}
program { name: "disable_text";
script {
+ new st[31];
+ new Float:vl;
set_int(button_state, BUTTON_STATE_DISABLED);
- set_state(PART:"elm.text", "visible", 0.0);
+ get_state(PART:"elm.text", st, 30, vl);
+ if (!strcmp(st, "clicked") || !strcmp(st, "focused"))
+ set_state(PART:"elm.text", "visible", 0.0);
}
}
program { name: "enable";
}
program { name: "enable_text";
script {
+ new st[31];
+ new Float:vl;
set_int(button_state, BUTTON_STATE_ENABLED);
- set_state(PART:"elm.text", "visible", 0.0);
+ get_state(PART:"elm.text", st, 30, vl);
+ if (!strcmp(st, "clicked") || !strcmp(st, "focused"))
+ set_state(PART:"elm.text", "visible", 0.0);
}
}
program { name: "focused";
}
program { name: "disable_text";
script {
+ new st[31];
+ new Float:vl;
set_int(button_state, BUTTON_STATE_DISABLED);
- set_state(PART:"elm.text", "visible", 0.0);
+ get_state(PART:"elm.text", st, 30, vl);
+ if (!strcmp(st, "clicked") || !strcmp(st, "focused"))
+ set_state(PART:"elm.text", "visible", 0.0);
}
}
program { name: "enable";
}
program { name: "enable_text";
script {
+ new st[31];
+ new Float:vl;
set_int(button_state, BUTTON_STATE_ENABLED);
- set_state(PART:"elm.text", "visible", 0.0);
+ get_state(PART:"elm.text", st, 30, vl);
+ if (!strcmp(st, "clicked") || !strcmp(st, "focused"))
+ set_state(PART:"elm.text", "visible", 0.0);
}
}
program { name: "focused";
}
program { name: "disable_text";
script {
+ new st[31];
+ new Float:vl;
set_int(button_state, BUTTON_STATE_DISABLED);
- set_state(PART:"elm.text", "visible", 0.0);
+ get_state(PART:"elm.text", st, 30, vl);
+ if (!strcmp(st, "clicked") || !strcmp(st, "focused"))
+ set_state(PART:"elm.text", "visible", 0.0);
}
}
program { name: "enable";
}
program { name: "enable_text";
script {
+ new st[31];
+ new Float:vl;
set_int(button_state, BUTTON_STATE_ENABLED);
- set_state(PART:"elm.text", "visible", 0.0);
+ get_state(PART:"elm.text", st, 30, vl);
+ if (!strcmp(st, "clicked") || !strcmp(st, "focused"))
+ set_state(PART:"elm.text", "visible", 0.0);
}
}
program { name: "focused";
}
program { name: "disable_text";
script {
+ new st[31];
+ new Float:vl;
set_int(button_state, BUTTON_STATE_DISABLED);
- set_state(PART:"elm.text", "visible", 0.0);
+ get_state(PART:"elm.text", st, 30, vl);
+ if (!strcmp(st, "clicked") || !strcmp(st, "focused"))
+ set_state(PART:"elm.text", "visible", 0.0);
}
}
program { name: "enable";
}
program { name: "enable_text";
script {
+ new st[31];
+ new Float:vl;
set_int(button_state, BUTTON_STATE_ENABLED);
- set_state(PART:"elm.text", "visible", 0.0);
+ get_state(PART:"elm.text", st, 30, vl);
+ if (!strcmp(st, "clicked") || !strcmp(st, "focused"))
+ set_state(PART:"elm.text", "visible", 0.0);
}
}
program { name: "focused";