/* skip ArrayBufferObj */
/* skip IndexBufferObj */
-
- /* Invalidate array state. It will be updated during the next draw. */
- _mesa_set_draw_vao(ctx, ctx->Array._EmptyVAO, 0);
}
/**
copy_array_attrib(ctx, dest, src, true);
}
+ /* Invalidate array state. It will be updated during the next draw. */
+ _mesa_set_draw_vao(ctx, ctx->Array._EmptyVAO, 0);
+
if (is_vao_name_zero || !src->VAO->IndexBufferObj ||
_mesa_IsBuffer(src->VAO->IndexBufferObj->Name)) {
_mesa_BindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB,