fix crash when adding an image to an engineless canvas
authordiscomfitor <discomfitor@7cbeb6ba-43b4-40fd-8cce-4c39aea84d33>
Wed, 13 Jun 2012 08:20:28 +0000 (08:20 +0000)
committerdiscomfitor <discomfitor@7cbeb6ba-43b4-40fd-8cce-4c39aea84d33>
Wed, 13 Jun 2012 08:20:28 +0000 (08:20 +0000)
git-svn-id: http://svn.enlightenment.org/svn/e/trunk/evas@72071 7cbeb6ba-43b4-40fd-8cce-4c39aea84d33

ChangeLog
src/lib/canvas/evas_object_image.c

index 43a64de..3949dec 100644 (file)
--- a/ChangeLog
+++ b/ChangeLog
 2012-06-12  ChunEon Park (Hermet)
 
        * Removed empty evas_object_map_source_set/get APIs. Will Not be implemented.
+
+2012-06-13  Mike Blumenkrantz
+
+        * Fix crash in evas_object_image_add() when called prior to setting an engine
+          for the given canvas.
index 14bde10..aa7efd8 100644 (file)
@@ -177,6 +177,7 @@ evas_object_image_add(Evas *e)
    MAGIC_CHECK(e, Evas, MAGIC_EVAS);
    return NULL;
    MAGIC_CHECK_END();
+   EINA_SAFETY_ON_NULL_RETURN_VAL(e->engine.func, NULL);
    obj = evas_object_new(e);
    evas_object_image_init(obj);
    evas_object_inject(obj, e);