view->target_direction = target_direction;
DBG(" target direction = %d , display_direction =%d", target_direction, display_direction);
- if (display_direction != view->target_direction) {
- switch (view->target_direction) {
+ switch (view->target_direction) {
case CAM_TARGET_DIRECTION_PORTRAIT:
#ifndef CAMERA_MACHINE_I686
rotationVal = CAMERA_ROTATION_270;
break;
default:
break;
- }
- if (ret != CAMERA_ERROR_NONE) {
- ERR("camera_set_display_rotation failed - code[%x]", ret);
- }
+ }
+ if (ret != CAMERA_ERROR_NONE) {
+ ERR("camera_set_display_rotation failed - code[%x]", ret);
}
_main_view_emit_signal_layout(view->target_direction);
if (view->device_type == CAMERA_DEVICE_CAMERA1) {