:envvar:`ANV_ENABLE_GENERATED_INDIRECT_DRAWS`
If defined to ``0`` or ``false``, this will disable the generated
- indirect draw optimization in Anv. This will only affect Gfx11+.
+ indirect draw optimization in ANV. This will only affect Gfx11+.
:envvar:`ANV_ENABLE_PIPELINE_CACHE`
If defined to ``0`` or ``false``, this will disable pipeline
caching, forcing ANV to reparse and recompile any VkShaderModule
memory or touch HW registers, feeding the 3D pipeline as fast as it
can.
-In Anv this implemented by using a side batch buffer. When Anv
+In ANV this implemented by using a side batch buffer. When ANV
encounters the first indirect draws, it generates a jump into the side
batch, the side batch contains a draw call using a generation shader
for each indirect draw. We keep adding on more generation draws into