/* This is overkill
*/
-void mgaFinish( GLcontext *ctx )
+static void mgaFinish( GLcontext *ctx )
{
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
{
if (MGA_DEBUG&DEBUG_VERBOSE_IOCTL)
fprintf(stderr, "mgaGetIloadBuffer (buffer now %p)\n",
- mmesa->iload_buffer);
+ (void *) mmesa->iload_buffer);
mmesa->iload_buffer = mga_get_buffer_ioctl( mmesa );
}
-void mgaFlush( GLcontext *ctx )
+static void mgaFlush( GLcontext *ctx )
{
mgaContextPtr mmesa = MGA_CONTEXT( ctx );
if (texImage->Data == NULL) {
fprintf(stderr, "null texture image data tObj %p level %d\n",
- t->base.tObj, level);
+ (void *) t->base.tObj, level);
return;
}