dEQP-EGL.functional.get_proc_address.extension.gl_khr_blend_equation_advanced
dEQP-EGL.functional.get_proc_address.extension.gl_khr_debug
dEQP-EGL.functional.get_proc_address.extension.gl_khr_robustness
++dEQP-EGL.functional.get_proc_address.extension.gl_khr_parallel_shader_compile
dEQP-EGL.functional.get_proc_address.extension.gl_nv_bindless_texture
dEQP-EGL.functional.get_proc_address.extension.gl_nv_blend_equation_advanced
dEQP-EGL.functional.get_proc_address.extension.gl_nv_conditional_render
dEQP-EGL.functional.get_proc_address.extension.gl_khr_blend_equation_advanced
dEQP-EGL.functional.get_proc_address.extension.gl_khr_debug
dEQP-EGL.functional.get_proc_address.extension.gl_khr_robustness
++dEQP-EGL.functional.get_proc_address.extension.gl_khr_parallel_shader_compile
dEQP-EGL.functional.get_proc_address.extension.gl_nv_bindless_texture
dEQP-EGL.functional.get_proc_address.extension.gl_nv_blend_equation_advanced
dEQP-EGL.functional.get_proc_address.extension.gl_nv_conditional_render
KHR-GL45.polygon_offset_clamp.PolygonOffsetClampAvailability
KHR-GL45.polygon_offset_clamp.PolygonOffsetClampMinMax
KHR-GL45.polygon_offset_clamp.PolygonOffsetClampZeroInfinity
+KHR-GL45.separable_programs_tf.tessellation_active
+KHR-GL45.separable_programs_tf.geometry_active
+ KHR-GL45.spirv_extensions.spirv_extensions_queries
KHR-GLES3.texture_filter_anisotropic.queries
KHR-GLES3.texture_filter_anisotropic.drawing
KHR-GLES3.exposed_extensions.validate_extensions
+KHR-GLES3.core.constant_expressions.basic_radians_float_vertex
+KHR-GLES3.core.constant_expressions.basic_radians_float_fragment
+KHR-GLES3.core.constant_expressions.basic_radians_vec2_vertex
+KHR-GLES3.core.constant_expressions.basic_radians_vec2_fragment
+KHR-GLES3.core.constant_expressions.basic_radians_vec3_vertex
+KHR-GLES3.core.constant_expressions.basic_radians_vec3_fragment
+KHR-GLES3.core.constant_expressions.basic_radians_vec4_vertex
+KHR-GLES3.core.constant_expressions.basic_radians_vec4_fragment
+KHR-GLES3.core.constant_expressions.basic_degrees_float_vertex
+KHR-GLES3.core.constant_expressions.basic_degrees_float_fragment
+KHR-GLES3.core.constant_expressions.basic_degrees_vec2_vertex
+KHR-GLES3.core.constant_expressions.basic_degrees_vec2_fragment
+KHR-GLES3.core.constant_expressions.basic_degrees_vec3_vertex
+KHR-GLES3.core.constant_expressions.basic_degrees_vec3_fragment
+KHR-GLES3.core.constant_expressions.basic_degrees_vec4_vertex
+KHR-GLES3.core.constant_expressions.basic_degrees_vec4_fragment
+KHR-GLES3.core.constant_expressions.basic_sin_float_vertex
+KHR-GLES3.core.constant_expressions.basic_sin_float_fragment
+KHR-GLES3.core.constant_expressions.basic_sin_vec2_vertex
+KHR-GLES3.core.constant_expressions.basic_sin_vec2_fragment
+KHR-GLES3.core.constant_expressions.basic_sin_vec3_vertex
+KHR-GLES3.core.constant_expressions.basic_sin_vec3_fragment
+KHR-GLES3.core.constant_expressions.basic_sin_vec4_vertex
+KHR-GLES3.core.constant_expressions.basic_sin_vec4_fragment
+KHR-GLES3.core.constant_expressions.basic_cos_float_vertex
+KHR-GLES3.core.constant_expressions.basic_cos_float_fragment
+KHR-GLES3.core.constant_expressions.basic_cos_vec2_vertex
+KHR-GLES3.core.constant_expressions.basic_cos_vec2_fragment
+KHR-GLES3.core.constant_expressions.basic_cos_vec3_vertex
+KHR-GLES3.core.constant_expressions.basic_cos_vec3_fragment
+KHR-GLES3.core.constant_expressions.basic_cos_vec4_vertex
+KHR-GLES3.core.constant_expressions.basic_cos_vec4_fragment
+KHR-GLES3.core.constant_expressions.basic_asin_float_vertex
+KHR-GLES3.core.constant_expressions.basic_asin_float_fragment
+KHR-GLES3.core.constant_expressions.basic_asin_vec2_vertex
+KHR-GLES3.core.constant_expressions.basic_asin_vec2_fragment
+KHR-GLES3.core.constant_expressions.basic_asin_vec3_vertex
+KHR-GLES3.core.constant_expressions.basic_asin_vec3_fragment
+KHR-GLES3.core.constant_expressions.basic_asin_vec4_vertex
+KHR-GLES3.core.constant_expressions.basic_asin_vec4_fragment
+KHR-GLES3.core.constant_expressions.basic_acos_float_vertex
+KHR-GLES3.core.constant_expressions.basic_acos_float_fragment
+KHR-GLES3.core.constant_expressions.basic_acos_vec2_vertex
+KHR-GLES3.core.constant_expressions.basic_acos_vec2_fragment
+KHR-GLES3.core.constant_expressions.basic_acos_vec3_vertex
+KHR-GLES3.core.constant_expressions.basic_acos_vec3_fragment
+KHR-GLES3.core.constant_expressions.basic_acos_vec4_vertex
+KHR-GLES3.core.constant_expressions.basic_acos_vec4_fragment
+KHR-GLES3.core.constant_expressions.basic_pow_float_vertex
+KHR-GLES3.core.constant_expressions.basic_pow_float_fragment
+KHR-GLES3.core.constant_expressions.basic_pow_vec2_vertex
+KHR-GLES3.core.constant_expressions.basic_pow_vec2_fragment
+KHR-GLES3.core.constant_expressions.basic_pow_vec3_vertex
+KHR-GLES3.core.constant_expressions.basic_pow_vec3_fragment
+KHR-GLES3.core.constant_expressions.basic_pow_vec4_vertex
+KHR-GLES3.core.constant_expressions.basic_pow_vec4_fragment
+KHR-GLES3.core.constant_expressions.basic_exp_float_vertex
+KHR-GLES3.core.constant_expressions.basic_exp_float_fragment
+KHR-GLES3.core.constant_expressions.basic_exp_vec2_vertex
+KHR-GLES3.core.constant_expressions.basic_exp_vec2_fragment
+KHR-GLES3.core.constant_expressions.basic_exp_vec3_vertex
+KHR-GLES3.core.constant_expressions.basic_exp_vec3_fragment
+KHR-GLES3.core.constant_expressions.basic_exp_vec4_vertex
+KHR-GLES3.core.constant_expressions.basic_exp_vec4_fragment
+KHR-GLES3.core.constant_expressions.basic_log_float_vertex
+KHR-GLES3.core.constant_expressions.basic_log_float_fragment
+KHR-GLES3.core.constant_expressions.basic_log_vec2_vertex
+KHR-GLES3.core.constant_expressions.basic_log_vec2_fragment
+KHR-GLES3.core.constant_expressions.basic_log_vec3_vertex
+KHR-GLES3.core.constant_expressions.basic_log_vec3_fragment
+KHR-GLES3.core.constant_expressions.basic_log_vec4_vertex
+KHR-GLES3.core.constant_expressions.basic_log_vec4_fragment
+KHR-GLES3.core.constant_expressions.basic_exp2_float_vertex
+KHR-GLES3.core.constant_expressions.basic_exp2_float_fragment
+KHR-GLES3.core.constant_expressions.basic_exp2_vec2_vertex
+KHR-GLES3.core.constant_expressions.basic_exp2_vec2_fragment
+KHR-GLES3.core.constant_expressions.basic_exp2_vec3_vertex
+KHR-GLES3.core.constant_expressions.basic_exp2_vec3_fragment
+KHR-GLES3.core.constant_expressions.basic_exp2_vec4_vertex
+KHR-GLES3.core.constant_expressions.basic_exp2_vec4_fragment
+KHR-GLES3.core.constant_expressions.basic_log2_float_vertex
+KHR-GLES3.core.constant_expressions.basic_log2_float_fragment
+KHR-GLES3.core.constant_expressions.basic_log2_vec2_vertex
+KHR-GLES3.core.constant_expressions.basic_log2_vec2_fragment
+KHR-GLES3.core.constant_expressions.basic_log2_vec3_vertex
+KHR-GLES3.core.constant_expressions.basic_log2_vec3_fragment
+KHR-GLES3.core.constant_expressions.basic_log2_vec4_vertex
+KHR-GLES3.core.constant_expressions.basic_log2_vec4_fragment
+KHR-GLES3.core.constant_expressions.basic_sqrt_float_vertex
+KHR-GLES3.core.constant_expressions.basic_sqrt_float_fragment
+KHR-GLES3.core.constant_expressions.basic_sqrt_vec2_vertex
+KHR-GLES3.core.constant_expressions.basic_sqrt_vec2_fragment
+KHR-GLES3.core.constant_expressions.basic_sqrt_vec3_vertex
+KHR-GLES3.core.constant_expressions.basic_sqrt_vec3_fragment
+KHR-GLES3.core.constant_expressions.basic_sqrt_vec4_vertex
+KHR-GLES3.core.constant_expressions.basic_sqrt_vec4_fragment
+KHR-GLES3.core.constant_expressions.basic_inversesqrt_float_vertex
+KHR-GLES3.core.constant_expressions.basic_inversesqrt_float_fragment
+KHR-GLES3.core.constant_expressions.basic_inversesqrt_vec2_vertex
+KHR-GLES3.core.constant_expressions.basic_inversesqrt_vec2_fragment
+KHR-GLES3.core.constant_expressions.basic_inversesqrt_vec3_vertex
+KHR-GLES3.core.constant_expressions.basic_inversesqrt_vec3_fragment
+KHR-GLES3.core.constant_expressions.basic_inversesqrt_vec4_vertex
+KHR-GLES3.core.constant_expressions.basic_inversesqrt_vec4_fragment
+KHR-GLES3.core.constant_expressions.basic_abs_int_vertex
+KHR-GLES3.core.constant_expressions.basic_abs_int_fragment
+KHR-GLES3.core.constant_expressions.basic_abs_ivec2_vertex
+KHR-GLES3.core.constant_expressions.basic_abs_ivec2_fragment
+KHR-GLES3.core.constant_expressions.basic_abs_ivec3_vertex
+KHR-GLES3.core.constant_expressions.basic_abs_ivec3_fragment
+KHR-GLES3.core.constant_expressions.basic_abs_ivec4_vertex
+KHR-GLES3.core.constant_expressions.basic_abs_ivec4_fragment
+KHR-GLES3.core.constant_expressions.basic_sign_float_vertex
+KHR-GLES3.core.constant_expressions.basic_sign_float_fragment
+KHR-GLES3.core.constant_expressions.basic_sign_vec2_vertex
+KHR-GLES3.core.constant_expressions.basic_sign_vec2_fragment
+KHR-GLES3.core.constant_expressions.basic_sign_vec3_vertex
+KHR-GLES3.core.constant_expressions.basic_sign_vec3_fragment
+KHR-GLES3.core.constant_expressions.basic_sign_vec4_vertex
+KHR-GLES3.core.constant_expressions.basic_sign_vec4_fragment
+KHR-GLES3.core.constant_expressions.basic_floor_float_vertex
+KHR-GLES3.core.constant_expressions.basic_floor_float_fragment
+KHR-GLES3.core.constant_expressions.basic_floor_vec2_vertex
+KHR-GLES3.core.constant_expressions.basic_floor_vec2_fragment
+KHR-GLES3.core.constant_expressions.basic_floor_vec3_vertex
+KHR-GLES3.core.constant_expressions.basic_floor_vec3_fragment
+KHR-GLES3.core.constant_expressions.basic_floor_vec4_vertex
+KHR-GLES3.core.constant_expressions.basic_floor_vec4_fragment
+KHR-GLES3.core.constant_expressions.basic_trunc_float_vertex
+KHR-GLES3.core.constant_expressions.basic_trunc_float_fragment
+KHR-GLES3.core.constant_expressions.basic_trunc_vec2_vertex
+KHR-GLES3.core.constant_expressions.basic_trunc_vec2_fragment
+KHR-GLES3.core.constant_expressions.basic_trunc_vec3_vertex
+KHR-GLES3.core.constant_expressions.basic_trunc_vec3_fragment
+KHR-GLES3.core.constant_expressions.basic_trunc_vec4_vertex
+KHR-GLES3.core.constant_expressions.basic_trunc_vec4_fragment
+KHR-GLES3.core.constant_expressions.basic_round_float_vertex
+KHR-GLES3.core.constant_expressions.basic_round_float_fragment
+KHR-GLES3.core.constant_expressions.basic_round_vec2_vertex
+KHR-GLES3.core.constant_expressions.basic_round_vec2_fragment
+KHR-GLES3.core.constant_expressions.basic_round_vec3_vertex
+KHR-GLES3.core.constant_expressions.basic_round_vec3_fragment
+KHR-GLES3.core.constant_expressions.basic_round_vec4_vertex
+KHR-GLES3.core.constant_expressions.basic_round_vec4_fragment
+KHR-GLES3.core.constant_expressions.basic_ceil_float_vertex
+KHR-GLES3.core.constant_expressions.basic_ceil_float_fragment
+KHR-GLES3.core.constant_expressions.basic_ceil_vec2_vertex
+KHR-GLES3.core.constant_expressions.basic_ceil_vec2_fragment
+KHR-GLES3.core.constant_expressions.basic_ceil_vec3_vertex
+KHR-GLES3.core.constant_expressions.basic_ceil_vec3_fragment
+KHR-GLES3.core.constant_expressions.basic_ceil_vec4_vertex
+KHR-GLES3.core.constant_expressions.basic_ceil_vec4_fragment
+KHR-GLES3.core.constant_expressions.basic_mod_float_vertex
+KHR-GLES3.core.constant_expressions.basic_mod_float_fragment
+KHR-GLES3.core.constant_expressions.basic_mod_vec2_vertex
+KHR-GLES3.core.constant_expressions.basic_mod_vec2_fragment
+KHR-GLES3.core.constant_expressions.basic_mod_vec2_float_vertex
+KHR-GLES3.core.constant_expressions.basic_mod_vec2_float_fragment
+KHR-GLES3.core.constant_expressions.basic_mod_vec3_vertex
+KHR-GLES3.core.constant_expressions.basic_mod_vec3_fragment
+KHR-GLES3.core.constant_expressions.basic_mod_vec3_float_vertex
+KHR-GLES3.core.constant_expressions.basic_mod_vec3_float_fragment
+KHR-GLES3.core.constant_expressions.basic_mod_vec4_vertex
+KHR-GLES3.core.constant_expressions.basic_mod_vec4_fragment
+KHR-GLES3.core.constant_expressions.basic_mod_vec4_float_vertex
+KHR-GLES3.core.constant_expressions.basic_mod_vec4_float_fragment
+KHR-GLES3.core.constant_expressions.basic_min_float_vertex
+KHR-GLES3.core.constant_expressions.basic_min_float_fragment
+KHR-GLES3.core.constant_expressions.basic_min_vec2_vertex
+KHR-GLES3.core.constant_expressions.basic_min_vec2_fragment
+KHR-GLES3.core.constant_expressions.basic_min_vec2_float_vertex
+KHR-GLES3.core.constant_expressions.basic_min_vec2_float_fragment
+KHR-GLES3.core.constant_expressions.basic_min_vec3_vertex
+KHR-GLES3.core.constant_expressions.basic_min_vec3_fragment
+KHR-GLES3.core.constant_expressions.basic_min_vec3_float_vertex
+KHR-GLES3.core.constant_expressions.basic_min_vec3_float_fragment
+KHR-GLES3.core.constant_expressions.basic_min_vec4_vertex
+KHR-GLES3.core.constant_expressions.basic_min_vec4_fragment
+KHR-GLES3.core.constant_expressions.basic_min_vec4_float_vertex
+KHR-GLES3.core.constant_expressions.basic_min_vec4_float_fragment
+KHR-GLES3.core.constant_expressions.basic_max_float_vertex
+KHR-GLES3.core.constant_expressions.basic_max_float_fragment
+KHR-GLES3.core.constant_expressions.basic_max_vec2_vertex
+KHR-GLES3.core.constant_expressions.basic_max_vec2_fragment
+KHR-GLES3.core.constant_expressions.basic_max_vec2_float_vertex
+KHR-GLES3.core.constant_expressions.basic_max_vec2_float_fragment
+KHR-GLES3.core.constant_expressions.basic_max_vec3_vertex
+KHR-GLES3.core.constant_expressions.basic_max_vec3_fragment
+KHR-GLES3.core.constant_expressions.basic_max_vec3_float_vertex
+KHR-GLES3.core.constant_expressions.basic_max_vec3_float_fragment
+KHR-GLES3.core.constant_expressions.basic_max_vec4_vertex
+KHR-GLES3.core.constant_expressions.basic_max_vec4_fragment
+KHR-GLES3.core.constant_expressions.basic_max_vec4_float_vertex
+KHR-GLES3.core.constant_expressions.basic_max_vec4_float_fragment
+KHR-GLES3.core.constant_expressions.basic_clamp_float_vertex
+KHR-GLES3.core.constant_expressions.basic_clamp_float_fragment
+KHR-GLES3.core.constant_expressions.basic_clamp_vec2_vertex
+KHR-GLES3.core.constant_expressions.basic_clamp_vec2_fragment
+KHR-GLES3.core.constant_expressions.basic_clamp_vec2_float_vertex
+KHR-GLES3.core.constant_expressions.basic_clamp_vec2_float_fragment
+KHR-GLES3.core.constant_expressions.basic_clamp_vec3_vertex
+KHR-GLES3.core.constant_expressions.basic_clamp_vec3_fragment
+KHR-GLES3.core.constant_expressions.basic_clamp_vec3_float_vertex
+KHR-GLES3.core.constant_expressions.basic_clamp_vec3_float_fragment
+KHR-GLES3.core.constant_expressions.basic_clamp_vec4_vertex
+KHR-GLES3.core.constant_expressions.basic_clamp_vec4_fragment
+KHR-GLES3.core.constant_expressions.basic_clamp_vec4_float_vertex
+KHR-GLES3.core.constant_expressions.basic_clamp_vec4_float_fragment
+KHR-GLES3.core.constant_expressions.basic_length_float_vertex
+KHR-GLES3.core.constant_expressions.basic_length_float_fragment
+KHR-GLES3.core.constant_expressions.basic_length_vec2_vertex
+KHR-GLES3.core.constant_expressions.basic_length_vec2_fragment
+KHR-GLES3.core.constant_expressions.basic_length_vec3_vertex
+KHR-GLES3.core.constant_expressions.basic_length_vec3_fragment
+KHR-GLES3.core.constant_expressions.basic_length_vec4_vertex
+KHR-GLES3.core.constant_expressions.basic_length_vec4_fragment
+KHR-GLES3.core.constant_expressions.basic_dot_float_vertex
+KHR-GLES3.core.constant_expressions.basic_dot_float_fragment
+KHR-GLES3.core.constant_expressions.basic_dot_vec2_vertex
+KHR-GLES3.core.constant_expressions.basic_dot_vec2_fragment
+KHR-GLES3.core.constant_expressions.basic_dot_vec3_vertex
+KHR-GLES3.core.constant_expressions.basic_dot_vec3_fragment
+KHR-GLES3.core.constant_expressions.basic_dot_vec4_vertex
+KHR-GLES3.core.constant_expressions.basic_dot_vec4_fragment
+KHR-GLES3.core.constant_expressions.basic_normalize_float_vertex
+KHR-GLES3.core.constant_expressions.basic_normalize_float_fragment
+KHR-GLES3.core.constant_expressions.basic_normalize_vec2_vertex
+KHR-GLES3.core.constant_expressions.basic_normalize_vec2_fragment
+KHR-GLES3.core.constant_expressions.basic_normalize_vec3_vertex
+KHR-GLES3.core.constant_expressions.basic_normalize_vec3_fragment
+KHR-GLES3.core.constant_expressions.basic_normalize_vec4_vertex
+KHR-GLES3.core.constant_expressions.basic_normalize_vec4_fragment
+KHR-GLES3.core.constant_expressions.array_radians_float_vertex
+KHR-GLES3.core.constant_expressions.array_radians_float_fragment
+KHR-GLES3.core.constant_expressions.array_radians_vec2_vertex
+KHR-GLES3.core.constant_expressions.array_radians_vec2_fragment
+KHR-GLES3.core.constant_expressions.array_radians_vec3_vertex
+KHR-GLES3.core.constant_expressions.array_radians_vec3_fragment
+KHR-GLES3.core.constant_expressions.array_radians_vec4_vertex
+KHR-GLES3.core.constant_expressions.array_radians_vec4_fragment
+KHR-GLES3.core.constant_expressions.array_degrees_float_vertex
+KHR-GLES3.core.constant_expressions.array_degrees_float_fragment
+KHR-GLES3.core.constant_expressions.array_degrees_vec2_vertex
+KHR-GLES3.core.constant_expressions.array_degrees_vec2_fragment
+KHR-GLES3.core.constant_expressions.array_degrees_vec3_vertex
+KHR-GLES3.core.constant_expressions.array_degrees_vec3_fragment
+KHR-GLES3.core.constant_expressions.array_degrees_vec4_vertex
+KHR-GLES3.core.constant_expressions.array_degrees_vec4_fragment
+KHR-GLES3.core.constant_expressions.array_sin_float_vertex
+KHR-GLES3.core.constant_expressions.array_sin_float_fragment
+KHR-GLES3.core.constant_expressions.array_sin_vec2_vertex
+KHR-GLES3.core.constant_expressions.array_sin_vec2_fragment
+KHR-GLES3.core.constant_expressions.array_sin_vec3_vertex
+KHR-GLES3.core.constant_expressions.array_sin_vec3_fragment
+KHR-GLES3.core.constant_expressions.array_sin_vec4_vertex
+KHR-GLES3.core.constant_expressions.array_sin_vec4_fragment
+KHR-GLES3.core.constant_expressions.array_cos_float_vertex
+KHR-GLES3.core.constant_expressions.array_cos_float_fragment
+KHR-GLES3.core.constant_expressions.array_cos_vec2_vertex
+KHR-GLES3.core.constant_expressions.array_cos_vec2_fragment
+KHR-GLES3.core.constant_expressions.array_cos_vec3_vertex
+KHR-GLES3.core.constant_expressions.array_cos_vec3_fragment
+KHR-GLES3.core.constant_expressions.array_cos_vec4_vertex
+KHR-GLES3.core.constant_expressions.array_cos_vec4_fragment
+KHR-GLES3.core.constant_expressions.array_asin_float_vertex
+KHR-GLES3.core.constant_expressions.array_asin_float_fragment
+KHR-GLES3.core.constant_expressions.array_asin_vec2_vertex
+KHR-GLES3.core.constant_expressions.array_asin_vec2_fragment
+KHR-GLES3.core.constant_expressions.array_asin_vec3_vertex
+KHR-GLES3.core.constant_expressions.array_asin_vec3_fragment
+KHR-GLES3.core.constant_expressions.array_asin_vec4_vertex
+KHR-GLES3.core.constant_expressions.array_asin_vec4_fragment
+KHR-GLES3.core.constant_expressions.array_acos_float_vertex
+KHR-GLES3.core.constant_expressions.array_acos_float_fragment
+KHR-GLES3.core.constant_expressions.array_acos_vec2_vertex
+KHR-GLES3.core.constant_expressions.array_acos_vec2_fragment
+KHR-GLES3.core.constant_expressions.array_acos_vec3_vertex
+KHR-GLES3.core.constant_expressions.array_acos_vec3_fragment
+KHR-GLES3.core.constant_expressions.array_acos_vec4_vertex
+KHR-GLES3.core.constant_expressions.array_acos_vec4_fragment
+KHR-GLES3.core.constant_expressions.array_pow_float_vertex
+KHR-GLES3.core.constant_expressions.array_pow_float_fragment
+KHR-GLES3.core.constant_expressions.array_pow_vec2_vertex
+KHR-GLES3.core.constant_expressions.array_pow_vec2_fragment
+KHR-GLES3.core.constant_expressions.array_pow_vec3_vertex
+KHR-GLES3.core.constant_expressions.array_pow_vec3_fragment
+KHR-GLES3.core.constant_expressions.array_pow_vec4_vertex
+KHR-GLES3.core.constant_expressions.array_pow_vec4_fragment
+KHR-GLES3.core.constant_expressions.array_exp_float_vertex
+KHR-GLES3.core.constant_expressions.array_exp_float_fragment
+KHR-GLES3.core.constant_expressions.array_exp_vec2_vertex
+KHR-GLES3.core.constant_expressions.array_exp_vec2_fragment
+KHR-GLES3.core.constant_expressions.array_exp_vec3_vertex
+KHR-GLES3.core.constant_expressions.array_exp_vec3_fragment
+KHR-GLES3.core.constant_expressions.array_exp_vec4_vertex
+KHR-GLES3.core.constant_expressions.array_exp_vec4_fragment
+KHR-GLES3.core.constant_expressions.array_log_float_vertex
+KHR-GLES3.core.constant_expressions.array_log_float_fragment
+KHR-GLES3.core.constant_expressions.array_log_vec2_vertex
+KHR-GLES3.core.constant_expressions.array_log_vec2_fragment
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+KHR-GLES3.core.constant_expressions.array_normalize_vec4_vertex
+KHR-GLES3.core.constant_expressions.array_normalize_vec4_fragment
+ KHR-GLES3.parallel_shader_compile.simple_queries
+ KHR-GLES3.parallel_shader_compile.max_shader_compile_threads
+ KHR-GLES3.parallel_shader_compile.compilation_completion_non_parallel
+ KHR-GLES3.parallel_shader_compile.compilation_completion_parallel
KHR-GLES3.texture_filter_anisotropic.queries
KHR-GLES3.texture_filter_anisotropic.drawing
KHR-GLES3.exposed_extensions.validate_extensions
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+KHR-GLES3.core.constant_expressions.basic_pow_float_vertex
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+KHR-GLES3.core.constant_expressions.basic_inversesqrt_float_fragment
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+KHR-GLES3.core.constant_expressions.basic_inversesqrt_vec4_fragment
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+KHR-GLES3.core.constant_expressions.basic_abs_int_fragment
+KHR-GLES3.core.constant_expressions.basic_abs_ivec2_vertex
+KHR-GLES3.core.constant_expressions.basic_abs_ivec2_fragment
+KHR-GLES3.core.constant_expressions.basic_abs_ivec3_vertex
+KHR-GLES3.core.constant_expressions.basic_abs_ivec3_fragment
+KHR-GLES3.core.constant_expressions.basic_abs_ivec4_vertex
+KHR-GLES3.core.constant_expressions.basic_abs_ivec4_fragment
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+KHR-GLES3.core.constant_expressions.basic_sign_float_fragment
+KHR-GLES3.core.constant_expressions.basic_sign_vec2_vertex
+KHR-GLES3.core.constant_expressions.basic_sign_vec2_fragment
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+KHR-GLES3.core.constant_expressions.basic_sign_vec3_fragment
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+KHR-GLES3.core.constant_expressions.basic_dot_float_fragment
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+KHR-GLES3.core.constant_expressions.basic_dot_vec2_fragment
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+KHR-GLES3.core.constant_expressions.basic_dot_vec3_fragment
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+KHR-GLES3.core.constant_expressions.basic_dot_vec4_fragment
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+KHR-GLES3.core.constant_expressions.basic_normalize_vec2_fragment
+KHR-GLES3.core.constant_expressions.basic_normalize_vec3_vertex
+KHR-GLES3.core.constant_expressions.basic_normalize_vec3_fragment
+KHR-GLES3.core.constant_expressions.basic_normalize_vec4_vertex
+KHR-GLES3.core.constant_expressions.basic_normalize_vec4_fragment
+KHR-GLES3.core.constant_expressions.array_radians_float_vertex
+KHR-GLES3.core.constant_expressions.array_radians_float_fragment
+KHR-GLES3.core.constant_expressions.array_radians_vec2_vertex
+KHR-GLES3.core.constant_expressions.array_radians_vec2_fragment
+KHR-GLES3.core.constant_expressions.array_radians_vec3_vertex
+KHR-GLES3.core.constant_expressions.array_radians_vec3_fragment
+KHR-GLES3.core.constant_expressions.array_radians_vec4_vertex
+KHR-GLES3.core.constant_expressions.array_radians_vec4_fragment
+KHR-GLES3.core.constant_expressions.array_degrees_float_vertex
+KHR-GLES3.core.constant_expressions.array_degrees_float_fragment
+KHR-GLES3.core.constant_expressions.array_degrees_vec2_vertex
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+KHR-GLES3.core.constant_expressions.array_degrees_vec3_vertex
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+KHR-GLES3.core.constant_expressions.array_degrees_vec4_fragment
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+KHR-GLES3.core.constant_expressions.array_sin_vec2_fragment
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+KHR-GLES3.core.constant_expressions.array_acos_vec2_fragment
+KHR-GLES3.core.constant_expressions.array_acos_vec3_vertex
+KHR-GLES3.core.constant_expressions.array_acos_vec3_fragment
+KHR-GLES3.core.constant_expressions.array_acos_vec4_vertex
+KHR-GLES3.core.constant_expressions.array_acos_vec4_fragment
+KHR-GLES3.core.constant_expressions.array_pow_float_vertex
+KHR-GLES3.core.constant_expressions.array_pow_float_fragment
+KHR-GLES3.core.constant_expressions.array_pow_vec2_vertex
+KHR-GLES3.core.constant_expressions.array_pow_vec2_fragment
+KHR-GLES3.core.constant_expressions.array_pow_vec3_vertex
+KHR-GLES3.core.constant_expressions.array_pow_vec3_fragment
+KHR-GLES3.core.constant_expressions.array_pow_vec4_vertex
+KHR-GLES3.core.constant_expressions.array_pow_vec4_fragment
+KHR-GLES3.core.constant_expressions.array_exp_float_vertex
+KHR-GLES3.core.constant_expressions.array_exp_float_fragment
+KHR-GLES3.core.constant_expressions.array_exp_vec2_vertex
+KHR-GLES3.core.constant_expressions.array_exp_vec2_fragment
+KHR-GLES3.core.constant_expressions.array_exp_vec3_vertex
+KHR-GLES3.core.constant_expressions.array_exp_vec3_fragment
+KHR-GLES3.core.constant_expressions.array_exp_vec4_vertex
+KHR-GLES3.core.constant_expressions.array_exp_vec4_fragment
+KHR-GLES3.core.constant_expressions.array_log_float_vertex
+KHR-GLES3.core.constant_expressions.array_log_float_fragment
+KHR-GLES3.core.constant_expressions.array_log_vec2_vertex
+KHR-GLES3.core.constant_expressions.array_log_vec2_fragment
+KHR-GLES3.core.constant_expressions.array_log_vec3_vertex
+KHR-GLES3.core.constant_expressions.array_log_vec3_fragment
+KHR-GLES3.core.constant_expressions.array_log_vec4_vertex
+KHR-GLES3.core.constant_expressions.array_log_vec4_fragment
+KHR-GLES3.core.constant_expressions.array_exp2_float_vertex
+KHR-GLES3.core.constant_expressions.array_exp2_float_fragment
+KHR-GLES3.core.constant_expressions.array_exp2_vec2_vertex
+KHR-GLES3.core.constant_expressions.array_exp2_vec2_fragment
+KHR-GLES3.core.constant_expressions.array_exp2_vec3_vertex
+KHR-GLES3.core.constant_expressions.array_exp2_vec3_fragment
+KHR-GLES3.core.constant_expressions.array_exp2_vec4_vertex
+KHR-GLES3.core.constant_expressions.array_exp2_vec4_fragment
+KHR-GLES3.core.constant_expressions.array_log2_float_vertex
+KHR-GLES3.core.constant_expressions.array_log2_float_fragment
+KHR-GLES3.core.constant_expressions.array_log2_vec2_vertex
+KHR-GLES3.core.constant_expressions.array_log2_vec2_fragment
+KHR-GLES3.core.constant_expressions.array_log2_vec3_vertex
+KHR-GLES3.core.constant_expressions.array_log2_vec3_fragment
+KHR-GLES3.core.constant_expressions.array_log2_vec4_vertex
+KHR-GLES3.core.constant_expressions.array_log2_vec4_fragment
+KHR-GLES3.core.constant_expressions.array_sqrt_float_vertex
+KHR-GLES3.core.constant_expressions.array_sqrt_float_fragment
+KHR-GLES3.core.constant_expressions.array_sqrt_vec2_vertex
+KHR-GLES3.core.constant_expressions.array_sqrt_vec2_fragment
+KHR-GLES3.core.constant_expressions.array_sqrt_vec3_vertex
+KHR-GLES3.core.constant_expressions.array_sqrt_vec3_fragment
+KHR-GLES3.core.constant_expressions.array_sqrt_vec4_vertex
+KHR-GLES3.core.constant_expressions.array_sqrt_vec4_fragment
+KHR-GLES3.core.constant_expressions.array_inversesqrt_float_vertex
+KHR-GLES3.core.constant_expressions.array_inversesqrt_float_fragment
+KHR-GLES3.core.constant_expressions.array_inversesqrt_vec2_vertex
+KHR-GLES3.core.constant_expressions.array_inversesqrt_vec2_fragment
+KHR-GLES3.core.constant_expressions.array_inversesqrt_vec3_vertex
+KHR-GLES3.core.constant_expressions.array_inversesqrt_vec3_fragment
+KHR-GLES3.core.constant_expressions.array_inversesqrt_vec4_vertex
+KHR-GLES3.core.constant_expressions.array_inversesqrt_vec4_fragment
+KHR-GLES3.core.constant_expressions.array_abs_int_vertex
+KHR-GLES3.core.constant_expressions.array_abs_int_fragment
+KHR-GLES3.core.constant_expressions.array_abs_ivec2_vertex
+KHR-GLES3.core.constant_expressions.array_abs_ivec2_fragment
+KHR-GLES3.core.constant_expressions.array_abs_ivec3_vertex
+KHR-GLES3.core.constant_expressions.array_abs_ivec3_fragment
+KHR-GLES3.core.constant_expressions.array_abs_ivec4_vertex
+KHR-GLES3.core.constant_expressions.array_abs_ivec4_fragment
+KHR-GLES3.core.constant_expressions.array_sign_float_vertex
+KHR-GLES3.core.constant_expressions.array_sign_float_fragment
+KHR-GLES3.core.constant_expressions.array_sign_vec2_vertex
+KHR-GLES3.core.constant_expressions.array_sign_vec2_fragment
+KHR-GLES3.core.constant_expressions.array_sign_vec3_vertex
+KHR-GLES3.core.constant_expressions.array_sign_vec3_fragment
+KHR-GLES3.core.constant_expressions.array_sign_vec4_vertex
+KHR-GLES3.core.constant_expressions.array_sign_vec4_fragment
+KHR-GLES3.core.constant_expressions.array_floor_float_vertex
+KHR-GLES3.core.constant_expressions.array_floor_float_fragment
+KHR-GLES3.core.constant_expressions.array_floor_vec2_vertex
+KHR-GLES3.core.constant_expressions.array_floor_vec2_fragment
+KHR-GLES3.core.constant_expressions.array_floor_vec3_vertex
+KHR-GLES3.core.constant_expressions.array_floor_vec3_fragment
+KHR-GLES3.core.constant_expressions.array_floor_vec4_vertex
+KHR-GLES3.core.constant_expressions.array_floor_vec4_fragment
+KHR-GLES3.core.constant_expressions.array_trunc_float_vertex
+KHR-GLES3.core.constant_expressions.array_trunc_float_fragment
+KHR-GLES3.core.constant_expressions.array_trunc_vec2_vertex
+KHR-GLES3.core.constant_expressions.array_trunc_vec2_fragment
+KHR-GLES3.core.constant_expressions.array_trunc_vec3_vertex
+KHR-GLES3.core.constant_expressions.array_trunc_vec3_fragment
+KHR-GLES3.core.constant_expressions.array_trunc_vec4_vertex
+KHR-GLES3.core.constant_expressions.array_trunc_vec4_fragment
+KHR-GLES3.core.constant_expressions.array_round_float_vertex
+KHR-GLES3.core.constant_expressions.array_round_float_fragment
+KHR-GLES3.core.constant_expressions.array_round_vec2_vertex
+KHR-GLES3.core.constant_expressions.array_round_vec2_fragment
+KHR-GLES3.core.constant_expressions.array_round_vec3_vertex
+KHR-GLES3.core.constant_expressions.array_round_vec3_fragment
+KHR-GLES3.core.constant_expressions.array_round_vec4_vertex
+KHR-GLES3.core.constant_expressions.array_round_vec4_fragment
+KHR-GLES3.core.constant_expressions.array_ceil_float_vertex
+KHR-GLES3.core.constant_expressions.array_ceil_float_fragment
+KHR-GLES3.core.constant_expressions.array_ceil_vec2_vertex
+KHR-GLES3.core.constant_expressions.array_ceil_vec2_fragment
+KHR-GLES3.core.constant_expressions.array_ceil_vec3_vertex
+KHR-GLES3.core.constant_expressions.array_ceil_vec3_fragment
+KHR-GLES3.core.constant_expressions.array_ceil_vec4_vertex
+KHR-GLES3.core.constant_expressions.array_ceil_vec4_fragment
+KHR-GLES3.core.constant_expressions.array_mod_float_vertex
+KHR-GLES3.core.constant_expressions.array_mod_float_fragment
+KHR-GLES3.core.constant_expressions.array_mod_vec2_vertex
+KHR-GLES3.core.constant_expressions.array_mod_vec2_fragment
+KHR-GLES3.core.constant_expressions.array_mod_vec2_float_vertex
+KHR-GLES3.core.constant_expressions.array_mod_vec2_float_fragment
+KHR-GLES3.core.constant_expressions.array_mod_vec3_vertex
+KHR-GLES3.core.constant_expressions.array_mod_vec3_fragment
+KHR-GLES3.core.constant_expressions.array_mod_vec3_float_vertex
+KHR-GLES3.core.constant_expressions.array_mod_vec3_float_fragment
+KHR-GLES3.core.constant_expressions.array_mod_vec4_vertex
+KHR-GLES3.core.constant_expressions.array_mod_vec4_fragment
+KHR-GLES3.core.constant_expressions.array_mod_vec4_float_vertex
+KHR-GLES3.core.constant_expressions.array_mod_vec4_float_fragment
+KHR-GLES3.core.constant_expressions.array_min_float_vertex
+KHR-GLES3.core.constant_expressions.array_min_float_fragment
+KHR-GLES3.core.constant_expressions.array_min_vec2_vertex
+KHR-GLES3.core.constant_expressions.array_min_vec2_fragment
+KHR-GLES3.core.constant_expressions.array_min_vec2_float_vertex
+KHR-GLES3.core.constant_expressions.array_min_vec2_float_fragment
+KHR-GLES3.core.constant_expressions.array_min_vec3_vertex
+KHR-GLES3.core.constant_expressions.array_min_vec3_fragment
+KHR-GLES3.core.constant_expressions.array_min_vec3_float_vertex
+KHR-GLES3.core.constant_expressions.array_min_vec3_float_fragment
+KHR-GLES3.core.constant_expressions.array_min_vec4_vertex
+KHR-GLES3.core.constant_expressions.array_min_vec4_fragment
+KHR-GLES3.core.constant_expressions.array_min_vec4_float_vertex
+KHR-GLES3.core.constant_expressions.array_min_vec4_float_fragment
+KHR-GLES3.core.constant_expressions.array_max_float_vertex
+KHR-GLES3.core.constant_expressions.array_max_float_fragment
+KHR-GLES3.core.constant_expressions.array_max_vec2_vertex
+KHR-GLES3.core.constant_expressions.array_max_vec2_fragment
+KHR-GLES3.core.constant_expressions.array_max_vec2_float_vertex
+KHR-GLES3.core.constant_expressions.array_max_vec2_float_fragment
+KHR-GLES3.core.constant_expressions.array_max_vec3_vertex
+KHR-GLES3.core.constant_expressions.array_max_vec3_fragment
+KHR-GLES3.core.constant_expressions.array_max_vec3_float_vertex
+KHR-GLES3.core.constant_expressions.array_max_vec3_float_fragment
+KHR-GLES3.core.constant_expressions.array_max_vec4_vertex
+KHR-GLES3.core.constant_expressions.array_max_vec4_fragment
+KHR-GLES3.core.constant_expressions.array_max_vec4_float_vertex
+KHR-GLES3.core.constant_expressions.array_max_vec4_float_fragment
+KHR-GLES3.core.constant_expressions.array_clamp_float_vertex
+KHR-GLES3.core.constant_expressions.array_clamp_float_fragment
+KHR-GLES3.core.constant_expressions.array_clamp_vec2_vertex
+KHR-GLES3.core.constant_expressions.array_clamp_vec2_fragment
+KHR-GLES3.core.constant_expressions.array_clamp_vec2_float_vertex
+KHR-GLES3.core.constant_expressions.array_clamp_vec2_float_fragment
+KHR-GLES3.core.constant_expressions.array_clamp_vec3_vertex
+KHR-GLES3.core.constant_expressions.array_clamp_vec3_fragment
+KHR-GLES3.core.constant_expressions.array_clamp_vec3_float_vertex
+KHR-GLES3.core.constant_expressions.array_clamp_vec3_float_fragment
+KHR-GLES3.core.constant_expressions.array_clamp_vec4_vertex
+KHR-GLES3.core.constant_expressions.array_clamp_vec4_fragment
+KHR-GLES3.core.constant_expressions.array_clamp_vec4_float_vertex
+KHR-GLES3.core.constant_expressions.array_clamp_vec4_float_fragment
+KHR-GLES3.core.constant_expressions.array_length_float_vertex
+KHR-GLES3.core.constant_expressions.array_length_float_fragment
+KHR-GLES3.core.constant_expressions.array_length_vec2_vertex
+KHR-GLES3.core.constant_expressions.array_length_vec2_fragment
+KHR-GLES3.core.constant_expressions.array_length_vec3_vertex
+KHR-GLES3.core.constant_expressions.array_length_vec3_fragment
+KHR-GLES3.core.constant_expressions.array_length_vec4_vertex
+KHR-GLES3.core.constant_expressions.array_length_vec4_fragment
+KHR-GLES3.core.constant_expressions.array_dot_float_vertex
+KHR-GLES3.core.constant_expressions.array_dot_float_fragment
+KHR-GLES3.core.constant_expressions.array_dot_vec2_vertex
+KHR-GLES3.core.constant_expressions.array_dot_vec2_fragment
+KHR-GLES3.core.constant_expressions.array_dot_vec3_vertex
+KHR-GLES3.core.constant_expressions.array_dot_vec3_fragment
+KHR-GLES3.core.constant_expressions.array_dot_vec4_vertex
+KHR-GLES3.core.constant_expressions.array_dot_vec4_fragment
+KHR-GLES3.core.constant_expressions.array_normalize_float_vertex
+KHR-GLES3.core.constant_expressions.array_normalize_float_fragment
+KHR-GLES3.core.constant_expressions.array_normalize_vec2_vertex
+KHR-GLES3.core.constant_expressions.array_normalize_vec2_fragment
+KHR-GLES3.core.constant_expressions.array_normalize_vec3_vertex
+KHR-GLES3.core.constant_expressions.array_normalize_vec3_fragment
+KHR-GLES3.core.constant_expressions.array_normalize_vec4_vertex
+KHR-GLES3.core.constant_expressions.array_normalize_vec4_fragment
+ KHR-GLES3.parallel_shader_compile.simple_queries
+ KHR-GLES3.parallel_shader_compile.max_shader_compile_threads
+ KHR-GLES3.parallel_shader_compile.compilation_completion_non_parallel
+ KHR-GLES3.parallel_shader_compile.compilation_completion_parallel
glcRobustnessTests.hpp
glcPolygonOffsetClampTests.cpp
glcPolygonOffsetClampTests.hpp
+ glcParallelShaderCompileTests.cpp
+ glcParallelShaderCompileTests.hpp
glcRobustBufferAccessBehaviorTests.cpp
glcRobustBufferAccessBehaviorTests.hpp
+ glcSeparableProgramsTransformFeedbackTests.cpp
+ glcSeparableProgramsTransformFeedbackTests.hpp
+ glcShaderConstExprTests.hpp
+ glcShaderConstExprTests.cpp
glcShaderIndexingTests.cpp
glcShaderIndexingTests.hpp
glcShaderIntegerMixTests.cpp
GLU_EXPECT_NO_ERROR(gl.getError(), "getBooleanv error occurred");
}
-- gl.polygonOffsetClampEXT(1.0f, 1.0f, 0.5f);
-- GLU_EXPECT_NO_ERROR(gl.getError(), "polygonOffsetClampEXT error occurred");
++ gl.polygonOffsetClamp(1.0f, 1.0f, 0.5f);
++ GLU_EXPECT_NO_ERROR(gl.getError(), "polygonOffsetClamp error occurred");
m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
}
gl.enable(GL_POLYGON_OFFSET_FILL);
GLU_EXPECT_NO_ERROR(gl.getError(), "glEnable");
-- gl.polygonOffsetClampEXT(m_testValues[i].factor, m_testValues[i].units, m_testValues[i].clamp);
++ gl.polygonOffsetClamp(m_testValues[i].factor, m_testValues[i].units, m_testValues[i].clamp);
GLU_EXPECT_NO_ERROR(gl.getError(), "glPolygonOffsetClampEXT");
gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4);
gl.vertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, NULL);
GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer");
-- gl.multiDrawArraysIndirectCountARB(GL_TRIANGLE_STRIP, 0, 0, 2, 0);
++ gl.multiDrawArraysIndirectCount(GL_TRIANGLE_STRIP, 0, 0, 2, 0);
GLU_EXPECT_NO_ERROR(gl.getError(), "glMultiDrawArraysIndirectCountARB");
gl.disableVertexAttribArray(0);
bool result = true;
// INVALID_VALUE - drawcount offset not multiple of 4
-- gl.multiDrawArraysIndirectCountARB(GL_TRIANGLE_STRIP, 0, 2, 1, 0);
++ gl.multiDrawArraysIndirectCount(GL_TRIANGLE_STRIP, 0, 2, 1, 0);
errorCode = gl.getError();
if (errorCode != GL_INVALID_VALUE)
{
}
// INVALID_OPERATION - maxdrawcount greater then parameter buffer size
-- gl.multiDrawArraysIndirectCountARB(GL_TRIANGLE_STRIP, 0, 0, 4, 0);
++ gl.multiDrawArraysIndirectCount(GL_TRIANGLE_STRIP, 0, 0, 4, 0);
errorCode = gl.getError();
if (errorCode != GL_INVALID_OPERATION)
{
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer");
// INVALID_OPERATION - GL_PARAMETER_BUFFER_ARB not bound
-- gl.multiDrawArraysIndirectCountARB(GL_TRIANGLE_STRIP, 0, 0, 2, 0);
++ gl.multiDrawArraysIndirectCount(GL_TRIANGLE_STRIP, 0, 0, 2, 0);
errorCode = gl.getError();
if (errorCode != GL_INVALID_OPERATION)
{
gl.vertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, NULL);
GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer");
-- gl.multiDrawElementsIndirectCountARB(GL_TRIANGLE_STRIP, GL_UNSIGNED_SHORT, 0, 0, 2, 0);
++ gl.multiDrawElementsIndirectCount(GL_TRIANGLE_STRIP, GL_UNSIGNED_SHORT, 0, 0, 2, 0);
GLU_EXPECT_NO_ERROR(gl.getError(), "glMultiDrawElementsIndirectCountARB");
gl.disableVertexAttribArray(0);
bool result = true;
// INVALID_VALUE - drawcount offset not multiple of 4
-- gl.multiDrawElementsIndirectCountARB(GL_TRIANGLE_STRIP, GL_UNSIGNED_BYTE, 0, 2, 1, 0);
++ gl.multiDrawElementsIndirectCount(GL_TRIANGLE_STRIP, GL_UNSIGNED_BYTE, 0, 2, 1, 0);
errorCode = gl.getError();
if (errorCode != GL_INVALID_VALUE)
{
}
// INVALID_OPERATION - maxdrawcount greater then parameter buffer size
-- gl.multiDrawElementsIndirectCountARB(GL_TRIANGLE_STRIP, GL_UNSIGNED_BYTE, 0, 0, 4, 0);
++ gl.multiDrawElementsIndirectCount(GL_TRIANGLE_STRIP, GL_UNSIGNED_BYTE, 0, 0, 4, 0);
errorCode = gl.getError();
if (errorCode != GL_INVALID_OPERATION)
{
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer");
// INVALID_OPERATION - GL_PARAMETER_BUFFER_ARB not bound
-- gl.multiDrawElementsIndirectCountARB(GL_TRIANGLE_STRIP, GL_UNSIGNED_BYTE, 0, 0, 3, 0);
++ gl.multiDrawElementsIndirectCount(GL_TRIANGLE_STRIP, GL_UNSIGNED_BYTE, 0, 0, 3, 0);
errorCode = gl.getError();
if (errorCode != GL_INVALID_OPERATION)
{
{
const Functions& gl = m_context.getRenderContext().getFunctions();
-- gl.multiDrawArraysIndirectCountARB(GL_TRIANGLE_STRIP, 0, 0, 3, sizeof(SDPDrawArraysIndirectCommand));
++ gl.multiDrawArraysIndirectCount(GL_TRIANGLE_STRIP, 0, 0, 3, sizeof(SDPDrawArraysIndirectCommand));
GLU_EXPECT_NO_ERROR(gl.getError(), "glMultiDrawArraysIndirect");
}
{
const Functions& gl = m_context.getRenderContext().getFunctions();
-- gl.multiDrawElementsIndirectCountARB(GL_TRIANGLE_STRIP, GL_UNSIGNED_SHORT, 0, 0, 3,
++ gl.multiDrawElementsIndirectCount(GL_TRIANGLE_STRIP, GL_UNSIGNED_SHORT, 0, 0, 3,
sizeof(SDPDrawElementsIndirectCommand));
GLU_EXPECT_NO_ERROR(gl.getError(), "glMultiDrawElementsIndirect");
}
#include "glcExposedExtensionsTests.hpp"
#include "glcInfoTests.hpp"
#include "glcPolygonOffsetClampTests.hpp"
+ #include "glcParallelShaderCompileTests.hpp"
#include "glcRobustBufferAccessBehaviorTests.hpp"
#include "glcSampleVariablesTests.hpp"
+#include "glcSeparableProgramsTransformFeedbackTests.hpp"
+#include "glcShaderConstExprTests.hpp"
#include "glcShaderIntegerMixTests.hpp"
#include "glcShaderLibrary.hpp"
#include "glcShaderMultisampleInterpolationTests.hpp"
addChild(new gl4cts::ShaderViewportLayerArray(getContext()));
addChild(new gl4cts::LimitsTests(getContext()));
addChild(new glcts::PolygonOffsetClamp(getContext()));
+ addChild(new glcts::SeparableProgramsTransformFeedbackTests(getContext()));
+ addChild(new gl4cts::SpirvExtensionsTests(getContext()));
}
catch (...)
{
#include "glcExposedExtensionsTests.hpp"
#include "glcFragDepthTests.hpp"
#include "glcInfoTests.hpp"
+#include "glcShaderConstExprTests.hpp"
+ #include "glcParallelShaderCompileTests.hpp"
#include "glcShaderIndexingTests.hpp"
#include "glcShaderIntegerMixTests.hpp"
#include "glcShaderLibrary.hpp"
addChild(new ShaderTests(getContext()));
addChild(new glcts::TextureFilterAnisotropicTests(getContext()));
addChild(new glcts::ExposedExtensionsTests(getContext()));
+ tcu::TestCaseGroup* coreGroup = new tcu::TestCaseGroup(getTestContext(), "core", "core tests");
+ coreGroup->addChild(new glcts::ShaderConstExprTests(getContext()));
+ addChild(coreGroup);
+ addChild(new glcts::ParallelShaderCompileTests(getContext()));
}
catch (...)
{
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*
- * Generated from Khronos GL API description (gl.xml) revision 97558118d4a8ab2af749867899555273c20827ce.
- * Generated from Khronos GL API description (gl.xml) revision a27ed07cbf0a6240dcc7ac030f975af0c85d51a0.
++ * Generated from Khronos GL API description (gl.xml) revision a3ee0ed08111d44ac3cb863d9e3e81a7c28f9d90.
*/
{ "glActiveTexture", (deFunctionPtr)glActiveTexture },
{ "glAttachShader", (deFunctionPtr)glAttachShader },
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*
- * Generated from Khronos GL API description (gl.xml) revision 97558118d4a8ab2af749867899555273c20827ce.
- * Generated from Khronos GL API description (gl.xml) revision a27ed07cbf0a6240dcc7ac030f975af0c85d51a0.
++ * Generated from Khronos GL API description (gl.xml) revision a3ee0ed08111d44ac3cb863d9e3e81a7c28f9d90.
*/
{ "glActiveTexture", (deFunctionPtr)glActiveTexture },
{ "glAttachShader", (deFunctionPtr)glAttachShader },
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*
- * Generated from Khronos GL API description (gl.xml) revision 97558118d4a8ab2af749867899555273c20827ce.
- * Generated from Khronos GL API description (gl.xml) revision a27ed07cbf0a6240dcc7ac030f975af0c85d51a0.
++ * Generated from Khronos GL API description (gl.xml) revision a3ee0ed08111d44ac3cb863d9e3e81a7c28f9d90.
*/
int getTextureParamNumArgs (int pname)
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*
- * Generated from Khronos GL API description (gl.xml) revision 97558118d4a8ab2af749867899555273c20827ce.
- * Generated from Khronos GL API description (gl.xml) revision a27ed07cbf0a6240dcc7ac030f975af0c85d51a0.
++ * Generated from Khronos GL API description (gl.xml) revision a3ee0ed08111d44ac3cb863d9e3e81a7c28f9d90.
*/
void CallLogWrapper::glActiveShaderProgram (glw::GLuint pipeline, glw::GLuint program)
m_gl.multiDrawArraysIndirect(mode, indirect, drawcount, stride);
}
--void CallLogWrapper::glMultiDrawArraysIndirectCountARB (glw::GLenum mode, glw::GLintptr indirect, glw::GLintptr drawcount, glw::GLsizei maxdrawcount, glw::GLsizei stride)
++void CallLogWrapper::glMultiDrawArraysIndirectCount (glw::GLenum mode, const void *indirect, glw::GLintptr drawcount, glw::GLsizei maxdrawcount, glw::GLsizei stride)
{
if (m_enableLog)
-- m_log << TestLog::Message << "glMultiDrawArraysIndirectCountARB(" << toHex(mode) << ", " << indirect << ", " << drawcount << ", " << maxdrawcount << ", " << stride << ");" << TestLog::EndMessage;
-- m_gl.multiDrawArraysIndirectCountARB(mode, indirect, drawcount, maxdrawcount, stride);
++ m_log << TestLog::Message << "glMultiDrawArraysIndirectCount(" << toHex(mode) << ", " << indirect << ", " << drawcount << ", " << maxdrawcount << ", " << stride << ");" << TestLog::EndMessage;
++ m_gl.multiDrawArraysIndirectCount(mode, indirect, drawcount, maxdrawcount, stride);
}
void CallLogWrapper::glMultiDrawElements (glw::GLenum mode, const glw::GLsizei *count, glw::GLenum type, const void *const*indices, glw::GLsizei drawcount)
m_gl.multiDrawElementsIndirect(mode, type, indirect, drawcount, stride);
}
--void CallLogWrapper::glMultiDrawElementsIndirectCountARB (glw::GLenum mode, glw::GLenum type, glw::GLintptr indirect, glw::GLintptr drawcount, glw::GLsizei maxdrawcount, glw::GLsizei stride)
++void CallLogWrapper::glMultiDrawElementsIndirectCount (glw::GLenum mode, glw::GLenum type, const void *indirect, glw::GLintptr drawcount, glw::GLsizei maxdrawcount, glw::GLsizei stride)
{
if (m_enableLog)
-- m_log << TestLog::Message << "glMultiDrawElementsIndirectCountARB(" << toHex(mode) << ", " << toHex(type) << ", " << indirect << ", " << drawcount << ", " << maxdrawcount << ", " << stride << ");" << TestLog::EndMessage;
-- m_gl.multiDrawElementsIndirectCountARB(mode, type, indirect, drawcount, maxdrawcount, stride);
++ m_log << TestLog::Message << "glMultiDrawElementsIndirectCount(" << toHex(mode) << ", " << toHex(type) << ", " << indirect << ", " << drawcount << ", " << maxdrawcount << ", " << stride << ");" << TestLog::EndMessage;
++ m_gl.multiDrawElementsIndirectCount(mode, type, indirect, drawcount, maxdrawcount, stride);
}
void CallLogWrapper::glMultiTexBufferEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum internalformat, glw::GLuint buffer)
m_gl.polygonOffset(factor, units);
}
--void CallLogWrapper::glPolygonOffsetClampEXT (glw::GLfloat factor, glw::GLfloat units, glw::GLfloat clamp)
++void CallLogWrapper::glPolygonOffsetClamp (glw::GLfloat factor, glw::GLfloat units, glw::GLfloat clamp)
{
if (m_enableLog)
-- m_log << TestLog::Message << "glPolygonOffsetClampEXT(" << factor << ", " << units << ", " << clamp << ");" << TestLog::EndMessage;
-- m_gl.polygonOffsetClampEXT(factor, units, clamp);
++ m_log << TestLog::Message << "glPolygonOffsetClamp(" << factor << ", " << units << ", " << clamp << ");" << TestLog::EndMessage;
++ m_gl.polygonOffsetClamp(factor, units, clamp);
}
void CallLogWrapper::glPopDebugGroup (void)
m_gl.shaderStorageBlockBinding(program, storageBlockIndex, storageBlockBinding);
}
++void CallLogWrapper::glSpecializeShader (glw::GLuint shader, const glw::GLchar *pEntryPoint, glw::GLuint numSpecializationConstants, const glw::GLuint *pConstantIndex, const glw::GLuint *pConstantValue)
++{
++ if (m_enableLog)
++ m_log << TestLog::Message << "glSpecializeShader(" << shader << ", " << getStringStr(pEntryPoint) << ", " << numSpecializationConstants << ", " << toHex(reinterpret_cast<deUintptr>(static_cast<const void*>(pConstantIndex))) << ", " << toHex(reinterpret_cast<deUintptr>(static_cast<const void*>(pConstantValue))) << ");" << TestLog::EndMessage;
++ m_gl.specializeShader(shader, pEntryPoint, numSpecializationConstants, pConstantIndex, pConstantValue);
++}
++
void CallLogWrapper::glStencilFunc (glw::GLenum func, glw::GLint ref, glw::GLuint mask)
{
if (m_enableLog)
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*
- * Generated from Khronos GL API description (gl.xml) revision 97558118d4a8ab2af749867899555273c20827ce.
- * Generated from Khronos GL API description (gl.xml) revision a27ed07cbf0a6240dcc7ac030f975af0c85d51a0.
++ * Generated from Khronos GL API description (gl.xml) revision a3ee0ed08111d44ac3cb863d9e3e81a7c28f9d90.
*/
void glActiveShaderProgram (glw::GLuint pipeline, glw::GLuint program);
void glActiveTexture (glw::GLenum texture);
void glMinSampleShading (glw::GLfloat value);
void glMultiDrawArrays (glw::GLenum mode, const glw::GLint *first, const glw::GLsizei *count, glw::GLsizei drawcount);
void glMultiDrawArraysIndirect (glw::GLenum mode, const void *indirect, glw::GLsizei drawcount, glw::GLsizei stride);
--void glMultiDrawArraysIndirectCountARB (glw::GLenum mode, glw::GLintptr indirect, glw::GLintptr drawcount, glw::GLsizei maxdrawcount, glw::GLsizei stride);
++void glMultiDrawArraysIndirectCount (glw::GLenum mode, const void *indirect, glw::GLintptr drawcount, glw::GLsizei maxdrawcount, glw::GLsizei stride);
void glMultiDrawElements (glw::GLenum mode, const glw::GLsizei *count, glw::GLenum type, const void *const*indices, glw::GLsizei drawcount);
void glMultiDrawElementsBaseVertex (glw::GLenum mode, const glw::GLsizei *count, glw::GLenum type, const void *const*indices, glw::GLsizei drawcount, const glw::GLint *basevertex);
void glMultiDrawElementsIndirect (glw::GLenum mode, glw::GLenum type, const void *indirect, glw::GLsizei drawcount, glw::GLsizei stride);
--void glMultiDrawElementsIndirectCountARB (glw::GLenum mode, glw::GLenum type, glw::GLintptr indirect, glw::GLintptr drawcount, glw::GLsizei maxdrawcount, glw::GLsizei stride);
++void glMultiDrawElementsIndirectCount (glw::GLenum mode, glw::GLenum type, const void *indirect, glw::GLintptr drawcount, glw::GLsizei maxdrawcount, glw::GLsizei stride);
void glMultiTexBufferEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum internalformat, glw::GLuint buffer);
void glMultiTexCoordPointerEXT (glw::GLenum texunit, glw::GLint size, glw::GLenum type, glw::GLsizei stride, const void *pointer);
void glMultiTexEnvfEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, glw::GLfloat param);
void glPointSize (glw::GLfloat size);
void glPolygonMode (glw::GLenum face, glw::GLenum mode);
void glPolygonOffset (glw::GLfloat factor, glw::GLfloat units);
--void glPolygonOffsetClampEXT (glw::GLfloat factor, glw::GLfloat units, glw::GLfloat clamp);
++void glPolygonOffsetClamp (glw::GLfloat factor, glw::GLfloat units, glw::GLfloat clamp);
void glPopDebugGroup (void);
void glPopGroupMarkerEXT (void);
void glPrimitiveBoundingBox (glw::GLfloat minX, glw::GLfloat minY, glw::GLfloat minZ, glw::GLfloat minW, glw::GLfloat maxX, glw::GLfloat maxY, glw::GLfloat maxZ, glw::GLfloat maxW);
void glShaderBinary (glw::GLsizei count, const glw::GLuint *shaders, glw::GLenum binaryformat, const void *binary, glw::GLsizei length);
void glShaderSource (glw::GLuint shader, glw::GLsizei count, const glw::GLchar *const*string, const glw::GLint *length);
void glShaderStorageBlockBinding (glw::GLuint program, glw::GLuint storageBlockIndex, glw::GLuint storageBlockBinding);
++void glSpecializeShader (glw::GLuint shader, const glw::GLchar *pEntryPoint, glw::GLuint numSpecializationConstants, const glw::GLuint *pConstantIndex, const glw::GLuint *pConstantValue);
void glStencilFunc (glw::GLenum func, glw::GLint ref, glw::GLuint mask);
void glStencilFuncSeparate (glw::GLenum face, glw::GLenum func, glw::GLint ref, glw::GLuint mask);
void glStencilMask (glw::GLuint mask);
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*
- * Generated from Khronos GL API description (gl.xml) revision 97558118d4a8ab2af749867899555273c20827ce.
- * Generated from Khronos GL API description (gl.xml) revision a27ed07cbf0a6240dcc7ac030f975af0c85d51a0.
++ * Generated from Khronos GL API description (gl.xml) revision a3ee0ed08111d44ac3cb863d9e3e81a7c28f9d90.
*/
dst->activeShaderProgram = src.activeShaderProgram;
dst->activeTexture = src.activeTexture;
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*
- * Generated from Khronos GL API description (gl.xml) revision 97558118d4a8ab2af749867899555273c20827ce.
- * Generated from Khronos GL API description (gl.xml) revision a27ed07cbf0a6240dcc7ac030f975af0c85d51a0.
++ * Generated from Khronos GL API description (gl.xml) revision a3ee0ed08111d44ac3cb863d9e3e81a7c28f9d90.
*/
int getBasicQueryNumArgsOut (int pname)
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*
- * Generated from Khronos GL API description (gl.xml) revision 97558118d4a8ab2af749867899555273c20827ce.
- * Generated from Khronos GL API description (gl.xml) revision a27ed07cbf0a6240dcc7ac030f975af0c85d51a0.
++ * Generated from Khronos GL API description (gl.xml) revision a3ee0ed08111d44ac3cb863d9e3e81a7c28f9d90.
*/
const char* getErrorName (int value)
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*
- * Generated from Khronos GL API description (gl.xml) revision 97558118d4a8ab2af749867899555273c20827ce.
- * Generated from Khronos GL API description (gl.xml) revision a27ed07cbf0a6240dcc7ac030f975af0c85d51a0.
++ * Generated from Khronos GL API description (gl.xml) revision a3ee0ed08111d44ac3cb863d9e3e81a7c28f9d90.
*/
const char* getErrorName (int value);
const char* getTypeName (int value);
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*
- * Generated from Khronos GL API description (gl.xml) revision 97558118d4a8ab2af749867899555273c20827ce.
- * Generated from Khronos GL API description (gl.xml) revision a27ed07cbf0a6240dcc7ac030f975af0c85d51a0.
++ * Generated from Khronos GL API description (gl.xml) revision a3ee0ed08111d44ac3cb863d9e3e81a7c28f9d90.
*/
#define glActiveShaderProgram glwActiveShaderProgram
#define glActiveTexture glwActiveTexture
#define glMinSampleShading glwMinSampleShading
#define glMultiDrawArrays glwMultiDrawArrays
#define glMultiDrawArraysIndirect glwMultiDrawArraysIndirect
--#define glMultiDrawArraysIndirectCountARB glwMultiDrawArraysIndirectCountARB
++#define glMultiDrawArraysIndirectCount glwMultiDrawArraysIndirectCount
#define glMultiDrawElements glwMultiDrawElements
#define glMultiDrawElementsBaseVertex glwMultiDrawElementsBaseVertex
#define glMultiDrawElementsIndirect glwMultiDrawElementsIndirect
--#define glMultiDrawElementsIndirectCountARB glwMultiDrawElementsIndirectCountARB
++#define glMultiDrawElementsIndirectCount glwMultiDrawElementsIndirectCount
#define glMultiTexBufferEXT glwMultiTexBufferEXT
#define glMultiTexCoordPointerEXT glwMultiTexCoordPointerEXT
#define glMultiTexEnvfEXT glwMultiTexEnvfEXT
#define glPointSize glwPointSize
#define glPolygonMode glwPolygonMode
#define glPolygonOffset glwPolygonOffset
--#define glPolygonOffsetClampEXT glwPolygonOffsetClampEXT
++#define glPolygonOffsetClamp glwPolygonOffsetClamp
#define glPopDebugGroup glwPopDebugGroup
#define glPopGroupMarkerEXT glwPopGroupMarkerEXT
#define glPrimitiveBoundingBox glwPrimitiveBoundingBox
#define glShaderBinary glwShaderBinary
#define glShaderSource glwShaderSource
#define glShaderStorageBlockBinding glwShaderStorageBlockBinding
++#define glSpecializeShader glwSpecializeShader
#define glStencilFunc glwStencilFunc
#define glStencilFuncSeparate glwStencilFuncSeparate
#define glStencilMask glwStencilMask
void glwMinSampleShading (GLfloat value);
void glwMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
void glwMultiDrawArraysIndirect (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride);
--void glwMultiDrawArraysIndirectCountARB (GLenum mode, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
++void glwMultiDrawArraysIndirectCount (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
void glwMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount);
void glwMultiDrawElementsBaseVertex (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex);
void glwMultiDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride);
--void glwMultiDrawElementsIndirectCountARB (GLenum mode, GLenum type, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
++void glwMultiDrawElementsIndirectCount (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
void glwMultiTexBufferEXT (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer);
void glwMultiTexCoordPointerEXT (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer);
void glwMultiTexEnvfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param);
void glwPointSize (GLfloat size);
void glwPolygonMode (GLenum face, GLenum mode);
void glwPolygonOffset (GLfloat factor, GLfloat units);
--void glwPolygonOffsetClampEXT (GLfloat factor, GLfloat units, GLfloat clamp);
++void glwPolygonOffsetClamp (GLfloat factor, GLfloat units, GLfloat clamp);
void glwPopDebugGroup ();
void glwPopGroupMarkerEXT ();
void glwPrimitiveBoundingBox (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
void glwShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
void glwShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
void glwShaderStorageBlockBinding (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);
++void glwSpecializeShader (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue);
void glwStencilFunc (GLenum func, GLint ref, GLuint mask);
void glwStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
void glwStencilMask (GLuint mask);
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*
- * Generated from Khronos GL API description (gl.xml) revision 97558118d4a8ab2af749867899555273c20827ce.
- * Generated from Khronos GL API description (gl.xml) revision a27ed07cbf0a6240dcc7ac030f975af0c85d51a0.
++ * Generated from Khronos GL API description (gl.xml) revision a3ee0ed08111d44ac3cb863d9e3e81a7c28f9d90.
*/
#define GL_DEPTH_BUFFER_BIT 0x00000100
#define GL_STENCIL_BUFFER_BIT 0x00000400
#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002
#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004
++#define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008
#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008
#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
#define GL_BGRA_EXT 0x80E1
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
#define GL_MAX_ELEMENTS_INDICES 0x80E9
++#define GL_PARAMETER_BUFFER 0x80EE
#define GL_PARAMETER_BUFFER_ARB 0x80EE
++#define GL_PARAMETER_BUFFER_BINDING 0x80EF
#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF
#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
#define GL_CLAMP_TO_BORDER 0x812D
#define GL_MAX_LABEL_LENGTH_KHR 0x82E8
#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9
#define GL_QUERY_TARGET 0x82EA
++#define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC
#define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC
++#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED
#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED
++#define GL_VERTICES_SUBMITTED 0x82EE
++#define GL_PRIMITIVES_SUBMITTED 0x82EF
++#define GL_VERTEX_SHADER_INVOCATIONS 0x82F0
++#define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1
++#define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2
++#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3
++#define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4
++#define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5
++#define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6
++#define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7
#define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8
#define GL_MAX_CULL_DISTANCES 0x82F9
#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA
#define GL_UNSIGNED_INT_24_8 0x84FA
#define GL_UNSIGNED_INT_24_8_OES 0x84FA
#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
++#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
++#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
#define GL_TEXTURE_LOD_BIAS 0x8501
#define GL_INCR_WRAP 0x8507
#define GL_QUERY_NO_WAIT_INVERTED 0x8E18
#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19
#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A
++#define GL_POLYGON_OFFSET_CLAMP 0x8E1B
#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B
#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E1E
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 0x93DD
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
++#define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551
++#define GL_SPIR_V_BINARY 0x9552
+ #define GL_SPIR_V_EXTENSIONS 0x9553
+ #define GL_NUM_SPIR_V_EXTENSIONS 0x9554
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*
- * Generated from Khronos GL API description (gl.xml) revision 97558118d4a8ab2af749867899555273c20827ce.
- * Generated from Khronos GL API description (gl.xml) revision a27ed07cbf0a6240dcc7ac030f975af0c85d51a0.
++ * Generated from Khronos GL API description (gl.xml) revision a3ee0ed08111d44ac3cb863d9e3e81a7c28f9d90.
*/
typedef GLW_APICALL void (GLW_APIENTRY* glActiveShaderProgramFunc) (GLuint pipeline, GLuint program);
typedef GLW_APICALL void (GLW_APIENTRY* glActiveTextureFunc) (GLenum texture);
typedef GLW_APICALL void (GLW_APIENTRY* glMinSampleShadingFunc) (GLfloat value);
typedef GLW_APICALL void (GLW_APIENTRY* glMultiDrawArraysFunc) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
typedef GLW_APICALL void (GLW_APIENTRY* glMultiDrawArraysIndirectFunc) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride);
--typedef GLW_APICALL void (GLW_APIENTRY* glMultiDrawArraysIndirectCountARBFunc) (GLenum mode, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
++typedef GLW_APICALL void (GLW_APIENTRY* glMultiDrawArraysIndirectCountFunc) (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
typedef GLW_APICALL void (GLW_APIENTRY* glMultiDrawElementsFunc) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount);
typedef GLW_APICALL void (GLW_APIENTRY* glMultiDrawElementsBaseVertexFunc) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex);
typedef GLW_APICALL void (GLW_APIENTRY* glMultiDrawElementsIndirectFunc) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride);
--typedef GLW_APICALL void (GLW_APIENTRY* glMultiDrawElementsIndirectCountARBFunc) (GLenum mode, GLenum type, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
++typedef GLW_APICALL void (GLW_APIENTRY* glMultiDrawElementsIndirectCountFunc) (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
typedef GLW_APICALL void (GLW_APIENTRY* glMultiTexBufferEXTFunc) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer);
typedef GLW_APICALL void (GLW_APIENTRY* glMultiTexCoordPointerEXTFunc) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer);
typedef GLW_APICALL void (GLW_APIENTRY* glMultiTexEnvfEXTFunc) (GLenum texunit, GLenum target, GLenum pname, GLfloat param);
typedef GLW_APICALL void (GLW_APIENTRY* glPointSizeFunc) (GLfloat size);
typedef GLW_APICALL void (GLW_APIENTRY* glPolygonModeFunc) (GLenum face, GLenum mode);
typedef GLW_APICALL void (GLW_APIENTRY* glPolygonOffsetFunc) (GLfloat factor, GLfloat units);
--typedef GLW_APICALL void (GLW_APIENTRY* glPolygonOffsetClampEXTFunc) (GLfloat factor, GLfloat units, GLfloat clamp);
++typedef GLW_APICALL void (GLW_APIENTRY* glPolygonOffsetClampFunc) (GLfloat factor, GLfloat units, GLfloat clamp);
typedef GLW_APICALL void (GLW_APIENTRY* glPopDebugGroupFunc) (void);
typedef GLW_APICALL void (GLW_APIENTRY* glPopGroupMarkerEXTFunc) (void);
typedef GLW_APICALL void (GLW_APIENTRY* glPrimitiveBoundingBoxFunc) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
typedef GLW_APICALL void (GLW_APIENTRY* glShaderBinaryFunc) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
typedef GLW_APICALL void (GLW_APIENTRY* glShaderSourceFunc) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
typedef GLW_APICALL void (GLW_APIENTRY* glShaderStorageBlockBindingFunc) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);
++typedef GLW_APICALL void (GLW_APIENTRY* glSpecializeShaderFunc) (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue);
typedef GLW_APICALL void (GLW_APIENTRY* glStencilFuncFunc) (GLenum func, GLint ref, GLuint mask);
typedef GLW_APICALL void (GLW_APIENTRY* glStencilFuncSeparateFunc) (GLenum face, GLenum func, GLint ref, GLuint mask);
typedef GLW_APICALL void (GLW_APIENTRY* glStencilMaskFunc) (GLuint mask);
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*
- * Generated from Khronos GL API description (gl.xml) revision 97558118d4a8ab2af749867899555273c20827ce.
- * Generated from Khronos GL API description (gl.xml) revision a27ed07cbf0a6240dcc7ac030f975af0c85d51a0.
++ * Generated from Khronos GL API description (gl.xml) revision a3ee0ed08111d44ac3cb863d9e3e81a7c28f9d90.
*/
glActiveShaderProgramFunc activeShaderProgram;
glActiveTextureFunc activeTexture;
glMinSampleShadingFunc minSampleShading;
glMultiDrawArraysFunc multiDrawArrays;
glMultiDrawArraysIndirectFunc multiDrawArraysIndirect;
--glMultiDrawArraysIndirectCountARBFunc multiDrawArraysIndirectCountARB;
++glMultiDrawArraysIndirectCountFunc multiDrawArraysIndirectCount;
glMultiDrawElementsFunc multiDrawElements;
glMultiDrawElementsBaseVertexFunc multiDrawElementsBaseVertex;
glMultiDrawElementsIndirectFunc multiDrawElementsIndirect;
--glMultiDrawElementsIndirectCountARBFunc multiDrawElementsIndirectCountARB;
++glMultiDrawElementsIndirectCountFunc multiDrawElementsIndirectCount;
glMultiTexBufferEXTFunc multiTexBufferEXT;
glMultiTexCoordPointerEXTFunc multiTexCoordPointerEXT;
glMultiTexEnvfEXTFunc multiTexEnvfEXT;
glPointSizeFunc pointSize;
glPolygonModeFunc polygonMode;
glPolygonOffsetFunc polygonOffset;
--glPolygonOffsetClampEXTFunc polygonOffsetClampEXT;
++glPolygonOffsetClampFunc polygonOffsetClamp;
glPopDebugGroupFunc popDebugGroup;
glPopGroupMarkerEXTFunc popGroupMarkerEXT;
glPrimitiveBoundingBoxFunc primitiveBoundingBox;
glShaderBinaryFunc shaderBinary;
glShaderSourceFunc shaderSource;
glShaderStorageBlockBindingFunc shaderStorageBlockBinding;
++glSpecializeShaderFunc specializeShader;
glStencilFuncFunc stencilFunc;
glStencilFuncSeparateFunc stencilFuncSeparate;
glStencilMaskFunc stencilMask;
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*
- * Generated from Khronos GL API description (gl.xml) revision 97558118d4a8ab2af749867899555273c20827ce.
- * Generated from Khronos GL API description (gl.xml) revision a27ed07cbf0a6240dcc7ac030f975af0c85d51a0.
++ * Generated from Khronos GL API description (gl.xml) revision a3ee0ed08111d44ac3cb863d9e3e81a7c28f9d90.
*/
void glwActiveShaderProgram (GLuint pipeline, GLuint program)
gl->multiDrawArraysIndirect(mode, indirect, drawcount, stride);
}
--void glwMultiDrawArraysIndirectCountARB (GLenum mode, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride)
++void glwMultiDrawArraysIndirectCount (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride)
{
const glw::Functions* gl = glw::getCurrentThreadFunctions();
if (!gl)
return;
-- gl->multiDrawArraysIndirectCountARB(mode, indirect, drawcount, maxdrawcount, stride);
++ gl->multiDrawArraysIndirectCount(mode, indirect, drawcount, maxdrawcount, stride);
}
void glwMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount)
gl->multiDrawElementsIndirect(mode, type, indirect, drawcount, stride);
}
--void glwMultiDrawElementsIndirectCountARB (GLenum mode, GLenum type, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride)
++void glwMultiDrawElementsIndirectCount (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride)
{
const glw::Functions* gl = glw::getCurrentThreadFunctions();
if (!gl)
return;
-- gl->multiDrawElementsIndirectCountARB(mode, type, indirect, drawcount, maxdrawcount, stride);
++ gl->multiDrawElementsIndirectCount(mode, type, indirect, drawcount, maxdrawcount, stride);
}
void glwMultiTexBufferEXT (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer)
gl->polygonOffset(factor, units);
}
--void glwPolygonOffsetClampEXT (GLfloat factor, GLfloat units, GLfloat clamp)
++void glwPolygonOffsetClamp (GLfloat factor, GLfloat units, GLfloat clamp)
{
const glw::Functions* gl = glw::getCurrentThreadFunctions();
if (!gl)
return;
-- gl->polygonOffsetClampEXT(factor, units, clamp);
++ gl->polygonOffsetClamp(factor, units, clamp);
}
void glwPopDebugGroup (void)
gl->shaderStorageBlockBinding(program, storageBlockIndex, storageBlockBinding);
}
++void glwSpecializeShader (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue)
++{
++ const glw::Functions* gl = glw::getCurrentThreadFunctions();
++ if (!gl)
++ return;
++ gl->specializeShader(shader, pEntryPoint, numSpecializationConstants, pConstantIndex, pConstantValue);
++}
++
void glwStencilFunc (GLenum func, GLint ref, GLuint mask)
{
const glw::Functions* gl = glw::getCurrentThreadFunctions();
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*
- * Generated from Khronos GL API description (gl.xml) revision 97558118d4a8ab2af749867899555273c20827ce.
- * Generated from Khronos GL API description (gl.xml) revision a27ed07cbf0a6240dcc7ac030f975af0c85d51a0.
++ * Generated from Khronos GL API description (gl.xml) revision a3ee0ed08111d44ac3cb863d9e3e81a7c28f9d90.
*/
gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture");
gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*
- * Generated from Khronos GL API description (gl.xml) revision 97558118d4a8ab2af749867899555273c20827ce.
- * Generated from Khronos GL API description (gl.xml) revision a27ed07cbf0a6240dcc7ac030f975af0c85d51a0.
++ * Generated from Khronos GL API description (gl.xml) revision a3ee0ed08111d44ac3cb863d9e3e81a7c28f9d90.
*/
gl->activeTexture = &glActiveTexture;
gl->attachShader = &glAttachShader;
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*
- * Generated from Khronos GL API description (gl.xml) revision 97558118d4a8ab2af749867899555273c20827ce.
- * Generated from Khronos GL API description (gl.xml) revision a27ed07cbf0a6240dcc7ac030f975af0c85d51a0.
++ * Generated from Khronos GL API description (gl.xml) revision a3ee0ed08111d44ac3cb863d9e3e81a7c28f9d90.
*/
gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture");
gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*
- * Generated from Khronos GL API description (gl.xml) revision 97558118d4a8ab2af749867899555273c20827ce.
- * Generated from Khronos GL API description (gl.xml) revision a27ed07cbf0a6240dcc7ac030f975af0c85d51a0.
++ * Generated from Khronos GL API description (gl.xml) revision a3ee0ed08111d44ac3cb863d9e3e81a7c28f9d90.
*/
gl->activeTexture = &glActiveTexture;
gl->attachShader = &glAttachShader;
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*
- * Generated from Khronos GL API description (gl.xml) revision 97558118d4a8ab2af749867899555273c20827ce.
- * Generated from Khronos GL API description (gl.xml) revision a27ed07cbf0a6240dcc7ac030f975af0c85d51a0.
++ * Generated from Khronos GL API description (gl.xml) revision a3ee0ed08111d44ac3cb863d9e3e81a7c28f9d90.
*/
gl->activeShaderProgram = (glActiveShaderProgramFunc) loader->get("glActiveShaderProgram");
gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture");
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*
- * Generated from Khronos GL API description (gl.xml) revision 97558118d4a8ab2af749867899555273c20827ce.
- * Generated from Khronos GL API description (gl.xml) revision a27ed07cbf0a6240dcc7ac030f975af0c85d51a0.
++ * Generated from Khronos GL API description (gl.xml) revision a3ee0ed08111d44ac3cb863d9e3e81a7c28f9d90.
*/
gl->activeShaderProgram = &glActiveShaderProgram;
gl->activeTexture = &glActiveTexture;
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*
- * Generated from Khronos GL API description (gl.xml) revision 97558118d4a8ab2af749867899555273c20827ce.
- * Generated from Khronos GL API description (gl.xml) revision a27ed07cbf0a6240dcc7ac030f975af0c85d51a0.
++ * Generated from Khronos GL API description (gl.xml) revision a3ee0ed08111d44ac3cb863d9e3e81a7c28f9d90.
*/
gl->activeShaderProgram = (glActiveShaderProgramFunc) loader->get("glActiveShaderProgram");
gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture");
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*
- * Generated from Khronos GL API description (gl.xml) revision 97558118d4a8ab2af749867899555273c20827ce.
- * Generated from Khronos GL API description (gl.xml) revision a27ed07cbf0a6240dcc7ac030f975af0c85d51a0.
++ * Generated from Khronos GL API description (gl.xml) revision a3ee0ed08111d44ac3cb863d9e3e81a7c28f9d90.
*/
gl->activeShaderProgram = &glActiveShaderProgram;
gl->activeTexture = &glActiveTexture;
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*
- * Generated from Khronos GL API description (gl.xml) revision 97558118d4a8ab2af749867899555273c20827ce.
- * Generated from Khronos GL API description (gl.xml) revision a27ed07cbf0a6240dcc7ac030f975af0c85d51a0.
++ * Generated from Khronos GL API description (gl.xml) revision a3ee0ed08111d44ac3cb863d9e3e81a7c28f9d90.
*/
if (de::contains(extSet, "GL_KHR_blend_equation_advanced"))
if (de::contains(extSet, "GL_EXT_polygon_offset_clamp"))
{
-- gl->polygonOffsetClampEXT = (glPolygonOffsetClampEXTFunc) loader->get("glPolygonOffsetClampEXT");
++ gl->polygonOffsetClamp = (glPolygonOffsetClampFunc) loader->get("glPolygonOffsetClampEXT");
}
if (de::contains(extSet, "GL_OES_EGL_image"))
gl->drawElementsBaseVertex = (glDrawElementsBaseVertexFunc) loader->get("glDrawElementsBaseVertexOES");
gl->drawElementsInstancedBaseVertex = (glDrawElementsInstancedBaseVertexFunc) loader->get("glDrawElementsInstancedBaseVertexOES");
gl->drawRangeElementsBaseVertex = (glDrawRangeElementsBaseVertexFunc) loader->get("glDrawRangeElementsBaseVertexOES");
-- gl->multiDrawElementsBaseVertex = (glMultiDrawElementsBaseVertexFunc) loader->get("glMultiDrawElementsBaseVertexOES");
++ gl->multiDrawElementsBaseVertex = (glMultiDrawElementsBaseVertexFunc) loader->get("glMultiDrawElementsBaseVertexEXT");
}
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*
- * Generated from Khronos GL API description (gl.xml) revision 97558118d4a8ab2af749867899555273c20827ce.
- * Generated from Khronos GL API description (gl.xml) revision a27ed07cbf0a6240dcc7ac030f975af0c85d51a0.
++ * Generated from Khronos GL API description (gl.xml) revision a3ee0ed08111d44ac3cb863d9e3e81a7c28f9d90.
*/
if (de::contains(extSet, "GL_KHR_blend_equation_advanced"))
if (de::contains(extSet, "GL_EXT_polygon_offset_clamp"))
{
-- gl->polygonOffsetClampEXT = (glPolygonOffsetClampEXTFunc) loader->get("glPolygonOffsetClampEXT");
++ gl->polygonOffsetClamp = (glPolygonOffsetClampFunc) loader->get("glPolygonOffsetClampEXT");
}
if (de::contains(extSet, "GL_ARB_clip_control"))
if (de::contains(extSet, "GL_ARB_indirect_parameters"))
{
-- gl->multiDrawArraysIndirectCountARB = (glMultiDrawArraysIndirectCountARBFunc) loader->get("glMultiDrawArraysIndirectCountARB");
-- gl->multiDrawElementsIndirectCountARB = (glMultiDrawElementsIndirectCountARBFunc) loader->get("glMultiDrawElementsIndirectCountARB");
++ gl->multiDrawArraysIndirectCount = (glMultiDrawArraysIndirectCountFunc) loader->get("glMultiDrawArraysIndirectCountARB");
++ gl->multiDrawElementsIndirectCount = (glMultiDrawElementsIndirectCountFunc) loader->get("glMultiDrawElementsIndirectCountARB");
}
if (de::contains(extSet, "GL_ARB_internalformat_query"))
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*
- * Generated from Khronos GL API description (gl.xml) revision 97558118d4a8ab2af749867899555273c20827ce.
- * Generated from Khronos GL API description (gl.xml) revision a27ed07cbf0a6240dcc7ac030f975af0c85d51a0.
++ * Generated from Khronos GL API description (gl.xml) revision a3ee0ed08111d44ac3cb863d9e3e81a7c28f9d90.
*/
gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture");
gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*
- * Generated from Khronos GL API description (gl.xml) revision 97558118d4a8ab2af749867899555273c20827ce.
- * Generated from Khronos GL API description (gl.xml) revision a27ed07cbf0a6240dcc7ac030f975af0c85d51a0.
++ * Generated from Khronos GL API description (gl.xml) revision a3ee0ed08111d44ac3cb863d9e3e81a7c28f9d90.
*/
gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture");
gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*
- * Generated from Khronos GL API description (gl.xml) revision 97558118d4a8ab2af749867899555273c20827ce.
- * Generated from Khronos GL API description (gl.xml) revision a27ed07cbf0a6240dcc7ac030f975af0c85d51a0.
++ * Generated from Khronos GL API description (gl.xml) revision a3ee0ed08111d44ac3cb863d9e3e81a7c28f9d90.
*/
gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture");
gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*
- * Generated from Khronos GL API description (gl.xml) revision 97558118d4a8ab2af749867899555273c20827ce.
- * Generated from Khronos GL API description (gl.xml) revision a27ed07cbf0a6240dcc7ac030f975af0c85d51a0.
++ * Generated from Khronos GL API description (gl.xml) revision a3ee0ed08111d44ac3cb863d9e3e81a7c28f9d90.
*/
gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture");
gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*
- * Generated from Khronos GL API description (gl.xml) revision 97558118d4a8ab2af749867899555273c20827ce.
- * Generated from Khronos GL API description (gl.xml) revision a27ed07cbf0a6240dcc7ac030f975af0c85d51a0.
++ * Generated from Khronos GL API description (gl.xml) revision a3ee0ed08111d44ac3cb863d9e3e81a7c28f9d90.
*/
gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture");
gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*
- * Generated from Khronos GL API description (gl.xml) revision 97558118d4a8ab2af749867899555273c20827ce.
- * Generated from Khronos GL API description (gl.xml) revision a27ed07cbf0a6240dcc7ac030f975af0c85d51a0.
++ * Generated from Khronos GL API description (gl.xml) revision a3ee0ed08111d44ac3cb863d9e3e81a7c28f9d90.
*/
gl->activeShaderProgram = (glActiveShaderProgramFunc) loader->get("glActiveShaderProgram");
gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture");
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*
- * Generated from Khronos GL API description (gl.xml) revision 97558118d4a8ab2af749867899555273c20827ce.
- * Generated from Khronos GL API description (gl.xml) revision a27ed07cbf0a6240dcc7ac030f975af0c85d51a0.
++ * Generated from Khronos GL API description (gl.xml) revision a3ee0ed08111d44ac3cb863d9e3e81a7c28f9d90.
*/
gl->activeShaderProgram = (glActiveShaderProgramFunc) loader->get("glActiveShaderProgram");
gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture");
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*
- * Generated from Khronos GL API description (gl.xml) revision 97558118d4a8ab2af749867899555273c20827ce.
- * Generated from Khronos GL API description (gl.xml) revision a27ed07cbf0a6240dcc7ac030f975af0c85d51a0.
++ * Generated from Khronos GL API description (gl.xml) revision a3ee0ed08111d44ac3cb863d9e3e81a7c28f9d90.
*/
gl->activeShaderProgram = (glActiveShaderProgramFunc) loader->get("glActiveShaderProgram");
gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture");
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*
- * Generated from Khronos GL API description (gl.xml) revision 97558118d4a8ab2af749867899555273c20827ce.
- * Generated from Khronos GL API description (gl.xml) revision a27ed07cbf0a6240dcc7ac030f975af0c85d51a0.
++ * Generated from Khronos GL API description (gl.xml) revision a3ee0ed08111d44ac3cb863d9e3e81a7c28f9d90.
*/
gl->activeShaderProgram = (glActiveShaderProgramFunc) loader->get("glActiveShaderProgram");
gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture");
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*
- * Generated from Khronos GL API description (gl.xml) revision 97558118d4a8ab2af749867899555273c20827ce.
- * Generated from Khronos GL API description (gl.xml) revision a27ed07cbf0a6240dcc7ac030f975af0c85d51a0.
++ * Generated from Khronos GL API description (gl.xml) revision a3ee0ed08111d44ac3cb863d9e3e81a7c28f9d90.
*/
gl->activeShaderProgram = (glActiveShaderProgramFunc) loader->get("glActiveShaderProgram");
gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture");
--- /dev/null
--- /dev/null
++/* WARNING: This is auto-generated file. Do not modify, since changes will
++ * be lost! Modify the generating script instead.
++ *
++ * Generated from Khronos GL API description (gl.xml) revision a3ee0ed08111d44ac3cb863d9e3e81a7c28f9d90.
++ */
++gl->activeShaderProgram = (glActiveShaderProgramFunc) loader->get("glActiveShaderProgram");
++gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture");
++gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
++gl->beginConditionalRender = (glBeginConditionalRenderFunc) loader->get("glBeginConditionalRender");
++gl->beginQuery = (glBeginQueryFunc) loader->get("glBeginQuery");
++gl->beginQueryIndexed = (glBeginQueryIndexedFunc) loader->get("glBeginQueryIndexed");
++gl->beginTransformFeedback = (glBeginTransformFeedbackFunc) loader->get("glBeginTransformFeedback");
++gl->bindAttribLocation = (glBindAttribLocationFunc) loader->get("glBindAttribLocation");
++gl->bindBuffer = (glBindBufferFunc) loader->get("glBindBuffer");
++gl->bindBufferBase = (glBindBufferBaseFunc) loader->get("glBindBufferBase");
++gl->bindBufferRange = (glBindBufferRangeFunc) loader->get("glBindBufferRange");
++gl->bindBuffersBase = (glBindBuffersBaseFunc) loader->get("glBindBuffersBase");
++gl->bindBuffersRange = (glBindBuffersRangeFunc) loader->get("glBindBuffersRange");
++gl->bindFragDataLocation = (glBindFragDataLocationFunc) loader->get("glBindFragDataLocation");
++gl->bindFragDataLocationIndexed = (glBindFragDataLocationIndexedFunc) loader->get("glBindFragDataLocationIndexed");
++gl->bindFramebuffer = (glBindFramebufferFunc) loader->get("glBindFramebuffer");
++gl->bindImageTexture = (glBindImageTextureFunc) loader->get("glBindImageTexture");
++gl->bindImageTextures = (glBindImageTexturesFunc) loader->get("glBindImageTextures");
++gl->bindProgramPipeline = (glBindProgramPipelineFunc) loader->get("glBindProgramPipeline");
++gl->bindRenderbuffer = (glBindRenderbufferFunc) loader->get("glBindRenderbuffer");
++gl->bindSampler = (glBindSamplerFunc) loader->get("glBindSampler");
++gl->bindSamplers = (glBindSamplersFunc) loader->get("glBindSamplers");
++gl->bindTexture = (glBindTextureFunc) loader->get("glBindTexture");
++gl->bindTextureUnit = (glBindTextureUnitFunc) loader->get("glBindTextureUnit");
++gl->bindTextures = (glBindTexturesFunc) loader->get("glBindTextures");
++gl->bindTransformFeedback = (glBindTransformFeedbackFunc) loader->get("glBindTransformFeedback");
++gl->bindVertexArray = (glBindVertexArrayFunc) loader->get("glBindVertexArray");
++gl->bindVertexBuffer = (glBindVertexBufferFunc) loader->get("glBindVertexBuffer");
++gl->bindVertexBuffers = (glBindVertexBuffersFunc) loader->get("glBindVertexBuffers");
++gl->blendColor = (glBlendColorFunc) loader->get("glBlendColor");
++gl->blendEquation = (glBlendEquationFunc) loader->get("glBlendEquation");
++gl->blendEquationSeparate = (glBlendEquationSeparateFunc) loader->get("glBlendEquationSeparate");
++gl->blendEquationSeparatei = (glBlendEquationSeparateiFunc) loader->get("glBlendEquationSeparatei");
++gl->blendEquationi = (glBlendEquationiFunc) loader->get("glBlendEquationi");
++gl->blendFunc = (glBlendFuncFunc) loader->get("glBlendFunc");
++gl->blendFuncSeparate = (glBlendFuncSeparateFunc) loader->get("glBlendFuncSeparate");
++gl->blendFuncSeparatei = (glBlendFuncSeparateiFunc) loader->get("glBlendFuncSeparatei");
++gl->blendFunci = (glBlendFunciFunc) loader->get("glBlendFunci");
++gl->blitFramebuffer = (glBlitFramebufferFunc) loader->get("glBlitFramebuffer");
++gl->blitNamedFramebuffer = (glBlitNamedFramebufferFunc) loader->get("glBlitNamedFramebuffer");
++gl->bufferData = (glBufferDataFunc) loader->get("glBufferData");
++gl->bufferStorage = (glBufferStorageFunc) loader->get("glBufferStorage");
++gl->bufferSubData = (glBufferSubDataFunc) loader->get("glBufferSubData");
++gl->checkFramebufferStatus = (glCheckFramebufferStatusFunc) loader->get("glCheckFramebufferStatus");
++gl->checkNamedFramebufferStatus = (glCheckNamedFramebufferStatusFunc) loader->get("glCheckNamedFramebufferStatus");
++gl->clampColor = (glClampColorFunc) loader->get("glClampColor");
++gl->clear = (glClearFunc) loader->get("glClear");
++gl->clearBufferData = (glClearBufferDataFunc) loader->get("glClearBufferData");
++gl->clearBufferSubData = (glClearBufferSubDataFunc) loader->get("glClearBufferSubData");
++gl->clearBufferfi = (glClearBufferfiFunc) loader->get("glClearBufferfi");
++gl->clearBufferfv = (glClearBufferfvFunc) loader->get("glClearBufferfv");
++gl->clearBufferiv = (glClearBufferivFunc) loader->get("glClearBufferiv");
++gl->clearBufferuiv = (glClearBufferuivFunc) loader->get("glClearBufferuiv");
++gl->clearColor = (glClearColorFunc) loader->get("glClearColor");
++gl->clearDepth = (glClearDepthFunc) loader->get("glClearDepth");
++gl->clearDepthf = (glClearDepthfFunc) loader->get("glClearDepthf");
++gl->clearNamedBufferData = (glClearNamedBufferDataFunc) loader->get("glClearNamedBufferData");
++gl->clearNamedBufferSubData = (glClearNamedBufferSubDataFunc) loader->get("glClearNamedBufferSubData");
++gl->clearNamedFramebufferfi = (glClearNamedFramebufferfiFunc) loader->get("glClearNamedFramebufferfi");
++gl->clearNamedFramebufferfv = (glClearNamedFramebufferfvFunc) loader->get("glClearNamedFramebufferfv");
++gl->clearNamedFramebufferiv = (glClearNamedFramebufferivFunc) loader->get("glClearNamedFramebufferiv");
++gl->clearNamedFramebufferuiv = (glClearNamedFramebufferuivFunc) loader->get("glClearNamedFramebufferuiv");
++gl->clearStencil = (glClearStencilFunc) loader->get("glClearStencil");
++gl->clearTexImage = (glClearTexImageFunc) loader->get("glClearTexImage");
++gl->clearTexSubImage = (glClearTexSubImageFunc) loader->get("glClearTexSubImage");
++gl->clientWaitSync = (glClientWaitSyncFunc) loader->get("glClientWaitSync");
++gl->clipControl = (glClipControlFunc) loader->get("glClipControl");
++gl->colorMask = (glColorMaskFunc) loader->get("glColorMask");
++gl->colorMaski = (glColorMaskiFunc) loader->get("glColorMaski");
++gl->compileShader = (glCompileShaderFunc) loader->get("glCompileShader");
++gl->compressedTexImage1D = (glCompressedTexImage1DFunc) loader->get("glCompressedTexImage1D");
++gl->compressedTexImage2D = (glCompressedTexImage2DFunc) loader->get("glCompressedTexImage2D");
++gl->compressedTexImage3D = (glCompressedTexImage3DFunc) loader->get("glCompressedTexImage3D");
++gl->compressedTexSubImage1D = (glCompressedTexSubImage1DFunc) loader->get("glCompressedTexSubImage1D");
++gl->compressedTexSubImage2D = (glCompressedTexSubImage2DFunc) loader->get("glCompressedTexSubImage2D");
++gl->compressedTexSubImage3D = (glCompressedTexSubImage3DFunc) loader->get("glCompressedTexSubImage3D");
++gl->compressedTextureSubImage1D = (glCompressedTextureSubImage1DFunc) loader->get("glCompressedTextureSubImage1D");
++gl->compressedTextureSubImage2D = (glCompressedTextureSubImage2DFunc) loader->get("glCompressedTextureSubImage2D");
++gl->compressedTextureSubImage3D = (glCompressedTextureSubImage3DFunc) loader->get("glCompressedTextureSubImage3D");
++gl->copyBufferSubData = (glCopyBufferSubDataFunc) loader->get("glCopyBufferSubData");
++gl->copyImageSubData = (glCopyImageSubDataFunc) loader->get("glCopyImageSubData");
++gl->copyNamedBufferSubData = (glCopyNamedBufferSubDataFunc) loader->get("glCopyNamedBufferSubData");
++gl->copyTexImage1D = (glCopyTexImage1DFunc) loader->get("glCopyTexImage1D");
++gl->copyTexImage2D = (glCopyTexImage2DFunc) loader->get("glCopyTexImage2D");
++gl->copyTexSubImage1D = (glCopyTexSubImage1DFunc) loader->get("glCopyTexSubImage1D");
++gl->copyTexSubImage2D = (glCopyTexSubImage2DFunc) loader->get("glCopyTexSubImage2D");
++gl->copyTexSubImage3D = (glCopyTexSubImage3DFunc) loader->get("glCopyTexSubImage3D");
++gl->copyTextureSubImage1D = (glCopyTextureSubImage1DFunc) loader->get("glCopyTextureSubImage1D");
++gl->copyTextureSubImage2D = (glCopyTextureSubImage2DFunc) loader->get("glCopyTextureSubImage2D");
++gl->copyTextureSubImage3D = (glCopyTextureSubImage3DFunc) loader->get("glCopyTextureSubImage3D");
++gl->createBuffers = (glCreateBuffersFunc) loader->get("glCreateBuffers");
++gl->createFramebuffers = (glCreateFramebuffersFunc) loader->get("glCreateFramebuffers");
++gl->createProgram = (glCreateProgramFunc) loader->get("glCreateProgram");
++gl->createProgramPipelines = (glCreateProgramPipelinesFunc) loader->get("glCreateProgramPipelines");
++gl->createQueries = (glCreateQueriesFunc) loader->get("glCreateQueries");
++gl->createRenderbuffers = (glCreateRenderbuffersFunc) loader->get("glCreateRenderbuffers");
++gl->createSamplers = (glCreateSamplersFunc) loader->get("glCreateSamplers");
++gl->createShader = (glCreateShaderFunc) loader->get("glCreateShader");
++gl->createShaderProgramv = (glCreateShaderProgramvFunc) loader->get("glCreateShaderProgramv");
++gl->createTextures = (glCreateTexturesFunc) loader->get("glCreateTextures");
++gl->createTransformFeedbacks = (glCreateTransformFeedbacksFunc) loader->get("glCreateTransformFeedbacks");
++gl->createVertexArrays = (glCreateVertexArraysFunc) loader->get("glCreateVertexArrays");
++gl->cullFace = (glCullFaceFunc) loader->get("glCullFace");
++gl->debugMessageCallback = (glDebugMessageCallbackFunc) loader->get("glDebugMessageCallback");
++gl->debugMessageControl = (glDebugMessageControlFunc) loader->get("glDebugMessageControl");
++gl->debugMessageInsert = (glDebugMessageInsertFunc) loader->get("glDebugMessageInsert");
++gl->deleteBuffers = (glDeleteBuffersFunc) loader->get("glDeleteBuffers");
++gl->deleteFramebuffers = (glDeleteFramebuffersFunc) loader->get("glDeleteFramebuffers");
++gl->deleteProgram = (glDeleteProgramFunc) loader->get("glDeleteProgram");
++gl->deleteProgramPipelines = (glDeleteProgramPipelinesFunc) loader->get("glDeleteProgramPipelines");
++gl->deleteQueries = (glDeleteQueriesFunc) loader->get("glDeleteQueries");
++gl->deleteRenderbuffers = (glDeleteRenderbuffersFunc) loader->get("glDeleteRenderbuffers");
++gl->deleteSamplers = (glDeleteSamplersFunc) loader->get("glDeleteSamplers");
++gl->deleteShader = (glDeleteShaderFunc) loader->get("glDeleteShader");
++gl->deleteSync = (glDeleteSyncFunc) loader->get("glDeleteSync");
++gl->deleteTextures = (glDeleteTexturesFunc) loader->get("glDeleteTextures");
++gl->deleteTransformFeedbacks = (glDeleteTransformFeedbacksFunc) loader->get("glDeleteTransformFeedbacks");
++gl->deleteVertexArrays = (glDeleteVertexArraysFunc) loader->get("glDeleteVertexArrays");
++gl->depthFunc = (glDepthFuncFunc) loader->get("glDepthFunc");
++gl->depthMask = (glDepthMaskFunc) loader->get("glDepthMask");
++gl->depthRange = (glDepthRangeFunc) loader->get("glDepthRange");
++gl->depthRangeArrayv = (glDepthRangeArrayvFunc) loader->get("glDepthRangeArrayv");
++gl->depthRangeIndexed = (glDepthRangeIndexedFunc) loader->get("glDepthRangeIndexed");
++gl->depthRangef = (glDepthRangefFunc) loader->get("glDepthRangef");
++gl->detachShader = (glDetachShaderFunc) loader->get("glDetachShader");
++gl->disable = (glDisableFunc) loader->get("glDisable");
++gl->disableVertexArrayAttrib = (glDisableVertexArrayAttribFunc) loader->get("glDisableVertexArrayAttrib");
++gl->disableVertexAttribArray = (glDisableVertexAttribArrayFunc) loader->get("glDisableVertexAttribArray");
++gl->disablei = (glDisableiFunc) loader->get("glDisablei");
++gl->dispatchCompute = (glDispatchComputeFunc) loader->get("glDispatchCompute");
++gl->dispatchComputeIndirect = (glDispatchComputeIndirectFunc) loader->get("glDispatchComputeIndirect");
++gl->drawArrays = (glDrawArraysFunc) loader->get("glDrawArrays");
++gl->drawArraysIndirect = (glDrawArraysIndirectFunc) loader->get("glDrawArraysIndirect");
++gl->drawArraysInstanced = (glDrawArraysInstancedFunc) loader->get("glDrawArraysInstanced");
++gl->drawArraysInstancedBaseInstance = (glDrawArraysInstancedBaseInstanceFunc) loader->get("glDrawArraysInstancedBaseInstance");
++gl->drawBuffer = (glDrawBufferFunc) loader->get("glDrawBuffer");
++gl->drawBuffers = (glDrawBuffersFunc) loader->get("glDrawBuffers");
++gl->drawElements = (glDrawElementsFunc) loader->get("glDrawElements");
++gl->drawElementsBaseVertex = (glDrawElementsBaseVertexFunc) loader->get("glDrawElementsBaseVertex");
++gl->drawElementsIndirect = (glDrawElementsIndirectFunc) loader->get("glDrawElementsIndirect");
++gl->drawElementsInstanced = (glDrawElementsInstancedFunc) loader->get("glDrawElementsInstanced");
++gl->drawElementsInstancedBaseInstance = (glDrawElementsInstancedBaseInstanceFunc) loader->get("glDrawElementsInstancedBaseInstance");
++gl->drawElementsInstancedBaseVertex = (glDrawElementsInstancedBaseVertexFunc) loader->get("glDrawElementsInstancedBaseVertex");
++gl->drawElementsInstancedBaseVertexBaseInstance = (glDrawElementsInstancedBaseVertexBaseInstanceFunc) loader->get("glDrawElementsInstancedBaseVertexBaseInstance");
++gl->drawRangeElements = (glDrawRangeElementsFunc) loader->get("glDrawRangeElements");
++gl->drawRangeElementsBaseVertex = (glDrawRangeElementsBaseVertexFunc) loader->get("glDrawRangeElementsBaseVertex");
++gl->drawTransformFeedback = (glDrawTransformFeedbackFunc) loader->get("glDrawTransformFeedback");
++gl->drawTransformFeedbackInstanced = (glDrawTransformFeedbackInstancedFunc) loader->get("glDrawTransformFeedbackInstanced");
++gl->drawTransformFeedbackStream = (glDrawTransformFeedbackStreamFunc) loader->get("glDrawTransformFeedbackStream");
++gl->drawTransformFeedbackStreamInstanced = (glDrawTransformFeedbackStreamInstancedFunc) loader->get("glDrawTransformFeedbackStreamInstanced");
++gl->enable = (glEnableFunc) loader->get("glEnable");
++gl->enableVertexArrayAttrib = (glEnableVertexArrayAttribFunc) loader->get("glEnableVertexArrayAttrib");
++gl->enableVertexAttribArray = (glEnableVertexAttribArrayFunc) loader->get("glEnableVertexAttribArray");
++gl->enablei = (glEnableiFunc) loader->get("glEnablei");
++gl->endConditionalRender = (glEndConditionalRenderFunc) loader->get("glEndConditionalRender");
++gl->endQuery = (glEndQueryFunc) loader->get("glEndQuery");
++gl->endQueryIndexed = (glEndQueryIndexedFunc) loader->get("glEndQueryIndexed");
++gl->endTransformFeedback = (glEndTransformFeedbackFunc) loader->get("glEndTransformFeedback");
++gl->fenceSync = (glFenceSyncFunc) loader->get("glFenceSync");
++gl->finish = (glFinishFunc) loader->get("glFinish");
++gl->flush = (glFlushFunc) loader->get("glFlush");
++gl->flushMappedBufferRange = (glFlushMappedBufferRangeFunc) loader->get("glFlushMappedBufferRange");
++gl->flushMappedNamedBufferRange = (glFlushMappedNamedBufferRangeFunc) loader->get("glFlushMappedNamedBufferRange");
++gl->framebufferParameteri = (glFramebufferParameteriFunc) loader->get("glFramebufferParameteri");
++gl->framebufferRenderbuffer = (glFramebufferRenderbufferFunc) loader->get("glFramebufferRenderbuffer");
++gl->framebufferTexture = (glFramebufferTextureFunc) loader->get("glFramebufferTexture");
++gl->framebufferTexture1D = (glFramebufferTexture1DFunc) loader->get("glFramebufferTexture1D");
++gl->framebufferTexture2D = (glFramebufferTexture2DFunc) loader->get("glFramebufferTexture2D");
++gl->framebufferTexture3D = (glFramebufferTexture3DFunc) loader->get("glFramebufferTexture3D");
++gl->framebufferTextureLayer = (glFramebufferTextureLayerFunc) loader->get("glFramebufferTextureLayer");
++gl->frontFace = (glFrontFaceFunc) loader->get("glFrontFace");
++gl->genBuffers = (glGenBuffersFunc) loader->get("glGenBuffers");
++gl->genFramebuffers = (glGenFramebuffersFunc) loader->get("glGenFramebuffers");
++gl->genProgramPipelines = (glGenProgramPipelinesFunc) loader->get("glGenProgramPipelines");
++gl->genQueries = (glGenQueriesFunc) loader->get("glGenQueries");
++gl->genRenderbuffers = (glGenRenderbuffersFunc) loader->get("glGenRenderbuffers");
++gl->genSamplers = (glGenSamplersFunc) loader->get("glGenSamplers");
++gl->genTextures = (glGenTexturesFunc) loader->get("glGenTextures");
++gl->genTransformFeedbacks = (glGenTransformFeedbacksFunc) loader->get("glGenTransformFeedbacks");
++gl->genVertexArrays = (glGenVertexArraysFunc) loader->get("glGenVertexArrays");
++gl->generateMipmap = (glGenerateMipmapFunc) loader->get("glGenerateMipmap");
++gl->generateTextureMipmap = (glGenerateTextureMipmapFunc) loader->get("glGenerateTextureMipmap");
++gl->getActiveAtomicCounterBufferiv = (glGetActiveAtomicCounterBufferivFunc) loader->get("glGetActiveAtomicCounterBufferiv");
++gl->getActiveAttrib = (glGetActiveAttribFunc) loader->get("glGetActiveAttrib");
++gl->getActiveSubroutineName = (glGetActiveSubroutineNameFunc) loader->get("glGetActiveSubroutineName");
++gl->getActiveSubroutineUniformName = (glGetActiveSubroutineUniformNameFunc) loader->get("glGetActiveSubroutineUniformName");
++gl->getActiveSubroutineUniformiv = (glGetActiveSubroutineUniformivFunc) loader->get("glGetActiveSubroutineUniformiv");
++gl->getActiveUniform = (glGetActiveUniformFunc) loader->get("glGetActiveUniform");
++gl->getActiveUniformBlockName = (glGetActiveUniformBlockNameFunc) loader->get("glGetActiveUniformBlockName");
++gl->getActiveUniformBlockiv = (glGetActiveUniformBlockivFunc) loader->get("glGetActiveUniformBlockiv");
++gl->getActiveUniformName = (glGetActiveUniformNameFunc) loader->get("glGetActiveUniformName");
++gl->getActiveUniformsiv = (glGetActiveUniformsivFunc) loader->get("glGetActiveUniformsiv");
++gl->getAttachedShaders = (glGetAttachedShadersFunc) loader->get("glGetAttachedShaders");
++gl->getAttribLocation = (glGetAttribLocationFunc) loader->get("glGetAttribLocation");
++gl->getBooleani_v = (glGetBooleani_vFunc) loader->get("glGetBooleani_v");
++gl->getBooleanv = (glGetBooleanvFunc) loader->get("glGetBooleanv");
++gl->getBufferParameteri64v = (glGetBufferParameteri64vFunc) loader->get("glGetBufferParameteri64v");
++gl->getBufferParameteriv = (glGetBufferParameterivFunc) loader->get("glGetBufferParameteriv");
++gl->getBufferPointerv = (glGetBufferPointervFunc) loader->get("glGetBufferPointerv");
++gl->getBufferSubData = (glGetBufferSubDataFunc) loader->get("glGetBufferSubData");
++gl->getCompressedTexImage = (glGetCompressedTexImageFunc) loader->get("glGetCompressedTexImage");
++gl->getCompressedTextureImage = (glGetCompressedTextureImageFunc) loader->get("glGetCompressedTextureImage");
++gl->getCompressedTextureSubImage = (glGetCompressedTextureSubImageFunc) loader->get("glGetCompressedTextureSubImage");
++gl->getDebugMessageLog = (glGetDebugMessageLogFunc) loader->get("glGetDebugMessageLog");
++gl->getDoublei_v = (glGetDoublei_vFunc) loader->get("glGetDoublei_v");
++gl->getDoublev = (glGetDoublevFunc) loader->get("glGetDoublev");
++gl->getError = (glGetErrorFunc) loader->get("glGetError");
++gl->getFloati_v = (glGetFloati_vFunc) loader->get("glGetFloati_v");
++gl->getFloatv = (glGetFloatvFunc) loader->get("glGetFloatv");
++gl->getFragDataIndex = (glGetFragDataIndexFunc) loader->get("glGetFragDataIndex");
++gl->getFragDataLocation = (glGetFragDataLocationFunc) loader->get("glGetFragDataLocation");
++gl->getFramebufferAttachmentParameteriv = (glGetFramebufferAttachmentParameterivFunc) loader->get("glGetFramebufferAttachmentParameteriv");
++gl->getFramebufferParameteriv = (glGetFramebufferParameterivFunc) loader->get("glGetFramebufferParameteriv");
++gl->getGraphicsResetStatus = (glGetGraphicsResetStatusFunc) loader->get("glGetGraphicsResetStatus");
++gl->getInteger64i_v = (glGetInteger64i_vFunc) loader->get("glGetInteger64i_v");
++gl->getInteger64v = (glGetInteger64vFunc) loader->get("glGetInteger64v");
++gl->getIntegeri_v = (glGetIntegeri_vFunc) loader->get("glGetIntegeri_v");
++gl->getIntegerv = (glGetIntegervFunc) loader->get("glGetIntegerv");
++gl->getInternalformati64v = (glGetInternalformati64vFunc) loader->get("glGetInternalformati64v");
++gl->getInternalformativ = (glGetInternalformativFunc) loader->get("glGetInternalformativ");
++gl->getMultisamplefv = (glGetMultisamplefvFunc) loader->get("glGetMultisamplefv");
++gl->getNamedBufferParameteri64v = (glGetNamedBufferParameteri64vFunc) loader->get("glGetNamedBufferParameteri64v");
++gl->getNamedBufferParameteriv = (glGetNamedBufferParameterivFunc) loader->get("glGetNamedBufferParameteriv");
++gl->getNamedBufferPointerv = (glGetNamedBufferPointervFunc) loader->get("glGetNamedBufferPointerv");
++gl->getNamedBufferSubData = (glGetNamedBufferSubDataFunc) loader->get("glGetNamedBufferSubData");
++gl->getNamedFramebufferAttachmentParameteriv = (glGetNamedFramebufferAttachmentParameterivFunc) loader->get("glGetNamedFramebufferAttachmentParameteriv");
++gl->getNamedFramebufferParameteriv = (glGetNamedFramebufferParameterivFunc) loader->get("glGetNamedFramebufferParameteriv");
++gl->getNamedRenderbufferParameteriv = (glGetNamedRenderbufferParameterivFunc) loader->get("glGetNamedRenderbufferParameteriv");
++gl->getObjectLabel = (glGetObjectLabelFunc) loader->get("glGetObjectLabel");
++gl->getObjectPtrLabel = (glGetObjectPtrLabelFunc) loader->get("glGetObjectPtrLabel");
++gl->getPointerv = (glGetPointervFunc) loader->get("glGetPointerv");
++gl->getProgramBinary = (glGetProgramBinaryFunc) loader->get("glGetProgramBinary");
++gl->getProgramInfoLog = (glGetProgramInfoLogFunc) loader->get("glGetProgramInfoLog");
++gl->getProgramInterfaceiv = (glGetProgramInterfaceivFunc) loader->get("glGetProgramInterfaceiv");
++gl->getProgramPipelineInfoLog = (glGetProgramPipelineInfoLogFunc) loader->get("glGetProgramPipelineInfoLog");
++gl->getProgramPipelineiv = (glGetProgramPipelineivFunc) loader->get("glGetProgramPipelineiv");
++gl->getProgramResourceIndex = (glGetProgramResourceIndexFunc) loader->get("glGetProgramResourceIndex");
++gl->getProgramResourceLocation = (glGetProgramResourceLocationFunc) loader->get("glGetProgramResourceLocation");
++gl->getProgramResourceLocationIndex = (glGetProgramResourceLocationIndexFunc) loader->get("glGetProgramResourceLocationIndex");
++gl->getProgramResourceName = (glGetProgramResourceNameFunc) loader->get("glGetProgramResourceName");
++gl->getProgramResourceiv = (glGetProgramResourceivFunc) loader->get("glGetProgramResourceiv");
++gl->getProgramStageiv = (glGetProgramStageivFunc) loader->get("glGetProgramStageiv");
++gl->getProgramiv = (glGetProgramivFunc) loader->get("glGetProgramiv");
++gl->getQueryBufferObjecti64v = (glGetQueryBufferObjecti64vFunc) loader->get("glGetQueryBufferObjecti64v");
++gl->getQueryBufferObjectiv = (glGetQueryBufferObjectivFunc) loader->get("glGetQueryBufferObjectiv");
++gl->getQueryBufferObjectui64v = (glGetQueryBufferObjectui64vFunc) loader->get("glGetQueryBufferObjectui64v");
++gl->getQueryBufferObjectuiv = (glGetQueryBufferObjectuivFunc) loader->get("glGetQueryBufferObjectuiv");
++gl->getQueryIndexediv = (glGetQueryIndexedivFunc) loader->get("glGetQueryIndexediv");
++gl->getQueryObjecti64v = (glGetQueryObjecti64vFunc) loader->get("glGetQueryObjecti64v");
++gl->getQueryObjectiv = (glGetQueryObjectivFunc) loader->get("glGetQueryObjectiv");
++gl->getQueryObjectui64v = (glGetQueryObjectui64vFunc) loader->get("glGetQueryObjectui64v");
++gl->getQueryObjectuiv = (glGetQueryObjectuivFunc) loader->get("glGetQueryObjectuiv");
++gl->getQueryiv = (glGetQueryivFunc) loader->get("glGetQueryiv");
++gl->getRenderbufferParameteriv = (glGetRenderbufferParameterivFunc) loader->get("glGetRenderbufferParameteriv");
++gl->getSamplerParameterIiv = (glGetSamplerParameterIivFunc) loader->get("glGetSamplerParameterIiv");
++gl->getSamplerParameterIuiv = (glGetSamplerParameterIuivFunc) loader->get("glGetSamplerParameterIuiv");
++gl->getSamplerParameterfv = (glGetSamplerParameterfvFunc) loader->get("glGetSamplerParameterfv");
++gl->getSamplerParameteriv = (glGetSamplerParameterivFunc) loader->get("glGetSamplerParameteriv");
++gl->getShaderInfoLog = (glGetShaderInfoLogFunc) loader->get("glGetShaderInfoLog");
++gl->getShaderPrecisionFormat = (glGetShaderPrecisionFormatFunc) loader->get("glGetShaderPrecisionFormat");
++gl->getShaderSource = (glGetShaderSourceFunc) loader->get("glGetShaderSource");
++gl->getShaderiv = (glGetShaderivFunc) loader->get("glGetShaderiv");
++gl->getString = (glGetStringFunc) loader->get("glGetString");
++gl->getStringi = (glGetStringiFunc) loader->get("glGetStringi");
++gl->getSubroutineIndex = (glGetSubroutineIndexFunc) loader->get("glGetSubroutineIndex");
++gl->getSubroutineUniformLocation = (glGetSubroutineUniformLocationFunc) loader->get("glGetSubroutineUniformLocation");
++gl->getSynciv = (glGetSyncivFunc) loader->get("glGetSynciv");
++gl->getTexImage = (glGetTexImageFunc) loader->get("glGetTexImage");
++gl->getTexLevelParameterfv = (glGetTexLevelParameterfvFunc) loader->get("glGetTexLevelParameterfv");
++gl->getTexLevelParameteriv = (glGetTexLevelParameterivFunc) loader->get("glGetTexLevelParameteriv");
++gl->getTexParameterIiv = (glGetTexParameterIivFunc) loader->get("glGetTexParameterIiv");
++gl->getTexParameterIuiv = (glGetTexParameterIuivFunc) loader->get("glGetTexParameterIuiv");
++gl->getTexParameterfv = (glGetTexParameterfvFunc) loader->get("glGetTexParameterfv");
++gl->getTexParameteriv = (glGetTexParameterivFunc) loader->get("glGetTexParameteriv");
++gl->getTextureImage = (glGetTextureImageFunc) loader->get("glGetTextureImage");
++gl->getTextureLevelParameterfv = (glGetTextureLevelParameterfvFunc) loader->get("glGetTextureLevelParameterfv");
++gl->getTextureLevelParameteriv = (glGetTextureLevelParameterivFunc) loader->get("glGetTextureLevelParameteriv");
++gl->getTextureParameterIiv = (glGetTextureParameterIivFunc) loader->get("glGetTextureParameterIiv");
++gl->getTextureParameterIuiv = (glGetTextureParameterIuivFunc) loader->get("glGetTextureParameterIuiv");
++gl->getTextureParameterfv = (glGetTextureParameterfvFunc) loader->get("glGetTextureParameterfv");
++gl->getTextureParameteriv = (glGetTextureParameterivFunc) loader->get("glGetTextureParameteriv");
++gl->getTextureSubImage = (glGetTextureSubImageFunc) loader->get("glGetTextureSubImage");
++gl->getTransformFeedbackVarying = (glGetTransformFeedbackVaryingFunc) loader->get("glGetTransformFeedbackVarying");
++gl->getTransformFeedbacki64_v = (glGetTransformFeedbacki64_vFunc) loader->get("glGetTransformFeedbacki64_v");
++gl->getTransformFeedbacki_v = (glGetTransformFeedbacki_vFunc) loader->get("glGetTransformFeedbacki_v");
++gl->getTransformFeedbackiv = (glGetTransformFeedbackivFunc) loader->get("glGetTransformFeedbackiv");
++gl->getUniformBlockIndex = (glGetUniformBlockIndexFunc) loader->get("glGetUniformBlockIndex");
++gl->getUniformIndices = (glGetUniformIndicesFunc) loader->get("glGetUniformIndices");
++gl->getUniformLocation = (glGetUniformLocationFunc) loader->get("glGetUniformLocation");
++gl->getUniformSubroutineuiv = (glGetUniformSubroutineuivFunc) loader->get("glGetUniformSubroutineuiv");
++gl->getUniformdv = (glGetUniformdvFunc) loader->get("glGetUniformdv");
++gl->getUniformfv = (glGetUniformfvFunc) loader->get("glGetUniformfv");
++gl->getUniformiv = (glGetUniformivFunc) loader->get("glGetUniformiv");
++gl->getUniformuiv = (glGetUniformuivFunc) loader->get("glGetUniformuiv");
++gl->getVertexArrayIndexed64iv = (glGetVertexArrayIndexed64ivFunc) loader->get("glGetVertexArrayIndexed64iv");
++gl->getVertexArrayIndexediv = (glGetVertexArrayIndexedivFunc) loader->get("glGetVertexArrayIndexediv");
++gl->getVertexArrayiv = (glGetVertexArrayivFunc) loader->get("glGetVertexArrayiv");
++gl->getVertexAttribIiv = (glGetVertexAttribIivFunc) loader->get("glGetVertexAttribIiv");
++gl->getVertexAttribIuiv = (glGetVertexAttribIuivFunc) loader->get("glGetVertexAttribIuiv");
++gl->getVertexAttribLdv = (glGetVertexAttribLdvFunc) loader->get("glGetVertexAttribLdv");
++gl->getVertexAttribPointerv = (glGetVertexAttribPointervFunc) loader->get("glGetVertexAttribPointerv");
++gl->getVertexAttribdv = (glGetVertexAttribdvFunc) loader->get("glGetVertexAttribdv");
++gl->getVertexAttribfv = (glGetVertexAttribfvFunc) loader->get("glGetVertexAttribfv");
++gl->getVertexAttribiv = (glGetVertexAttribivFunc) loader->get("glGetVertexAttribiv");
++gl->getnCompressedTexImage = (glGetnCompressedTexImageFunc) loader->get("glGetnCompressedTexImage");
++gl->getnTexImage = (glGetnTexImageFunc) loader->get("glGetnTexImage");
++gl->getnUniformdv = (glGetnUniformdvFunc) loader->get("glGetnUniformdv");
++gl->getnUniformfv = (glGetnUniformfvFunc) loader->get("glGetnUniformfv");
++gl->getnUniformiv = (glGetnUniformivFunc) loader->get("glGetnUniformiv");
++gl->getnUniformuiv = (glGetnUniformuivFunc) loader->get("glGetnUniformuiv");
++gl->hint = (glHintFunc) loader->get("glHint");
++gl->invalidateBufferData = (glInvalidateBufferDataFunc) loader->get("glInvalidateBufferData");
++gl->invalidateBufferSubData = (glInvalidateBufferSubDataFunc) loader->get("glInvalidateBufferSubData");
++gl->invalidateFramebuffer = (glInvalidateFramebufferFunc) loader->get("glInvalidateFramebuffer");
++gl->invalidateNamedFramebufferData = (glInvalidateNamedFramebufferDataFunc) loader->get("glInvalidateNamedFramebufferData");
++gl->invalidateNamedFramebufferSubData = (glInvalidateNamedFramebufferSubDataFunc) loader->get("glInvalidateNamedFramebufferSubData");
++gl->invalidateSubFramebuffer = (glInvalidateSubFramebufferFunc) loader->get("glInvalidateSubFramebuffer");
++gl->invalidateTexImage = (glInvalidateTexImageFunc) loader->get("glInvalidateTexImage");
++gl->invalidateTexSubImage = (glInvalidateTexSubImageFunc) loader->get("glInvalidateTexSubImage");
++gl->isBuffer = (glIsBufferFunc) loader->get("glIsBuffer");
++gl->isEnabled = (glIsEnabledFunc) loader->get("glIsEnabled");
++gl->isEnabledi = (glIsEnablediFunc) loader->get("glIsEnabledi");
++gl->isFramebuffer = (glIsFramebufferFunc) loader->get("glIsFramebuffer");
++gl->isProgram = (glIsProgramFunc) loader->get("glIsProgram");
++gl->isProgramPipeline = (glIsProgramPipelineFunc) loader->get("glIsProgramPipeline");
++gl->isQuery = (glIsQueryFunc) loader->get("glIsQuery");
++gl->isRenderbuffer = (glIsRenderbufferFunc) loader->get("glIsRenderbuffer");
++gl->isSampler = (glIsSamplerFunc) loader->get("glIsSampler");
++gl->isShader = (glIsShaderFunc) loader->get("glIsShader");
++gl->isSync = (glIsSyncFunc) loader->get("glIsSync");
++gl->isTexture = (glIsTextureFunc) loader->get("glIsTexture");
++gl->isTransformFeedback = (glIsTransformFeedbackFunc) loader->get("glIsTransformFeedback");
++gl->isVertexArray = (glIsVertexArrayFunc) loader->get("glIsVertexArray");
++gl->lineWidth = (glLineWidthFunc) loader->get("glLineWidth");
++gl->linkProgram = (glLinkProgramFunc) loader->get("glLinkProgram");
++gl->logicOp = (glLogicOpFunc) loader->get("glLogicOp");
++gl->mapBuffer = (glMapBufferFunc) loader->get("glMapBuffer");
++gl->mapBufferRange = (glMapBufferRangeFunc) loader->get("glMapBufferRange");
++gl->mapNamedBuffer = (glMapNamedBufferFunc) loader->get("glMapNamedBuffer");
++gl->mapNamedBufferRange = (glMapNamedBufferRangeFunc) loader->get("glMapNamedBufferRange");
++gl->memoryBarrier = (glMemoryBarrierFunc) loader->get("glMemoryBarrier");
++gl->memoryBarrierByRegion = (glMemoryBarrierByRegionFunc) loader->get("glMemoryBarrierByRegion");
++gl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShading");
++gl->multiDrawArrays = (glMultiDrawArraysFunc) loader->get("glMultiDrawArrays");
++gl->multiDrawArraysIndirect = (glMultiDrawArraysIndirectFunc) loader->get("glMultiDrawArraysIndirect");
++gl->multiDrawArraysIndirectCount = (glMultiDrawArraysIndirectCountFunc) loader->get("glMultiDrawArraysIndirectCount");
++gl->multiDrawElements = (glMultiDrawElementsFunc) loader->get("glMultiDrawElements");
++gl->multiDrawElementsBaseVertex = (glMultiDrawElementsBaseVertexFunc) loader->get("glMultiDrawElementsBaseVertex");
++gl->multiDrawElementsIndirect = (glMultiDrawElementsIndirectFunc) loader->get("glMultiDrawElementsIndirect");
++gl->multiDrawElementsIndirectCount = (glMultiDrawElementsIndirectCountFunc) loader->get("glMultiDrawElementsIndirectCount");
++gl->namedBufferData = (glNamedBufferDataFunc) loader->get("glNamedBufferData");
++gl->namedBufferStorage = (glNamedBufferStorageFunc) loader->get("glNamedBufferStorage");
++gl->namedBufferSubData = (glNamedBufferSubDataFunc) loader->get("glNamedBufferSubData");
++gl->namedFramebufferDrawBuffer = (glNamedFramebufferDrawBufferFunc) loader->get("glNamedFramebufferDrawBuffer");
++gl->namedFramebufferDrawBuffers = (glNamedFramebufferDrawBuffersFunc) loader->get("glNamedFramebufferDrawBuffers");
++gl->namedFramebufferParameteri = (glNamedFramebufferParameteriFunc) loader->get("glNamedFramebufferParameteri");
++gl->namedFramebufferReadBuffer = (glNamedFramebufferReadBufferFunc) loader->get("glNamedFramebufferReadBuffer");
++gl->namedFramebufferRenderbuffer = (glNamedFramebufferRenderbufferFunc) loader->get("glNamedFramebufferRenderbuffer");
++gl->namedFramebufferTexture = (glNamedFramebufferTextureFunc) loader->get("glNamedFramebufferTexture");
++gl->namedFramebufferTextureLayer = (glNamedFramebufferTextureLayerFunc) loader->get("glNamedFramebufferTextureLayer");
++gl->namedRenderbufferStorage = (glNamedRenderbufferStorageFunc) loader->get("glNamedRenderbufferStorage");
++gl->namedRenderbufferStorageMultisample = (glNamedRenderbufferStorageMultisampleFunc) loader->get("glNamedRenderbufferStorageMultisample");
++gl->objectLabel = (glObjectLabelFunc) loader->get("glObjectLabel");
++gl->objectPtrLabel = (glObjectPtrLabelFunc) loader->get("glObjectPtrLabel");
++gl->patchParameterfv = (glPatchParameterfvFunc) loader->get("glPatchParameterfv");
++gl->patchParameteri = (glPatchParameteriFunc) loader->get("glPatchParameteri");
++gl->pauseTransformFeedback = (glPauseTransformFeedbackFunc) loader->get("glPauseTransformFeedback");
++gl->pixelStoref = (glPixelStorefFunc) loader->get("glPixelStoref");
++gl->pixelStorei = (glPixelStoreiFunc) loader->get("glPixelStorei");
++gl->pointParameterf = (glPointParameterfFunc) loader->get("glPointParameterf");
++gl->pointParameterfv = (glPointParameterfvFunc) loader->get("glPointParameterfv");
++gl->pointParameteri = (glPointParameteriFunc) loader->get("glPointParameteri");
++gl->pointParameteriv = (glPointParameterivFunc) loader->get("glPointParameteriv");
++gl->pointSize = (glPointSizeFunc) loader->get("glPointSize");
++gl->polygonMode = (glPolygonModeFunc) loader->get("glPolygonMode");
++gl->polygonOffset = (glPolygonOffsetFunc) loader->get("glPolygonOffset");
++gl->polygonOffsetClamp = (glPolygonOffsetClampFunc) loader->get("glPolygonOffsetClamp");
++gl->popDebugGroup = (glPopDebugGroupFunc) loader->get("glPopDebugGroup");
++gl->primitiveRestartIndex = (glPrimitiveRestartIndexFunc) loader->get("glPrimitiveRestartIndex");
++gl->programBinary = (glProgramBinaryFunc) loader->get("glProgramBinary");
++gl->programParameteri = (glProgramParameteriFunc) loader->get("glProgramParameteri");
++gl->programUniform1d = (glProgramUniform1dFunc) loader->get("glProgramUniform1d");
++gl->programUniform1dv = (glProgramUniform1dvFunc) loader->get("glProgramUniform1dv");
++gl->programUniform1f = (glProgramUniform1fFunc) loader->get("glProgramUniform1f");
++gl->programUniform1fv = (glProgramUniform1fvFunc) loader->get("glProgramUniform1fv");
++gl->programUniform1i = (glProgramUniform1iFunc) loader->get("glProgramUniform1i");
++gl->programUniform1iv = (glProgramUniform1ivFunc) loader->get("glProgramUniform1iv");
++gl->programUniform1ui = (glProgramUniform1uiFunc) loader->get("glProgramUniform1ui");
++gl->programUniform1uiv = (glProgramUniform1uivFunc) loader->get("glProgramUniform1uiv");
++gl->programUniform2d = (glProgramUniform2dFunc) loader->get("glProgramUniform2d");
++gl->programUniform2dv = (glProgramUniform2dvFunc) loader->get("glProgramUniform2dv");
++gl->programUniform2f = (glProgramUniform2fFunc) loader->get("glProgramUniform2f");
++gl->programUniform2fv = (glProgramUniform2fvFunc) loader->get("glProgramUniform2fv");
++gl->programUniform2i = (glProgramUniform2iFunc) loader->get("glProgramUniform2i");
++gl->programUniform2iv = (glProgramUniform2ivFunc) loader->get("glProgramUniform2iv");
++gl->programUniform2ui = (glProgramUniform2uiFunc) loader->get("glProgramUniform2ui");
++gl->programUniform2uiv = (glProgramUniform2uivFunc) loader->get("glProgramUniform2uiv");
++gl->programUniform3d = (glProgramUniform3dFunc) loader->get("glProgramUniform3d");
++gl->programUniform3dv = (glProgramUniform3dvFunc) loader->get("glProgramUniform3dv");
++gl->programUniform3f = (glProgramUniform3fFunc) loader->get("glProgramUniform3f");
++gl->programUniform3fv = (glProgramUniform3fvFunc) loader->get("glProgramUniform3fv");
++gl->programUniform3i = (glProgramUniform3iFunc) loader->get("glProgramUniform3i");
++gl->programUniform3iv = (glProgramUniform3ivFunc) loader->get("glProgramUniform3iv");
++gl->programUniform3ui = (glProgramUniform3uiFunc) loader->get("glProgramUniform3ui");
++gl->programUniform3uiv = (glProgramUniform3uivFunc) loader->get("glProgramUniform3uiv");
++gl->programUniform4d = (glProgramUniform4dFunc) loader->get("glProgramUniform4d");
++gl->programUniform4dv = (glProgramUniform4dvFunc) loader->get("glProgramUniform4dv");
++gl->programUniform4f = (glProgramUniform4fFunc) loader->get("glProgramUniform4f");
++gl->programUniform4fv = (glProgramUniform4fvFunc) loader->get("glProgramUniform4fv");
++gl->programUniform4i = (glProgramUniform4iFunc) loader->get("glProgramUniform4i");
++gl->programUniform4iv = (glProgramUniform4ivFunc) loader->get("glProgramUniform4iv");
++gl->programUniform4ui = (glProgramUniform4uiFunc) loader->get("glProgramUniform4ui");
++gl->programUniform4uiv = (glProgramUniform4uivFunc) loader->get("glProgramUniform4uiv");
++gl->programUniformMatrix2dv = (glProgramUniformMatrix2dvFunc) loader->get("glProgramUniformMatrix2dv");
++gl->programUniformMatrix2fv = (glProgramUniformMatrix2fvFunc) loader->get("glProgramUniformMatrix2fv");
++gl->programUniformMatrix2x3dv = (glProgramUniformMatrix2x3dvFunc) loader->get("glProgramUniformMatrix2x3dv");
++gl->programUniformMatrix2x3fv = (glProgramUniformMatrix2x3fvFunc) loader->get("glProgramUniformMatrix2x3fv");
++gl->programUniformMatrix2x4dv = (glProgramUniformMatrix2x4dvFunc) loader->get("glProgramUniformMatrix2x4dv");
++gl->programUniformMatrix2x4fv = (glProgramUniformMatrix2x4fvFunc) loader->get("glProgramUniformMatrix2x4fv");
++gl->programUniformMatrix3dv = (glProgramUniformMatrix3dvFunc) loader->get("glProgramUniformMatrix3dv");
++gl->programUniformMatrix3fv = (glProgramUniformMatrix3fvFunc) loader->get("glProgramUniformMatrix3fv");
++gl->programUniformMatrix3x2dv = (glProgramUniformMatrix3x2dvFunc) loader->get("glProgramUniformMatrix3x2dv");
++gl->programUniformMatrix3x2fv = (glProgramUniformMatrix3x2fvFunc) loader->get("glProgramUniformMatrix3x2fv");
++gl->programUniformMatrix3x4dv = (glProgramUniformMatrix3x4dvFunc) loader->get("glProgramUniformMatrix3x4dv");
++gl->programUniformMatrix3x4fv = (glProgramUniformMatrix3x4fvFunc) loader->get("glProgramUniformMatrix3x4fv");
++gl->programUniformMatrix4dv = (glProgramUniformMatrix4dvFunc) loader->get("glProgramUniformMatrix4dv");
++gl->programUniformMatrix4fv = (glProgramUniformMatrix4fvFunc) loader->get("glProgramUniformMatrix4fv");
++gl->programUniformMatrix4x2dv = (glProgramUniformMatrix4x2dvFunc) loader->get("glProgramUniformMatrix4x2dv");
++gl->programUniformMatrix4x2fv = (glProgramUniformMatrix4x2fvFunc) loader->get("glProgramUniformMatrix4x2fv");
++gl->programUniformMatrix4x3dv = (glProgramUniformMatrix4x3dvFunc) loader->get("glProgramUniformMatrix4x3dv");
++gl->programUniformMatrix4x3fv = (glProgramUniformMatrix4x3fvFunc) loader->get("glProgramUniformMatrix4x3fv");
++gl->provokingVertex = (glProvokingVertexFunc) loader->get("glProvokingVertex");
++gl->pushDebugGroup = (glPushDebugGroupFunc) loader->get("glPushDebugGroup");
++gl->queryCounter = (glQueryCounterFunc) loader->get("glQueryCounter");
++gl->readBuffer = (glReadBufferFunc) loader->get("glReadBuffer");
++gl->readPixels = (glReadPixelsFunc) loader->get("glReadPixels");
++gl->readnPixels = (glReadnPixelsFunc) loader->get("glReadnPixels");
++gl->releaseShaderCompiler = (glReleaseShaderCompilerFunc) loader->get("glReleaseShaderCompiler");
++gl->renderbufferStorage = (glRenderbufferStorageFunc) loader->get("glRenderbufferStorage");
++gl->renderbufferStorageMultisample = (glRenderbufferStorageMultisampleFunc) loader->get("glRenderbufferStorageMultisample");
++gl->resumeTransformFeedback = (glResumeTransformFeedbackFunc) loader->get("glResumeTransformFeedback");
++gl->sampleCoverage = (glSampleCoverageFunc) loader->get("glSampleCoverage");
++gl->sampleMaski = (glSampleMaskiFunc) loader->get("glSampleMaski");
++gl->samplerParameterIiv = (glSamplerParameterIivFunc) loader->get("glSamplerParameterIiv");
++gl->samplerParameterIuiv = (glSamplerParameterIuivFunc) loader->get("glSamplerParameterIuiv");
++gl->samplerParameterf = (glSamplerParameterfFunc) loader->get("glSamplerParameterf");
++gl->samplerParameterfv = (glSamplerParameterfvFunc) loader->get("glSamplerParameterfv");
++gl->samplerParameteri = (glSamplerParameteriFunc) loader->get("glSamplerParameteri");
++gl->samplerParameteriv = (glSamplerParameterivFunc) loader->get("glSamplerParameteriv");
++gl->scissor = (glScissorFunc) loader->get("glScissor");
++gl->scissorArrayv = (glScissorArrayvFunc) loader->get("glScissorArrayv");
++gl->scissorIndexed = (glScissorIndexedFunc) loader->get("glScissorIndexed");
++gl->scissorIndexedv = (glScissorIndexedvFunc) loader->get("glScissorIndexedv");
++gl->shaderBinary = (glShaderBinaryFunc) loader->get("glShaderBinary");
++gl->shaderSource = (glShaderSourceFunc) loader->get("glShaderSource");
++gl->shaderStorageBlockBinding = (glShaderStorageBlockBindingFunc) loader->get("glShaderStorageBlockBinding");
++gl->specializeShader = (glSpecializeShaderFunc) loader->get("glSpecializeShader");
++gl->stencilFunc = (glStencilFuncFunc) loader->get("glStencilFunc");
++gl->stencilFuncSeparate = (glStencilFuncSeparateFunc) loader->get("glStencilFuncSeparate");
++gl->stencilMask = (glStencilMaskFunc) loader->get("glStencilMask");
++gl->stencilMaskSeparate = (glStencilMaskSeparateFunc) loader->get("glStencilMaskSeparate");
++gl->stencilOp = (glStencilOpFunc) loader->get("glStencilOp");
++gl->stencilOpSeparate = (glStencilOpSeparateFunc) loader->get("glStencilOpSeparate");
++gl->texBuffer = (glTexBufferFunc) loader->get("glTexBuffer");
++gl->texBufferRange = (glTexBufferRangeFunc) loader->get("glTexBufferRange");
++gl->texImage1D = (glTexImage1DFunc) loader->get("glTexImage1D");
++gl->texImage2D = (glTexImage2DFunc) loader->get("glTexImage2D");
++gl->texImage2DMultisample = (glTexImage2DMultisampleFunc) loader->get("glTexImage2DMultisample");
++gl->texImage3D = (glTexImage3DFunc) loader->get("glTexImage3D");
++gl->texImage3DMultisample = (glTexImage3DMultisampleFunc) loader->get("glTexImage3DMultisample");
++gl->texParameterIiv = (glTexParameterIivFunc) loader->get("glTexParameterIiv");
++gl->texParameterIuiv = (glTexParameterIuivFunc) loader->get("glTexParameterIuiv");
++gl->texParameterf = (glTexParameterfFunc) loader->get("glTexParameterf");
++gl->texParameterfv = (glTexParameterfvFunc) loader->get("glTexParameterfv");
++gl->texParameteri = (glTexParameteriFunc) loader->get("glTexParameteri");
++gl->texParameteriv = (glTexParameterivFunc) loader->get("glTexParameteriv");
++gl->texStorage1D = (glTexStorage1DFunc) loader->get("glTexStorage1D");
++gl->texStorage2D = (glTexStorage2DFunc) loader->get("glTexStorage2D");
++gl->texStorage2DMultisample = (glTexStorage2DMultisampleFunc) loader->get("glTexStorage2DMultisample");
++gl->texStorage3D = (glTexStorage3DFunc) loader->get("glTexStorage3D");
++gl->texStorage3DMultisample = (glTexStorage3DMultisampleFunc) loader->get("glTexStorage3DMultisample");
++gl->texSubImage1D = (glTexSubImage1DFunc) loader->get("glTexSubImage1D");
++gl->texSubImage2D = (glTexSubImage2DFunc) loader->get("glTexSubImage2D");
++gl->texSubImage3D = (glTexSubImage3DFunc) loader->get("glTexSubImage3D");
++gl->textureBarrier = (glTextureBarrierFunc) loader->get("glTextureBarrier");
++gl->textureBuffer = (glTextureBufferFunc) loader->get("glTextureBuffer");
++gl->textureBufferRange = (glTextureBufferRangeFunc) loader->get("glTextureBufferRange");
++gl->textureParameterIiv = (glTextureParameterIivFunc) loader->get("glTextureParameterIiv");
++gl->textureParameterIuiv = (glTextureParameterIuivFunc) loader->get("glTextureParameterIuiv");
++gl->textureParameterf = (glTextureParameterfFunc) loader->get("glTextureParameterf");
++gl->textureParameterfv = (glTextureParameterfvFunc) loader->get("glTextureParameterfv");
++gl->textureParameteri = (glTextureParameteriFunc) loader->get("glTextureParameteri");
++gl->textureParameteriv = (glTextureParameterivFunc) loader->get("glTextureParameteriv");
++gl->textureStorage1D = (glTextureStorage1DFunc) loader->get("glTextureStorage1D");
++gl->textureStorage2D = (glTextureStorage2DFunc) loader->get("glTextureStorage2D");
++gl->textureStorage2DMultisample = (glTextureStorage2DMultisampleFunc) loader->get("glTextureStorage2DMultisample");
++gl->textureStorage3D = (glTextureStorage3DFunc) loader->get("glTextureStorage3D");
++gl->textureStorage3DMultisample = (glTextureStorage3DMultisampleFunc) loader->get("glTextureStorage3DMultisample");
++gl->textureSubImage1D = (glTextureSubImage1DFunc) loader->get("glTextureSubImage1D");
++gl->textureSubImage2D = (glTextureSubImage2DFunc) loader->get("glTextureSubImage2D");
++gl->textureSubImage3D = (glTextureSubImage3DFunc) loader->get("glTextureSubImage3D");
++gl->textureView = (glTextureViewFunc) loader->get("glTextureView");
++gl->transformFeedbackBufferBase = (glTransformFeedbackBufferBaseFunc) loader->get("glTransformFeedbackBufferBase");
++gl->transformFeedbackBufferRange = (glTransformFeedbackBufferRangeFunc) loader->get("glTransformFeedbackBufferRange");
++gl->transformFeedbackVaryings = (glTransformFeedbackVaryingsFunc) loader->get("glTransformFeedbackVaryings");
++gl->uniform1d = (glUniform1dFunc) loader->get("glUniform1d");
++gl->uniform1dv = (glUniform1dvFunc) loader->get("glUniform1dv");
++gl->uniform1f = (glUniform1fFunc) loader->get("glUniform1f");
++gl->uniform1fv = (glUniform1fvFunc) loader->get("glUniform1fv");
++gl->uniform1i = (glUniform1iFunc) loader->get("glUniform1i");
++gl->uniform1iv = (glUniform1ivFunc) loader->get("glUniform1iv");
++gl->uniform1ui = (glUniform1uiFunc) loader->get("glUniform1ui");
++gl->uniform1uiv = (glUniform1uivFunc) loader->get("glUniform1uiv");
++gl->uniform2d = (glUniform2dFunc) loader->get("glUniform2d");
++gl->uniform2dv = (glUniform2dvFunc) loader->get("glUniform2dv");
++gl->uniform2f = (glUniform2fFunc) loader->get("glUniform2f");
++gl->uniform2fv = (glUniform2fvFunc) loader->get("glUniform2fv");
++gl->uniform2i = (glUniform2iFunc) loader->get("glUniform2i");
++gl->uniform2iv = (glUniform2ivFunc) loader->get("glUniform2iv");
++gl->uniform2ui = (glUniform2uiFunc) loader->get("glUniform2ui");
++gl->uniform2uiv = (glUniform2uivFunc) loader->get("glUniform2uiv");
++gl->uniform3d = (glUniform3dFunc) loader->get("glUniform3d");
++gl->uniform3dv = (glUniform3dvFunc) loader->get("glUniform3dv");
++gl->uniform3f = (glUniform3fFunc) loader->get("glUniform3f");
++gl->uniform3fv = (glUniform3fvFunc) loader->get("glUniform3fv");
++gl->uniform3i = (glUniform3iFunc) loader->get("glUniform3i");
++gl->uniform3iv = (glUniform3ivFunc) loader->get("glUniform3iv");
++gl->uniform3ui = (glUniform3uiFunc) loader->get("glUniform3ui");
++gl->uniform3uiv = (glUniform3uivFunc) loader->get("glUniform3uiv");
++gl->uniform4d = (glUniform4dFunc) loader->get("glUniform4d");
++gl->uniform4dv = (glUniform4dvFunc) loader->get("glUniform4dv");
++gl->uniform4f = (glUniform4fFunc) loader->get("glUniform4f");
++gl->uniform4fv = (glUniform4fvFunc) loader->get("glUniform4fv");
++gl->uniform4i = (glUniform4iFunc) loader->get("glUniform4i");
++gl->uniform4iv = (glUniform4ivFunc) loader->get("glUniform4iv");
++gl->uniform4ui = (glUniform4uiFunc) loader->get("glUniform4ui");
++gl->uniform4uiv = (glUniform4uivFunc) loader->get("glUniform4uiv");
++gl->uniformBlockBinding = (glUniformBlockBindingFunc) loader->get("glUniformBlockBinding");
++gl->uniformMatrix2dv = (glUniformMatrix2dvFunc) loader->get("glUniformMatrix2dv");
++gl->uniformMatrix2fv = (glUniformMatrix2fvFunc) loader->get("glUniformMatrix2fv");
++gl->uniformMatrix2x3dv = (glUniformMatrix2x3dvFunc) loader->get("glUniformMatrix2x3dv");
++gl->uniformMatrix2x3fv = (glUniformMatrix2x3fvFunc) loader->get("glUniformMatrix2x3fv");
++gl->uniformMatrix2x4dv = (glUniformMatrix2x4dvFunc) loader->get("glUniformMatrix2x4dv");
++gl->uniformMatrix2x4fv = (glUniformMatrix2x4fvFunc) loader->get("glUniformMatrix2x4fv");
++gl->uniformMatrix3dv = (glUniformMatrix3dvFunc) loader->get("glUniformMatrix3dv");
++gl->uniformMatrix3fv = (glUniformMatrix3fvFunc) loader->get("glUniformMatrix3fv");
++gl->uniformMatrix3x2dv = (glUniformMatrix3x2dvFunc) loader->get("glUniformMatrix3x2dv");
++gl->uniformMatrix3x2fv = (glUniformMatrix3x2fvFunc) loader->get("glUniformMatrix3x2fv");
++gl->uniformMatrix3x4dv = (glUniformMatrix3x4dvFunc) loader->get("glUniformMatrix3x4dv");
++gl->uniformMatrix3x4fv = (glUniformMatrix3x4fvFunc) loader->get("glUniformMatrix3x4fv");
++gl->uniformMatrix4dv = (glUniformMatrix4dvFunc) loader->get("glUniformMatrix4dv");
++gl->uniformMatrix4fv = (glUniformMatrix4fvFunc) loader->get("glUniformMatrix4fv");
++gl->uniformMatrix4x2dv = (glUniformMatrix4x2dvFunc) loader->get("glUniformMatrix4x2dv");
++gl->uniformMatrix4x2fv = (glUniformMatrix4x2fvFunc) loader->get("glUniformMatrix4x2fv");
++gl->uniformMatrix4x3dv = (glUniformMatrix4x3dvFunc) loader->get("glUniformMatrix4x3dv");
++gl->uniformMatrix4x3fv = (glUniformMatrix4x3fvFunc) loader->get("glUniformMatrix4x3fv");
++gl->uniformSubroutinesuiv = (glUniformSubroutinesuivFunc) loader->get("glUniformSubroutinesuiv");
++gl->unmapBuffer = (glUnmapBufferFunc) loader->get("glUnmapBuffer");
++gl->unmapNamedBuffer = (glUnmapNamedBufferFunc) loader->get("glUnmapNamedBuffer");
++gl->useProgram = (glUseProgramFunc) loader->get("glUseProgram");
++gl->useProgramStages = (glUseProgramStagesFunc) loader->get("glUseProgramStages");
++gl->validateProgram = (glValidateProgramFunc) loader->get("glValidateProgram");
++gl->validateProgramPipeline = (glValidateProgramPipelineFunc) loader->get("glValidateProgramPipeline");
++gl->vertexArrayAttribBinding = (glVertexArrayAttribBindingFunc) loader->get("glVertexArrayAttribBinding");
++gl->vertexArrayAttribFormat = (glVertexArrayAttribFormatFunc) loader->get("glVertexArrayAttribFormat");
++gl->vertexArrayAttribIFormat = (glVertexArrayAttribIFormatFunc) loader->get("glVertexArrayAttribIFormat");
++gl->vertexArrayAttribLFormat = (glVertexArrayAttribLFormatFunc) loader->get("glVertexArrayAttribLFormat");
++gl->vertexArrayBindingDivisor = (glVertexArrayBindingDivisorFunc) loader->get("glVertexArrayBindingDivisor");
++gl->vertexArrayElementBuffer = (glVertexArrayElementBufferFunc) loader->get("glVertexArrayElementBuffer");
++gl->vertexArrayVertexBuffer = (glVertexArrayVertexBufferFunc) loader->get("glVertexArrayVertexBuffer");
++gl->vertexArrayVertexBuffers = (glVertexArrayVertexBuffersFunc) loader->get("glVertexArrayVertexBuffers");
++gl->vertexAttrib1d = (glVertexAttrib1dFunc) loader->get("glVertexAttrib1d");
++gl->vertexAttrib1dv = (glVertexAttrib1dvFunc) loader->get("glVertexAttrib1dv");
++gl->vertexAttrib1f = (glVertexAttrib1fFunc) loader->get("glVertexAttrib1f");
++gl->vertexAttrib1fv = (glVertexAttrib1fvFunc) loader->get("glVertexAttrib1fv");
++gl->vertexAttrib1s = (glVertexAttrib1sFunc) loader->get("glVertexAttrib1s");
++gl->vertexAttrib1sv = (glVertexAttrib1svFunc) loader->get("glVertexAttrib1sv");
++gl->vertexAttrib2d = (glVertexAttrib2dFunc) loader->get("glVertexAttrib2d");
++gl->vertexAttrib2dv = (glVertexAttrib2dvFunc) loader->get("glVertexAttrib2dv");
++gl->vertexAttrib2f = (glVertexAttrib2fFunc) loader->get("glVertexAttrib2f");
++gl->vertexAttrib2fv = (glVertexAttrib2fvFunc) loader->get("glVertexAttrib2fv");
++gl->vertexAttrib2s = (glVertexAttrib2sFunc) loader->get("glVertexAttrib2s");
++gl->vertexAttrib2sv = (glVertexAttrib2svFunc) loader->get("glVertexAttrib2sv");
++gl->vertexAttrib3d = (glVertexAttrib3dFunc) loader->get("glVertexAttrib3d");
++gl->vertexAttrib3dv = (glVertexAttrib3dvFunc) loader->get("glVertexAttrib3dv");
++gl->vertexAttrib3f = (glVertexAttrib3fFunc) loader->get("glVertexAttrib3f");
++gl->vertexAttrib3fv = (glVertexAttrib3fvFunc) loader->get("glVertexAttrib3fv");
++gl->vertexAttrib3s = (glVertexAttrib3sFunc) loader->get("glVertexAttrib3s");
++gl->vertexAttrib3sv = (glVertexAttrib3svFunc) loader->get("glVertexAttrib3sv");
++gl->vertexAttrib4Nbv = (glVertexAttrib4NbvFunc) loader->get("glVertexAttrib4Nbv");
++gl->vertexAttrib4Niv = (glVertexAttrib4NivFunc) loader->get("glVertexAttrib4Niv");
++gl->vertexAttrib4Nsv = (glVertexAttrib4NsvFunc) loader->get("glVertexAttrib4Nsv");
++gl->vertexAttrib4Nub = (glVertexAttrib4NubFunc) loader->get("glVertexAttrib4Nub");
++gl->vertexAttrib4Nubv = (glVertexAttrib4NubvFunc) loader->get("glVertexAttrib4Nubv");
++gl->vertexAttrib4Nuiv = (glVertexAttrib4NuivFunc) loader->get("glVertexAttrib4Nuiv");
++gl->vertexAttrib4Nusv = (glVertexAttrib4NusvFunc) loader->get("glVertexAttrib4Nusv");
++gl->vertexAttrib4bv = (glVertexAttrib4bvFunc) loader->get("glVertexAttrib4bv");
++gl->vertexAttrib4d = (glVertexAttrib4dFunc) loader->get("glVertexAttrib4d");
++gl->vertexAttrib4dv = (glVertexAttrib4dvFunc) loader->get("glVertexAttrib4dv");
++gl->vertexAttrib4f = (glVertexAttrib4fFunc) loader->get("glVertexAttrib4f");
++gl->vertexAttrib4fv = (glVertexAttrib4fvFunc) loader->get("glVertexAttrib4fv");
++gl->vertexAttrib4iv = (glVertexAttrib4ivFunc) loader->get("glVertexAttrib4iv");
++gl->vertexAttrib4s = (glVertexAttrib4sFunc) loader->get("glVertexAttrib4s");
++gl->vertexAttrib4sv = (glVertexAttrib4svFunc) loader->get("glVertexAttrib4sv");
++gl->vertexAttrib4ubv = (glVertexAttrib4ubvFunc) loader->get("glVertexAttrib4ubv");
++gl->vertexAttrib4uiv = (glVertexAttrib4uivFunc) loader->get("glVertexAttrib4uiv");
++gl->vertexAttrib4usv = (glVertexAttrib4usvFunc) loader->get("glVertexAttrib4usv");
++gl->vertexAttribBinding = (glVertexAttribBindingFunc) loader->get("glVertexAttribBinding");
++gl->vertexAttribDivisor = (glVertexAttribDivisorFunc) loader->get("glVertexAttribDivisor");
++gl->vertexAttribFormat = (glVertexAttribFormatFunc) loader->get("glVertexAttribFormat");
++gl->vertexAttribI1i = (glVertexAttribI1iFunc) loader->get("glVertexAttribI1i");
++gl->vertexAttribI1iv = (glVertexAttribI1ivFunc) loader->get("glVertexAttribI1iv");
++gl->vertexAttribI1ui = (glVertexAttribI1uiFunc) loader->get("glVertexAttribI1ui");
++gl->vertexAttribI1uiv = (glVertexAttribI1uivFunc) loader->get("glVertexAttribI1uiv");
++gl->vertexAttribI2i = (glVertexAttribI2iFunc) loader->get("glVertexAttribI2i");
++gl->vertexAttribI2iv = (glVertexAttribI2ivFunc) loader->get("glVertexAttribI2iv");
++gl->vertexAttribI2ui = (glVertexAttribI2uiFunc) loader->get("glVertexAttribI2ui");
++gl->vertexAttribI2uiv = (glVertexAttribI2uivFunc) loader->get("glVertexAttribI2uiv");
++gl->vertexAttribI3i = (glVertexAttribI3iFunc) loader->get("glVertexAttribI3i");
++gl->vertexAttribI3iv = (glVertexAttribI3ivFunc) loader->get("glVertexAttribI3iv");
++gl->vertexAttribI3ui = (glVertexAttribI3uiFunc) loader->get("glVertexAttribI3ui");
++gl->vertexAttribI3uiv = (glVertexAttribI3uivFunc) loader->get("glVertexAttribI3uiv");
++gl->vertexAttribI4bv = (glVertexAttribI4bvFunc) loader->get("glVertexAttribI4bv");
++gl->vertexAttribI4i = (glVertexAttribI4iFunc) loader->get("glVertexAttribI4i");
++gl->vertexAttribI4iv = (glVertexAttribI4ivFunc) loader->get("glVertexAttribI4iv");
++gl->vertexAttribI4sv = (glVertexAttribI4svFunc) loader->get("glVertexAttribI4sv");
++gl->vertexAttribI4ubv = (glVertexAttribI4ubvFunc) loader->get("glVertexAttribI4ubv");
++gl->vertexAttribI4ui = (glVertexAttribI4uiFunc) loader->get("glVertexAttribI4ui");
++gl->vertexAttribI4uiv = (glVertexAttribI4uivFunc) loader->get("glVertexAttribI4uiv");
++gl->vertexAttribI4usv = (glVertexAttribI4usvFunc) loader->get("glVertexAttribI4usv");
++gl->vertexAttribIFormat = (glVertexAttribIFormatFunc) loader->get("glVertexAttribIFormat");
++gl->vertexAttribIPointer = (glVertexAttribIPointerFunc) loader->get("glVertexAttribIPointer");
++gl->vertexAttribL1d = (glVertexAttribL1dFunc) loader->get("glVertexAttribL1d");
++gl->vertexAttribL1dv = (glVertexAttribL1dvFunc) loader->get("glVertexAttribL1dv");
++gl->vertexAttribL2d = (glVertexAttribL2dFunc) loader->get("glVertexAttribL2d");
++gl->vertexAttribL2dv = (glVertexAttribL2dvFunc) loader->get("glVertexAttribL2dv");
++gl->vertexAttribL3d = (glVertexAttribL3dFunc) loader->get("glVertexAttribL3d");
++gl->vertexAttribL3dv = (glVertexAttribL3dvFunc) loader->get("glVertexAttribL3dv");
++gl->vertexAttribL4d = (glVertexAttribL4dFunc) loader->get("glVertexAttribL4d");
++gl->vertexAttribL4dv = (glVertexAttribL4dvFunc) loader->get("glVertexAttribL4dv");
++gl->vertexAttribLFormat = (glVertexAttribLFormatFunc) loader->get("glVertexAttribLFormat");
++gl->vertexAttribLPointer = (glVertexAttribLPointerFunc) loader->get("glVertexAttribLPointer");
++gl->vertexAttribP1ui = (glVertexAttribP1uiFunc) loader->get("glVertexAttribP1ui");
++gl->vertexAttribP1uiv = (glVertexAttribP1uivFunc) loader->get("glVertexAttribP1uiv");
++gl->vertexAttribP2ui = (glVertexAttribP2uiFunc) loader->get("glVertexAttribP2ui");
++gl->vertexAttribP2uiv = (glVertexAttribP2uivFunc) loader->get("glVertexAttribP2uiv");
++gl->vertexAttribP3ui = (glVertexAttribP3uiFunc) loader->get("glVertexAttribP3ui");
++gl->vertexAttribP3uiv = (glVertexAttribP3uivFunc) loader->get("glVertexAttribP3uiv");
++gl->vertexAttribP4ui = (glVertexAttribP4uiFunc) loader->get("glVertexAttribP4ui");
++gl->vertexAttribP4uiv = (glVertexAttribP4uivFunc) loader->get("glVertexAttribP4uiv");
++gl->vertexAttribPointer = (glVertexAttribPointerFunc) loader->get("glVertexAttribPointer");
++gl->vertexBindingDivisor = (glVertexBindingDivisorFunc) loader->get("glVertexBindingDivisor");
++gl->viewport = (glViewportFunc) loader->get("glViewport");
++gl->viewportArrayv = (glViewportArrayvFunc) loader->get("glViewportArrayv");
++gl->viewportIndexedf = (glViewportIndexedfFunc) loader->get("glViewportIndexedf");
++gl->viewportIndexedfv = (glViewportIndexedfvFunc) loader->get("glViewportIndexedfv");
++gl->waitSync = (glWaitSyncFunc) loader->get("glWaitSync");
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*
- * Generated from Khronos GL API description (gl.xml) revision 97558118d4a8ab2af749867899555273c20827ce.
- * Generated from Khronos GL API description (gl.xml) revision a27ed07cbf0a6240dcc7ac030f975af0c85d51a0.
++ * Generated from Khronos GL API description (gl.xml) revision a3ee0ed08111d44ac3cb863d9e3e81a7c28f9d90.
*/
#define GL_ES_VERSION_2_0 1
#define GL_ES_VERSION_3_0 1
#define GL_VERSION_4_3 1
#define GL_VERSION_4_4 1
#define GL_VERSION_4_5 1
++#define GL_VERSION_4_6 1
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*
- * Generated from Khronos GL API description (gl.xml) revision 97558118d4a8ab2af749867899555273c20827ce.
- * Generated from Khronos GL API description (gl.xml) revision a27ed07cbf0a6240dcc7ac030f975af0c85d51a0.
++ * Generated from Khronos GL API description (gl.xml) revision a3ee0ed08111d44ac3cb863d9e3e81a7c28f9d90.
*/
GLW_APICALL void GLW_APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program)
}
--GLW_APICALL void GLW_APIENTRY glMultiDrawArraysIndirectCountARB (GLenum mode, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride)
++GLW_APICALL void GLW_APIENTRY glMultiDrawArraysIndirectCount (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride)
{
DE_UNREF(mode);
DE_UNREF(indirect);
}
--GLW_APICALL void GLW_APIENTRY glMultiDrawElementsIndirectCountARB (GLenum mode, GLenum type, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride)
++GLW_APICALL void GLW_APIENTRY glMultiDrawElementsIndirectCount (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride)
{
DE_UNREF(mode);
DE_UNREF(type);
}
--GLW_APICALL void GLW_APIENTRY glPolygonOffsetClampEXT (GLfloat factor, GLfloat units, GLfloat clamp)
++GLW_APICALL void GLW_APIENTRY glPolygonOffsetClamp (GLfloat factor, GLfloat units, GLfloat clamp)
{
DE_UNREF(factor);
DE_UNREF(units);
}
++GLW_APICALL void GLW_APIENTRY glSpecializeShader (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue)
++{
++ DE_UNREF(shader);
++ DE_UNREF(pEntryPoint);
++ DE_UNREF(numSpecializationConstants);
++ DE_UNREF(pConstantIndex);
++ DE_UNREF(pConstantValue);
++
++}
++
GLW_APICALL void GLW_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask)
{
DE_UNREF(func);
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*
- * Generated from Khronos GL API description (gl.xml) revision 97558118d4a8ab2af749867899555273c20827ce.
- * Generated from Khronos GL API description (gl.xml) revision a27ed07cbf0a6240dcc7ac030f975af0c85d51a0.
++ * Generated from Khronos GL API description (gl.xml) revision a3ee0ed08111d44ac3cb863d9e3e81a7c28f9d90.
*/
gl->activeShaderProgram = glActiveShaderProgram;
gl->activeTexture = glActiveTexture;
gl->minSampleShading = glMinSampleShading;
gl->multiDrawArrays = glMultiDrawArrays;
gl->multiDrawArraysIndirect = glMultiDrawArraysIndirect;
--gl->multiDrawArraysIndirectCountARB = glMultiDrawArraysIndirectCountARB;
++gl->multiDrawArraysIndirectCount = glMultiDrawArraysIndirectCount;
gl->multiDrawElements = glMultiDrawElements;
gl->multiDrawElementsBaseVertex = glMultiDrawElementsBaseVertex;
gl->multiDrawElementsIndirect = glMultiDrawElementsIndirect;
--gl->multiDrawElementsIndirectCountARB = glMultiDrawElementsIndirectCountARB;
++gl->multiDrawElementsIndirectCount = glMultiDrawElementsIndirectCount;
gl->multiTexBufferEXT = glMultiTexBufferEXT;
gl->multiTexCoordPointerEXT = glMultiTexCoordPointerEXT;
gl->multiTexEnvfEXT = glMultiTexEnvfEXT;
gl->pointSize = glPointSize;
gl->polygonMode = glPolygonMode;
gl->polygonOffset = glPolygonOffset;
--gl->polygonOffsetClampEXT = glPolygonOffsetClampEXT;
++gl->polygonOffsetClamp = glPolygonOffsetClamp;
gl->popDebugGroup = glPopDebugGroup;
gl->popGroupMarkerEXT = glPopGroupMarkerEXT;
gl->primitiveBoundingBox = glPrimitiveBoundingBox;
gl->shaderBinary = glShaderBinary;
gl->shaderSource = glShaderSource;
gl->shaderStorageBlockBinding = glShaderStorageBlockBinding;
++gl->specializeShader = glSpecializeShader;
gl->stencilFunc = glStencilFunc;
gl->stencilFuncSeparate = glStencilFuncSeparate;
gl->stencilMask = glStencilMask;
"glDrawElementsBaseVertexOES",
"glDrawElementsInstancedBaseVertexOES",
"glDrawRangeElementsBaseVertexOES",
-- "glMultiDrawElementsBaseVertexOES",
++ "glMultiDrawElementsBaseVertexEXT",
};
static const char* s_GL_OES_geometry_shader[] =
OPENGL_INC_DIR = os.path.join(OPENGL_DIR, "wrapper")
GL_SOURCE = khr_util.registry_cache.RegistrySource(
- "git@gitlab.khronos.org:opengl/registry.git",
+ "https://raw.githubusercontent.com/KhronosGroup/OpenGL-Registry",
"xml/gl.xml",
- "97558118d4a8ab2af749867899555273c20827ce",
- "2475e1ff6d69048e67a49188d8be09195b261ed96b2b4108a0f7d7a459834674")
- "a27ed07cbf0a6240dcc7ac030f975af0c85d51a0",
- "3b653b7b49fe271f16c73b64251087103801632d6f381110cf8b2f1dbe301e15")
++ "a3ee0ed08111d44ac3cb863d9e3e81a7c28f9d90",
++ "bfe070bafe6a0758f23964a078262b45ad163adf7f2dc320f44757908033d107")
EXTENSIONS = [
'GL_KHR_texture_compression_astc_ldr',