struct gl_framebuffer *fb,
struct gl_renderbuffer *rb,
GLubyte *color_mask,
- bool partial_clear);
+ bool partial_clear,
+ unsigned layer);
};
struct gl_framebuffer *fb,
struct gl_renderbuffer *rb,
GLubyte *color_mask,
- bool partial_clear)
+ bool partial_clear,
+ unsigned layer)
{
struct gl_context *ctx = &brw->ctx;
struct intel_renderbuffer *irb = intel_renderbuffer(rb);
- dst.set(brw, irb->mt, irb->mt_level, irb->mt_layer, true);
+ dst.set(brw, irb->mt, irb->mt_level, layer, true);
/* Override the surface format according to the context's sRGB rules. */
gl_format format = _mesa_get_render_format(ctx, irb->mt->format);
bool
do_single_blorp_clear(struct brw_context *brw, struct gl_framebuffer *fb,
struct gl_renderbuffer *rb, unsigned buf,
- bool partial_clear)
+ bool partial_clear, unsigned layer)
{
struct gl_context *ctx = &brw->ctx;
struct intel_renderbuffer *irb = intel_renderbuffer(rb);
brw_blorp_clear_params params(brw, fb, rb, ctx->Color.ColorMask[buf],
- partial_clear);
+ partial_clear, layer);
bool is_fast_clear =
(params.fast_clear_op == GEN7_FAST_CLEAR_OP_FAST_CLEAR);
for (unsigned buf = 0; buf < fb->_NumColorDrawBuffers; buf++) {
struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[buf];
+ struct intel_renderbuffer *irb = intel_renderbuffer(rb);
/* If this is an ES2 context or GL_ARB_ES2_compatibility is supported,
* the framebuffer can be complete with some attachments missing. In
if (rb == NULL)
continue;
- if (!do_single_blorp_clear(brw, fb, rb, buf, partial_clear))
- return false;
+ if (fb->NumLayers > 0) {
+ assert(fb->NumLayers == irb->mt->level[irb->mt_level].depth);
+ for (unsigned layer = 0; layer < fb->NumLayers; layer++) {
+ if (!do_single_blorp_clear(brw, fb, rb, buf, partial_clear, layer))
+ return false;
+ }
+ } else {
+ unsigned layer = irb->mt_layer;
+ if (!do_single_blorp_clear(brw, fb, rb, buf, partial_clear, layer))
+ return false;
+ }
}
return true;