[Why]
crc_skip_count is used to track how many frames to skip to allow the OTG
CRC engine to "warm up" before it outputs correct CRC values.
Experimentally, this seems to be 2 frames.
When duplicating CRTC states, this value was not copied to the
duplicated state. Therefore, when this state is committed, we will
needlessly wait 2 frames before outputing CRC values. Even if the CRC
engine is already warmed up.
[How]
Copy the crc_skip_count as part of dm_crtc_duplicate_state.
Acked-by: Alex Hung <alex.hung@amd.com>
Signed-off-by: Leo Li <sunpeng.li@amd.com>
Tested-by: Daniel Wheeler <daniel.wheeler@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
state->freesync_config = cur->freesync_config;
state->cm_has_degamma = cur->cm_has_degamma;
state->cm_is_degamma_srgb = cur->cm_is_degamma_srgb;
+ state->crc_skip_count = cur->crc_skip_count;
state->mpo_requested = cur->mpo_requested;
/* TODO Duplicate dc_stream after objects are stream object is flattened */