#include <dali/public-api/math/rect.h>
#include <dali/public-api/events/touch-event.h>
-namespace Dali DALI_IMPORT_API
+namespace Dali DALI_INTERNAL
{
struct DeviceLayout;
/**
* @brief Create an uninitialized Adaptor.
*/
- DALI_INTERNAL Adaptor();
+ Adaptor();
Internal::Adaptor::Adaptor* mImpl; ///< Implementation object
friend class Internal::Adaptor::Adaptor;
adaptor_common_internal_src_files = \
$(adaptor_common_dir)/abort-handler.cpp \
$(adaptor_common_dir)/accessibility-gesture-detector.cpp \
+ $(adaptor_common_dir)/adaptor.cpp \
$(adaptor_common_dir)/adaptor-impl.cpp \
$(adaptor_common_dir)/application-impl.cpp \
$(adaptor_common_dir)/bitmap-loader-impl.cpp \
#include <dali/public-api/adaptor-framework/accessibility-action-handler.h>
#include <dali/public-api/adaptor-framework/accessibility-gesture-handler.h>
#include <dali/public-api/adaptor-framework/accessibility-manager.h>
-#include <dali/public-api/adaptor-framework/adaptor.h>
#include <dali/public-api/adaptor-framework/application.h>
#include <dali/public-api/adaptor-framework/bitmap-loader.h>
#include <dali/public-api/adaptor-framework/bitmap-saver.h>
public_api_src_files = \
$(adaptor_public_api_dir)/adaptor-framework/accessibility-manager.cpp \
- $(adaptor_public_api_dir)/adaptor-framework/adaptor.cpp \
$(adaptor_public_api_dir)/adaptor-framework/application.cpp \
$(adaptor_public_api_dir)/adaptor-framework/bitmap-loader.cpp \
$(adaptor_public_api_dir)/adaptor-framework/bitmap-saver.cpp \
$(adaptor_public_api_dir)/adaptor-framework/accessibility-action-handler.h \
$(adaptor_public_api_dir)/adaptor-framework/accessibility-gesture-handler.h \
$(adaptor_public_api_dir)/adaptor-framework/accessibility-manager.h \
- $(adaptor_public_api_dir)/adaptor-framework/adaptor.h \
$(adaptor_public_api_dir)/adaptor-framework/application.h \
$(adaptor_public_api_dir)/adaptor-framework/bitmap-loader.h \
$(adaptor_public_api_dir)/adaptor-framework/bitmap-saver.h \
{
Application app = Application::New(&argc, &argv);
LinkerApp linkerApp (app);
-
- Adaptor& adaptor = Dali::Adaptor::Get();
- if(adaptor.IsAvailable())
- {
- app.MainLoop();
- }
+ app.MainLoop();
return 0;
}