gst_util_uint64_scale_int (wfx.nAvgBytesPerSec, spec->buffer_time,
GST_MSECOND);
/* Make sure we make those numbers multiple of our sample size in bytes */
- dsoundsink->buffer_size += dsoundsink->buffer_size % spec->info.bpf;
+ dsoundsink->buffer_size -= dsoundsink->buffer_size % spec->info.bpf;
spec->segsize =
gst_util_uint64_scale_int (wfx.nAvgBytesPerSec, spec->latency_time,
GST_MSECOND);
- spec->segsize += spec->segsize % spec->info.bpf;
+ spec->segsize -= spec->segsize % spec->info.bpf;
spec->segtotal = dsoundsink->buffer_size / spec->segsize;
} else {
#ifdef WAVE_FORMAT_DOLBY_AC3_SPDIF