agx: Fix shader info with sample mask writes
authorAlyssa Rosenzweig <alyssa@rosenzweig.io>
Thu, 3 Aug 2023 17:28:27 +0000 (13:28 -0400)
committerMarge Bot <emma+marge@anholt.net>
Fri, 11 Aug 2023 20:31:27 +0000 (20:31 +0000)
Otherwise the discard_agx isn't lowered.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24635>

src/asahi/lib/agx_nir_lower_msaa.c

index bd9729c..a4c2334 100644 (file)
@@ -129,6 +129,7 @@ lower_sample_mask_write(nir_builder *b, nir_instr *instr, void *data)
     * and then lowering sample shading after (splitting up discard targets).
     */
    nir_discard_agx(b, nir_inot(b, nir_u2u16(b, intr->src[0].ssa)));
+   b->shader->info.fs.uses_discard = true;
    nir_instr_remove(instr);
    return true;
 }