batch->rsd[PIPE_SHADER_VERTEX] =
panfrost_emit_compute_shader_meta(batch, PIPE_SHADER_VERTEX);
+ batch->uniform_buffers[PIPE_SHADER_VERTEX] =
+ panfrost_emit_const_buf(batch, PIPE_SHADER_VERTEX, NULL,
+ &batch->push_uniforms[PIPE_SHADER_VERTEX], NULL);
+
#if PAN_ARCH >= 9
pan_section_pack(t.cpu, COMPUTE_JOB, PAYLOAD, cfg) {
cfg.workgroup_size_x = 1;
info->instance_count, 1, 1, 1,
PAN_ARCH <= 5, false);
- batch->uniform_buffers[PIPE_SHADER_VERTEX] =
- panfrost_emit_const_buf(batch, PIPE_SHADER_VERTEX, NULL,
- &batch->push_uniforms[PIPE_SHADER_VERTEX], NULL);
-
panfrost_draw_emit_vertex(batch, info, &invocation, 0, 0, attribs,
attrib_bufs, t.cpu);
#endif