+++ /dev/null
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-
-#include <glib.h>
-#include <gmodule.h>
-
-#undef CLUTTER_DISABLE_DEPRECATED
-#include <clutter/clutter.h>
-
-G_MODULE_EXPORT int
-test_viewport_main (int argc, char *argv[])
-{
- ClutterTimeline *timeline;
- ClutterAlpha *alpha;
- ClutterBehaviour *r_behave;
- ClutterActor *stage;
- ClutterActor *hand;
- ClutterColor stage_color = { 0xcc, 0xcc, 0xcc, 0xff };
- gchar *file;
-
- clutter_init (&argc, &argv);
-
- stage = clutter_stage_get_default ();
-
- clutter_stage_set_color (CLUTTER_STAGE (stage),
- &stage_color);
-
- /* Make a hand */
- file = g_build_filename (TESTS_DATADIR, "redhand.png", NULL);
- hand = clutter_texture_new_from_file (file, NULL);
- if (!hand)
- g_error("Unable to load image '%s'", file);
-
- g_free (file);
-
- clutter_actor_set_position (hand, 300, 200);
- clutter_actor_set_clip (hand, 20, 21, 132, 170);
- clutter_actor_set_anchor_point (hand, 86, 125);
- clutter_actor_show (hand);
- clutter_container_add_actor (CLUTTER_CONTAINER (stage), hand);
-
- /* Make a timeline */
- timeline = clutter_timeline_new (7692);
- clutter_timeline_set_loop (timeline, TRUE);
-
- /* Set an alpha func to power behaviour */
- alpha = clutter_alpha_new_full (timeline, CLUTTER_LINEAR);
-
- /* Create a behaviour for that alpha */
- r_behave = clutter_behaviour_rotate_new (alpha,
- CLUTTER_Z_AXIS,
- CLUTTER_ROTATE_CW,
- 0.0, 360.0);
-
- /* Apply it to our actor */
- clutter_behaviour_apply (r_behave, hand);
-
- /* start the timeline and thus the animations */
- clutter_timeline_start (timeline);
-
- clutter_actor_show_all (stage);
-
- clutter_main();
-
- g_object_unref (r_behave);
-
- return 0;
-}