteLine("AVX LoadDquVector256 failed on short:");
+ foreach (var item in intTable.outArray)
+ {
+ Console.Write(item + ", ");
+ }
+ Console.WriteLine();
+ testResult = Fail;
+ }
+ }
+
+ using (TestTable<ushort> intTable = new TestTable<ushort>(new ushort[16] { 1, 5, 100, 0, 1, 2, 3, 4, 1, 5, 100, 0, 1, 2, 3, 4 }, new ushort[16]))
+ {
+ var vf = Avx.LoadDquVector256((ushort*)(intTable.inArrayPtr));
+ Unsafe.Write(intTable.outArrayPtr, vf);
+
+ if (!intTable.CheckResult((x, y) => x == y))
+ {
+ Console.WriteLine("AVX LoadDquVector256 failed on ushort:");
+ foreach (var item in intTable.outArray)
+ {
+ Console.Write(item + ", ");
+ }
+ Console.WriteLine();
+ testResult = Fail;
+ }
+ }
+
+ using (TestTable<byte> intTable = new TestTable<byte>(new byte[32] { 1, 5, 100, 0, 1, 2, 3, 4, 1, 5, 100, 0, 1, 2, 3, 4, 1, 5, 100, 0, 1, 2, 3, 4, 1, 5, 100, 0, 1, 2, 3, 4 }, new byte[32]))
+ {
+ var vf = Avx.LoadDquVector256((byte*)(intTable.inArrayPtr));
+ Unsafe.Write(intTable.outArrayPtr, vf);
+
+ if (!intTable.CheckResult((x, y) => x == y))
+ {
+ Console.WriteLine("AVX LoadDquVector256 failed on byte:");
+ foreach (var item in intTable.outArray)
+ {
+ Console.Write(item + ", ");
+ }
+ Console.WriteLine();
+ testResult = Fail;
+ }
+ }
+
+ using (TestTable<sbyte> intTable = new TestTable<sbyte>(new sbyte[32] { 1, -5, 100, 0, 1, 2, 3, 4, 1, -5, 100, 0, 1, 2, 3, 4, 1, -5, 100, 0, 1, 2, 3, 4, 1, -5, 100, 0, 1, 2, 3, 4 }, new sbyte[32]))
+ {
+ var vf = Avx.LoadDquVector256((sbyte*)(intTable.inArrayPtr));
+ Unsafe.Write(intTable.outArrayPtr, vf);
+
+ if (!intTable.CheckResult((x, y) => x == y))
+ {
+ Console.WriteLine("AVX LoadDquVector256 failed on sbyte:");
+ foreach (var item in intTable.outArray)
+ {
+ Console.Write(item + ", ");
+ }
+ Console.WriteLine();
+ testResult = Fail;
+ }
+ }
+ }
+
+ return testResult;
+ }
+
+ public unsafe struct TestTable<T> : IDisposable where T : struct
+ {
+ public T[] inArray;
+ public T[] outArray;
+
+ public void* inArrayPtr => inHandle.AddrOfPinnedObject().ToPointer();
+ public void* outArrayPtr => outHandle.AddrOfPinnedObject().ToPointer();
+
+ GCHandle inHandle;
+ GCHandle outHandle;
+ public TestTable(T[] a, T[] b)
+ {
+ this.inArray = a;
+ this.outArray = b;
+
+ inHandle = GCHandle.Alloc(inArray, GCHandleType.Pinned);
+ outHandle = GCHandle.Alloc(outArray, GCHandleType.Pinned);
+ }
+ public bool CheckResult(Func<T, T, bool> check)
+ {
+ for (int i = 0; i < inArray.Length; i++)
+ {
+ if (!check(inArray[i], outArray[i]))
+ {
+ return false;
+ }
+ }
+ return true;
+ }
+
+ public void Dispose()
+ {
+ inHandle.Free();
+ outHandle.Free();
+ }
+ }
+
+ }
+}
--- /dev/null
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <Import Project="$([MSBuild]::GetDirectoryNameOfFileAbove($(MSBuildThisFileDirectory), dir.props))\dir.props" />
+ <PropertyGroup>
+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+ <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
+ <SchemaVersion>2.0</SchemaVersion>
+ <ProjectGuid>{95DFC527-4DC1-495E-97D7-E94EE1F7140D}</ProjectGuid>
+ <OutputType>Exe</OutputType>
+ <ProjectTypeGuids>{786C830F-07A1-408B-BD7F-6EE04809D6DB};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
+ <SolutionDir Condition="$(SolutionDir) == '' Or $(SolutionDir) == '*Undefined*'">..\..\</SolutionDir>
+ <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
+ </PropertyGroup>
+ <!-- Default configurations to help VS understand the configurations -->
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "></PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
+ <ItemGroup>
+ <CodeAnalysisDependentAssemblyPaths Condition=" '$(VS100COMNTOOLS)' != '' " Include="$(VS100COMNTOOLS)..\IDE\PrivateAssemblies">
+ <Visible>False</Visible>
+ </CodeAnalysisDependentAssemblyPaths>
+ </ItemGroup>
+ <PropertyGroup>
+ <DebugType>None</DebugType>
+ <Optimize></Optimize>
+ </PropertyGroup>
+ <ItemGroup>
+ <Service Include="{82A7F48D-3B50-4B1E-B82E-3ADA8210C358}" />
+ </ItemGroup>
+ <ItemGroup>
+ <Compile Include="LoadDquVector256.cs" />
+ </ItemGroup>
+ <Import Project="$([MSBuild]::GetDirectoryNameOfFileAbove($(MSBuildThisFileDirectory), dir.targets))\dir.targets" />
+ <PropertyGroup Condition=" '$(MsBuildProjectDirOverride)' != '' "></PropertyGroup>
+</Project>
--- /dev/null
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <Import Project="$([MSBuild]::GetDirectoryNameOfFileAbove($(MSBuildThisFileDirectory), dir.props))\dir.props" />
+ <PropertyGroup>
+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+ <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
+ <SchemaVersion>2.0</SchemaVersion>
+ <ProjectGuid>{95DFC527-4DC1-495E-97D7-E94EE1F7140D}</ProjectGuid>
+ <OutputType>Exe</OutputType>
+ <ProjectTypeGuids>{786C830F-07A1-408B-BD7F-6EE04809D6DB};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
+ <SolutionDir Condition="$(SolutionDir) == '' Or $(SolutionDir) == '*Undefined*'">..\..\</SolutionDir>
+ <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
+ </PropertyGroup>
+ <!-- Default configurations to help VS understand the configurations -->
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "></PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
+ <ItemGroup>
+ <CodeAnalysisDependentAssemblyPaths Condition=" '$(VS100COMNTOOLS)' != '' " Include="$(VS100COMNTOOLS)..\IDE\PrivateAssemblies">
+ <Visible>False</Visible>
+ </CodeAnalysisDependentAssemblyPaths>
+ </ItemGroup>
+ <PropertyGroup>
+ <DebugType>None</DebugType>
+ <Optimize>True</Optimize>
+ </PropertyGroup>
+ <ItemGroup>
+ <Service Include="{82A7F48D-3B50-4B1E-B82E-3ADA8210C358}" />
+ </ItemGroup>
+ <ItemGroup>
+ <Compile Include="LoadDquVector256.cs" />
+ </ItemGroup>
+ <Import Project="$([MSBuild]::GetDirectoryNameOfFileAbove($(MSBuildThisFileDirectory), dir.targets))\dir.targets" />
+ <PropertyGroup Condition=" '$(MsBuildProjectDirOverride)' != '' "></PropertyGroup>
+</Project>
--- /dev/null
+// Licensed to the .NET Foundation under one or more agreements.
+// The .NET Foundation licenses this file to you under the MIT license.
+// See the LICENSE file in the project root for more information.
+//
+
+using System;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+using System.Runtime.Intrinsics.X86;
+using System.Runtime.Intrinsics;
+
+namespace IntelHardwareIntrinsicTest
+{
+ class Program
+ {
+ const int Pass = 100;
+ const int Fail = 0;
+
+ static unsafe int Main(string[] args)
+ {
+ int testResult = Pass;
+
+ if (Avx.IsSupported)
+ {
+ using (TestTable<float> floatTable = new TestTable<float>(new float[8] { 1, -5, 100, 0, 1, 2, 3, 4 }, new float[8]))
+ {
+ var vf = Avx.LoadVector256((float*)(floatTable.inArrayPtr));
+ Unsafe.Write(floatTable.outArrayPtr, vf);
+
+ if (!floatTable.CheckResult((x, y) => BitConverter.SingleToInt32Bits(x) == BitConverter.SingleToInt32Bits(y)))
+ {
+ Console.WriteLine("AVX LoadVector256 failed on float:");
+ foreach (var item in floatTable.outArray)
+ {
+ Console.Write(item + ", ");
+ }
+ Console.WriteLine();
+ testResult = Fail;
+ }
+ }
+
+ using (TestTable<double> doubleTable = new TestTable<double>(new double[4] { 1, -5, 100, 0}, new double[4]))
+ {
+ var vf = Avx.LoadVector256((double*)(doubleTable.inArrayPtr));
+ Unsafe.Write(doubleTable.outArrayPtr, vf);
+
+ if (!doubleTable.CheckResult((x, y) => BitConverter.DoubleToInt64Bits(x) == BitConverter.DoubleToInt64Bits(y)))
+ {
+ Console.WriteLine("AVX LoadVector256 failed on double:");
+ foreach (var item in doubleTable.outArray)
+ {
+ Console.Write(item + ", ");
+ }
+ Console.WriteLine();
+ testResult = Fail;
+ }
+ }
+
+ using (TestTable<int> intTable = new TestTable<int>(new int[8] { 1, -5, 100, 0, 1, 2, 3, 4 }, new int[8]))
+ {
+ var vf = Avx.LoadVector256((int*)(intTable.inArrayPtr));
+ Unsafe.Write(intTable.outArrayPtr, vf);
+
+ if (!intTable.CheckResult((x, y) => x == y))
+ {
+ Console.WriteLine("AVX LoadVector256 failed on int:");
+ foreach (var item in intTable.outArray)
+ {
+ Console.Write(item + ", ");
+ }
+ Console.WriteLine();
+ testResult = Fail;
+ }
+ }
+
+ using (TestTable<uint> intTable = new TestTable<uint>(new uint[8] { 1, 5, 100, 0, 1, 2, 3, 4 }, new uint[8]))
+ {
+ var vf = Avx.LoadVector256((uint*)(intTable.inArrayPtr));
+ Unsafe.Write(intTable.outArrayPtr, vf);
+
+ if (!intTable.CheckResult((x, y) => x == y))
+ {
+ Console.WriteLine("AVX LoadVector256 failed on uint:");
+ foreach (var item in intTable.outArray)
+ {
+ Console.Write(item + ", ");
+ }
+ Console.WriteLine();
+ testResult = Fail;
+ }
+ }
+
+ using (TestTable<long> intTable = new TestTable<long>(new long[4] { 1, -5, 100, 0 }, new long[4]))
+ {
+ var vf = Avx.LoadVector256((long*)(intTable.inArrayPtr));
+ Unsafe.Write(intTable.outArrayPtr, vf);
+
+ if (!intTable.CheckResult((x, y) => x == y))
+ {
+ Console.WriteLine("AVX LoadVector256 failed on long:");
+ foreach (var item in intTable.outArray)
+ {
+ Console.Write(item + ", ");
+ }
+ Console.WriteLine();
+ testResult = Fail;
+ }
+ }
+
+ using (TestTable<ulong> intTable = new TestTable<ulong>(new ulong[4] { 1, 5, 100, 0 }, new ulong[4]))
+ {
+ var vf = Avx.LoadVector256((ulong*)(intTable.inArrayPtr));
+ Unsafe.Write(intTable.outArrayPtr, vf);
+
+ if (!intTable.CheckResult((x, y) => x == y))
+ {
+ Console.WriteLine("AVX LoadVector256 failed on ulong:");
+ foreach (var item in intTable.outArray)
+ {
+ Console.Write(item + ", ");
+ }
+ Console.WriteLine();
+ testResult = Fail;
+ }
+ }
+
+ using (TestTable<short> intTable = new TestTable<short>(new short[16] { 1, -5, 100, 0, 1, 2, 3, 4, 1, -5, 100, 0, 1, 2, 3, 4 }, new short[16]))
+ {
+ var vf = Avx.LoadVector256((short*)(intTable.inArrayPtr));
+ Unsafe.Write(intTable.outArrayPtr, vf);
+
+ if (!intTable.CheckResult((x, y) => x == y))
+ {
+ Console.WriteLine("AVX LoadVector256 failed on short:");
+ foreach (var item in intTable.outArray)
+ {
+ Console.Write(item + ", ");
+ }
+ Console.WriteLine();
+ testResult = Fail;
+ }
+ }
+
+ using (TestTable<ushort> intTable = new TestTable<ushort>(new ushort[16] { 1, 5, 100, 0, 1, 2, 3, 4, 1, 5, 100, 0, 1, 2, 3, 4 }, new ushort[16]))
+ {
+ var vf = Avx.LoadVector256((ushort*)(intTable.inArrayPtr));
+ Unsafe.Write(intTable.outArrayPtr, vf);
+
+ if (!intTable.CheckResult((x, y) => x == y))
+ {
+ Console.WriteLine("AVX LoadVector256 failed on ushort:");
+ foreach (var item in intTable.outArray)
+ {
+ Console.Write(item + ", ");
+ }
+ Console.WriteLine();
+ testResult = Fail;
+ }
+ }
+
+ using (TestTable<byte> intTable = new TestTable<byte>(new byte[32] { 1, 5, 100, 0, 1, 2, 3, 4, 1, 5, 100, 0, 1, 2, 3, 4, 1, 5, 100, 0, 1, 2, 3, 4, 1, 5, 100, 0, 1, 2, 3, 4 }, new byte[32]))
+ {
+ var vf = Avx.LoadVector256((byte*)(intTable.inArrayPtr));
+ Unsafe.Write(intTable.outArrayPtr, vf);
+
+ if (!intTable.CheckResult((x, y) => x == y))
+ {
+ Console.WriteLine("AVX LoadVector256 failed on byte:");
+ foreach (var item in intTable.outArray)
+ {
+ Console.Write(item + ", ");
+ }
+ Console.WriteLine();
+ testResult = Fail;
+ }
+ }
+
+ using (TestTable<sbyte> intTable = new TestTable<sbyte>(new sbyte[32] { 1, -5, 100, 0, 1, 2, 3, 4, 1, -5, 100, 0, 1, 2, 3, 4, 1, -5, 100, 0, 1, 2, 3, 4, 1, -5, 100, 0, 1, 2, 3, 4 }, new sbyte[32]))
+ {
+ var vf = Avx.LoadVector256((sbyte*)(intTable.inArrayPtr));
+ Unsafe.Write(intTable.outArrayPtr, vf);
+
+ if (!intTable.CheckResult((x, y) => x == y))
+ {
+ Console.WriteLine("AVX LoadVector256 failed on sbyte:");
+ foreach (var item in intTable.outArray)
+ {
+ Console.Write(item + ", ");
+ }
+ Console.WriteLine();
+ testResult = Fail;
+ }
+ }
+ }
+
+ return testResult;
+ }
+
+ public unsafe struct TestTable<T> : IDisposable where T : struct
+ {
+ public T[] inArray;
+ public T[] outArray;
+
+ public void* inArrayPtr => inHandle.AddrOfPinnedObject().ToPointer();
+ public void* outArrayPtr => outHandle.AddrOfPinnedObject().ToPointer();
+
+ GCHandle inHandle;
+ GCHandle outHandle;
+ public TestTable(T[] a, T[] b)
+ {
+ this.inArray = a;
+ this.outArray = b;
+
+ inHandle = GCHandle.Alloc(inArray, GCHandleType.Pinned);
+ outHandle = GCHandle.Alloc(outArray, GCHandleType.Pinned);
+ }
+ public bool CheckResult(Func<T, T, bool> check)
+ {
+ for (int i = 0; i < inArray.Length; i++)
+ {
+ if (!check(inArray[i], outArray[i]))
+ {
+ return false;
+ }
+ }
+ return true;
+ }
+
+ public void Dispose()
+ {
+ inHandle.Free();
+ outHandle.Free();
+ }
+ }
+
+ }
+}
--- /dev/null
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <Import Project="$([MSBuild]::GetDirectoryNameOfFileAbove($(MSBuildThisFileDirectory), dir.props))\dir.props" />
+ <PropertyGroup>
+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+ <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
+ <SchemaVersion>2.0</SchemaVersion>
+ <ProjectGuid>{95DFC527-4DC1-495E-97D7-E94EE1F7140D}</ProjectGuid>
+ <OutputType>Exe</OutputType>
+ <ProjectTypeGuids>{786C830F-07A1-408B-BD7F-6EE04809D6DB};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
+ <SolutionDir Condition="$(SolutionDir) == '' Or $(SolutionDir) == '*Undefined*'">..\..\</SolutionDir>
+ <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
+ </PropertyGroup>
+ <!-- Default configurations to help VS understand the configurations -->
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "></PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
+ <ItemGroup>
+ <CodeAnalysisDependentAssemblyPaths Condition=" '$(VS100COMNTOOLS)' != '' " Include="$(VS100COMNTOOLS)..\IDE\PrivateAssemblies">
+ <Visible>False</Visible>
+ </CodeAnalysisDependentAssemblyPaths>
+ </ItemGroup>
+ <PropertyGroup>
+ <DebugType>None</DebugType>
+ <Optimize></Optimize>
+ </PropertyGroup>
+ <ItemGroup>
+ <Service Include="{82A7F48D-3B50-4B1E-B82E-3ADA8210C358}" />
+ </ItemGroup>
+ <ItemGroup>
+ <Compile Include="LoadVector256.cs" />
+ </ItemGroup>
+ <Import Project="$([MSBuild]::GetDirectoryNameOfFileAbove($(MSBuildThisFileDirectory), dir.targets))\dir.targets" />
+ <PropertyGroup Condition=" '$(MsBuildProjectDirOverride)' != '' "></PropertyGroup>
+</Project>
--- /dev/null
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <Import Project="$([MSBuild]::GetDirectoryNameOfFileAbove($(MSBuildThisFileDirectory), dir.props))\dir.props" />
+ <PropertyGroup>
+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+ <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
+ <SchemaVersion>2.0</SchemaVersion>
+ <ProjectGuid>{95DFC527-4DC1-495E-97D7-E94EE1F7140D}</ProjectGuid>
+ <OutputType>Exe</OutputType>
+ <ProjectTypeGuids>{786C830F-07A1-408B-BD7F-6EE04809D6DB};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
+ <SolutionDir Condition="$(SolutionDir) == '' Or $(SolutionDir) == '*Undefined*'">..\..\</SolutionDir>
+ <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
+ </PropertyGroup>
+ <!-- Default configurations to help VS understand the configurations -->
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "></PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
+ <ItemGroup>
+ <CodeAnalysisDependentAssemblyPaths Condition=" '$(VS100COMNTOOLS)' != '' " Include="$(VS100COMNTOOLS)..\IDE\PrivateAssemblies">
+ <Visible>False</Visible>
+ </CodeAnalysisDependentAssemblyPaths>
+ </ItemGroup>
+ <PropertyGroup>
+ <DebugType>None</DebugType>
+ <Optimize>True</Optimize>
+ </PropertyGroup>
+ <ItemGroup>
+ <Service Include="{82A7F48D-3B50-4B1E-B82E-3ADA8210C358}" />
+ </ItemGroup>
+ <ItemGroup>
+ <Compile Include="LoadVector256.cs" />
+ </ItemGroup>
+ <Import Project="$([MSBuild]::GetDirectoryNameOfFileAbove($(MSBuildThisFileDirectory), dir.targets))\dir.targets" />
+ <PropertyGroup Condition=" '$(MsBuildProjectDirOverride)' != '' "></PropertyGroup>
+</Project>